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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 91 records · Page 5Linked to original sources

Rethinking Safety in LLM Fine-tuning: An Optimization Perspective

Fine-tuning language models is commonly believed to inevitably harm their safety, i.e., refusing to respond to harmful user requests, even when using harmless datasets, thus requiring additional safety measures. We challenge this belief through systematic testing, showing that poor optimization choices, rather than inherent trade-offs, often cause safety problems, measured as harmful responses to adversarial prompts. By properly selecting key training hyper-parameters, e.g., learning rate, batch size, and gradient steps, we reduce unsafe model responses from 16\% to approximately 5\%, as measured by keyword matching, while maintaining utility performance. Based on this observation, we propose a simple exponential moving average (EMA) momentum technique in parameter space that preserves safety performance by creating a stable optimization path and retains the original pre-trained model's safety properties. Our experiments on the Llama families across multiple datasets (Dolly, Alpaca, ORCA) demonstrate that safety problems during fine-tuning can largely be avoided without specialized interventions, outperforming existing approaches that require additional safety data while offering practical guidelines for maintaining both model performance and safety during adaptation.

cs.LG↗

SynFER: Towards Boosting Facial Expression Recognition with Synthetic Data

Facial expression datasets remain limited in scale due to the subjectivity of annotations and the labor-intensive nature of data collection. This limitation poses a significant challenge for developing modern deep learning-based facial expression analysis models, particularly foundation models, that rely on large-scale data for optimal performance. To tackle the overarching and complex challenge, instead of introducing a new large-scale dataset, we introduce SynFER (Synthesis of Facial Expressions with Refined Control), a novel synthetic framework for synthesizing facial expression image data based on high-level textual descriptions as well as more fine-grained and precise control through facial action units. To ensure the quality and reliability of the synthetic data, we propose a semantic guidance technique to steer the generation process and a pseudo-label generator to help rectify the facial expression labels for the synthetic images. To demonstrate the generation fidelity and the effectiveness of the synthetic data from SynFER, we conduct extensive experiments on representation learning using both synthetic data and real-world data. Results validate the efficacy of our approach and the synthetic data. Notably, our approach achieves a 67.23% classification accuracy on AffectNet when training solely with synthetic data equivalent to the AffectNet training set size, which increases to 69.84% when scaling up to five times the original size. Code is available here.

cs.CV↗

Train Long, Think Short: Curriculum Learning for Efficient Reasoning

Recent work on enhancing the reasoning abilities of large language models (LLMs) has introduced explicit length control as a means of constraining computational cost while preserving accuracy. However, existing approaches rely on fixed-length training budgets, which do not take advantage of the natural progression from exploration to compression during learning. In this work, we propose a curriculum learning strategy for length-controlled reasoning using Group Relative Policy Optimization (GRPO). Our method starts with generous token budgets and gradually tightens them over training, encouraging models to first discover effective solution strategies and then distill them into more concise reasoning traces. We augment GRPO with a reward function that balances three signals: task correctness (via verifier feedback), length efficiency, and formatting adherence (via structural tags). Experiments on GSM8K, MATH500, SVAMP, College Math, and GSM+ demonstrate that curriculum-based training consistently outperforms fixed-budget baselines at the same final budget, achieving higher accuracy and significantly improved token efficiency. We further ablate the impact of reward weighting and decay schedule design, showing that progressive constraint serves as a powerful inductive bias for training efficient reasoning models. Our code and checkpoints are released at: https://github.com/hammoudhasan/curriculum_grpo.

cs.CL↗

UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields

Neural Radiance Field (NeRF)-based segmentation methods focus on object semantics and rely solely on RGB data, lacking intrinsic material properties. This limitation restricts accurate material perception, which is crucial for robotics, augmented reality, simulation, and other applications. We introduce UnMix-NeRF, a framework that integrates spectral unmixing into NeRF, enabling joint hyperspectral novel view synthesis and unsupervised material segmentation. Our method models spectral reflectance via diffuse and specular components, where a learned dictionary of global endmembers represents pure material signatures, and per-point abundances capture their distribution. For material segmentation, we use spectral signature predictions along learned endmembers, allowing unsupervised material clustering. Additionally, UnMix-NeRF enables scene editing by modifying learned endmember dictionaries for flexible material-based appearance manipulation. Extensive experiments validate our approach, demonstrating superior spectral reconstruction and material segmentation to existing methods. Project page: https://www.factral.co/UnMix-NeRF.

eess.IV↗

CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents

The development of autonomous agents increasingly relies on Multimodal Language Models (MLMs) to perform tasks described in natural language with GUI environments, such as websites, desktop computers, or mobile phones. Existing benchmarks for MLM agents in interactive environments are limited by their focus on a single environment, lack of detailed and generalized evaluation methods, and the complexities of constructing tasks and evaluators. To overcome these limitations, we introduce Crab, the first agent benchmark framework designed to support cross-environment tasks, incorporating a graph-based fine-grained evaluation method and an efficient mechanism for task and evaluator construction. Our framework supports multiple devices and can be easily extended to any environment with a Python interface. Leveraging Crab, we developed a cross-platform Crab Benchmark-v0 comprising 120 tasks in computer desktop and mobile phone environments. We evaluated four advanced MLMs using different single and multi-agent system configurations on this benchmark. The experimental results demonstrate that the single agent with GPT-4o achieves the best completion ratio of 38.01%. All framework code, agent code, and task datasets are publicly available at https://github.com/camel-ai/crab.

cs.AI↗

Diffusion-Based Imaginative Coordination for Bimanual Manipulation

Bimanual manipulation is crucial in robotics, enabling complex tasks in industrial automation and household services. However, it poses significant challenges due to the high-dimensional action space and intricate coordination requirements. While video prediction has been recently studied for representation learning and control, leveraging its ability to capture rich dynamic and behavioral information, its potential for enhancing bimanual coordination remains underexplored. To bridge this gap, we propose a unified diffusion-based framework for the joint optimization of video and action prediction. Specifically, we propose a multi-frame latent prediction strategy that encodes future states in a compressed latent space, preserving task-relevant features. Furthermore, we introduce a unidirectional attention mechanism where video prediction is conditioned on the action, while action prediction remains independent of video prediction. This design allows us to omit video prediction during inference, significantly enhancing efficiency. Experiments on two simulated benchmarks and a real-world setting demonstrate a significant improvement in the success rate over the strong baseline ACT using our method, achieving a \textbf{24.9\%} increase on ALOHA, an \textbf{11.1\%} increase on RoboTwin, and a \textbf{32.5\%} increase in real-world experiments. Our models and code are publicly available at https://github.com/return-sleep/Diffusion_based_imaginative_Coordination.

cs.RO↗

Dynamic Context-oriented Decomposition for Task-aware Low-rank Adaptation with Less Forgetting and Faster Convergence

Conventional low-rank adaptation methods build adapters without considering data context, leading to sub-optimal fine-tuning performance and severe forgetting of inherent world knowledge. In this paper, we propose context-oriented decomposition adaptation (CorDA), a novel method that initializes adapters in a task-aware manner. Concretely, we develop context-oriented singular value decomposition, where we collect covariance matrices of input activations for each linear layer using sampled data from the target task, and apply SVD to the product of weight matrix and its corresponding covariance matrix. By doing so, the task-specific capability is compacted into the principal components. Thanks to the task awareness, our method enables two optional adaptation modes, knowledge-preserved mode (KPM) and instruction-previewed mode (IPM), providing flexibility to choose between freezing the principal components to preserve their associated knowledge or adapting them to better learn a new task. We further develop CorDA++ by deriving a metric that reflects the compactness of task-specific principal components, and then introducing dynamic covariance selection and dynamic rank allocation strategies based on the same metric. The two strategies provide each layer with the most representative covariance matrix and a proper rank allocation. Experimental results show that CorDA++ outperforms CorDA by a significant margin. CorDA++ in KPM not only achieves better fine-tuning performance than LoRA, but also mitigates the forgetting of pre-trained knowledge in both large language models and vision language models. For IPM, our method exhibits faster convergence, \emph{e.g.,} 4.5x speedup over QLoRA, and improves adaptation performance in various scenarios, outperforming strong baseline methods. Our method has been integrated into the PEFT library developed by Hugging Face.

cs.LG↗

OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce Workforce, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: (i) a domain-agnostic Planner for task decomposition, (ii) a Coordinator for subtask management, and (iii) specialized Workers with domain-specific tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce Optimized Workforce Learning (OWL), which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (69.70%), outperforming commercial systems like OpenAI's Deep Research by 2.34%. More notably, our OWL-trained 32B model achieves 52.73% accuracy (+16.37%) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants.

cs.AI↗

Behind the Magic, MERLIM: Multi-modal Evaluation Benchmark for Large Image-Language Models

Large Vision and Language Models have enabled significant advances in fully supervised and zero-shot visual tasks. These large architectures serve as the baseline to what is currently known as Instruction Tuning Large Vision and Language models (IT-LVLMs). IT-LVLMs are general-purpose multi-modal assistants whose responses are modulated by natural language instructions and visual data. Despite this versatility, IT-LVLM effectiveness in fundamental computer vision problems remains unclear, primarily due to the absence of a standardized evaluation benchmark. This paper introduces a Multi-modal Evaluation Benchmark named MERLIM, a scalable test-bed to assess the capabilities of IT-LVLMs on fundamental computer vision tasks. MERLIM contains over 300K image-question pairs and has a strong focus on detecting cross-modal "hallucination" events in IT-LVLMs. Our results bring important insights on the performance of state-of-the-art IT-LVLMs including limitations at identifying fine-grained visual concepts, object hallucinations across tasks, and biases towards the language query. Our findings also suggest that these models have weak visual grounding, but manage to make adequate guesses from global visual patterns or language biases contained in the LLM component. We name this phenomenon of correct answers with no visual grounding as hidden hallucinations.

cs.CV↗

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.

cs.CV↗

Triangle Splatting for Real-Time Radiance Field Rendering

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable splats, combining the efficiency of triangles with the adaptive density of representations based on independent primitives. Compared to popular 2D and 3D Gaussian Splatting methods, our approach achieves higher visual fidelity, faster convergence, and increased rendering throughput. On the Mip-NeRF360 dataset, our method outperforms concurrent non-volumetric primitives in visual fidelity and achieves higher perceptual quality than the state-of-the-art Zip-NeRF on indoor scenes. Triangles are simple, compatible with standard graphics stacks and GPU hardware, and highly efficient: for the \textit{Garden} scene, we achieve over 2,400 FPS at 1280x720 resolution using an off-the-shelf mesh renderer. These results highlight the efficiency and effectiveness of triangle-based representations for high-quality novel view synthesis. Triangles bring us closer to mesh-based optimization by combining classical computer graphics with modern differentiable rendering frameworks. The project page is https://trianglesplatting.github.io/

cs.CV↗

MambaStyle: Efficient StyleGAN Inversion for Real Image Editing with State-Space Models

The task of inverting real images into StyleGAN's latent space to manipulate their attributes has been extensively studied. However, existing GAN inversion methods struggle to balance high reconstruction quality, effective editability, and computational efficiency. In this paper, we introduce MambaStyle, an efficient single-stage encoder-based approach for GAN inversion and editing that leverages vision state-space models (VSSMs) to address these challenges. Specifically, our approach integrates VSSMs within the proposed architecture, enabling high-quality image inversion and flexible editing with significantly fewer parameters and reduced computational complexity compared to state-of-the-art methods. Extensive experiments show that MambaStyle achieves a superior balance among inversion accuracy, editing quality, and computational efficiency. Notably, our method achieves superior inversion and editing results with reduced model complexity and faster inference, making it suitable for real-time applications.

eess.IV↗

Beyond the Last Answer: Your Reasoning Trace Uncovers More than You Think

Large Language Models (LLMs) leverage step-by-step reasoning to solve complex problems. Standard evaluation practice involves generating a complete reasoning trace and assessing the correctness of the final answer presented at its conclusion. In this paper, we challenge the reliance on the final answer by posing the following two questions: Does the final answer reliably represent the model's optimal conclusion? Can alternative reasoning paths yield different results? To answer these questions, we analyze intermediate reasoning steps, termed subthoughts, and propose a method based on our findings. Our approach involves segmenting a reasoning trace into sequential subthoughts based on linguistic cues. We start by prompting the model to generate continuations from the end-point of each intermediate subthought. We extract a potential answer from every completed continuation originating from different subthoughts. We find that aggregating these answers by selecting the most frequent one (the mode) often yields significantly higher accuracy compared to relying solely on the answer derived from the original complete trace. Analyzing the consistency among the answers derived from different subthoughts reveals characteristics that correlate with the model's confidence and correctness, suggesting potential for identifying less reliable answers. Our experiments across various LLMs and challenging mathematical reasoning datasets (AIME2024 and AIME2025) show consistent accuracy improvements, with gains reaching up to 13\% and 10\% respectively. Implementation is available at: https://github.com/hammoudhasan/SubthoughtReasoner.

cs.CL↗

Towards Faster and More Compact Foundation Models for Molecular Property Prediction

Advancements in machine learning for molecular property prediction have improved accuracy but at the expense of higher computational cost and longer training times. Recently, the Joint Multi-domain Pre-training (JMP) foundation model has demonstrated strong performance across various downstream tasks with reduced training time over previous models. Despite JMP's advantages, fine-tuning it on molecular datasets ranging from small-scale to large-scale requires considerable time and computational resources. In this work, we investigate strategies to enhance efficiency by reducing model size while preserving performance. To better understand the model's efficiency, we analyze the layer contributions of JMP and find that later interaction blocks provide diminishing returns, suggesting an opportunity for model compression. We explore block reduction strategies by pruning the pre-trained model and evaluating its impact on efficiency and accuracy during fine-tuning. Our analysis reveals that removing two interaction blocks results in a minimal performance drop, reducing the model size by 32% while increasing inference throughput by 1.3x. These results suggest that JMP-L is over-parameterized and that a smaller, more efficient variant can achieve comparable performance with lower computational cost. Our study provides insights for developing lighter, faster, and more scalable foundation models for molecular and materials discovery. The code is publicly available at: https://github.com/Yasir-Ghunaim/efficient-jmp.

cs.LG↗

Action Anticipation from SoccerNet Football Video Broadcasts

Artificial intelligence has revolutionized the way we analyze sports videos, whether to understand the actions of games in long untrimmed videos or to anticipate the player's motion in future frames. Despite these efforts, little attention has been given to anticipating game actions before they occur. In this work, we introduce the task of action anticipation for football broadcast videos, which consists in predicting future actions in unobserved future frames, within a five- or ten-second anticipation window. To benchmark this task, we release a new dataset, namely the SoccerNet Ball Action Anticipation dataset, based on SoccerNet Ball Action Spotting. Additionally, we propose a Football Action ANticipation TRAnsformer (FAANTRA), a baseline method that adapts FUTR, a state-of-the-art action anticipation model, to predict ball-related actions. To evaluate action anticipation, we introduce new metrics, including mAP@$δ$, which evaluates the temporal precision of predicted future actions, as well as mAP@$\infty$, which evaluates their occurrence within the anticipation window. We also conduct extensive ablation studies to examine the impact of various task settings, input configurations, and model architectures. Experimental results highlight both the feasibility and challenges of action anticipation in football videos, providing valuable insights into the design of predictive models for sports analytics. By forecasting actions before they unfold, our work will enable applications in automated broadcasting, tactical analysis, and player decision-making. Our dataset and code are publicly available at https://github.com/MohamadDalal/FAANTRA.

cs.CV↗

SEVERE++: Evaluating Benchmark Sensitivity in Generalization of Video Representation Learning

Continued advances in self-supervised learning have led to significant progress in video representation learning, offering a scalable alternative to supervised approaches by removing the need for manual annotations. Despite strong performance on standard action recognition benchmarks, video self-supervised learning methods are largely evaluated under narrow protocols, typically pretraining on Kinetics-400 and fine-tuning on similar datasets, limiting our understanding of their generalization in real world scenarios. In this work, we present a comprehensive evaluation of modern video self-supervised models, focusing on generalization across four key downstream factors: domain shift, sample efficiency, action granularity, and task diversity. Building on our prior work analyzing benchmark sensitivity in CNN-based contrastive learning, we extend the study to cover state-of-the-art transformer-based video-only and video-text models. Specifically, we benchmark 12 transformer-based methods (7 video-only, 5 video-text) and compare them to 10 CNN-based methods, totaling over 1100 experiments across 8 datasets and 7 downstream tasks. Our analysis shows that, despite architectural advances, transformer-based models remain sensitive to downstream conditions. No method generalizes consistently across all factors, video-only transformers perform better under domain shifts, CNNs outperform for fine-grained tasks, and video-text models often underperform despite large scale pretraining. We also find that recent transformer models do not consistently outperform earlier approaches. Our findings provide a detailed view of the strengths and limitations of current video SSL methods and offer a unified benchmark for evaluating generalization in video representation learning.

cs.CV↗

SMILE: Infusing Spatial and Motion Semantics in Masked Video Learning

Masked video modeling, such as VideoMAE, is an effective paradigm for video self-supervised learning (SSL). However, they are primarily based on reconstructing pixel-level details on natural videos which have substantial temporal redundancy, limiting their capability for semantic representation and sufficient encoding of motion dynamics. To address these issues, this paper introduces a novel SSL approach for video representation learning, dubbed as SMILE, by infusing both spatial and motion semantics. In SMILE, we leverage image-language pretrained models, such as CLIP, to guide the learning process with their high-level spatial semantics. We enhance the representation of motion by introducing synthetic motion patterns in the training data, allowing the model to capture more complex and dynamic content. Furthermore, using SMILE, we establish a new self-supervised video learning paradigm capable of learning strong video representations without requiring any natural video data. We have carried out extensive experiments on 7 datasets with various downstream scenarios. SMILE surpasses current state-of-the-art SSL methods, showcasing its effectiveness in learning more discriminative and generalizable video representations. Code is available: https://github.com/fmthoker/SMILE

cs.CV↗

Can Video Diffusion Model Reconstruct 4D Geometry?

Reconstructing dynamic 3D scenes (i.e., 4D geometry) from monocular video is an important yet challenging problem. Conventional multiview geometry-based approaches often struggle with dynamic motion, whereas recent learning-based methods either require specialized 4D representation or sophisticated optimization. In this paper, we present Sora3R, a novel framework that taps into the rich spatiotemporal priors of large-scale video diffusion models to directly infer 4D pointmaps from casual videos. Sora3R follows a two-stage pipeline: (1) we adapt a pointmap VAE from a pretrained video VAE, ensuring compatibility between the geometry and video latent spaces; (2) we finetune a diffusion backbone in combined video and pointmap latent space to generate coherent 4D pointmaps for every frame. Sora3R operates in a fully feedforward manner, requiring no external modules (e.g., depth, optical flow, or segmentation) or iterative global alignment. Extensive experiments demonstrate that Sora3R reliably recovers both camera poses and detailed scene geometry, achieving performance on par with state-of-the-art methods for dynamic 4D reconstruction across diverse scenarios.

cs.CV↗