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Cheng Chi

Publications and source records attributed to Cheng Chi.

At least 73 records · Page 4Linked to original sources

End-to-end multi-channel speaker extraction and binaural speech synthesis

Speech clarity and spatial audio immersion are the two most critical factors in enhancing remote conferencing experiences. Existing methods are often limited: either due to the lack of spatial information when using only one microphone, or because their performance is highly dependent on the accuracy of direction-of-arrival estimation when using microphone array. To overcome this issue, we introduce an end-to-end deep learning framework that has the capacity of mapping multi-channel noisy and reverberant signals to clean and spatialized binaural speech directly. This framework unifies source extraction, noise suppression, and binaural rendering into one network. In this framework, a novel magnitude-weighted interaural level difference loss function is proposed that aims to improve the accuracy of spatial rendering. Extensive evaluations show that our method outperforms established baselines in terms of both speech quality and spatial fidelity.

cs.SD↗

RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration

The dawn of embodied intelligence has ushered in an unprecedented imperative for resilient, cognition-enabled multi-agent collaboration across next-generation ecosystems, revolutionizing paradigms in autonomous manufacturing, adaptive service robotics, and cyber-physical production architectures. However, current robotic systems face significant limitations, such as limited cross-embodiment adaptability, inefficient task scheduling, and insufficient dynamic error correction. While End-to-end VLA models demonstrate inadequate long-horizon planning and task generalization, hierarchical VLA models suffer from a lack of cross-embodiment and multi-agent coordination capabilities. To address these challenges, we introduce RoboOS, the first open-source embodied system built on a Brain-Cerebellum hierarchical architecture, enabling a paradigm shift from single-agent to multi-agent intelligence. Specifically, RoboOS consists of three key components: (1) Embodied Brain Model (RoboBrain), a MLLM designed for global perception and high-level decision-making; (2) Cerebellum Skill Library, a modular, plug-and-play toolkit that facilitates seamless execution of multiple skills; and (3) Real-Time Shared Memory, a spatiotemporal synchronization mechanism for coordinating multi-agent states. By integrating hierarchical information flow, RoboOS bridges Embodied Brain and Cerebellum Skill Library, facilitating robust planning, scheduling, and error correction for long-horizon tasks, while ensuring efficient multi-agent collaboration through Real-Time Shared Memory. Furthermore, we enhance edge-cloud communication and cloud-based distributed inference to facilitate high-frequency interactions and enable scalable deployment. Extensive real-world experiments across various scenarios, demonstrate RoboOS's versatility in supporting heterogeneous embodiments. Project website: https://github.com/FlagOpen/RoboOS

cs.RO↗

Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

cs.RO↗

DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset

The creation of large, diverse, high-quality robot manipulation datasets is an important stepping stone on the path toward more capable and robust robotic manipulation policies. However, creating such datasets is challenging: collecting robot manipulation data in diverse environments poses logistical and safety challenges and requires substantial investments in hardware and human labour. As a result, even the most general robot manipulation policies today are mostly trained on data collected in a small number of environments with limited scene and task diversity. In this work, we introduce DROID (Distributed Robot Interaction Dataset), a diverse robot manipulation dataset with 76k demonstration trajectories or 350 hours of interaction data, collected across 564 scenes and 84 tasks by 50 data collectors in North America, Asia, and Europe over the course of 12 months. We demonstrate that training with DROID leads to policies with higher performance and improved generalization ability. We open source the full dataset, policy learning code, and a detailed guide for reproducing our robot hardware setup.

cs.RO↗

Uni-Gaussians: Unifying Camera and Lidar Simulation with Gaussians for Dynamic Driving Scenarios

Ensuring the safety of autonomous vehicles necessitates comprehensive simulation of multi-sensor data, encompassing inputs from both cameras and LiDAR sensors, across various dynamic driving scenarios. Neural rendering techniques, which utilize collected raw sensor data to simulate these dynamic environments, have emerged as a leading methodology. While NeRF-based approaches can uniformly represent scenes for rendering data from both camera and LiDAR, they are hindered by slow rendering speeds due to dense sampling. Conversely, Gaussian Splatting-based methods employ Gaussian primitives for scene representation and achieve rapid rendering through rasterization. However, these rasterization-based techniques struggle to accurately model non-linear optical sensors. This limitation restricts their applicability to sensors beyond pinhole cameras. To address these challenges and enable unified representation of dynamic driving scenarios using Gaussian primitives, this study proposes a novel hybrid approach. Our method utilizes rasterization for rendering image data while employing Gaussian ray-tracing for LiDAR data rendering. Experimental results on public datasets demonstrate that our approach outperforms current state-of-the-art methods. This work presents a unified and efficient solution for realistic simulation of camera and LiDAR data in autonomous driving scenarios using Gaussian primitives, offering significant advancements in both rendering quality and computational efficiency.

cs.RO↗

Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection

Automatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments.

cs.RO↗

Adaptive Compliance Policy: Learning Approximate Compliance for Diffusion Guided Control

Compliance plays a crucial role in manipulation, as it balances between the concurrent control of position and force under uncertainties. Yet compliance is often overlooked by today's visuomotor policies that solely focus on position control. This paper introduces Adaptive Compliance Policy (ACP), a novel framework that learns to dynamically adjust system compliance both spatially and temporally for given manipulation tasks from human demonstrations, improving upon previous approaches that rely on pre-selected compliance parameters or assume uniform constant stiffness. However, computing full compliance parameters from human demonstrations is an ill-defined problem. Instead, we estimate an approximate compliance profile with two useful properties: avoiding large contact forces and encouraging accurate tracking. Our approach enables robots to handle complex contact-rich manipulation tasks and achieves over 50\% performance improvement compared to state-of-the-art visuomotor policy methods. For result videos, see https://adaptive-compliance.github.io/

cs.RO↗

DiffChip: Thermally Aware Chip Placement with Automatic Differentiation

Chiplets are modular integrated circuits that can be combined to form a larger system, offering flexibility and performance enhancements. However, their dense packing often leads to significant thermal management challenges, requiring careful floorplanning to ensure efficient heat distribution. To address thermal considerations, layout optimization algorithms concurrently minimize the total wirelength and the maximum temperature. However, these efforts employ gradient-free approaches, such as simulated annealing, which suffer from poor scaling and slow convergence. In this paper, we propose DiffChip, a chiplet placement algorithm based on automatic differentiation (AD). The proposed framework relies on a differentiable thermal solver that computes the sensitivity of the temperature map with respect to the positions of the chiplets. Regularization strategies for peak temperature, heat sources, and material properties enable end-to-end differentiability, allowing for gradient-based optimization. We apply DiffChip to optimize a layout where the total wirelength is minimized while keeping the maximum temperature below a desired threshold. By leveraging AD and physics-aware optimization, our approach accelerates the design process of microelectronic systems, exceeding traditional trial-and-error and gradient-free methods.

physics.comp-ph↗

ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data

Audio signals provide rich information for the robot interaction and object properties through contact. This information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments by learning from diverse in-the-wild human demonstrations.

cs.RO↗

Flow as the Cross-Domain Manipulation Interface

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodiments (i.e., human and robot) and training environments (i.e., real-world and simulated). Im2Flow2Act comprises two components: a flow generation network and a flow-conditioned policy. The flow generation network, trained on human demonstration videos, generates object flow from the initial scene image, conditioned on the task description. The flow-conditioned policy, trained on simulated robot play data, maps the generated object flow to robot actions to realize the desired object movements. By using flow as input, this policy can be directly deployed in the real world with a minimal sim-to-real gap. By leveraging real-world human videos and simulated robot play data, we bypass the challenges of teleoperating physical robots in the real world, resulting in a scalable system for diverse tasks. We demonstrate Im2Flow2Act's capabilities in a variety of real-world tasks, including the manipulation of rigid, articulated, and deformable objects.

cs.RO↗

Convergence of Symbiotic Communications and Blockchain for Sustainable and Trustworthy 6G Wireless Networks

Symbiotic communication (SC) is known as a new wireless communication paradigm, similar to the natural ecosystem population, and can enable multiple communication systems to cooperate and mutualize through service exchange and resource sharing. As a result, SC is seen as an important potential technology for future sixth-generation (6G) communications, solving the problem of lack of spectrum resources and energy inefficiency. Symbiotic relationships among communication systems can complement radio resources in 6G. However, the absence of established trust relationships among diverse communication systems presents a formidable hurdle in ensuring efficient and trusted resource and service exchange within SC frameworks. To better realize trusted SC services in 6G, in this paper, we propose a solution that converges SC and blockchain, called a symbiotic blockchain network (SBN). Specifically, we first use cognitive backscatter communication to transform blockchain consensus, that is, the symbiotic blockchain consensus (SBC), so that it can be better suited for the wireless network. Then, for SBC, we propose a highly energy-efficient sharding scheme to meet the extremely low power consumption requirements in 6G. Finally, such a blockchain scheme guarantees trusted transactions of communication services in SC. Through ablation experiments, our proposed SBN demonstrates significant efficacy in mitigating energy consumption and reducing processing latency in adversarial networks, which is expected to achieve a sustainable and trusted 6G wireless network.

cs.NI↗

RALTPER: A Risk-Aware Local Trajectory Planner for Complex Environment with Gaussian Uncertainty

In this paper, we propose a novel Risk-Aware Local Trajectory Planner (RALTPER) for autonomous vehicles in complex environments characterized by Gaussian uncertainty. The proposed method integrates risk awareness and trajectory planning by leveraging probabilistic models to evaluate the likelihood of collisions with dynamic and static obstacles. The RALTPER focuses on collision avoidance constraints for both the ego vehicle region and the Gaussian-obstacle risk region. Additionally, this work enhances the generalization of both vehicle and obstacle models, making the planner adaptable to a wider range of scenarios. Our approach formulates the planning problem as a nonlinear optimization, solved using the IPOPT solver within the CasADi environment. The planner is evaluated through simulations of various challenging scenarios, including complex, static, mixed environment and narrow single-lane avoidance of pedestrians. Results demonstrate that RALTPER achieves safer and more efficient trajectory planning particularly in navigating narrow areas where a more accurate vehicle profile representation is critical for avoiding collisions.

cs.RO↗

Neural Control: Concurrent System Identification and Control Learning with Neural ODE

Controlling continuous-time dynamical systems is generally a two step process: first, identify or model the system dynamics with differential equations, then, minimize the control objectives to achieve optimal control function and optimal state trajectories. However, any inaccuracy in dynamics modeling will lead to sub-optimality in the resulting control function. To address this, we propose a neural ODE based method for controlling unknown dynamical systems, denoted as Neural Control (NC), which combines dynamics identification and optimal control learning using a coupled neural ODE. Through an intriguing interplay between the two neural networks in coupled neural ODE structure, our model concurrently learns system dynamics as well as optimal controls that guides towards target states. Our experiments demonstrate the effectiveness of our model for learning optimal control of unknown dynamical systems. Codes available at https://github.com/chichengmessi/neural_ode_control/tree/main

cs.AI↗

Diffusion Policy: Visuomotor Policy Learning via Action Diffusion

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the gradient of the action-distribution score function and iteratively optimizes with respect to this gradient field during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details is publicly available diffusion-policy.cs.columbia.edu

cs.RO↗

PaperBot: Learning to Design Real-World Tools Using Paper

Paper is a cheap, recyclable, and clean material that is often used to make practical tools. Traditional tool design either relies on simulation or physical analysis, which is often inaccurate and time-consuming. In this paper, we propose PaperBot, an approach that directly learns to design and use a tool in the real world using paper without human intervention. We demonstrated the effectiveness and efficiency of PaperBot on two tool design tasks: 1. learning to fold and throw paper airplanes for maximum travel distance 2. learning to cut paper into grippers that exert maximum gripping force. We present a self-supervised learning framework that learns to perform a sequence of folding, cutting, and dynamic manipulation actions in order to optimize the design and use of a tool. We deploy our system to a real-world two-arm robotic system to solve challenging design tasks that involve aerodynamics (paper airplane) and friction (paper gripper) that are impossible to simulate accurately.

cs.RO↗

Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.

cs.RO↗

GICI-LIB: A GNSS/INS/Camera Integrated Navigation Library

Accurate navigation is essential for autonomous robots and vehicles. In recent years, the integration of the Global Navigation Satellite System (GNSS), Inertial Navigation System (INS), and camera has garnered considerable attention due to its robustness and high accuracy in diverse environments. However, leveraging the full capacity of GNSS is cumbersome because of the diverse choices of formulations, error models, satellite constellations, signal frequencies, and service types, which lead to different precision, robustness, and usage dependencies. To clarify the capacity of GNSS algorithms and accelerate the development efficiency of employing GNSS in multi-sensor fusion algorithms, we open source the GNSS/INS/Camera Integration Library (GICI-LIB), together with detailed documentation and a comprehensive land vehicle dataset. A factor graph optimization-based multi-sensor fusion framework is established, which combines almost all GNSS measurement error sources by fully considering temporal and spatial correlations between measurements. The graph structure is designed for flexibility, making it easy to form any kind of integration algorithm. For illustration, Real-Time Kinematic (RTK), Precise Point Positioning (PPP), and four RTK-based algorithms from GICI-LIB are evaluated using our dataset and public datasets. Results confirm the potential of the GICI system to provide continuous precise navigation solutions in a wide spectrum of urban environments.

cs.RO↗

XSkill: Cross Embodiment Skill Discovery

Human demonstration videos are a widely available data source for robot learning and an intuitive user interface for expressing desired behavior. However, directly extracting reusable robot manipulation skills from unstructured human videos is challenging due to the big embodiment difference and unobserved action parameters. To bridge this embodiment gap, this paper introduces XSkill, an imitation learning framework that 1) discovers a cross-embodiment representation called skill prototypes purely from unlabeled human and robot manipulation videos, 2) transfers the skill representation to robot actions using conditional diffusion policy, and finally, 3) composes the learned skill to accomplish unseen tasks specified by a human prompt video. Our experiments in simulation and real-world environments show that the discovered skill prototypes facilitate both skill transfer and composition for unseen tasks, resulting in a more general and scalable imitation learning framework. The benchmark, code, and qualitative results are on https://xskill.cs.columbia.edu/

cs.RO↗