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Bernard Ghanem

Publications and source records attributed to Bernard Ghanem.

At least 109 records · Page 6Linked to original sources

BOLT: Boost Large Vision-Language Model Without Training for Long-form Video Understanding

Large video-language models (VLMs) have demonstrated promising progress in various video understanding tasks. However, their effectiveness in long-form video analysis is constrained by limited context windows. Traditional approaches, such as uniform frame sampling, often inevitably allocate resources to irrelevant content, diminishing their effectiveness in real-world scenarios. In this paper, we introduce BOLT, a method to BOost Large VLMs without additional Training through a comprehensive study of frame selection strategies. First, to enable a more realistic evaluation of VLMs in long-form video understanding, we propose a multi-source retrieval evaluation setting. Our findings reveal that uniform sampling performs poorly in noisy contexts, underscoring the importance of selecting the right frames. Second, we explore several frame selection strategies based on query-frame similarity and analyze their effectiveness at inference time. Our results show that inverse transform sampling yields the most significant performance improvement, increasing accuracy on the Video-MME benchmark from 53.8% to 56.1% and MLVU benchmark from 58.9% to 63.4%. Our code is available at https://github.com/sming256/BOLT.

cs.CV↗

OASIS: Open Agent Social Interaction Simulations with One Million Agents

There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.

cs.CL↗

4D-Bench: Benchmarking Multi-modal Large Language Models for 4D Object Understanding

Multimodal Large Language Models (MLLMs) have demonstrated impressive 2D image/video understanding capabilities. However, there are no publicly standardized benchmarks to assess the abilities of MLLMs in understanding the 4D objects (3D objects with temporal evolution over time). In this paper, we introduce 4D-Bench, the first benchmark to evaluate the capabilities of MLLMs in 4D object understanding, featuring tasks in 4D object Question Answering (4D object QA) and 4D object captioning. 4D-Bench provides 4D objects with diverse categories, high-quality annotations, and tasks necessitating multi-view spatial-temporal understanding, different from existing 2D image/video-based benchmarks. With 4D-Bench, we evaluate a wide range of open-source and closed-source MLLMs. The results from the 4D object captioning experiment indicate that MLLMs generally exhibit weaker temporal understanding compared to their appearance understanding, notably, while open-source models approach closed-source performance in appearance understanding, they show larger performance gaps in temporal understanding. 4D object QA yields surprising findings: even with simple single-object videos, MLLMs perform poorly, with state-of-the-art GPT-4o achieving only 63\% accuracy compared to the human baseline of 91\%. These findings highlight a substantial gap in 4D object understanding and the need for further advancements in MLLMs.

cs.CV↗

TimeLoc: A Unified End-to-End Framework for Precise Timestamp Localization in Long Videos

Temporal localization in untrimmed videos, which aims to identify specific timestamps, is crucial for video understanding but remains challenging. This task encompasses several subtasks, including temporal action localization, temporal video grounding, moment retrieval, and generic event boundary detection. Existing methods in each subfield are typically designed for specific tasks and lack generalizability across domains. In this paper, we propose TimeLoc, a unified end-to-end framework for timestamp localization that can handle multiple tasks. First, our approach employs a simple yet effective one-stage localization model that supports text queries as input and multiple actions as output. Second, we jointly train the video encoder and localization model in an end-to-end manner. To efficiently process long videos, we introduce temporal chunking, enabling the handling of videos with over 30k frames. Third, we find that fine-tuning pre-trained text encoders with a multi-stage training strategy further enhances text-conditioned localization. TimeLoc achieves state-of-the-art results across multiple benchmarks: +1.3% and +1.9% mAP over previous best methods on THUMOS14 and EPIC-Kitchens-100, +1.1% on Kinetics-GEBD, +2.94% mAP on QVHighlights, and significant improvements in temporal video grounding (+11.5% on TACoS and +6.7% on Charades-STA under R1@0.5). Our code and checkpoints will be released at https://github.com/sming256/TimeLoc.

cs.CV↗

DiffCLIP: Differential Attention Meets CLIP

We propose DiffCLIP, a novel vision-language model that extends the differential attention mechanism to CLIP architectures. Differential attention was originally developed for large language models to amplify relevant context while canceling out noisy information. In this work, we integrate this mechanism into CLIP's dual encoder (image and text) framework. With minimal additional parameters, DiffCLIP achieves superior performance on image-text understanding tasks. Across zero-shot classification, retrieval, and robustness benchmarks, DiffCLIP consistently outperforms baseline CLIP models. Notably, these gains come with negligible computational overhead, demonstrating that differential attention can significantly enhance multi-modal representations without sacrificing efficiency. Code can be found at https://github.com/hammoudhasan/DiffCLIP.

cs.CV↗

CorDA: Context-Oriented Decomposition Adaptation of Large Language Models for Task-Aware Parameter-Efficient Fine-tuning

Current parameter-efficient fine-tuning (PEFT) methods build adapters widely agnostic of the context of downstream task to learn, or the context of important knowledge to maintain. As a result, there is often a performance gap compared to full-parameter fine-tuning, and meanwhile the fine-tuned model suffers from catastrophic forgetting of the pre-trained world knowledge. In this paper, we propose CorDA, a Context-oriented Decomposition Adaptation method that builds learnable task-aware adapters from weight decomposition oriented by the context of downstream task or the world knowledge to maintain. Concretely, we collect a few data samples, and perform singular value decomposition for each linear layer of a pre-trained LLM multiplied by the covariance matrix of the input activation using these samples. The inverse of the covariance matrix is multiplied with the decomposed components to reconstruct the original weights. By doing so, the context of the representative samples is captured through deciding the factorizing orientation. Our method enables two options, the knowledge-preserved adaptation and the instruction-previewed adaptation. For the former, we use question-answering samples to obtain the covariance matrices, and use the decomposed components with the smallest $r$ singular values to initialize a learnable adapter, with the others frozen such that the world knowledge is better preserved. For the latter, we use the instruction data from the fine-tuning task, such as math or coding, to orientate the decomposition and train the largest $r$ components that most correspond to the task to learn. We conduct extensive experiments on Math, Code, and Instruction Following tasks.

cs.LG↗

Shh, don't say that! Domain Certification in LLMs

Large language models (LLMs) are often deployed to perform constrained tasks, with narrow domains. For example, customer support bots can be built on top of LLMs, relying on their broad language understanding and capabilities to enhance performance. However, these LLMs are adversarially susceptible, potentially generating outputs outside the intended domain. To formalize, assess, and mitigate this risk, we introduce domain certification; a guarantee that accurately characterizes the out-of-domain behavior of language models. We then propose a simple yet effective approach, which we call VALID that provides adversarial bounds as a certificate. Finally, we evaluate our method across a diverse set of datasets, demonstrating that it yields meaningful certificates, which bound the probability of out-of-domain samples tightly with minimum penalty to refusal behavior.

cs.CL↗

Test-Time Adaptation for Combating Missing Modalities in Egocentric Videos

Understanding videos that contain multiple modalities is crucial, especially in egocentric videos, where combining various sensory inputs significantly improves tasks like action recognition and moment localization. However, real-world applications often face challenges with incomplete modalities due to privacy concerns, efficiency needs, or hardware issues. Current methods, while effective, often necessitate retraining the model entirely to handle missing modalities, making them computationally intensive, particularly with large training datasets. In this study, we propose a novel approach to address this issue at test time without requiring retraining. We frame the problem as a test-time adaptation task, where the model adjusts to the available unlabeled data at test time. Our method, MiDl~(Mutual information with self-Distillation), encourages the model to be insensitive to the specific modality source present during testing by minimizing the mutual information between the prediction and the available modality. Additionally, we incorporate self-distillation to maintain the model's original performance when both modalities are available. MiDl represents the first self-supervised, online solution for handling missing modalities exclusively at test time. Through experiments with various pretrained models and datasets, MiDl demonstrates substantial performance improvement without the need for retraining.

cs.CV↗

RMP-SAM: Towards Real-Time Multi-Purpose Segment Anything

Recent segmentation methods, which adopt large-scale data training and transformer architecture, aim to create one foundation model that can perform multiple tasks. However, most of these methods rely on heavy encoder and decoder frameworks, hindering their performance in real-time scenarios. To explore real-time segmentation, recent advancements primarily focus on semantic segmentation within specific environments, such as autonomous driving. However, they often overlook the generalization ability of these models across diverse scenarios. Therefore, to fill this gap, this work explores a novel real-time segmentation setting called real-time multi-purpose segmentation. It contains three fundamental sub-tasks: interactive segmentation, panoptic segmentation, and video instance segmentation. Unlike previous methods, which use a specific design for each task, we aim to use only a single end-to-end model to accomplish all these tasks in real-time. To meet real-time requirements and balance multi-task learning, we present a novel dynamic convolution-based method, Real-Time Multi-Purpose SAM (RMP-SAM). It contains an efficient encoder and an efficient decoupled adapter to perform prompt-driven decoding. Moreover, we further explore different training strategies and one new adapter design to boost co-training performance further. We benchmark several strong baselines by extending existing works to support our multi-purpose segmentation. Extensive experiments demonstrate that RMP-SAM is effective and generalizes well on proposed benchmarks and other specific semantic tasks. Our implementation of RMP-SAM achieves the optimal balance between accuracy and speed for these tasks.Our code and model are available at https://github.com/xushilin1/RAP-SAM/.

cs.CV↗

OpenTAD: A Unified Framework and Comprehensive Study of Temporal Action Detection

Temporal action detection (TAD) is a fundamental video understanding task that aims to identify human actions and localize their temporal boundaries in videos. Although this field has achieved remarkable progress in recent years, further progress and real-world applications are impeded by the absence of a standardized framework. Currently, different methods are compared under different implementation settings, evaluation protocols, etc., making it difficult to assess the real effectiveness of a specific technique. To address this issue, we propose \textbf{OpenTAD}, a unified TAD framework consolidating 16 different TAD methods and 9 standard datasets into a modular codebase. In OpenTAD, minimal effort is required to replace one module with a different design, train a feature-based TAD model in end-to-end mode, or switch between the two. OpenTAD also facilitates straightforward benchmarking across various datasets and enables fair and in-depth comparisons among different methods. With OpenTAD, we comprehensively study how innovations in different network components affect detection performance and identify the most effective design choices through extensive experiments. This study has led to a new state-of-the-art TAD method built upon existing techniques for each component. We have made our code and models available at https://github.com/sming256/OpenTAD.

cs.CV↗

EAGLE: Enhanced Visual Grounding Minimizes Hallucinations in Instructional Multimodal Models

Large language models and vision transformers have demonstrated impressive zero-shot capabilities, enabling significant transferability in downstream tasks. The fusion of these models has resulted in multi-modal architectures with enhanced instructional capabilities. Despite incorporating vast image and language pre-training, these multi-modal architectures often generate responses that deviate from the ground truth in the image data. These failure cases are known as hallucinations. Current methods for mitigating hallucinations generally focus on regularizing the language component, improving the fusion module, or ensembling multiple visual encoders to improve visual representation. In this paper, we address the hallucination issue by directly enhancing the capabilities of the visual component. Our approach, named EAGLE, is fully agnostic to the LLM or fusion module and works as a post-pretraining approach that improves the grounding and language alignment of the visual encoder. We show that a straightforward reformulation of the original contrastive pre-training task results in an improved visual encoder that can be incorporated into the instructional multi-modal architecture without additional instructional training. As a result, EAGLE achieves a significant reduction in hallucinations across multiple challenging benchmarks and tasks.

cs.CV↗

Enhancing Online Continual Learning with Plug-and-Play State Space Model and Class-Conditional Mixture of Discretization

Online continual learning (OCL) seeks to learn new tasks from data streams that appear only once, while retaining knowledge of previously learned tasks. Most existing methods rely on replay, focusing on enhancing memory retention through regularization or distillation. However, they often overlook the adaptability of the model, limiting the ability to learn generalizable and discriminative features incrementally from online training data. To address this, we introduce a plug-and-play module, S6MOD, which can be integrated into most existing methods and directly improve adaptability. Specifically, S6MOD introduces an extra branch after the backbone, where a mixture of discretization selectively adjusts parameters in a selective state space model, enriching selective scan patterns such that the model can adaptively select the most sensitive discretization method for current dynamics. We further design a class-conditional routing algorithm for dynamic, uncertainty-based adjustment and implement a contrastive discretization loss to optimize it. Extensive experiments combining our module with various models demonstrate that S6MOD significantly enhances model adaptability, leading to substantial performance gains and achieving the state-of-the-art results.

cs.LG↗

GenView: Enhancing View Quality with Pretrained Generative Model for Self-Supervised Learning

Self-supervised learning has achieved remarkable success in acquiring high-quality representations from unlabeled data. The widely adopted contrastive learning framework aims to learn invariant representations by minimizing the distance between positive views originating from the same image. However, existing techniques to construct positive views highly rely on manual transformations, resulting in limited diversity and potentially false positive pairs. To tackle these challenges, we present GenView, a controllable framework that augments the diversity of positive views leveraging the power of pretrained generative models while preserving semantics. We develop an adaptive view generation method that dynamically adjusts the noise level in sampling to ensure the preservation of essential semantic meaning while introducing variability. Additionally, we introduce a quality-driven contrastive loss, which assesses the quality of positive pairs by considering both foreground similarity and background diversity. This loss prioritizes the high-quality positive pairs we construct while reducing the influence of low-quality pairs, thereby mitigating potential semantic inconsistencies introduced by generative models and aggressive data augmentation. Thanks to the improved positive view quality and the quality-driven contrastive loss, GenView significantly improves self-supervised learning across various tasks. For instance, GenView improves MoCov2 performance by 2.5%/2.2% on ImageNet linear/semi-supervised classification. Moreover, GenView even performs much better than naively augmenting the ImageNet dataset with Laion400M or ImageNet21K. Code: https://github.com/xiaojieli0903/genview.

cs.CV↗

MatchDiffusion: Training-free Generation of Match-cuts

Match-cuts are powerful cinematic tools that create seamless transitions between scenes, delivering strong visual and metaphorical connections. However, crafting match-cuts is a challenging, resource-intensive process requiring deliberate artistic planning. In MatchDiffusion, we present the first training-free method for match-cut generation using text-to-video diffusion models. MatchDiffusion leverages a key property of diffusion models: early denoising steps define the scene's broad structure, while later steps add details. Guided by this insight, MatchDiffusion employs "Joint Diffusion" to initialize generation for two prompts from shared noise, aligning structure and motion. It then applies "Disjoint Diffusion", allowing the videos to diverge and introduce unique details. This approach produces visually coherent videos suited for match-cuts. User studies and metrics demonstrate MatchDiffusion's effectiveness and potential to democratize match-cut creation.

cs.CV↗

Generative Timelines for Instructed Visual Assembly

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task Instructed visual assembly. This task is challenging as it requires (i) identifying relevant visual content in the input timeline as well as retrieving relevant visual content in a given input (video) collection, (ii) understanding the input natural language instruction, and (iii) performing the desired edits of the input visual timeline to produce an output timeline. To address these challenges, we propose the Timeline Assembler, a generative model trained to perform instructed visual assembly tasks. The contributions of this work are three-fold. First, we develop a large multimodal language model, which is designed to process visual content, compactly represent timelines and accurately interpret timeline editing instructions. Second, we introduce a novel method for automatically generating datasets for visual assembly tasks, enabling efficient training of our model without the need for human-labeled data. Third, we validate our approach by creating two novel datasets for image and video assembly, demonstrating that the Timeline Assembler substantially outperforms established baseline models, including the recent GPT-4o, in accurately executing complex assembly instructions across various real-world inspired scenarios.

cs.CV↗

Can Large Language Model Agents Simulate Human Trust Behavior?

Large Language Model (LLM) agents have been increasingly adopted as simulation tools to model humans in social science and role-playing applications. However, one fundamental question remains: can LLM agents really simulate human behavior? In this paper, we focus on one critical and elemental behavior in human interactions, trust, and investigate whether LLM agents can simulate human trust behavior. We first find that LLM agents generally exhibit trust behavior, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. Then, we discover that GPT-4 agents manifest high behavioral alignment with humans in terms of trust behavior, indicating the feasibility of simulating human trust behavior with LLM agents. In addition, we probe the biases of agent trust and differences in agent trust towards other LLM agents and humans. We also explore the intrinsic properties of agent trust under conditions including external manipulations and advanced reasoning strategies. Our study provides new insights into the behaviors of LLM agents and the fundamental analogy between LLMs and humans beyond value alignment. We further illustrate broader implications of our discoveries for applications where trust is paramount.

cs.AI↗

Deep learning for action spotting in association football videos

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications, including sports analytics to produce extended statistics on game actions, coaching to provide support to video analysts, or fan engagement to automatically overlay content in the broadcast when specific actions occur. However, before 2018, no large-scale datasets for action spotting in sports were publicly available, which impeded benchmarking action spotting methods. In response, our team built the largest dataset and the most comprehensive benchmarks for sports video understanding, under the umbrella of SoccerNet. Particularly, our dataset contains a subset specifically dedicated to action spotting, called SoccerNet Action Spotting, containing more than 550 complete broadcast games annotated with almost all types of actions that can occur in a football game. This dataset is tailored to develop methods for automatic spotting of actions of interest, including deep learning approaches, by providing a large amount of manually annotated actions. To engage with the scientific community, the SoccerNet initiative organizes yearly challenges, during which participants from all around the world compete to achieve state-of-the-art performances. Thanks to our dataset and challenges, more than 60 methods were developed or published over the past five years, improving on the first baselines and making action spotting a viable option for the sports industry. This paper traces the history of action spotting in sports, from the creation of the task back in 2018, to the role it plays today in research and the sports industry.

cs.CV↗

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

cs.CV↗