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Chen Gao

Publications and source records attributed to Chen Gao.

At least 19 recordsLinked to original sources

WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

World models have emerged as a central paradigm for embodied intelligence, enabling agents to predict action-conditioned future and reason about environmental dynamics. However, existing embodied world model benchmarks are still largely confined to vision-only prediction, offline embodied applications, and simulator-based evaluation, making them insufficient for assessing increasingly comprehensive world models. In this work, we introduce WorldArena 2.0, an expanded benchmark that systematically broadens embodied world model evaluation along three dimensions: modality, functionality, and platform. Along the modality dimension, WorldArena 2.0 extends evaluation from vision-only to visuotactile modalities, enabling assessment of multimodal perception and prediction. Along the functionality dimension, it extends beyond policy evaluation and planning to assess world models as interactive RL environments for policy optimization. Along the platform dimension, it moves beyond simulator-only evaluation to a diverse suite of simulated and real-world robotic settings across multiple embodiments. Under a standardized protocol, WorldArena 2.0 comprehensively evaluates perceptual quality, interactive utility, and cross-platform performance, providing a comprehensive testbed for tracking progress toward embodied world models. The project page including codes and demos is available at: https://world-arena.ai/.

cs.RO↗

DriveUniTok: A Unified Multimodal Tokenizer for Driving World-Action Models

World models are emerging as a fundamental component of policy learning for real-world agents, enabling agents to predict future world states and plan actions within a learned representation of the dynamic environment. Existing approaches, however, often model appearance, metric geometry represented by projected LiDAR depth, and ego motion either partially or independently, overlooking the fact that these modalities are different projections of a shared underlying world state. This separation can lead to information loss and cross-modal inconsistency, ultimately limiting downstream performance. Motivated by this unified view of the world, we propose DriveUniTok, a unified multimodal tokenizer for driving world-action models (WAMs) that encodes these modalities in a single decodable continuous latent. We freeze DriveUniTok and adapt a pretrained diffusion model, DriveUniWAM, to predict future unified latents; the tokenizer then decodes them into future appearance, projected LiDAR depth, and ego trajectories. Experiments on NAVSIM demonstrate that our unified design achieves better future prediction and planning performance at lower downstream computational cost than separate-stream alternatives. With reinforcement learning post-training, DriveUniWAM achieves a PDMS of 91.54, reaching state-of-the-art performance among the evaluated WAM-based planners.

cs.CV↗

Rollback: Experience Backtracking in World Models for Policy Improvement

Action-conditioned world models offer a scalable alternative to costly real-world interaction for improving robot policies. However, existing world-model-based methods largely treat world models as forward-only surrogates of the physical environment, leaving untapped a capability no physical environment affords: rewinding to past decision points to explore counterfactual futures. We introduce Rollback, a policy improvement paradigm that turns world models from passive simulators into counterfactual engines: it rolls back to critical decision points, branches into alternative actions, and contrasts their outcomes to attribute success to individual decisions. This concentrates imagination where it matters most and distills counterfactual outcomes into fine-grained, action-level supervision without a separately learned value model. We build a scalable training system that unifies distributed world-model search with asynchronous real-robot execution, forming a self-reinforcing cycle: real-world experience continually sharpens the world model, and a sharper world model in turn drives further policy improvement. We term the world-model side of this cycle test-time physics grounding, a capability that hand-built physics simulators lack: while the world model serves as the training environment, real transitions from the policy it trains correct its dynamics through a lightweight LoRA pipeline. Experiments on three challenging real-world tasks show that Rollback improves success rates over the strongest baseline by an absolute 10.67%, 11.11%, and 11.85% on block extraction, ball tossing, and tabletop curling, respectively, while achieving more stable improvement throughout training. Although initialized from teleoperated demonstrations far below human level, Rollback surpasses the average success rate of human players on both ball tossing and tabletop curling within 8 hours of training.

cs.RO↗

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory and In-Context Learning

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

cs.RO↗

UniW(A)M: A Unified Mixture-of-Experts Framework for World and World-Action Models

World models (WMs) and world-action models (WAMs) focus on future world prediction and executable action generation, respectively. Although these models learn shared physical dynamics and interaction semantics from embodied trajectories, they are typically trained in isolation, which restricts knowledge reuse between prediction and control. The central challenge is therefore to develop a unified learning framework that shares these dynamics while preserving the distinct modeling capabilities required by each paradigm. We propose UniW(A)M, a mixture-of-experts world-(action) model built upon diffusion Transformers that unifies action-conditioned world modeling and diverse WAM variants. Shared experts capture common dynamics, while atomic capability experts are reused across interfaces so that each interface keeps its own conditional pathway. At deployment, a plug-in adaptive interface router (PAIR) learns from a small subset of target-task chunk scenarios to select a suitable WAM interface for each execution chunk, balancing task success and execution efficiency while keeping the backbone frozen. We evaluate UniW(A)M on LIBERO, RoboTwin 2.0, and three real-world manipulation tasks, where it achieves 88.3% average real-world success versus 76.7% for the strongest baseline. On WorldArena, it leads action-conditioned world modeling on all three tasks. AC-WM co-training contributes to action generation on every action interface and PAIR raises OOD success from 63.3% to 76.7%.

cs.RO↗

Semi-similar Prandtl Flows near a Stagnation Point: Dynamical Selection and Nonlinear Stability

This paper studies time-dependent semi-similar Prandtl flows with outer flow $U(x)=x^m$, where $m\geq1$. The normal coordinate is scaled by the local boundary-layer thickness, and time by the associated diffusion scale. Every time-monotone solution in the Oleinik class extends globally in time. The Falkner--Skan boundary layer globally attracts every such unsteady semi-similar profile. The convergence rate is exponential for $m=1$ and algebraic for $m>1$. We also prove nonlinear stability of each admissible time-dependent semi-similar trajectory under small compatible perturbations that break the semi-similar ansatz. Together, these results provide a dynamical justification of the time-dependent semi-similar class within the full Prandtl theory. For semi-similar flows, the Crocco transformation reduces the problem to a one-dimensional degenerate parabolic equation. Combined with weighted barriers, comparison principles propagate time monotonicity and lead to global continuation. Zero-order convergence and a one-sided gradient estimate then produce uniform strict concavity after a transient period; this concavity supplies the damping needed for derivative decay. The same damping mechanism extends to the full ultraparabolic perturbation equation, allowing us to close the nonlinear stability estimates.

math.AP↗

Interaction Latents as Actions for Contact-Rich Manipulation

Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: https://mrsecant.github.io/ILA/.

cs.RO↗

SearchWorld: Spatial Value-Grounded Imagination for UAV Object Search via World Models

Autonomous unmanned aerial vehicle (UAV) object search involves a closed loop of perception, decision-making, and action under partial observability. Urban environments pose several challenges: large search areas and narrow egocentric views limit coverage, dense 3D geometry constrains safe motion, and open-world instructions require identifying a specific target among distractors. Many existing methods mitigate partial observability through explicit maps or memory representations, yet remain largely reactive, reasoning over past observations without explicitly predicting future states. World models enable prospective reasoning through imagined rollouts. However, image-generating world models can incur high inference latency, while spatially grounded planning remains challenging for latent world models. We propose SearchWorld, a recurrent state-space world model that connects explicit spatial memory with value-guided imagination. The model maintains BEV exploration and obstacle memory and decodes a task-aware spatial value layer to guide search. A cognition-action network uses this learned spatial value prior to improve the policy through imagined rollouts, without training a separate scalar critic. Training progresses from world-model learning to expert imitation and imagination-based exploration refinement. On UAV-ON, SearchWorld improves the success rate to 23.8% (19.5% for the strongest published agent) and raises oracle success to 35.5%, while remaining robust on unseen scenes (19.9% success rate). By grounding imagination in explicit spatial representations, SearchWorld enables UAV agents to plan prospectively rather than react.

cs.AI↗

Aim Short to Reach Far: Your Frozen World Model Can Plan Better Than You Think

Latent world models plan toward goal images with a frozen pretrained predictor, without task rewards or extra trained heads. However, their planners struggle with long-range goals, and prior work addresses this by training extra components such as value functions or subgoal models. We show that the planning target itself can cause this failure: even with exact dynamics and globally optimal short-horizon search, scoring predictions by their distance to the final goal rejects the first steps of a route that initially moves away from the goal. Building on this insight, we propose Anchored Planning (AP), a training-free method that reuses the world model's own offline trajectories. AP retrieves a segment that leads from the current observation toward the goal and aims the frozen planner at an observation shortly after the segment's start. Across four diverse tasks, AP substantially improves frozen LeWM planners for both action synthesis and action ranking, and it outperforms both additional final-goal search and the LeWM planner on long-range goals.

cs.LG↗

HiWE: Hierarchical World Knowledge Model with Visual Keypoint Enhancement for Zero-Shot 3D Path Planning

Robot demonstration generation requires a system to identify where an interaction should occur, plan a feasible motion, and execute the required contact. HiWE connects these decisions through a point-based interface between visual grounding and language-based planning. PointVLM is instruction-tuned to associate task-relevant objects with image coordinates using a mixture of point annotations, segmentation-derived samples, robot observations, and visual question answering data. Depth measurements lift these predictions into a semantic 3D representation. A language planner, 3DLLM, uses this representation to specify end-effector waypoints and gripper commands, while a hybrid grasping module resolves local grasp poses. The evaluation covers 14 simulated manipulation tasks and four physical-robot tasks, together with ablations of the visual training data, spatial inputs, and grasp selection. Here, zero-shot execution refers to deployment without task-specific demonstration training; the visual model uses existing robot data during fine-tuning. This paper describes the original point-based formulation of the framework; its relationship to the subsequent GeneralVLA extension is detailed in the introduction.

cs.RO↗

UMI-WM: Interactive World Modeling for Bimanual Manipulation from Wrist Cameras

Universal Manipulation Interface (UMI) pairs wrist-camera videos with camera trajectories and gripper openings, providing scalable, robot-free data for learning how bimanual actions change a shared scene. Existing interactive world models, however, typically rely on text or single-camera control and struggle to follow each arm's actions while maintaining consistency between the two wrist views. We introduce UMI-WM, an action-conditioned bimanual world model that jointly generates both wrist views from observation history, per-arm relative camera poses, and gripper widths, with cross-view consistency, action following, and visual fidelity. UMI-WM injects each arm's actions into its own wrist stream, while sparse hub tokens exchange scene information between the two streams. Camera-aware geometry conditioning and camera-guided noise further support per-view motion control and cross-view geometric exchange. We adapt the model for block-causal generation and distill the 30-step Teacher into a Student with four denoising steps. We train UMI-WM on self-collected open-world and in-studio UMI recordings combined with public manipulation data. To evaluate action following, we use an inverse dynamics model (IDM) to recover relative camera poses and gripper widths from generated videos, and introduce Bimanual Action Fidelity (BAF) to measure how closely these recovered actions match the conditioning actions. UMI-WM achieves the best results on all five reference-video fidelity metrics and the best or competitive performance on VBench and WorldArena. The Teacher and Student outperform all compared baselines in action following, while the four-step Student generates paired wrist videos 6.9 times faster than the Teacher.

cs.RO↗

Task-Utility IQA: Rethinking Image Quality Assessment in Embodied Tasks

Image quality assessment (IQA) underpins embodied imaging pipelines by judging whether visual quality satisfies downstream tasks, yet most existing methods learn task-agnostic scores aligned with generic human ratings on static benchmarks. This objective mismatches embodied and interactive settings, where image adequacy depends on task goals, context, and action requirements that shape an agent's decisions. We argue that IQA should shift from score regression to goal-conditioned judgment defined by embodied task utility. To this end, we propose an MLLM-based embodied IQA agent framework that reasons about task requirements, grounds quality evidence, and produces decision-facing assessments. A compact VisDrone evidence study shows that conventional perceptual metrics and generic MLLM-based IQA scores are weak proxies for downstream VLM task success, while a task-conditioned utility score better predicts whether visual input supports the target task. These findings support a task-utility-oriented reframing of IQA for embodied, explainable, and decision-aware visual perception.

cs.CV↗

Eulerian Motion Reconstruction for Water Scenery

Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static \textit{Eulerian} motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.

cs.CV↗

CoDrive: Cross-Vehicle World-Consistent Video Generation with Precise Trajectory Control for Cooperative Driving

Real-world driving is inherently multi-agent, yet most existing driving world models generate observations from a single ego vehicle. Independently extending them to multiple vehicles does not ensure that different agents observe a consistent shared world. We present CoDrive, a cross-vehicle, multi-view driving video generation framework that jointly generates observations of vehicles sharing the same dynamic scene with precise camera-trajectory control. CoDrive interleaves local self-attention, which models spatiotemporal dependencies among the views of each vehicle, with global self-attention, which enables information exchange and consistency modeling across vehicles. To explicitly encode their spatial relationships, all camera trajectories are represented in a shared world coordinate system and injected into the attention layers through projective relative positional encoding. We further adopt a progressive mixed-task training strategy that combines large-scale real-world single-agent data with synthetic cross-agent interaction data, allowing the model to benefit from real-world appearance distributions while learning cross-agent consistency from simulation. For systematic evaluation, we introduce CoDrive-Bench, a benchmark covering real and synthetic multi-vehicle scenarios and evaluating trajectory controllability, scene geometry consistency, and instance-level consistency. Experiments show that CoDrive improves trajectory controllability and cross-agent geometric and instance consistency while maintaining competitive visual quality.

cs.CV↗

PAWS: Policy-driven Agentic World Simulation

Policy interventions propagate through public communication, institutional decisions, and stakeholder responses, yet datasets for financial multi-agent simulation rarely connect these processes to temporally aligned historical evidence. We introduce PAWS, a Policy-driven Agentic World Simulation dataset covering 36 verified U.S. financial and economic policy episodes, 12,727 policy-linked news records, and 65,291 source-grounded stakeholder actions. Each action is linked to its supporting news and represented by a multi-layer event frame capturing its interaction mode, financial-action family and subtype, semantic attributes, and conditional mappings to external taxonomies. Entities are resolved to normalized organizations, and actions are aligned with daily market-return context to support policy-agent simulation replay. On 2,522 stratified action samples, independent AI and human reviewers achieved 89.4% initial agreement on interaction mode, with disagreements subsequently adjudicated. Case studies of the 2008 short-selling ban and 2001 decimalization recover documented policy timelines and associated market patterns across both dense and sparse news settings. A replay study further shows that high accuracy can mask failure to detect rare stakeholder actions, identifying action timing and calibration as central challenges. PAWS provides an auditable substrate for evaluating agent influence, policy-response cascades, and action-outcome alignment in historically grounded financial simulations.

cs.AI↗

When Cognitive Graphs Meet LLMs: BDEI Cognitive Pathways for Panic Emotional Arousal Prediction

Predicting the timing of individual and collective panic emotional arousal before manifestation is essential for timely emergency intervention. Existing methods incorporate cognitive elements but none of them model emotion in the generative direction of the arousal process, leaving arousal timing undetermined. We argue that grounding prediction in appraisal emotion theory is necessary because it models this process explicitly in its natural generative direction, but three problems must be solved. (1) Appraisal theory posits that emotion arises from simultaneous evaluation across multiple threat dimensions, yet no prior work fuses these inputs into risk perception; (2) Existing models are trained in the opposite, behavior-bridged direction, recovering emotion merely as a post-hoc correlate of behavior; (3) Approaches that adopt LLMs as the primary decision-maker yet overlook the fragility and hallucination-proneness of their outputs. We introduce PanicCognitivePath (PCP) to address all three. A Psychological Safety Distance (PSD) model, grounded in psychological distance theory, maps four-domain signals (physical, social, cognitive, and informational) into a unified risk metric that gates entry to cognitive reasoning. An explicit Emotion node grounded in appraisal emotion theory is introduced into BDI, forming a novel Belief-Desire-Emotion-Intention (BDEI) pathway that couples threat appraisal directly to emotional arousal. Inverting the conventional LLM-as-decision-maker paradigm, PCP confines the LLM to parameter estimation for the Belief-to-Desire transition, restricting hallucinations to a single step and curbing their accumulation across steps. Experiments on Hurricane Sandy show PCP improves individual prediction accuracy by 10.68% over baselines, reduces peak count error to 7.07%.

cs.CL↗

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

Recent Omni-Modal Generative Models (Omni-Models) have advanced content generation toward unified modeling of text, images, video, and audio. MiniMax-H3 exemplifies this transition by combining multimodal context understanding with joint audio-visual generation in a shared latent framework. Its unified architecture raises a fundamental question: Can multimodal alignment improve the model's world reasoning, and what new evaluation paradigms do omni-modal inputs enable? To investigate this question, this work introduces a comprehensive evaluation framework organized around four complementary dimensions of physical world reasoning. Unlike existing evaluation frameworks for video generation and world models, which are often constrained by limited input modalities and evaluation settings where prompts closely match the target video content, our evaluation is specifically designed to exploit the multimodal inputs of Omni-Model. We construct a diverse set of novel tasks that require models to integrate complementary information across modalities. Specifically, we consider four scenarios, including implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs. Every single modality provides only partial evidence about the underlying event, requiring the model to jointly reason over the complementary semantic cues to infer latent event states and future dynamics. Across 517 evaluation instances, MiniMax-H3 achieves an overall success rate of 41.97%. Video-based Decision Reasoning yields the highest success rate at 56.00%, while Audio-based Disambiguation Reasoning is the weakest, reaching only 27.40%. These results indicate that effective multimodal integration remains key to fully exploiting the benefits of diverse input modalities. The project is available at https://github.com/gulucaptain/MiniMax-H3-Reason.

cs.CV↗

Emergence of polarization in networks of large language model agents

Rapid advances in large language models (LLMs) have not only empowered autonomous agents to generate social networks, communicate, and form shared and diverging opinions on political issues, but have also begun to play a growing role in shaping human political deliberation. Our understanding of their collective behaviours and underlying mechanisms remains incomplete, however, posing unexpected risks to human society. In this paper, we simulate networked systems involving thousands of LLM agents across different backbone models (GPT-3.5, GPT-4o, ChatGLM, Llama-3, and DeepSeek-V3), in which agents interact through LLM-guided conversations and update their opinions over time, resulting in the emergence of opinion polarization. We discover that these agents spontaneously develop their own social network with properties characteristic of human social networks, including homophilic clustering. The collective opinions of these LLM agents evolve in ways that exhibit behavioural patterns consistent with social phenomena and mechanisms widely discussed in studies of human behaviour. Overall, these behaviours, patterns, and emergent phenomena produced by LLM agents are consistent with real-world observations and established opinion-dynamics models. This consistency suggests that LLM agents can serve as a valuable synthetic testbed for exploring hypothetical intervention strategies in networked LLM-agent systems.

cs.SI↗