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Chen Li

Publications and source records attributed to Chen Li.

At least 109 records · Page 6Linked to original sources

SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models

Reconstructing dynamic fluids from sparse views is a long-standing and challenging problem, due to the severe lack of 3D information from insufficient view coverage. While several pioneering approaches have attempted to address this issue using differentiable rendering or novel view synthesis, they are often limited by time-consuming optimization under ill-posed conditions. We propose SmokeSVD, an efficient and effective framework to progressively reconstruct dynamic smoke from a single video by integrating the generative capabilities of diffusion models with physically guided consistency optimization. Specifically, we first propose a physically guided side-view synthesizer based on diffusion models, which explicitly incorporates velocity field constraints to generate spatio-temporally consistent side-view images frame by frame, significantly alleviating the ill-posedness of single-view reconstruction. Subsequently, we iteratively refine novel-view images and reconstruct 3D density fields through a progressive multi-stage process that renders and enhances images from increasing viewing angles, generating high-quality multi-view sequences. Finally, we estimate fine-grained density and velocity fields via differentiable advection by leveraging the Navier-Stokes equations. Our approach supports re-simulation and downstream applications while achieving superior reconstruction quality and computational efficiency compared to state-of-the-art methods.

cs.GR↗

REVEAL: Reasoning-Enhanced Forensic Evidence Analysis for Explainable AI-Generated Image Detection

The rapid progress of visual generative models has made AI-generated images increasingly difficult to distinguish from authentic ones, posing growing risks to social trust and information integrity. This motivates detectors that are not only accurate but also forensically explainable. While recent multimodal approaches improve interpretability, many rely on post-hoc rationalizations or coarse visual cues, without constructing verifiable chains of evidence, thus often leading to poor generalization. We introduce REVEAL-Bench, a reasoning-enhanced multimodal benchmark for AI-generated image forensics, structured around explicit chains of forensic evidence derived from lightweight expert models and consolidated into step-by-step chain-of-evidence traces. Based on this benchmark, we propose REVEAL (\underline{R}easoning-\underline{e}nhanced Forensic E\underline{v}id\underline{e}nce \underline{A}na\underline{l}ysis), an explainable forensic framework trained with expert-grounded reinforcement learning. Our reward design jointly promotes detection accuracy, evidence-grounded reasoning stability, and explanation faithfulness. Extensive experiments demonstrate significantly improved cross-domain generalization and more faithful explanations to baseline detectors. All data and codes will be released.

cs.CV↗

Know-Show: Benchmarking Video-Language Models on Spatio-Temporal Grounded Reasoning

Large Video-Language Models (Video-LMs) have achieved impressive progress in multimodal understanding, yet their reasoning remains weakly grounded in space and time. We present Know-Show, a new benchmark designed to evaluate spatio-temporal grounded reasoning, the ability of a model to reason about actions and their semantics while simultaneously grounding its inferences in visual and temporal evidence. Know-Show unifies reasoning and localization within a single evaluation framework consisting of five complementary scenarios across spatial (person, object, person-object, and hand-object) and temporal dimensions. Built from Charades, Action Genome, and Ego4D with 2.5K high-quality human-authored questions, the benchmark exposes significant gaps between current Video-LMs and human reasoning. To bridge this gap, we propose GRAM, a training-free plug-in that augments Video-LMs with fine-grained grounded reasoning through attention-based video token selection and explicit timestamp encoding. Extensive experiments across open and closed Video-LMs (e.g., Qwen, VideoR1, Gemini, and GPT-4o) reveal that existing models struggle to "show what they know" and vice versa. Know-Show establishes a unified standard for assessing grounded reasoning in video-language understanding and provides insights toward developing interpretable and reliable multimodal reasoning systems. We have released the dataset at https://github.com/LUNAProject22/Know-Show, and the code will be released in the same repository.

cs.CV↗

Morph: A Motion-free Physics Optimization Framework for Human Motion Generation

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose \textbf{Morph}, a \textbf{Mo}tion-F\textbf{r}ee \textbf{ph}ysics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.

cs.CV↗

Interdisciplinary Workshop on Mechanical Intelligence: Summary Report

This report provides a summary of the outcomes of the Interdisciplinary Workshop on Mechanical Intelligence held in 2024. Mechanical Intelligence (MI) represents the phenomenon that novel structural features of material/biological/robotic systems can encode intelligence through responsiveness, adaptivity, memory, and learning in the mechanical structure itself. This is in contrast to computational intelligence, wherein the intelligence functions occur through electrical signaling and computer code. The two-day workshop was held at NSF headquarters on May 30-31 and included 38 invited academic researcher participants, and 8 program officers from the NSF. The workshop was structured around active small and large group discussions in groups of 4-5 and 9-10 with the goal of addressing topical questions on MI. Working groups entered notes into shared presentation slides for each discussion session and presented their outcomes in a final presentation on the last day. Here we summarize the overall outcomes of the workshop.

cs.RO↗

Efficient transformer adaptation for analog in-memory computing via low-rank adapters

Analog In-Memory Computing (AIMC) offers a promising solution to the von Neumann bottleneck. However, deploying transformer models on AIMC remains challenging due to their inherent need for flexibility and adaptability across diverse tasks. For the benefits of AIMC to be fully realized, weights of static vector-matrix multiplications must be mapped and programmed to analog devices in a weight-stationary manner. This poses two challenges for adapting a base network to hardware and downstream tasks: (i) conventional analog hardware-aware (AHWA) training requires retraining the entire model, and (ii) reprogramming analog devices is both time- and energy-intensive. To address these issues, we propose Analog Hardware-Aware Low-Rank Adaptation (AHWA-LoRA) training, a novel approach for efficiently adapting transformers to AIMC hardware. AHWA-LoRA training keeps the analog weights fixed as meta-weights and introduces lightweight external LoRA modules for both hardware and task adaptation. We validate AHWA-LoRA training on SQuAD v1.1 and the GLUE benchmark, demonstrate its scalability to larger models, and show its effectiveness in instruction tuning and reinforcement learning. We further evaluate a practical deployment scenario that balances AIMC tile latency with digital LoRA processing using optimized pipeline strategies, with RISC-V-based programmable multi-core accelerators. This hybrid architecture achieves efficient transformer inference with only a 4% per-layer overhead compared to a fully AIMC implementation.

cs.AR↗

Stand-In: A Lightweight and Plug-and-Play Identity Control for Video Generation

Generating high-fidelity human videos that match user-specified identities is important yet challenging in the field of generative AI. Existing methods often rely on an excessive number of training parameters and lack compatibility with other AIGC tools. In this paper, we propose Stand-In, a lightweight and plug-and-play framework for identity preservation in video generation. Specifically, we introduce a conditional image branch into the pre-trained video generation model. Identity control is achieved through restricted self-attentions with conditional position mapping. Thanks to these designs, which greatly preserve the pre-trained prior of the video generation model, our approach is able to outperform other full-parameter training methods in video quality and identity preservation, even with just $\sim$1% additional parameters and only 2000 training pairs. Moreover, our framework can be seamlessly integrated for other tasks, such as subject-driven video generation, pose-referenced video generation, stylization, and face swapping.

cs.CV↗

What Is Wrong with Synthetic Data for Scene Text Recognition? A Strong Synthetic Engine with Diverse Simulations and Self-Evolution

Large-scale and categorical-balanced text data is essential for training effective Scene Text Recognition (STR) models, which is hard to achieve when collecting real data. Synthetic data offers a cost-effective and perfectly labeled alternative. However, its performance often lags behind, revealing a significant domain gap between real and current synthetic data. In this work, we systematically analyze mainstream rendering-based synthetic datasets and identify their key limitations: insufficient diversity in corpus, font, and layout, which restricts their realism in complex scenarios. To address these issues, we introduce UnionST, a strong data engine synthesizes text covering a union of challenging samples and better aligns with the complexity observed in the wild. We then construct UnionST-S, a large-scale synthetic dataset with improved simulations in challenging scenarios. Furthermore, we develop a self-evolution learning (SEL) framework for effective real data annotation. Experiments show that models trained on UnionST-S achieve significant improvements over existing synthetic datasets. They even surpass real-data performance in certain scenarios. Moreover, when using SEL, the trained models achieve competitive performance by only seeing 9% of real data labels. Code is available at https://github.com/YesianRohn/UnionST.

cs.CV↗

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).

cs.CV↗

Recurrent Reasoning with Vision-Language Models for Estimating Long-Horizon Embodied Task Progress

Accurately estimating task progress is critical for embodied agents to plan and execute long-horizon, multi-step tasks. Despite promising advances, existing Vision-Language Models (VLMs) based methods primarily leverage their video understanding capabilities, while neglecting their complex reasoning potential. Furthermore, processing long video trajectories with VLMs is computationally prohibitive for real-world deployment. To address these challenges, we propose the Recurrent Reasoning Vision-Language Model ($\text{R}^2$VLM). Our model features a recurrent reasoning framework that processes local video snippets iteratively, maintaining a global context through an evolving Chain of Thought (CoT). This CoT explicitly records task decomposition, key steps, and their completion status, enabling the model to reason about complex temporal dependencies. This design avoids the high cost of processing long videos while preserving essential reasoning capabilities. We train $\text{R}^2$VLM on large-scale, automatically generated datasets from ALFRED and Ego4D. Extensive experiments on progress estimation and downstream applications, including progress-enhanced policy learning, reward modeling for reinforcement learning, and proactive assistance, demonstrate that $\text{R}^2$VLM achieves strong performance and generalization, achieving a new state-of-the-art in long-horizon task progress estimation. The models and benchmarks are publicly available at \href{https://huggingface.co/collections/zhangyuelin/r2vlm}{huggingface}.

cs.CV↗

CARE: A Molecular-Guided Foundation Model with Adaptive Region Modeling for Whole Slide Image Analysis

Foundation models have recently achieved impressive success in computational pathology, demonstrating strong generalization across diverse histopathology tasks. However, existing models overlook the heterogeneous and non-uniform organization of pathological regions of interest (ROIs) because they rely on natural image backbones not tailored for tissue morphology. Consequently, they often fail to capture the coherent tissue architecture beyond isolated patches, limiting interpretability and clinical relevance. To address these challenges, we present Cross-modal Adaptive Region Encoder (CARE), a foundation model for pathology that automatically partitions WSIs into several morphologically relevant regions. Specifically, CARE employs a two-stage pretraining strategy: (1) a self-supervised unimodal pretraining stage that learns morphological representations from 34,277 whole-slide images (WSIs) without segmentation annotations, and (2) a cross-modal alignment stage that leverages RNA and protein profiles to refine the construction and representation of adaptive regions. This molecular guidance enables CARE to identify biologically relevant patterns and generate irregular yet coherent tissue regions, selecting the most representative area as ROI. CARE supports a broad range of pathology-related tasks, using either the ROI feature or the slide-level feature obtained by aggregating adaptive regions. Based on only one-tenth of the pretraining data typically used by mainstream foundation models, CARE achieves superior average performance across 33 downstream benchmarks, including morphological classification, molecular prediction, and survival analysis, and outperforms other foundation model baselines overall.

cs.CV↗

Partially Recentralization Softmax Loss for Vision-Language Models Robustness

As Large Language Models make a breakthrough in natural language processing tasks (NLP), multimodal technique becomes extremely popular. However, it has been shown that multimodal NLP are vulnerable to adversarial attacks, where the outputs of a model can be dramatically changed by a perturbation to the input. While several defense techniques have been proposed both in computer vision and NLP models, the multimodal robustness of models have not been fully explored. In this paper, we study the adversarial robustness provided by modifying loss function of pre-trained multimodal models, by restricting top K softmax outputs. Based on the evaluation and scoring, our experiments show that after a fine-tuning, adversarial robustness of pre-trained models can be significantly improved, against popular attacks. Further research should be studying, such as output diversity, generalization and the robustness-performance trade-off of this kind of loss functions. Our code will be available after this paper is accepted

cs.CL↗

GazeMoE: Perception of Gaze Target with Mixture-of-Experts

Estimating human gaze target from visible images is a critical task for robots to understand human attention, yet the development of generalizable neural architectures and training paradigms remains challenging. While recent advances in pre-trained vision foundation models offer promising avenues for locating gaze targets, the integration of multi-modal cues -- including eyes, head poses, gestures, and contextual features -- demands adaptive and efficient decoding mechanisms. Inspired by Mixture-of-Experts (MoE) for adaptive domain expertise in large vision-language models, we propose GazeMoE, a novel end-to-end framework that selectively leverages gaze-target-related cues from a frozen foundation model through MoE modules. To address class imbalance in gaze target classification (in-frame vs. out-of-frame) and enhance robustness, GazeMoE incorporates a class-balancing auxiliary loss alongside strategic data augmentations, including region-specific cropping and photometric transformations. Extensive experiments on benchmark datasets demonstrate that our GazeMoE achieves state-of-the-art performance, outperforming existing methods on challenging gaze estimation tasks. The code and pre-trained models are released at https://huggingface.co/zdai257/GazeMoE

cs.CV↗

NOVA: Sparse Control, Dense Synthesis for Pair-Free Video Editing

Recent video editing models have achieved impressive results, but most still require large-scale paired datasets. Collecting such naturally aligned pairs at scale remains highly challenging and constitutes a critical bottleneck, especially for local video editing data. Existing workarounds transfer image editing to video through global motion control for pair-free video editing, but such designs struggle with background and temporal consistency. In this paper, we propose NOVA: Sparse Control \& Dense Synthesis, a new framework for unpaired video editing. Specifically, the sparse branch provides semantic guidance through user-edited keyframes distributed across the video, and the dense branch continuously incorporates motion and texture information from the original video to maintain high fidelity and coherence. Moreover, we introduce a degradation-simulation training strategy that enables the model to learn motion reconstruction and temporal consistency by training on artificially degraded videos, thus eliminating the need for paired data. Our extensive experiments demonstrate that NOVA outperforms existing approaches in edit fidelity, motion preservation, and temporal coherence.

cs.CV↗

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG↗

WeTok: Powerful Discrete Tokenization for High-Fidelity Visual Reconstruction

Visual tokenizer is a critical component for vision generation. However, the existing tokenizers often face unsatisfactory trade-off between compression ratios and reconstruction fidelity. To fill this gap, we introduce a powerful and concise WeTok tokenizer, which surpasses the previous leading tokenizers via two core innovations. (1) Group-wise lookup-free Quantization (GQ). We partition the latent features into groups, and perform lookup-free quantization for each group. As a result, GQ can efficiently overcome memory and computation limitations of prior tokenizers, while achieving a reconstruction breakthrough with more scalable codebooks. (2) Generative Decoder (GD). Different from prior tokenizers, we introduce a generative decoder with a prior of extra noise variable. In this case, GD can probabilistically model the distribution of visual data conditioned on discrete tokens, allowing WeTok to reconstruct visual details, especially at high compression ratio. On the ImageNet 50k validation set, at a high-fidelity setting, WeTok achieves a record-low zero-shot rFID of 0.12, outperforming leading continuous tokenizers like FLUX-VAE (0.18) and SD-VAE 3.5 (0.19) with 400% compression ratio. Furthermore, in a high-compression regime, WeTok achieves a zero-shot rFID of 3.49 at a 768$\times$ compression ratio, substantially surpassing Cosmos, which scores 4.57 at only 50% our compression ratio. Code and models are available: https://github.com/zhuangshaobin/WeTok.

cs.CV↗

STELAR-VISION: Self-Topology-Aware Efficient Learning for Aligned Reasoning in Vision

Vision-language models (VLMs) have made significant strides in reasoning, yet they often struggle with complex multimodal tasks and tend to generate overly verbose outputs. A key limitation is their reliance on chain-of-thought (CoT) reasoning, despite many tasks benefiting from alternative topologies like trees or graphs. To address this, we introduce STELAR-Vision, a training framework for topology-aware reasoning. At its core is TopoAug, a synthetic data pipeline that enriches training with diverse topological structures. Using supervised fine-tuning and reinforcement learning, we post-train Qwen2VL models with both accuracy and efficiency in mind. Additionally, we propose Frugal Learning, which reduces output length with minimal accuracy loss. On MATH-V and VLM-S2H, STELAR-Vision improves accuracy by 9.7% over its base model and surpasses the larger Qwen2VL-72B-Instruct by 7.3%. On five out-of-distribution benchmarks, it outperforms Phi-4-Multimodal-Instruct by up to 28.4% and LLaMA-3.2-11B-Vision-Instruct by up to 13.2%, demonstrating strong generalization. Compared to Chain-Only training, our approach achieves 4.3% higher overall accuracy on in-distribution datasets and consistently outperforms across all OOD benchmarks.

cs.AI↗

Improving Reconstruction of Representation Autoencoder

Recent work leverages Vision Foundation Models as image encoders to boost the generative performance of latent diffusion models (LDMs), as their semantic feature distributions are easy to learn. However, such semantic features often lack low-level information (\eg, color and texture), leading to degraded reconstruction fidelity, which has emerged as a primary bottleneck in further scaling LDMs. To address this limitation, we propose LV-RAE, a representation autoencoder that augments semantic features with missing low-level information, enabling high-fidelity reconstruction while remaining highly aligned with the semantic distribution. We further observe that the resulting high-dimensional, information-rich latent make decoders sensitive to latent perturbations, causing severe artifacts when decoding generated latent and consequently degrading generation quality. Our analysis suggests that this sensitivity primarily stems from excessive decoder responses along directions off the data manifold. Building on these insights, we propose fine-tuning the decoder to increase its robustness and smoothing the generated latent via controlled noise injection, thereby enhancing generation quality. Experiments demonstrate that LV-RAE significantly improves reconstruction fidelity while preserving the semantic abstraction and achieving strong generative quality. Our code is available at https://github.com/modyu-liu/LVRAE.

cs.CV↗