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Chao Xu

Publications and source records attributed to Chao Xu.

At least 235 records · Page 13Linked to original sources

Robo-centric ESDF: A Fast and Accurate Whole-body Collision Evaluation Tool for Any-shape Robotic Planning

For letting mobile robots travel flexibly through complicated environments, increasing attention has been paid to the whole-body collision evaluation. Most existing works either opt for the conservative corridor-based methods that impose strict requirements on the corridor generation, or ESDF-based methods that suffer from high computational overhead. It is still a great challenge to achieve fast and accurate whole-body collision evaluation. In this paper, we propose a Robo-centric ESDF (RC-ESDF) that is pre-built in the robot body frame and is capable of seamlessly applied to any-shape mobile robots, even for those with non-convex shapes. RC-ESDF enjoys lazy collision evaluation, which retains only the minimum information sufficient for whole-body safety constraint and significantly speeds up trajectory optimization. Based on the analytical gradients provided by RC-ESDF, we optimize the position and rotation of robot jointly, with whole-body safety, smoothness, and dynamical feasibility taken into account. Extensive simulation and real-world experiments verified the reliability and generalizability of our method.

cs.RO↗

Polynomial-based Online Planning for Autonomous Drone Racing in Dynamic Environments

In recent years, there is a noteworthy advancement in autonomous drone racing. However, the primary focus is on attaining execution times, while scant attention is given to the challenges of dynamic environments. The high-speed nature of racing scenarios, coupled with the potential for unforeseeable environmental alterations, present stringent requirements for online replanning and its timeliness. For racing in dynamic environments, we propose an online replanning framework with an efficient polynomial trajectory representation. We trade off between aggressive speed and flexible obstacle avoidance based on an optimization approach. Additionally, to ensure safety and precision when crossing intermediate racing waypoints, we formulate the demand as hard constraints during planning. For dynamic obstacles, parallel multi-topology trajectory planning is designed based on engineering considerations to prevent racing time loss due to local optimums. The framework is integrated into a quadrotor system and successfully demonstrated at the DJI Robomaster Intelligent UAV Championship, where it successfully complete the racing track and placed first, finishing in less than half the time of the second-place.

cs.RO↗

High-fidelity Generalized Emotional Talking Face Generation with Multi-modal Emotion Space Learning

Recently, emotional talking face generation has received considerable attention. However, existing methods only adopt one-hot coding, image, or audio as emotion conditions, thus lacking flexible control in practical applications and failing to handle unseen emotion styles due to limited semantics. They either ignore the one-shot setting or the quality of generated faces. In this paper, we propose a more flexible and generalized framework. Specifically, we supplement the emotion style in text prompts and use an Aligned Multi-modal Emotion encoder to embed the text, image, and audio emotion modality into a unified space, which inherits rich semantic prior from CLIP. Consequently, effective multi-modal emotion space learning helps our method support arbitrary emotion modality during testing and could generalize to unseen emotion styles. Besides, an Emotion-aware Audio-to-3DMM Convertor is proposed to connect the emotion condition and the audio sequence to structural representation. A followed style-based High-fidelity Emotional Face generator is designed to generate arbitrary high-resolution realistic identities. Our texture generator hierarchically learns flow fields and animated faces in a residual manner. Extensive experiments demonstrate the flexibility and generalization of our method in emotion control and the effectiveness of high-quality face synthesis.

cs.CV↗

Stacked Intelligent Metasurfaces for Efficient Holographic MIMO Communications in 6G

The revolutionary technology of \emph{Stacked Intelligent Metasurfaces (SIM)} has been recently shown to be capable of carrying out advanced signal processing directly in the native electromagnetic (EM) wave domain. An SIM is fabricated by a sophisticated amalgam of multiple stacked metasurface layers, which may outperform its single-layer metasurface counterparts, such as reconfigurable intelligent surfaces (RISd) and metasurface lenses. We harness this new SIM concept for implementing efficient holographic multiple-input multiple-output (HMIMO) communications that dot require excessive radio-frequency (RF) chains, which constitutes a substantial benefit compared to existing implementations. We first present an HMIMO communication system based on a pair of SIMs at the transmitter (TX) and receiver (RX), respectively. In sharp contrast to the conventional MIMO designs, the considered SIMs are capable of automatically accomplishing transmit precoding and receiver combining, as the EM waves propagate through them. As such, each information data stream can be directly radiated and recovered from the corresponding transmit and receive ports. Secondly, we formulate the problem of minimizing the error between the actual end-to-end SIMs'parametrized channel matrix and the target diagonal one, with the latter representing a flawless interference-free system of parallel subchannels. This is achieved by jointly optimizing the phase shifts associated with all the metasurface layers of both the TX-SIM and RX-SIM. We then design a gradient descent algorithm to solve the resultant non-convex problem. Furthermore, we theoretically analyze the HMIMO channel capacity bound and provide some useful fundamental insights. Extensive simulation results are provided for characterizing our SIM-based HMIMO system, quantifying its substantial performance benefits.

cs.IT↗

Multimodal-driven Talking Face Generation via a Unified Diffusion-based Generator

Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the potential of text modal, and their generators mainly follow the source-oriented feature rearrange paradigm coupled with unstable GAN frameworks. In this work, we first represent the emotion in the text prompt, which could inherit rich semantics from the CLIP, allowing flexible and generalized emotion control. We further reorganize these tasks as the target-oriented texture transfer and adopt the Diffusion Models. More specifically, given a textured face as the source and the rendered face projected from the desired 3DMM coefficients as the target, our proposed Texture-Geometry-aware Diffusion Model decomposes the complex transfer problem into multi-conditional denoising process, where a Texture Attention-based module accurately models the correspondences between appearance and geometry cues contained in source and target conditions, and incorporate extra implicit information for high-fidelity talking face generation. Additionally, TGDM can be gracefully tailored for face swapping. We derive a novel paradigm free of unstable seesaw-style optimization, resulting in simple, stable, and effective training and inference schemes. Extensive experiments demonstrate the superiority of our method.

cs.CV↗

Accelerated Distributed Aggregative Optimization

In this paper, we investigate a distributed aggregative optimization problem in a network, where each agent has its own local cost function which depends not only on the local state variable but also on an aggregated function of state variables from all agents. To accelerate the optimization process, we combine heavy ball and Nesterov's accelerated methods with distributed aggregative gradient tracking, and propose two novel algorithms named DAGT-HB and DAGT-NES for solving the distributed aggregative optimization problem. We analyse that the DAGT-HB and DAGT-NES algorithms can converge to an optimal solution at a global $\mathbf{R}-$linear convergence rate when the objective function is smooth and strongly convex, and when the parameters (e.g., step size and momentum coefficients) are selected within certain ranges. A numerical experiment on the optimal placement problem is given to verify the effectiveness and superiority of our proposed algorithms.

math.OC↗

HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery

Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is highly non-linear and suffers from image-mesh misalignment, resulting in inaccurate reconstruction. In contrast, 3D keypoint estimation methods utilize the volumetric representation to achieve pixel-level accuracy but may predict unrealistic body structures. To address these issues, this paper presents a novel hybrid inverse kinematics solution, HybrIK, that integrates the merits of 3D keypoint estimation and body mesh recovery in a unified framework. HybrIK directly transforms accurate 3D joints to body-part rotations via twist-and-swing decomposition. The swing rotations are analytically solved with 3D joints, while the twist rotations are derived from visual cues through neural networks. To capture comprehensive whole-body details, we further develop a holistic framework, HybrIK-X, which enhances HybrIK with articulated hands and an expressive face. HybrIK-X is fast and accurate by solving the whole-body pose with a one-stage model. Experiments demonstrate that HybrIK and HybrIK-X preserve both the accuracy of 3D joints and the realistic structure of the parametric human model, leading to pixel-aligned whole-body mesh recovery. The proposed method significantly surpasses the state-of-the-art methods on various benchmarks for body-only, hand-only, and whole-body scenarios. Code and results can be found at https://jeffli.site/HybrIK-X/

cs.CV↗

An Efficient Spatial-Temporal Trajectory Planner for Autonomous Vehicles in Unstructured Environments

As a core part of autonomous driving systems, motion planning has received extensive attention from academia and industry. However, real-time trajectory planning capable of spatial-temporal joint optimization is challenged by nonholonomic dynamics, particularly in the presence of unstructured environments and dynamic obstacles. To bridge the gap, we propose a real-time trajectory optimization method that can generate a high-quality whole-body trajectory under arbitrary environmental constraints. By leveraging the differential flatness property of car-like robots, we simplify the trajectory representation and analytically formulate the planning problem while maintaining the feasibility of the nonholonomic dynamics. Moreover, we achieve efficient obstacle avoidance with a safe driving corridor for unmodelled obstacles and signed distance approximations for dynamic moving objects. We present comprehensive benchmarks with State-of-the-Art methods, demonstrating the significance of the proposed method in terms of efficiency and trajectory quality. Real-world experiments verify the practicality of our algorithm. We will release our codes for the research community

cs.RO↗

Ring-Rotor: A Novel Retractable Ring-shaped Quadrotor with Aerial Grasping and Transportation Capability

This letter presents a novel and retractable ring-shaped quadrotor called Ring-Rotor that can adjust the vehicle's length and width simultaneously. Unlike other morphing quadrotors with high platform complexity and poor controllability, Ring-Rotor uses only one servo motor for morphing but reduces the largest dimension of the vehicle by approximately 31.4\%. It can guarantee passibility while flying through small spaces in its compact form and energy saving in its standard form. Meanwhile, the vehicle breaks the cross configuration of general quadrotors with four arms connected to the central body and innovates a ring-shaped mechanical structure with spare central space. Based on this, an ingenious whole-body aerial grasping and transportation scheme is designed to carry various shapes of objects without the external manipulator mechanism. Moreover, we exploit a nonlinear model predictive control (NMPC) strategy that uses a time-variant physical parameter model to adapt to the quadrotor morphology. Above mentioned applications are performed in real-world experiments to demonstrate the system's high versatility.

cs.RO↗

Better "CMOS" Produces Clearer Images: Learning Space-Variant Blur Estimation for Blind Image Super-Resolution

Most of the existing blind image Super-Resolution (SR) methods assume that the blur kernels are space-invariant. However, the blur involved in real applications are usually space-variant due to object motion, out-of-focus, etc., resulting in severe performance drop of the advanced SR methods. To address this problem, we firstly introduce two new datasets with out-of-focus blur, i.e., NYUv2-BSR and Cityscapes-BSR, to support further researches of blind SR with space-variant blur. Based on the datasets, we design a novel Cross-MOdal fuSion network (CMOS) that estimate both blur and semantics simultaneously, which leads to improved SR results. It involves a feature Grouping Interactive Attention (GIA) module to make the two modalities interact more effectively and avoid inconsistency. GIA can also be used for the interaction of other features because of the universality of its structure. Qualitative and quantitative experiments compared with state-of-the-art methods on above datasets and real-world images demonstrate the superiority of our method, e.g., obtaining PSNR/SSIM by +1.91/+0.0048 on NYUv2-BSR than MANet.

cs.CV↗

DPP-based Client Selection for Federated Learning with Non-IID Data

This paper proposes a client selection (CS) method to tackle the communication bottleneck of federated learning (FL) while concurrently coping with FL's data heterogeneity issue. Specifically, we first analyze the effect of CS in FL and show that FL training can be accelerated by adequately choosing participants to diversify the training dataset in each round of training. Based on this, we leverage data profiling and determinantal point process (DPP) sampling techniques to develop an algorithm termed Federated Learning with DPP-based Participant Selection (FL-DP$^3$S). This algorithm effectively diversifies the participants' datasets in each round of training while preserving their data privacy. We conduct extensive experiments to examine the efficacy of our proposed method. The results show that our scheme attains a faster convergence rate, as well as a smaller communication overhead than several baselines.

cs.LG↗

CREPES: Cooperative RElative Pose Estimation System

Mutual localization plays a crucial role in multi-robot cooperation. CREPES, a novel system that focuses on six degrees of freedom (DOF) relative pose estimation for multi-robot systems, is proposed in this paper. CREPES has a compact hardware design using active infrared (IR) LEDs, an IR fish-eye camera, an ultra-wideband (UWB) module and an inertial measurement unit (IMU). By leveraging IR light communication, the system solves data association between visual detection and UWB ranging. Ranging measurements from the UWB and directional information from the camera offer relative 3-DOF position estimation. Combining the mutual relative position with neighbors and the gravity constraints provided by IMUs, we can estimate the 6-DOF relative pose from a single frame of sensor measurements. In addition, we design an estimator based on the error-state Kalman filter (ESKF) to enhance system accuracy and robustness. When multiple neighbors are available, a Pose Graph Optimization (PGO) algorithm is applied to further improve system accuracy. We conduct enormous experiments to demonstrate CREPES' accuracy between robot pairs and a team of robots, as well as performance under challenging conditions.

cs.RO↗

GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts

For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and part-based object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world. Our dataset, code, and demos are available on our project page.

cs.CV↗

The Novel Adaptive Fractional Order Gradient Decent Algorithms Design via Robust Control

The vanilla fractional order gradient descent may oscillatively converge to a region around the global minimum instead of converging to the exact minimum point, or even diverge, in the case where the objective function is strongly convex. To address this problem, a novel adaptive fractional order gradient descent (AFOGD) method and a novel adaptive fractional order accelerated gradient descent (AFOAGD) method are proposed in this paper. Inspired by the quadratic constraints and Lyapunov stability analysis from robust control theory, we establish a linear matrix inequality to analyse the convergence of our proposed algorithms. We prove that the proposed algorithms can achieve R-linear convergence when the objective function is $\textbf{L-}$smooth and $\textbf{m-}$strongly-convex. Several numerical simulations are demonstrated to verify the effectiveness and superiority of our proposed algorithms.

math.OC↗

Continuous Implicit SDF Based Any-shape Robot Trajectory Optimization

Optimization-based trajectory generation methods are widely used in whole-body planning for robots. However, existing work either oversimplifies the robot's geometry and environment representation, resulting in a conservative trajectory, or suffers from a huge overhead in maintaining additional information such as the Signed Distance Field (SDF). To bridge the gap, we consider the robot as an implicit function, with its surface boundary represented by the zero-level set of its SDF. Based on this, we further employ another implicit function to lazily compute the signed distance to the swept volume generated by the robot and its trajectory. The computation is efficient by exploiting continuity in space-time, and the implicit function guarantees precise and continuous collision evaluation even for nonconvex robots with complex surfaces. Furthermore, we propose a trajectory optimization pipeline applicable to the implicit SDF. Simulation and real-world experiments validate the high performance of our approach for arbitrarily shaped robot trajectory optimization.

cs.RO↗

Differentially Private Deep Q-Learning for Pattern Privacy Preservation in MEC Offloading

Mobile edge computing (MEC) is a promising paradigm to meet the quality of service (QoS) requirements of latency-sensitive IoT applications. However, attackers may eavesdrop on the offloading decisions to infer the edge server's (ES's) queue information and users' usage patterns, thereby incurring the pattern privacy (PP) issue. Therefore, we propose an offloading strategy which jointly minimizes the latency, ES's energy consumption, and task dropping rate, while preserving PP. Firstly, we formulate the dynamic computation offloading procedure as a Markov decision process (MDP). Next, we develop a Differential Privacy Deep Q-learning based Offloading (DP-DQO) algorithm to solve this problem while addressing the PP issue by injecting noise into the generated offloading decisions. This is achieved by modifying the deep Q-network (DQN) with a Function-output Gaussian process mechanism. We provide a theoretical privacy guarantee and a utility guarantee (learning error bound) for the DP-DQO algorithm and finally, conduct simulations to evaluate the performance of our proposed algorithm by comparing it with greedy and DQN-based algorithms.

cs.NI↗

Towards Efficient Trajectory Generation for Ground Robots beyond 2D Environment

With the development of robotics, ground robots are no longer limited to planar motion. Passive height variation due to complex terrain and active height control provided by special structures on robots require a more general navigation planning framework beyond 2D. Existing methods rarely considers both simultaneously, limiting the capabilities and applications of ground robots. In this paper, we proposed an optimization-based planning framework for ground robots considering both active and passive height changes on the z-axis. The proposed planner first constructs a penalty field for chassis motion constraints defined in R3 such that the optimal solution space of the trajectory is continuous, resulting in a high-quality smooth chassis trajectory. Also, by constructing custom constraints in the z-axis direction, it is possible to plan trajectories for different types of ground robots which have z-axis degree of freedom. We performed simulations and realworld experiments to verify the efficiency and trajectory quality of our algorithm.

cs.RO↗

Linear TreeShap

Decision trees are well-known due to their ease of interpretability. To improve accuracy, we need to grow deep trees or ensembles of trees. These are hard to interpret, offsetting their original benefits. Shapley values have recently become a popular way to explain the predictions of tree-based machine learning models. It provides a linear weighting to features independent of the tree structure. The rise in popularity is mainly due to TreeShap, which solves a general exponential complexity problem in polynomial time. Following extensive adoption in the industry, more efficient algorithms are required. This paper presents a more efficient and straightforward algorithm: Linear TreeShap. Like TreeShap, Linear TreeShap is exact and requires the same amount of memory.

cs.LG↗