Search arXiv⌕ Search

arXiv subjects

Chen Gao

Publications and source records attributed to Chen Gao.

At least 37 records · Page 2Linked to original sources

CAER: Causal Action Effect Reweighting for World Model Training

World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.

cs.AI↗

IMPACT: Attention Is the Interaction Map for Scalable Interaction-Aware World Model Training

World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.

cs.AI↗

DensityKV: Density-Guided KV Cache Compression for Long Video Generation

Autoregressive video diffusion models enable streaming generation through sliding-window attention, but each generated block is conditioned on previously generated content, causing appearance and motion errors to propagate recursively over time. Historical key-value (KV) memory preserves earlier subject and scene states and helps maintain long-horizon consistency. However, retaining every generated state creates a historical archive that grows continuously with the rollout, while recurrent states repeatedly add redundant coverage. To address this problem, we propose DensityKV, a training-free historical KV bank management strategy. DensityKV maintains a separate token-level KV bank for each attention head and measures local redundancy among the post-RoPE keys that directly parameterize attention routing using Soft-Riesz density. By constraining neighborhood-density growth after states enter the bank, DensityKV limits repeated historical accumulation while preserving coherent states from each completed generation block. Experiments across three autoregressive video generation backbones and multiple generation lengths show that, at the same upper bound on historical KV capacity, DensityKV improves long-horizon consistency and generation stability while keeping persistent historical storage bounded independently of rollout length.

cs.CV↗

TouchThinker: Scaling Tactile Commonsense Reasoning to the Open World with Large-scale Data and Action-aware Representation

Touch is a key modality for embodied agents to understand the physical world. Although recent work has incorporated tactile signals into language systems for tactile commonsense reasoning, scaling such systems to realistic open-world settings remains challenging due to two key bottlenecks: (1) current tactile reasoning datasets remain limited in format and scale, providing insufficient supervision for reasoning from tactile observations to physical commonsense and hindering the learning of transferable tactile commonsense; (2) tactile signals are inherently redundant and action-specific, yet existing methods often overlook these properties, resulting in inefficient representations with limited semantic expressiveness. To address these limitations, we propose TouchThinker, a tactile-language framework that scales tactile commonsense reasoning to the open world from both data and representation perspectives. First, we construct TouchThinker-1M, a million-scale, multi-source tactile reasoning dataset covering 415 objects, 8 scenarios, and 7 sensor types, providing a solid data foundation for open-world generalization. We further introduce TouchThinker-Bench, an open-world benchmark with more realistic and diverse tasks. Then, we propose action-aware modeling mechanism to improve tactile representation efficiency and enable efficient reasoning. Experimental results demonstrate that TouchThinker achieves competitive performance against state-of-the-art models across multiple datasets. Our code and dataset will be made available at: https://github.com/lvkailin0118/TouchThinker.

cs.AI↗

Quantifying the effects of nickel on Earth's inner-core nucleation

The formation of Earth's solid inner core marks a major transition in the thermal and chemical evolution of the deep Earth, yet its origin remains paradoxical, as initial nucleation appears to require unrealistically large undercooling in the outer core. Here, we use atomistic simulations to quantify how Ni affects this process under inner-core conditions. While Fe-Ni alloys preserve strong thermodynamic competition between the hcp and bcc phases, the bcc phase consistently forms smaller critical nuclei and has lower nucleation barriers than hcp. Increasing Ni content in the melts further lowers the nucleation barrier and shortens the nucleation waiting time. Local chemical fluctuations also strongly affect the macroscopic nucleation rate. Combining these effects, bcc nucleation in Fe80Ni20 reaches about 250 K of undercooling, approaching geophysical constraints. We demonstrate that Ni enrichment, bcc nucleation, and chemical heterogeneity substantially narrow the inner-core nucleation paradox.

physics.geo-ph↗

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.

cs.RO↗

Event-by-event analysis of chiral charge separation in $p^{\uparrow}+$Au collisions within an improved AMPT model

We study the charge separation induced by chiral magnetic effect (CME) in $p^{\uparrow}$+Au collisions at $\sqrt{s_{NN}}=200$ GeV event-by-event with an improved string-melting AMPT model. In this model, an impact-parameter-dependent formation-time delay is introduced to reduce the peak Bjorken energy density from $\sim$2 to $\sim$0.3 GeV/fm$^3$ and reproduces the illiptic flow $v_2(p_T)$ measured by PHENIX in $p+$Au simultaneously. The event-by-event CME source, whose quark momentum-exchange fraction scales with $|\mathbf{B}|_{\mathrm{event}}/|\mathbf{B}|_{\mathrm{max}}$ and is capped at the 7\% value from Au+Au, transmits the field geometry directly to the observable. We find that the initial correlator shows a clear scheme hierarchy tracking $B^2$. The parton cascade preserves $\sim$80--90\% of the signal, while coalescence and ART hadronic rescattering dissipate the bulk, leaving $\sim$10--30\% in the final state. The $γ_{OS}/γ_{SS}$ splitting remains visible. These results support the use of the inter-scheme difference $Δγ_{\mathrm{IV}}-Δγ_{\mathrm{II}}$ as an essentially background-free CME observable as we proposed in previous work.

hep-ph↗

OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

cs.RO↗

ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception

We introduce ActiveFly-Bench, the first benchmark to bridge cyberspace reasoning and physical-world interaction for UAV embodied perception. The benchmark decomposes active perception into three hierarchical tasks: Aerial Embodied Question Answering (Air-EQA), Observation Behavior Planning (OBP), and Fine-grained Language-guided UAV Control (FLUC), explicitly connecting high-level task understanding, behavior planning, and low-level control. The datasets are collected from both real-world and simulated outdoor environments for training and evaluation. We further develop ActiveFly, a closed-loop UAV agent that integrates visual-language reasoning with fine-grained control, and deploy it on a physical UAV platform. Experiments with representative VLMs and VLA models show that current UAV agents still struggle with behavior planning, viewpoint adjustment, and robust task completion in active perception. These results establish ActiveFly-Bench as a new testbed for embodied aerial intelligence.

cs.RO↗

Does More Retrieved Evidence Help Visual Retrieval-Augmented Generation with Diffusion Language Models?

Visual retrieval-augmented generation (RAG) commonly expands the retrieved evidence set to improve answer-page coverage, implicitly assuming that all available evidence should be passed to the generator. We show that this assumption does not hold for diffusion language models (DLMs): retrieving more pages increases answer-page recall, whereas unconditionally passing all retrieved pages to the generator often reduces answer accuracy, primarily because of semantic conflict. A latent-source analysis explains this mismatch through source-coherence loss in parallel denoising, where position-wise proposals can combine incompatible visual sources into unsupported answers. We further find that such interference is already visible in the first-step answer-block distribution, making it possible to assess evidence before decoding. To preserve retrieval coverage while limiting harmful visual exposure, we propose the Entropy-Based Candidate Filter (ECF), a training-free evidence-admission framework. To reduce irrelevant content within individual candidates, ECF constructs multi-granularity evidence units; to identify beneficial additional evidence, it uses blank-controlled block confidence and retrieval rank to determine whether and which candidate should enter the final context. Across three multimodal DLMs and five visual QA benchmarks, ECF improves answer accuracy by 2.62 percentage points on average over the strongest fixed top-$k$ input and, with LLaDA2.0-Uni, by 2.37 percentage points on average over the best competing training-free result for each dataset. These results show that broader retrieval benefits visual DLM-RAG through selective evidence admission rather than unconditional evidence expansion. Code is publicly available at https://github.com/wjkuser/ECF.

cs.CL↗

Prandtl--Batchelor and flux-expulsion selection for steady MHD flows in a disk

We study the simultaneous vanishing-viscosity and vanishing-resistivity limit of steady incompressible MHD flows in a disk. The boundary velocity is a small nonaxisymmetric perturbation of a rigid rotation with mean angular speed \(α\), while the prescribed tangential magnetic trace has mean \(β\). Assuming \(α\neq0\) and the non-Alfvénic condition \(|α|\neq|β|\), we construct solutions converging on compact interior subdisks to a rigidly rotating ideal MHD core with constant vorticity and out-of-plane current density. A new MHD--Wood law determines the two core rotations from the boundary data: the velocity core is selected by a coupled kinetic--magnetic balance, whereas the magnetic core is fixed by the imposed mean circulation. Consequently, zero circulation gives complete interior magnetic expulsion, while nonzero circulation leaves a uniform magnetic rotation after the nonaxisymmetric modes are confined to a thin boundary layer. This provides a fully coupled realization of Prandtl--Batchelor selection and flux expulsion; unlike classical kinematic models, the magnetic field actively changes the flow and need not be weak. The proof combines a non-Alfvénic coercive theory for a periodic MHD boundary layer, global matching of the two fields, and a coupled stability estimate adapted to the magnetic boundary condition. A separate conditional rigidity argument, using exact viscous identities and local convergence but no interior asymptotic expansion, explains the same core structure for a broader single-eddy family.

math.AP↗

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.

cs.RO↗

Contrastive Weak-to-strong Generalization

Weak-to-strong generalization provides a promising paradigm for scaling large language models (LLMs) by training stronger models on samples from aligned weaker ones, without requiring human feedback or explicit reward modeling. However, its robustness and generalization are hindered by the noise and biases in weak-model outputs, which limit its applicability in practice. To address this challenge, we leverage implicit rewards, which approximate explicit rewards through log-likelihood ratios, and reveal their structural equivalence with Contrastive Decoding (CD), a decoding strategy shown to reduce noise in LLM generation. Building on this connection, we propose Contrastive Weak-to-Strong Generalization (ConG), a framework that employs contrastive decoding between pre- and post-alignment weak models to generate higher-quality samples. This approach enables more reliable capability transfer, denoising, and improved robustness, substantially mitigating the limitations of traditional weak-to-strong methods. Empirical results across different model families confirm consistent improvements, demonstrating the generality and effectiveness of ConG. Taken together, our findings highlight the potential of ConG to advance weak-to-strong generalization and provide a promising pathway toward AGI.

cs.CL↗

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV↗

Forecasting Inflation with Microdata: An Adaptive Machine Learning Approach

Does microeconomic heterogeneity help to forecast aggregate inflation in a non-stationary environment? We develop a scan test for whether one forecast outperforms another, over an interval with unknown starting point and duration. To exploit any occasional forecasting power that the scan test detects, we design an adaptive machine learning pipeline. We encode the distribution of price changes into a high-dimensional vector, which we combine with a gradient boosted trees algorithm. We then combine this micro forecast with other benchmark forecasts, using an adaptive algorithm that makes use of the micro forecast only when it performs well. We apply the pipeline to UK microdata, with four main results. First, the micro forecast outperforms a univariate benchmark, but only in the volatile period after 2020. Second, the scan test detects periods of micro outperformance, so the micro forecast enters the combined forecast. Third, the combined forecast performs comparably to the univariate benchmark before 2020 and better at every horizon after 2020. Fourth, the value of microdata for the combined forecast materializes after 2020. We conclude that microdata are valuable for forecasting aggregate inflation, but only after large shocks.

econ.GN↗

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.

cs.RO↗

Parallelized Autoregressive Decoding for Omni-Modal Dense Video Captioning

Dense video captioning aims to generate temporally grounded descriptions of video events, benefiting both event-level video understanding and generation. In this domain, autoregressive video large language models have emerged as a prevalent paradigm due to their strong generative and cross-modal modeling capacity. However, generating dense captions under the token-by-token paradigm severely limits inference efficiency and hinders scalability as video length and event density increase. In this work, we propose a parallelized autoregressive framework that not only improves generation efficiency but also enhances temporally grounded captioning performance. Our key insight is to exploit the weak local dependencies across temporally distinct events to restructure the causal dependency graph, thereby enabling lossless parallel generation. Specifically, tokens with weak cross-event dependencies can be decoded in parallel, while tightly coupled tokens within each event retain sequential decoding to preserve local semantic coherence. To realize this insight, we introduce two key components for lossless parallel decoding: (1) a latent global planning mechanism that automatically learns the event-level structure and produces compact tokens encoding global inter-event causality while adaptively aggregating event-level audio-visual semantics, guiding subsequent dependency restructuring and parallel decoding; and (2) an event-factorized parallel decoding mechanism that effectively balances local focus with global inter-event awareness. Experiments on various benchmarks demonstrate the clear advantage of our approach in both efficiency and performance in omni-modal event grounding and captioning. Project website: https://github.com/showlab/PadCaptioner.

cs.CV↗

Radial gradient of superionic hydrogen in Earth's inner core

Hydrogen is considered a key light element in Earth's core, yet the thermodynamics of its superionic phase and its distribution in the inner core remain unclear. Here, we compute ab initio Gibbs free energies for liquid and superionic hcp and bcc Fe-H phases and construct the superionic-liquid phase diagram over pressure-temperature conditions relevant to the Earth's inner core. We find that phase diagrams at different inner-core pressures collapse when temperatures are scaled by the melting temperature of pure iron, indicating that solid-liquid partitioning is controlled primarily by a reduced temperature relative to iron melting and is weakly sensitive to pressure. This scaling relation further reconciles previously reported discrepancies in partition coefficients among theoretical studies and yields good agreement with available experimental data at low pressures. By applying thermochemical constraints, our free-energy results reveal a radial hydrogen gradient within the inner core. These results demonstrate that compositional gradients of superionic hydrogen in the inner core emerge naturally from equilibrium thermodynamics and suggest a general mechanism governing the depth-dependent distribution of light elements within Earth's inner core.

physics.geo-ph↗