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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 289 records · Page 16Linked to original sources

G-TAD: Sub-Graph Localization for Temporal Action Detection

Temporal action detection is a fundamental yet challenging task in video understanding. Video context is a critical cue to effectively detect actions, but current works mainly focus on temporal context, while neglecting semantic context as well as other important context properties. In this work, we propose a graph convolutional network (GCN) model to adaptively incorporate multi-level semantic context into video features and cast temporal action detection as a sub-graph localization problem. Specifically, we formulate video snippets as graph nodes, snippet-snippet correlations as edges, and actions associated with context as target sub-graphs. With graph convolution as the basic operation, we design a GCN block called GCNeXt, which learns the features of each node by aggregating its context and dynamically updates the edges in the graph. To localize each sub-graph, we also design an SGAlign layer to embed each sub-graph into the Euclidean space. Extensive experiments show that G-TAD is capable of finding effective video context without extra supervision and achieves state-of-the-art performance on two detection benchmarks. On ActivityNet-1.3, it obtains an average mAP of 34.09%; on THUMOS14, it reaches 51.6% at IoU@0.5 when combined with a proposal processing method. G-TAD code is publicly available at https://github.com/frostinassiky/gtad.

cs.CV↗

SGAS: Sequential Greedy Architecture Search

Architecture design has become a crucial component of successful deep learning. Recent progress in automatic neural architecture search (NAS) shows a lot of promise. However, discovered architectures often fail to generalize in the final evaluation. Architectures with a higher validation accuracy during the search phase may perform worse in the evaluation. Aiming to alleviate this common issue, we introduce sequential greedy architecture search (SGAS), an efficient method for neural architecture search. By dividing the search procedure into sub-problems, SGAS chooses and prunes candidate operations in a greedy fashion. We apply SGAS to search architectures for Convolutional Neural Networks (CNN) and Graph Convolutional Networks (GCN). Extensive experiments show that SGAS is able to find state-of-the-art architectures for tasks such as image classification, point cloud classification and node classification in protein-protein interaction graphs with minimal computational cost. Please visit https://www.deepgcns.org/auto/sgas for more information about SGAS.

cs.LG↗

A Context-Aware Loss Function for Action Spotting in Soccer Videos

In video understanding, action spotting consists in temporally localizing human-induced events annotated with single timestamps. In this paper, we propose a novel loss function that specifically considers the temporal context naturally present around each action, rather than focusing on the single annotated frame to spot. We benchmark our loss on a large dataset of soccer videos, SoccerNet, and achieve an improvement of 12.8% over the baseline. We show the generalization capability of our loss for generic activity proposals and detection on ActivityNet, by spotting the beginning and the end of each activity. Furthermore, we provide an extended ablation study and display challenging cases for action spotting in soccer videos. Finally, we qualitatively illustrate how our loss induces a precise temporal understanding of actions and show how such semantic knowledge can be used for automatic highlights generation.

cs.CV↗

Gabor Layers Enhance Network Robustness

We revisit the benefits of merging classical vision concepts with deep learning models. In particular, we explore the effect on robustness against adversarial attacks of replacing the first layers of various deep architectures with Gabor layers, i.e. convolutional layers with filters that are based on learnable Gabor parameters. We observe that architectures enhanced with Gabor layers gain a consistent boost in robustness over regular models and preserve high generalizing test performance, even though these layers come at a negligible increase in the number of parameters. We then exploit the closed form expression of Gabor filters to derive an expression for a Lipschitz constant of such filters, and harness this theoretical result to develop a regularizer we use during training to further enhance network robustness. We conduct extensive experiments with various architectures (LeNet, AlexNet, VGG16 and WideResNet) on several datasets (MNIST, SVHN, CIFAR10 and CIFAR100) and demonstrate large empirical robustness gains. Furthermore, we experimentally show how our regularizer provides consistent robustness improvements.

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RGB-based Semantic Segmentation Using Self-Supervised Depth Pre-Training

Although well-known large-scale datasets, such as ImageNet, have driven image understanding forward, most of these datasets require extensive manual annotation and are thus not easily scalable. This limits the advancement of image understanding techniques. The impact of these large-scale datasets can be observed in almost every vision task and technique in the form of pre-training for initialization. In this work, we propose an easily scalable and self-supervised technique that can be used to pre-train any semantic RGB segmentation method. In particular, our pre-training approach makes use of automatically generated labels that can be obtained using depth sensors. These labels, denoted by HN-labels, represent different height and normal patches, which allow mining of local semantic information that is useful in the task of semantic RGB segmentation. We show how our proposed self-supervised pre-training with HN-labels can be used to replace ImageNet pre-training, while using 25x less images and without requiring any manual labeling. We pre-train a semantic segmentation network with our HN-labels, which resembles our final task more than pre-training on a less related task, e.g. classification with ImageNet. We evaluate on two datasets (NYUv2 and CamVid), and we show how the similarity in tasks is advantageous not only in speeding up the pre-training process, but also in achieving better final semantic segmentation accuracy than ImageNet pre-training

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MAP Inference via L2-Sphere Linear Program Reformulation

Maximum a posteriori (MAP) inference is an important task for graphical models. Due to complex dependencies among variables in realistic model, finding an exact solution for MAP inference is often intractable. Thus, many approximation methods have been developed, among which the linear programming (LP) relaxation based methods show promising performance. However, one major drawback of LP relaxation is that it is possible to give fractional solutions. Instead of presenting a tighter relaxation, in this work we propose a continuous but equivalent reformulation of the original MAP inference problem, called LS-LP. We add the L2-sphere constraint onto the original LP relaxation, leading to an intersected space with the local marginal polytope that is equivalent to the space of all valid integer label configurations. Thus, LS-LP is equivalent to the original MAP inference problem. We propose a perturbed alternating direction method of multipliers (ADMM) algorithm to optimize the LS-LP problem, by adding a sufficiently small perturbation epsilon onto the objective function and constraints. We prove that the perturbed ADMM algorithm globally converges to the epsilon-Karush-Kuhn-Tucker (epsilon-KKT) point of the LS-LP problem. The convergence rate will also be analyzed. Experiments on several benchmark datasets from Probabilistic Inference Challenge (PIC 2011) and OpenGM 2 show competitive performance of our proposed method against state-of-the-art MAP inference methods.

cs.LG↗

SADA: Semantic Adversarial Diagnostic Attacks for Autonomous Applications

One major factor impeding more widespread adoption of deep neural networks (DNNs) is their lack of robustness, which is essential for safety-critical applications such as autonomous driving. This has motivated much recent work on adversarial attacks for DNNs, which mostly focus on pixel-level perturbations void of semantic meaning. In contrast, we present a general framework for adversarial attacks on trained agents, which covers semantic perturbations to the environment of the agent performing the task as well as pixel-level attacks. To do this, we re-frame the adversarial attack problem as learning a distribution of parameters that always fools the agent. In the semantic case, our proposed adversary (denoted as BBGAN) is trained to sample parameters that describe the environment with which the black-box agent interacts, such that the agent performs its dedicated task poorly in this environment. We apply BBGAN on three different tasks, primarily targeting aspects of autonomous navigation: object detection, self-driving, and autonomous UAV racing. On these tasks, BBGAN can generate failure cases that consistently fool a trained agent.

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PointRGCN: Graph Convolution Networks for 3D Vehicles Detection Refinement

In autonomous driving pipelines, perception modules provide a visual understanding of the surrounding road scene. Among the perception tasks, vehicle detection is of paramount importance for a safe driving as it identifies the position of other agents sharing the road. In our work, we propose PointRGCN: a graph-based 3D object detection pipeline based on graph convolutional networks (GCNs) which operates exclusively on 3D LiDAR point clouds. To perform more accurate 3D object detection, we leverage a graph representation that performs proposal feature and context aggregation. We integrate residual GCNs in a two-stage 3D object detection pipeline, where 3D object proposals are refined using a novel graph representation. In particular, R-GCN is a residual GCN that classifies and regresses 3D proposals, and C-GCN is a contextual GCN that further refines proposals by sharing contextual information between multiple proposals. We integrate our refinement modules into a novel 3D detection pipeline, PointRGCN, and achieve state-of-the-art performance on the easy difficulty for the bird eye view detection task.

cs.CV↗

3D Instance Segmentation via Multi-Task Metric Learning

We propose a novel method for instance label segmentation of dense 3D voxel grids. We target volumetric scene representations, which have been acquired with depth sensors or multi-view stereo methods and which have been processed with semantic 3D reconstruction or scene completion methods. The main task is to learn shape information about individual object instances in order to accurately separate them, including connected and incompletely scanned objects. We solve the 3D instance-labeling problem with a multi-task learning strategy. The first goal is to learn an abstract feature embedding, which groups voxels with the same instance label close to each other while separating clusters with different instance labels from each other. The second goal is to learn instance information by densely estimating directional information of the instance's center of mass for each voxel. This is particularly useful to find instance boundaries in the clustering post-processing step, as well as, for scoring the segmentation quality for the first goal. Both synthetic and real-world experiments demonstrate the viability and merits of our approach. In fact, it achieves state-of-the-art performance on the ScanNet 3D instance segmentation benchmark.

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DeepGCNs: Can GCNs Go as Deep as CNNs?

Convolutional Neural Networks (CNNs) achieve impressive performance in a wide variety of fields. Their success benefited from a massive boost when very deep CNN models were able to be reliably trained. Despite their merits, CNNs fail to properly address problems with non-Euclidean data. To overcome this challenge, Graph Convolutional Networks (GCNs) build graphs to represent non-Euclidean data, borrow concepts from CNNs, and apply them in training. GCNs show promising results, but they are usually limited to very shallow models due to the vanishing gradient problem. As a result, most state-of-the-art GCN models are no deeper than 3 or 4 layers. In this work, we present new ways to successfully train very deep GCNs. We do this by borrowing concepts from CNNs, specifically residual/dense connections and dilated convolutions, and adapting them to GCN architectures. Extensive experiments show the positive effect of these deep GCN frameworks. Finally, we use these new concepts to build a very deep 56-layer GCN, and show how it significantly boosts performance (+3.7% mIoU over state-of-the-art) in the task of point cloud semantic segmentation. We believe that the community can greatly benefit from this work, as it opens up many opportunities for advancing GCN-based research.

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OIL: Observational Imitation Learning

Recent work has explored the problem of autonomous navigation by imitating a teacher and learning an end-to-end policy, which directly predicts controls from raw images. However, these approaches tend to be sensitive to mistakes by the teacher and do not scale well to other environments or vehicles. To this end, we propose Observational Imitation Learning (OIL), a novel imitation learning variant that supports online training and automatic selection of optimal behavior by observing multiple imperfect teachers. We apply our proposed methodology to the challenging problems of autonomous driving and UAV racing. For both tasks, we utilize the Sim4CV simulator that enables the generation of large amounts of synthetic training data and also allows for online learning and evaluation. We train a perception network to predict waypoints from raw image data and use OIL to train another network to predict controls from these waypoints. Extensive experiments demonstrate that our trained network outperforms its teachers, conventional imitation learning (IL) and reinforcement learning (RL) baselines and even humans in simulation. The project website is available at https://sites.google.com/kaust.edu.sa/oil/ and a video at https://youtu.be/_rhq8a0qgeg

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Analytical Moment Regularizer for Gaussian Robust Networks

Despite the impressive performance of deep neural networks (DNNs) on numerous vision tasks, they still exhibit yet-to-understand uncouth behaviours. One puzzling behaviour is the subtle sensitive reaction of DNNs to various noise attacks. Such a nuisance has strengthened the line of research around developing and training noise-robust networks. In this work, we propose a new training regularizer that aims to minimize the probabilistic expected training loss of a DNN subject to a generic Gaussian input. We provide an efficient and simple approach to approximate such a regularizer for arbitrary deep networks. This is done by leveraging the analytic expression of the output mean of a shallow neural network; avoiding the need for the memory and computationally expensive data augmentation. We conduct extensive experiments on LeNet and AlexNet on various datasets including MNIST, CIFAR10, and CIFAR100 demonstrating the effectiveness of our proposed regularizer. In particular, we show that networks that are trained with the proposed regularizer benefit from a boost in robustness equivalent to performing 3-21 folds of data augmentation.

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Learning a Controller Fusion Network by Online Trajectory Filtering for Vision-based UAV Racing

Autonomous UAV racing has recently emerged as an interesting research problem. The dream is to beat humans in this new fast-paced sport. A common approach is to learn an end-to-end policy that directly predicts controls from raw images by imitating an expert. However, such a policy is limited by the expert it imitates and scaling to other environments and vehicle dynamics is difficult. One approach to overcome the drawbacks of an end-to-end policy is to train a network only on the perception task and handle control with a PID or MPC controller. However, a single controller must be extensively tuned and cannot usually cover the whole state space. In this paper, we propose learning an optimized controller using a DNN that fuses multiple controllers. The network learns a robust controller with online trajectory filtering, which suppresses noisy trajectories and imperfections of individual controllers. The result is a network that is able to learn a good fusion of filtered trajectories from different controllers leading to significant improvements in overall performance. We compare our trained network to controllers it has learned from, end-to-end baselines and human pilots in a realistic simulation; our network beats all baselines in extensive experiments and approaches the performance of a professional human pilot. A video summarizing this work is available at https://youtu.be/hGKlE5X9Z5U

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IAN: Combining Generative Adversarial Networks for Imaginative Face Generation

Generative Adversarial Networks (GANs) have gained momentum for their ability to model image distributions. They learn to emulate the training set and that enables sampling from that domain and using the knowledge learned for useful applications. Several methods proposed enhancing GANs, including regularizing the loss with some feature matching. We seek to push GANs beyond the data in the training and try to explore unseen territory in the image manifold. We first propose a new regularizer for GAN based on K-nearest neighbor (K-NN) selective feature matching to a target set Y in high-level feature space, during the adversarial training of GAN on the base set X, and we call this novel model K-GAN. We show that minimizing the added term follows from cross-entropy minimization between the distributions of GAN and the set Y. Then, We introduce a cascaded framework for GANs that try to address the task of imagining a new distribution that combines the base set X and target set Y by cascading sampling GANs with translation GANs, and we dub the cascade of such GANs as the Imaginative Adversarial Network (IAN). We conduct an objective and subjective evaluation for different IAN setups in the addressed task and show some useful applications for these IANs, like manifold traversing and creative face generation for characters' design in movies or video games.

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MAIN: Multi-Attention Instance Network for Video Segmentation

Instance-level video segmentation requires a solid integration of spatial and temporal information. However, current methods rely mostly on domain-specific information (online learning) to produce accurate instance-level segmentations. We propose a novel approach that relies exclusively on the integration of generic spatio-temporal attention cues. Our strategy, named Multi-Attention Instance Network (MAIN), overcomes challenging segmentation scenarios over arbitrary videos without modelling sequence- or instance-specific knowledge. We design MAIN to segment multiple instances in a single forward pass, and optimize it with a novel loss function that favors class agnostic predictions and assigns instance-specific penalties. We achieve state-of-the-art performance on the challenging Youtube-VOS dataset and benchmark, improving the unseen Jaccard and F-Metric by 6.8% and 12.7% respectively, while operating at real-time (30.3 FPS).

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MortonNet: Self-Supervised Learning of Local Features in 3D Point Clouds

We present a self-supervised task on point clouds, in order to learn meaningful point-wise features that encode local structure around each point. Our self-supervised network, named MortonNet, operates directly on unstructured/unordered point clouds. Using a multi-layer RNN, MortonNet predicts the next point in a point sequence created by a popular and fast Space Filling Curve, the Morton-order curve. The final RNN state (coined Morton feature) is versatile and can be used in generic 3D tasks on point clouds. In fact, we show how Morton features can be used to significantly improve performance (+3% for 2 popular semantic segmentation algorithms) in the task of semantic segmentation of point clouds on the challenging and large-scale S3DIS dataset. We also show how MortonNet trained on S3DIS transfers well to another large-scale dataset, vKITTI, leading to an improvement over state-of-the-art of 3.8%. Finally, we use Morton features to train a much simpler and more stable model for part segmentation in ShapeNet. Our results show how our self-supervised task results in features that are useful for 3D segmentation tasks, and generalize well to other datasets.

cs.CV↗

Leveraging Shape Completion for 3D Siamese Tracking

Point clouds are challenging to process due to their sparsity, therefore autonomous vehicles rely more on appearance attributes than pure geometric features. However, 3D LIDAR perception can provide crucial information for urban navigation in challenging light or weather conditions. In this paper, we investigate the versatility of Shape Completion for 3D Object Tracking in LIDAR point clouds. We design a Siamese tracker that encodes model and candidate shapes into a compact latent representation. We regularize the encoding by enforcing the latent representation to decode into an object model shape. We observe that 3D object tracking and 3D shape completion complement each other. Learning a more meaningful latent representation shows better discriminatory capabilities, leading to improved tracking performance. We test our method on the KITTI Tracking set using car 3D bounding boxes. Our model reaches a 76.94% Success rate and 81.38% Precision for 3D Object Tracking, with the shape completion regularization leading to an improvement of 3% in both metrics.

cs.CV↗

Sparsity Constrained Minimization via Mathematical Programming with Equilibrium Constraints

Sparsity constrained minimization captures a wide spectrum of applications in both machine learning and signal processing. This class of problems is difficult to solve since it is NP-hard and existing solutions are primarily based on Iterative Hard Thresholding (IHT). In this paper, we consider a class of continuous optimization techniques based on Mathematical Programs with Equilibrium Constraints (MPECs) to solve general sparsity constrained problems. Specifically, we reformulate the problem as an equivalent biconvex MPEC, which we can solve using an exact penalty method or an alternating direction method. We elaborate on the merits of both proposed methods and analyze their convergence properties. Finally, we demonstrate the effectiveness and versatility of our methods on several important problems, including feature selection, segmented regression, MRF optimization, trend filtering and impulse noise removal. Extensive experiments show that our MPEC-based methods outperform state-of-the-art techniques, especially those based on IHT.

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