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Cheng Chi

Publications and source records attributed to Cheng Chi.

At least 91 records · Page 5Linked to original sources

Exploiting Implicit Rigidity Constraints via Weight-Sharing Aggregation for Scene Flow Estimation from Point Clouds

Scene flow estimation, which predicts the 3D motion of scene points from point clouds, is a core task in autonomous driving and many other 3D vision applications. Existing methods either suffer from structure distortion due to ignorance of rigid motion consistency or require explicit pose estimation and 3D object segmentation. Errors of estimated poses and segmented objects would yield inaccurate rigidity constraints and in turn mislead scene flow estimation. In this paper, we propose a novel weight-sharing aggregation (WSA) method for feature and scene flow up-sampling. WSA does not rely on estimated poses and segmented objects, and can implicitly enforce rigidity constraints to avoid structure distortion in scene flow estimation. To further exploit geometric information and preserve local structure, we design a deformation degree module aim to keep the local region invariance. We modify the PointPWC-Net and integrate the proposed WSA and deformation degree module into the enhanced PointPWC-Net to derive an end-to-end scene flow estimation network, called WSAFlowNet. Extensive experimental results on the FlyingThings3D and KITTI datasets demonstrate that our WSAFlowNet achieves the state-of-the-art performance and outperforms previous methods by a large margin. We will release the source code at https://github.com/wangyunlhr/WSAFlowNet.git.

cs.CV↗

RoboNinja: Learning an Adaptive Cutting Policy for Multi-Material Objects

We introduce RoboNinja, a learning-based cutting system for multi-material objects (i.e., soft objects with rigid cores such as avocados or mangos). In contrast to prior works using open-loop cutting actions to cut through single-material objects (e.g., slicing a cucumber), RoboNinja aims to remove the soft part of an object while preserving the rigid core, thereby maximizing the yield. To achieve this, our system closes the perception-action loop by utilizing an interactive state estimator and an adaptive cutting policy. The system first employs sparse collision information to iteratively estimate the position and geometry of an object's core and then generates closed-loop cutting actions based on the estimated state and a tolerance value. The "adaptiveness" of the policy is achieved through the tolerance value, which modulates the policy's conservativeness when encountering collisions, maintaining an adaptive safety distance from the estimated core. Learning such cutting skills directly on a real-world robot is challenging. Yet, existing simulators are limited in simulating multi-material objects or computing the energy consumption during the cutting process. To address this issue, we develop a differentiable cutting simulator that supports multi-material coupling and allows for the generation of optimized trajectories as demonstrations for policy learning. Furthermore, by using a low-cost force sensor to capture collision feedback, we were able to successfully deploy the learned model in real-world scenarios, including objects with diverse core geometries and soft materials.

cs.RO↗

Robust Extrinsic Self-Calibration of Camera and Solid State LiDAR

This letter proposes an extrinsic calibration approach for a pair of monocular camera and prism-spinning solid-state LiDAR. The unique characteristics of the point cloud measured resulting from the flower-like scanning pattern is first disclosed as the vacant points, a type of outlier between foreground target and background objects. Unlike existing method using only depth continuous measurements, we use depth discontinuous measurements to retain more valid features and efficiently remove vacant points. The larger number of detected 3D corners thus contain more robust a priori information than usual which, together with the 2D corners detected by overlapping cameras and constrained by the proposed circularity and rectangularity rules, produce accurate extrinsic estimates. The algorithm is evaluated with real field experiments adopting both qualitative and quantitative performance criteria, and found to be superior to existing algorithms. The code is available on GitHub.

cs.RO↗

Don't overfit the history -- Recursive time series data augmentation

Time series observations can be seen as realizations of an underlying dynamical system governed by rules that we typically do not know. For time series learning tasks, we need to understand that we fit our model on available data, which is a unique realized history. Training on a single realization often induces severe overfitting lacking generalization. To address this issue, we introduce a general recursive framework for time series augmentation, which we call Recursive Interpolation Method, denoted as RIM. New samples are generated using a recursive interpolation function of all previous values in such a way that the enhanced samples preserve the original inherent time series dynamics. We perform theoretical analysis to characterize the proposed RIM and to guarantee its test performance. We apply RIM to diverse real world time series cases to achieve strong performance over non-augmented data on regression, classification, and reinforcement learning tasks.

cs.LG↗

A Deep Reinforcement Learning Framework For Column Generation

Column Generation (CG) is an iterative algorithm for solving linear programs (LPs) with an extremely large number of variables (columns). CG is the workhorse for tackling large-scale \textit{integer} linear programs, which rely on CG to solve LP relaxations within a branch and price algorithm. Two canonical applications are the Cutting Stock Problem (CSP) and Vehicle Routing Problem with Time Windows (VRPTW). In VRPTW, for example, each binary variable represents the decision to include or exclude a \textit{route}, of which there are exponentially many; CG incrementally grows the subset of columns being used, ultimately converging to an optimal solution. We propose RLCG, the first Reinforcement Learning (RL) approach for CG. Unlike typical column selection rules which myopically select a column based on local information at each iteration, we treat CG as a sequential decision-making problem: the column selected in a given iteration affects subsequent column selections. This perspective lends itself to a Deep Reinforcement Learning approach that uses Graph Neural Networks (GNNs) to represent the variable-constraint structure in the LP of interest. We perform an extensive set of experiments using the publicly available BPPLIB benchmark for CSP and Solomon benchmark for VRPTW. RLCG converges faster and reduces the number of CG iterations by 22.4\% for CSP and 40.9\% for VRPTW on average compared to a commonly used greedy policy. Our code is available at https://github.com/chichengmessi/reinforcement-learning-for-column-generation.git.

math.OC↗

Cloth Funnels: Canonicalized-Alignment for Multi-Purpose Garment Manipulation

Automating garment manipulation is challenging due to extremely high variability in object configurations. To reduce this intrinsic variation, we introduce the task of "canonicalized-alignment" that simplifies downstream applications by reducing the possible garment configurations. This task can be considered as "cloth state funnel" that manipulates arbitrarily configured clothing items into a predefined deformable configuration (i.e. canonicalization) at an appropriate rigid pose (i.e. alignment). In the end, the cloth items will result in a compact set of structured and highly visible configurations - which are desirable for downstream manipulation skills. To enable this task, we propose a novel canonicalized-alignment objective that effectively guides learning to avoid adverse local minima during learning. Using this objective, we learn a multi-arm, multi-primitive policy that strategically chooses between dynamic flings and quasi-static pick and place actions to achieve efficient canonicalized-alignment. We evaluate this approach on a real-world ironing and folding system that relies on this learned policy as the common first step. Empirically, we demonstrate that our task-agnostic canonicalized-alignment can enable even simple manually-designed policies to work well where they were previously inadequate, thus bridging the gap between automated non-deformable manufacturing and deformable manipulation. Code and qualitative visualizations are available at https://clothfunnels.cs.columbia.edu/. Video can be found at https://www.youtube.com/watch?v=TkUn0b7mbj0.

cs.RO↗

The Turán number for the edge blow-up of trees: the missing case

The edge blow-up of a graph is the graph obtained from replacing each edge of it by a clique of the same size where the new vertices of the cliques are all different. Wang, Hou, Liu and Ma determined the Turán number of the edge blow-up of trees except one particular case. Answering an problem posed by them, we determined the Turán number of this particular case.

math.CO↗

DextAIRity: Deformable Manipulation Can be a Breeze

This paper introduces DextAIRity, an approach to manipulate deformable objects using active airflow. In contrast to conventional contact-based quasi-static manipulations, DextAIRity allows the system to apply dense forces on out-of-contact surfaces, expands the system's reach range, and provides safe high-speed interactions. These properties are particularly advantageous when manipulating under-actuated deformable objects with large surface areas or volumes. We demonstrate the effectiveness of DextAIRity through two challenging deformable object manipulation tasks: cloth unfolding and bag opening. We present a self-supervised learning framework that learns to effectively perform a target task through a sequence of grasping or air-based blowing actions. By using a closed-loop formulation for blowing, the system continuously adjusts its blowing direction based on visual feedback in a way that is robust to the highly stochastic dynamics. We deploy our algorithm on a real-world three-arm system and present evidence suggesting that DextAIRity can improve system efficiency for challenging deformable manipulation tasks, such as cloth unfolding, and enable new applications that are impractical to solve with quasi-static contact-based manipulations (e.g., bag opening). Video is available at https://youtu.be/_B0TpAa5tVo

cs.RO↗

Iterative Residual Policy: for Goal-Conditioned Dynamic Manipulation of Deformable Objects

This paper tackles the task of goal-conditioned dynamic manipulation of deformable objects. This task is highly challenging due to its complex dynamics (introduced by object deformation and high-speed action) and strict task requirements (defined by a precise goal specification). To address these challenges, we present Iterative Residual Policy (IRP), a general learning framework applicable to repeatable tasks with complex dynamics. IRP learns an implicit policy via delta dynamics -- instead of modeling the entire dynamical system and inferring actions from that model, IRP learns delta dynamics that predict the effects of delta action on the previously-observed trajectory. When combined with adaptive action sampling, the system can quickly optimize its actions online to reach a specified goal. We demonstrate the effectiveness of IRP on two tasks: whipping a rope to hit a target point and swinging a cloth to reach a target pose. Despite being trained only in simulation on a fixed robot setup, IRP is able to efficiently generalize to noisy real-world dynamics, new objects with unseen physical properties, and even different robot hardware embodiments, demonstrating its excellent generalization capability relative to alternative approaches. Video is available at https://youtu.be/7h3SZ3La-oA

cs.RO↗

GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completion

This paper tackles the task of category-level pose estimation for garments. With a near infinite degree of freedom, a garment's full configuration (i.e., poses) is often described by the per-vertex 3D locations of its entire 3D surface. However, garments are also commonly subject to extreme cases of self-occlusion, especially when folded or crumpled, making it challenging to perceive their full 3D surface. To address these challenges, we propose GarmentNets, where the key idea is to formulate the deformable object pose estimation problem as a shape completion task in the canonical space. This canonical space is defined across garments instances within a category, therefore, specifies the shared category-level pose. By mapping the observed partial surface to the canonical space and completing it in this space, the output representation describes the garment's full configuration using a complete 3D mesh with the per-vertex canonical coordinate label. To properly handle the thin 3D structure presented on garments, we proposed a novel 3D shape representation using the generalized winding number field. Experiments demonstrate that GarmentNets is able to generalize to unseen garment instances and achieve significantly better performance compared to alternative approaches.

cs.CV↗

Occlusion-robust Deformable Object Tracking without Physics Simulation

Estimating the state of a deformable object is crucial for robotic manipulation, yet accurate tracking is challenging when the object is partially-occluded. To address this problem, we propose an occlusion-robust RGBD sequence tracking framework based on Coherent Point Drift (CPD). To mitigate the effects of occlusion, our method 1) Uses a combination of locally linear embedding and constrained optimization to regularize the output of CPD, thus enforcing topological consistency when occlusions create disconnected pieces of the object; 2) Reasons about the free-space visible by an RGBD sensor to better estimate the prior on point location and to detect tracking failures during occlusion; and 3) Uses shape descriptors to find the most relevant previous state of the object to use for tracking after a severe occlusion. Our method does not rely on physics simulation or a physical model of the object, which can be difficult to obtain in unstructured environments. Despite having no physical model, our experiments demonstrate that our method achieves improved accuracy in the presence of occlusion as compared to a physics-based CPD method while maintaining adequate run-time.

cs.RO↗

RelationNet++: Bridging Visual Representations for Object Detection via Transformer Decoder

Existing object detection frameworks are usually built on a single format of object/part representation, i.e., anchor/proposal rectangle boxes in RetinaNet and Faster R-CNN, center points in FCOS and RepPoints, and corner points in CornerNet. While these different representations usually drive the frameworks to perform well in different aspects, e.g., better classification or finer localization, it is in general difficult to combine these representations in a single framework to make good use of each strength, due to the heterogeneous or non-grid feature extraction by different representations. This paper presents an attention-based decoder module similar as that in Transformer~\cite{vaswani2017attention} to bridge other representations into a typical object detector built on a single representation format, in an end-to-end fashion. The other representations act as a set of \emph{key} instances to strengthen the main \emph{query} representation features in the vanilla detectors. Novel techniques are proposed towards efficient computation of the decoder module, including a \emph{key sampling} approach and a \emph{shared location embedding} approach. The proposed module is named \emph{bridging visual representations} (BVR). It can perform in-place and we demonstrate its broad effectiveness in bridging other representations into prevalent object detection frameworks, including RetinaNet, Faster R-CNN, FCOS and ATSS, where about $1.5\sim3.0$ AP improvements are achieved. In particular, we improve a state-of-the-art framework with a strong backbone by about $2.0$ AP, reaching $52.7$ AP on COCO test-dev. The resulting network is named RelationNet++. The code will be available at https://github.com/microsoft/RelationNet2.

cs.CV↗

Loss Function Search for Face Recognition

In face recognition, designing margin-based (e.g., angular, additive, additive angular margins) softmax loss functions plays an important role in learning discriminative features. However, these hand-crafted heuristic methods are sub-optimal because they require much effort to explore the large design space. Recently, an AutoML for loss function search method AM-LFS has been derived, which leverages reinforcement learning to search loss functions during the training process. But its search space is complex and unstable that hindering its superiority. In this paper, we first analyze that the key to enhance the feature discrimination is actually \textbf{how to reduce the softmax probability}. We then design a unified formulation for the current margin-based softmax losses. Accordingly, we define a novel search space and develop a reward-guided search method to automatically obtain the best candidate. Experimental results on a variety of face recognition benchmarks have demonstrated the effectiveness of our method over the state-of-the-art alternatives.

cs.CV↗

Bridging the Gap Between Anchor-based and Anchor-free Detection via Adaptive Training Sample Selection

Object detection has been dominated by anchor-based detectors for several years. Recently, anchor-free detectors have become popular due to the proposal of FPN and Focal Loss. In this paper, we first point out that the essential difference between anchor-based and anchor-free detection is actually how to define positive and negative training samples, which leads to the performance gap between them. If they adopt the same definition of positive and negative samples during training, there is no obvious difference in the final performance, no matter regressing from a box or a point. This shows that how to select positive and negative training samples is important for current object detectors. Then, we propose an Adaptive Training Sample Selection (ATSS) to automatically select positive and negative samples according to statistical characteristics of object. It significantly improves the performance of anchor-based and anchor-free detectors and bridges the gap between them. Finally, we discuss the necessity of tiling multiple anchors per location on the image to detect objects. Extensive experiments conducted on MS COCO support our aforementioned analysis and conclusions. With the newly introduced ATSS, we improve state-of-the-art detectors by a large margin to $50.7\%$ AP without introducing any overhead. The code is available at https://github.com/sfzhang15/ATSS

cs.CV↗

Optimal implementation delay of taxation with trade-off for Lévy risk Processes

In this paper we consider two problems on optimal implementation delay of taxation with trade-off for spectrally negative Lévy insurance risk processes. In the first case, we assume that an insurance company starts to pay tax when its surplus reaches a certain level $b$ and at the termination time of the business there is a terminal value incurred to the company. The total expected discounted value of tax payments plus the terminal value is maximized to obtain the optimal implementation level $b^*$. In the second case, the company still pays tax subject to an implementation level $a$ but with capital injections to prevent bankruptcy. The total expected discounted value of tax payments minus the capital injection costs is maximized to obtain the optimal implementation level $a^*$. Numerical examples are also given to illustrate the main results in this paper.

q-fin.GN↗

Relational Learning for Joint Head and Human Detection

Head and human detection have been rapidly improved with the development of deep convolutional neural networks. However, these two tasks are often studied separately without considering their inherent correlation, leading to that 1) head detection is often trapped in more false positives, and 2) the performance of human detector frequently drops dramatically in crowd scenes. To handle these two issues, we present a novel joint head and human detection network, namely JointDet, which effectively detects head and human body simultaneously. Moreover, we design a head-body relationship discriminating module to perform relational learning between heads and human bodies, and leverage this learned relationship to regain the suppressed human detections and reduce head false positives. To verify the effectiveness of the proposed method, we annotate head bounding boxes of the CityPersons and Caltech-USA datasets, and conduct extensive experiments on the CrowdHuman, CityPersons and Caltech-USA datasets. As a consequence, the proposed JointDet detector achieves state-of-the-art performance on these three benchmarks. To facilitate further studies on the head and human detection problem, all new annotations, source codes and trained models will be public.

cs.CV↗

PedHunter: Occlusion Robust Pedestrian Detector in Crowded Scenes

Pedestrian detection in crowded scenes is a challenging problem, because occlusion happens frequently among different pedestrians. In this paper, we propose an effective and efficient detection network to hunt pedestrians in crowd scenes. The proposed method, namely PedHunter, introduces strong occlusion handling ability to existing region-based detection networks without bringing extra computations in the inference stage. Specifically, we design a mask-guided module to leverage the head information to enhance the feature representation learning of the backbone network. Moreover, we develop a strict classification criterion by improving the quality of positive samples during training to eliminate common false positives of pedestrian detection in crowded scenes. Besides, we present an occlusion-simulated data augmentation to enrich the pattern and quantity of occlusion samples to improve the occlusion robustness. As a consequent, we achieve state-of-the-art results on three pedestrian detection datasets including CityPersons, Caltech-USA and CrowdHuman. To facilitate further studies on the occluded pedestrian detection in surveillance scenes, we release a new pedestrian dataset, called SUR-PED, with a total of over 162k high-quality manually labeled instances in 10k images. The proposed dataset, source codes and trained models will be released.

cs.CV↗

RefineFace: Refinement Neural Network for High Performance Face Detection

Face detection has achieved significant progress in recent years. However, high performance face detection still remains a very challenging problem, especially when there exists many tiny faces. In this paper, we present a single-shot refinement face detector namely RefineFace to achieve high performance. Specifically, it consists of five modules: Selective Two-step Regression (STR), Selective Two-step Classification (STC), Scale-aware Margin Loss (SML), Feature Supervision Module (FSM) and Receptive Field Enhancement (RFE). To enhance the regression ability for high location accuracy, STR coarsely adjusts locations and sizes of anchors from high level detection layers to provide better initialization for subsequent regressor. To improve the classification ability for high recall efficiency, STC first filters out most simple negatives from low level detection layers to reduce search space for subsequent classifier, then SML is applied to better distinguish faces from background at various scales and FSM is introduced to let the backbone learn more discriminative features for classification. Besides, RFE is presented to provide more diverse receptive field to better capture faces in some extreme poses. Extensive experiments conducted on WIDER FACE, AFW, PASCAL Face, FDDB, MAFA demonstrate that our method achieves state-of-the-art results and runs at $37.3$ FPS with ResNet-18 for VGA-resolution images.

cs.CV↗