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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 307 records · Page 17Linked to original sources

L0TV: A Sparse Optimization Method for Impulse Noise Image Restoration

Total Variation (TV) is an effective and popular prior model in the field of regularization-based image processing. This paper focuses on total variation for removing impulse noise in image restoration. This type of noise frequently arises in data acquisition and transmission due to many reasons, e.g. a faulty sensor or analog-to-digital converter errors. Removing this noise is an important task in image restoration. State-of-the-art methods such as Adaptive Outlier Pursuit(AOP) \cite{yan2013restoration}, which is based on TV with $\ell_{02}$-norm data fidelity, only give sub-optimal performance. In this paper, we propose a new sparse optimization method, called $\ell_0TV$-PADMM, which solves the TV-based restoration problem with $\ell_0$-norm data fidelity. To effectively deal with the resulting non-convex non-smooth optimization problem, we first reformulate it as an equivalent biconvex Mathematical Program with Equilibrium Constraints (MPEC), and then solve it using a proximal Alternating Direction Method of Multipliers (PADMM). Our $\ell_0TV$-PADMM method finds a desirable solution to the original $\ell_0$-norm optimization problem and is proven to be convergent under mild conditions. We apply $\ell_0TV$-PADMM to the problems of image denoising and deblurring in the presence of impulse noise. Our extensive experiments demonstrate that $\ell_0TV$-PADMM outperforms state-of-the-art image restoration methods.

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A Novel Framework for Robustness Analysis of Visual QA Models

Deep neural networks have been playing an essential role in many computer vision tasks including Visual Question Answering (VQA). Until recently, the study of their accuracy was the main focus of research but now there is a trend toward assessing the robustness of these models against adversarial attacks by evaluating their tolerance to varying noise levels. In VQA, adversarial attacks can target the image and/or the proposed main question and yet there is a lack of proper analysis of the later. In this work, we propose a flexible framework that focuses on the language part of VQA that uses semantically relevant questions, dubbed basic questions, acting as controllable noise to evaluate the robustness of VQA models. We hypothesize that the level of noise is positively correlated to the similarity of a basic question to the main question. Hence, to apply noise on any given main question, we rank a pool of basic questions based on their similarity by casting this ranking task as a LASSO optimization problem. Then, we propose a novel robustness measure, R_score, and two large-scale basic question datasets (BQDs) in order to standardize robustness analysis for VQA models.

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Driving Policy Transfer via Modularity and Abstraction

End-to-end approaches to autonomous driving have high sample complexity and are difficult to scale to realistic urban driving. Simulation can help end-to-end driving systems by providing a cheap, safe, and diverse training environment. Yet training driving policies in simulation brings up the problem of transferring such policies to the real world. We present an approach to transferring driving policies from simulation to reality via modularity and abstraction. Our approach is inspired by classic driving systems and aims to combine the benefits of modular architectures and end-to-end deep learning approaches. The key idea is to encapsulate the driving policy such that it is not directly exposed to raw perceptual input or low-level vehicle dynamics. We evaluate the presented approach in simulated urban environments and in the real world. In particular, we transfer a driving policy trained in simulation to a 1/5-scale robotic truck that is deployed in a variety of conditions, with no finetuning, on two continents. The supplementary video can be viewed at https://youtu.be/BrMDJqI6H5U

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Teaching UAVs to Race: End-to-End Regression of Agile Controls in Simulation

Automating the navigation of unmanned aerial vehicles (UAVs) in diverse scenarios has gained much attention in recent years. However, teaching UAVs to fly in challenging environments remains an unsolved problem, mainly due to the lack of training data. In this paper, we train a deep neural network to predict UAV controls from raw image data for the task of autonomous UAV racing in a photo-realistic simulation. Training is done through imitation learning with data augmentation to allow for the correction of navigation mistakes. Extensive experiments demonstrate that our trained network (when sufficient data augmentation is used) outperforms state-of-the-art methods and flies more consistently than many human pilots. Additionally, we show that our optimized network architecture can run in real-time on embedded hardware, allowing for efficient on-board processing critical for real-world deployment. From a broader perspective, our results underline the importance of extensive data augmentation techniques to improve robustness in end-to-end learning setups.

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The ActivityNet Large-Scale Activity Recognition Challenge 2018 Summary

The 3rd annual installment of the ActivityNet Large- Scale Activity Recognition Challenge, held as a full-day workshop in CVPR 2018, focused on the recognition of daily life, high-level, goal-oriented activities from user-generated videos as those found in internet video portals. The 2018 challenge hosted six diverse tasks which aimed to push the limits of semantic visual understanding of videos as well as bridge visual content with human captions. Three out of the six tasks were based on the ActivityNet dataset, which was introduced in CVPR 2015 and organized hierarchically in a semantic taxonomy. These tasks focused on tracing evidence of activities in time in the form of proposals, class labels, and captions. In this installment of the challenge, we hosted three guest tasks to enrich the understanding of visual information in videos. The guest tasks focused on complementary aspects of the activity recognition problem at large scale and involved three challenging and recently compiled datasets: the Kinetics-600 dataset from Google DeepMind, the AVA dataset from Berkeley and Google, and the Moments in Time dataset from MIT and IBM Research.

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Action Search: Spotting Actions in Videos and Its Application to Temporal Action Localization

State-of-the-art temporal action detectors inefficiently search the entire video for specific actions. Despite the encouraging progress these methods achieve, it is crucial to design automated approaches that only explore parts of the video which are the most relevant to the actions being searched for. To address this need, we propose the new problem of action spotting in video, which we define as finding a specific action in a video while observing a small portion of that video. Inspired by the observation that humans are extremely efficient and accurate in spotting and finding action instances in video, we propose Action Search, a novel Recurrent Neural Network approach that mimics the way humans spot actions. Moreover, to address the absence of data recording the behavior of human annotators, we put forward the Human Searches dataset, which compiles the search sequences employed by human annotators spotting actions in the AVA and THUMOS14 datasets. We consider temporal action localization as an application of the action spotting problem. Experiments on the THUMOS14 dataset reveal that our model is not only able to explore the video efficiently (observing on average 17.3% of the video) but it also accurately finds human activities with 30.8% mAP.

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Diagnosing Error in Temporal Action Detectors

Despite the recent progress in video understanding and the continuous rate of improvement in temporal action localization throughout the years, it is still unclear how far (or close?) we are to solving the problem. To this end, we introduce a new diagnostic tool to analyze the performance of temporal action detectors in videos and compare different methods beyond a single scalar metric. We exemplify the use of our tool by analyzing the performance of the top rewarded entries in the latest ActivityNet action localization challenge. Our analysis shows that the most impactful areas to work on are: strategies to better handle temporal context around the instances, improving the robustness w.r.t. the instance absolute and relative size, and strategies to reduce the localization errors. Moreover, our experimental analysis finds the lack of agreement among annotator is not a major roadblock to attain progress in the field. Our diagnostic tool is publicly available to keep fueling the minds of other researchers with additional insights about their algorithms.

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ISTA-Net: Interpretable Optimization-Inspired Deep Network for Image Compressive Sensing

With the aim of developing a fast yet accurate algorithm for compressive sensing (CS) reconstruction of natural images, we combine in this paper the merits of two existing categories of CS methods: the structure insights of traditional optimization-based methods and the speed of recent network-based ones. Specifically, we propose a novel structured deep network, dubbed ISTA-Net, which is inspired by the Iterative Shrinkage-Thresholding Algorithm (ISTA) for optimizing a general $\ell_1$ norm CS reconstruction model. To cast ISTA into deep network form, we develop an effective strategy to solve the proximal mapping associated with the sparsity-inducing regularizer using nonlinear transforms. All the parameters in ISTA-Net (\eg nonlinear transforms, shrinkage thresholds, step sizes, etc.) are learned end-to-end, rather than being hand-crafted. Moreover, considering that the residuals of natural images are more compressible, an enhanced version of ISTA-Net in the residual domain, dubbed {ISTA-Net}$^+$, is derived to further improve CS reconstruction. Extensive CS experiments demonstrate that the proposed ISTA-Nets outperform existing state-of-the-art optimization-based and network-based CS methods by large margins, while maintaining fast computational speed. Our source codes are available: \textsl{http://jianzhang.tech/projects/ISTA-Net}.

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A Generalized Matrix Splitting Algorithm

Composite function minimization captures a wide spectrum of applications in both computer vision and machine learning. It includes bound constrained optimization, $\ell_1$ norm regularized optimization, and $\ell_0$ norm regularized optimization as special cases. This paper proposes and analyzes a new Generalized Matrix Splitting Algorithm (GMSA) for minimizing composite functions. It can be viewed as a generalization of the classical Gauss-Seidel method and the Successive Over-Relaxation method for solving linear systems in the literature. Our algorithm is derived from a novel triangle operator mapping, which can be computed exactly using a new generalized Gaussian elimination procedure. We establish the global convergence, convergence rate, and iteration complexity of GMSA for convex problems. In addition, we also discuss several important extensions of GMSA. Finally, we validate the performance of our proposed method on three particular applications: nonnegative matrix factorization, $\ell_0$ norm regularized sparse coding, and $\ell_1$ norm regularized Dantzig selector problem. Extensive experiments show that our method achieves state-of-the-art performance in term of both efficiency and efficacy.

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Robustness Analysis of Visual QA Models by Basic Questions

Visual Question Answering (VQA) models should have both high robustness and accuracy. Unfortunately, most of the current VQA research only focuses on accuracy because there is a lack of proper methods to measure the robustness of VQA models. There are two main modules in our algorithm. Given a natural language question about an image, the first module takes the question as input and then outputs the ranked basic questions, with similarity scores, of the main given question. The second module takes the main question, image and these basic questions as input and then outputs the text-based answer of the main question about the given image. We claim that a robust VQA model is one, whose performance is not changed much when related basic questions as also made available to it as input. We formulate the basic questions generation problem as a LASSO optimization, and also propose a large scale Basic Question Dataset (BQD) and Rscore (novel robustness measure), for analyzing the robustness of VQA models. We hope our BQD will be used as a benchmark for to evaluate the robustness of VQA models, so as to help the community build more robust and accurate VQA models.

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SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos

In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of 764 hours. A total of 6,637 temporal annotations are automatically parsed from online match reports at a one minute resolution for three main classes of events (Goal, Yellow/Red Card, and Substitution). As such, the dataset is easily scalable. These annotations are manually refined to a one second resolution by anchoring them at a single timestamp following well-defined soccer rules. With an average of one event every 6.9 minutes, this dataset focuses on the problem of localizing very sparse events within long videos. We define the task of spotting as finding the anchors of soccer events in a video. Making use of recent developments in the realm of generic action recognition and detection in video, we provide strong baselines for detecting soccer events. We show that our best model for classifying temporal segments of length one minute reaches a mean Average Precision (mAP) of 67.8%. For the spotting task, our baseline reaches an Average-mAP of 49.7% for tolerances $δ$ ranging from 5 to 60 seconds. Our dataset and models are available at https://silviogiancola.github.io/SoccerNet.

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Fast Convolutional Sparse Coding in the Dual Domain

Convolutional sparse coding (CSC) is an important building block of many computer vision applications ranging from image and video compression to deep learning. We present two contributions to the state of the art in CSC. First, we significantly speed up the computation by proposing a new optimization framework that tackles the problem in the dual domain. Second, we extend the original formulation to higher dimensions in order to process a wider range of inputs, such as RGB images and videos. Our results show up to 20 times speedup compared to current state-of-the-art CSC solvers.

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Supervised Convolutional Sparse Coding

Convolutional Sparse Coding (CSC) is a well-established image representation model especially suited for image restoration tasks. In this work, we extend the applicability of this model by proposing a supervised approach to convolutional sparse coding, which aims at learning discriminative dictionaries instead of purely reconstructive ones. We incorporate a supervised regularization term into the traditional unsupervised CSC objective to encourage the final dictionary elements to be discriminative. Experimental results show that using supervised convolutional learning results in two key advantages. First, we learn more semantically relevant filters in the dictionary and second, we achieve improved image reconstruction on unseen data.

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Guess Where? Actor-Supervision for Spatiotemporal Action Localization

This paper addresses the problem of spatiotemporal localization of actions in videos. Compared to leading approaches, which all learn to localize based on carefully annotated boxes on training video frames, we adhere to a weakly-supervised solution that only requires a video class label. We introduce an actor-supervised architecture that exploits the inherent compositionality of actions in terms of actor transformations, to localize actions. We make two contributions. First, we propose actor proposals derived from a detector for human and non-human actors intended for images, which is linked over time by Siamese similarity matching to account for actor deformations. Second, we propose an actor-based attention mechanism that enables the localization of the actions from action class labels and actor proposals and is end-to-end trainable. Experiments on three human and non-human action datasets show actor supervision is state-of-the-art for weakly-supervised action localization and is even competitive to some fully-supervised alternatives.

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Tagging like Humans: Diverse and Distinct Image Annotation

In this work we propose a new automatic image annotation model, dubbed {\bf diverse and distinct image annotation} (D2IA). The generative model D2IA is inspired by the ensemble of human annotations, which create semantically relevant, yet distinct and diverse tags. In D2IA, we generate a relevant and distinct tag subset, in which the tags are relevant to the image contents and semantically distinct to each other, using sequential sampling from a determinantal point process (DPP) model. Multiple such tag subsets that cover diverse semantic aspects or diverse semantic levels of the image contents are generated by randomly perturbing the DPP sampling process. We leverage a generative adversarial network (GAN) model to train D2IA. Extensive experiments including quantitative and qualitative comparisons, as well as human subject studies, on two benchmark datasets demonstrate that the proposed model can produce more diverse and distinct tags than the state-of-the-arts.

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Multi-label Learning with Missing Labels using Mixed Dependency Graphs

This work focuses on the problem of multi-label learning with missing labels (MLML), which aims to label each test instance with multiple class labels given training instances that have an incomplete/partial set of these labels. The key point to handle missing labels is propagating the label information from provided labels to missing labels, through a dependency graph that each label of each instance is treated as a node. We build this graph by utilizing different types of label dependencies. Specifically, the instance-level similarity is served as undirected edges to connect the label nodes across different instances and the semantic label hierarchy is used as directed edges to connect different classes. This base graph is referred to as the mixed dependency graph, as it includes both undirected and directed edges. Furthermore, we present another two types of label dependencies to connect the label nodes across different classes. One is the class co-occurrence, which is also encoded as undirected edges. Combining with the base graph, we obtain a new mixed graph, called MG-CO (mixed graph with co-occurrence). The other is the sparse and low rank decomposition of the whole label matrix, to embed high-order dependencies over all labels. Combining with the base graph, the new mixed graph is called as MG-SL (mixed graph with sparse and low rank decomposition). Based on MG-CO and MG-SL, we propose two convex transductive formulations of the MLML problem, denoted as MLMG-CO and MLMG-SL, respectively. Two important applications, including image annotation and tag based image retrieval, can be jointly handled using our proposed methods. Experiments on benchmark datasets show that our methods give significant improvements in performance and robustness to missing labels over the state-of-the-art methods.

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TrackingNet: A Large-Scale Dataset and Benchmark for Object Tracking in the Wild

Despite the numerous developments in object tracking, further development of current tracking algorithms is limited by small and mostly saturated datasets. As a matter of fact, data-hungry trackers based on deep-learning currently rely on object detection datasets due to the scarcity of dedicated large-scale tracking datasets. In this work, we present TrackingNet, the first large-scale dataset and benchmark for object tracking in the wild. We provide more than 30K videos with more than 14 million dense bounding box annotations. Our dataset covers a wide selection of object classes in broad and diverse context. By releasing such a large-scale dataset, we expect deep trackers to further improve and generalize. In addition, we introduce a new benchmark composed of 500 novel videos, modeled with a distribution similar to our training dataset. By sequestering the annotation of the test set and providing an online evaluation server, we provide a fair benchmark for future development of object trackers. Deep trackers fine-tuned on a fraction of our dataset improve their performance by up to 1.6% on OTB100 and up to 1.7% on TrackingNet Test. We provide an extensive benchmark on TrackingNet by evaluating more than 20 trackers. Our results suggest that object tracking in the wild is far from being solved.

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Sim4CV: A Photo-Realistic Simulator for Computer Vision Applications

We present a photo-realistic training and evaluation simulator (Sim4CV) with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars, unmanned aerial vehicles (UAVs), and animated human actors in diverse urban and suburban 3D environments. We demonstrate the versatility of the simulator with two case studies: autonomous UAV-based tracking of moving objects and autonomous driving using supervised learning. The simulator fully integrates both several state-of-the-art tracking algorithms with a benchmark evaluation tool and a deep neural network (DNN) architecture for training vehicles to drive autonomously. It generates synthetic photo-realistic datasets with automatic ground truth annotations to easily extend existing real-world datasets and provides extensive synthetic data variety through its ability to reconfigure synthetic worlds on the fly using an automatic world generation tool. The supplementary video can be viewed a https://youtu.be/SqAxzsQ7qUU

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