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Cheng Qian

Publications and source records attributed to Cheng Qian.

At least 55 records · Page 3Linked to original sources

MADE: Beyond Scoring via a Multilingual Agentic Diagnosing Engine for Fine-Grained Evaluation Insights

Multilingual and multicultural benchmarks now cover dozens of languages and model families, but the resulting score landscapes remain metric-rich and insight-poor, necessitating fine-grained multilingual post-evaluation diagnosis. However, single LLMs and open-ended agents are easily swamped by the long, noisy diagnostic input, and no reusable taxonomy exists for it. To address this, we propose MADE, a Multilingual Agentic Diagnosing Engine that decomposes post-evaluation analysis into planning, aggregate analysis, instance-level case inspection, multilingual and cultural reflection, and grounded report synthesis. MADE is paired with an expert-led 54-query and 15-language diagnostic set, evaluated on top of a large-scale multilingual evaluation substrate (33 model families, 11 benchmarks, 26 languages, 34 cultures, 8.66M evaluation records). Experiments show that MADE outperforms the strongest shared baseline by 47% in diagnosis report quality and is preferred by human multilingual experts in 87.9% of pairwise comparisons. Applied with multilingual experts, MADE further surfaces four actionable findings on deployment, iteration, and cross-cultural pitfalls, turning benchmark score tables into model-selection and remediation guidance.

cs.CL↗

Brick-Composer: Using MLLMs for Assembly with Diverse Bricks

We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks. As a first step toward this vision, we study whether multimodal large language models (MLLMs) possess the visual grounding and spatial reasoning capabilities required for brick assembly. We formulate brick assembly as a sequential decision-making problem, where each step involves two subtasks: brick selection, identifying the target brick from candidate components, and brick pose estimation, predicting where and how the selected brick should be placed. To support this study, we introduce BC-Bench (Brick Construction Benchmark), the first benchmark for evaluating MLLMs on assembly with diverse bricks. Experiments show that current state-of-the-art MLLMs remain far from reliable builders, struggling with fine-grained brick selection and failing at precise pose estimation. To bridge this gap, we propose Brick-Composer, a learning framework that equips MLLMs with assembly skills through three complementary signals: Human Design Sparks, which provide affordance-rich construction demonstrations; World Feedback, which grounds predicted actions in visual and physical consequences; and Synthetic Experience, which scales learning beyond existing object designs. Brick-Composer improves brick selection accuracy by over three times, substantially reduces pose estimation errors, and raises strict step-level assembly success from less than 1% to around 15%. After training, a Qwen-3-8B can correctly compose up to 42% of the steps for a complete object, suggesting that MLLMs can acquire assembly capabilities through targeted, physically grounded learning.

cs.AI↗

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

cs.AI↗

UserHarness: Harnessing User Minds for Stronger Agent Theory-of-Mind

Understanding what a user believes and intends is central to building effective agent assistants. This ability is often evaluated through Theory-of-Mind (ToM) tasks, where success requires reasoning from the user's perspective. However, many existing approaches address ToM with complex pipelines that model behavior indirectly, without explicitly reconstructing the user's mental state. This misses the core structure of the problem: users act based on their beliefs, which are updated through observations of the environment; beliefs and intentions jointly determine actions, which in turn change the environment; and social reasoning often requires nested beliefs about what others believe or intend. We propose UserHarness, a simple framework that reframes ToM reasoning as explicit user-mind reconstruction. UserHarness decomposes the user's mental state, its relation to the external environment, and the actions that follow from it, enabling agents to track what the user observes, believes, intends, and does. Across five benchmarks, UserHarness reaches up to 95.94% macro accuracy, improving over existing inference methods by more than 15% relative and over the strongest prompt-only harness by about 20% relative. These results suggest that robust user understanding requires reasoning from the roots of the user's mind, positioning user harnessing as a promising foundation for more adaptive future assistants.

cs.CL↗

Code as Agent Harness

Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.

cs.CL↗

Position: Agent Should Invoke External Tools ONLY When Epistemically Necessary

As large language models evolve into tool-augmented agents, a central question remains unresolved: when is external tool use actually justified? Existing agent frameworks typically treat tools as ordinary actions and optimize for task success or reward, offering little principled distinction between epistemically necessary interaction and unnecessary delegation. This position paper argues that agents should invoke external tools only when epistemically necessary. Here, epistemic necessity means that a task cannot be completed reliably via the agent's internal reasoning over its current context, without any external interaction. We introduce the Theory of Agent (ToA), a framework that treats agents as making sequential decisions about whether remaining uncertainty should be resolved internally or delegated externally. From this perspective, common agent failure modes (e.g., overthinking and overacting) arise from miscalibrated decisions under uncertainty rather than deficiencies in reasoning or tool execution alone. We further discuss implications for training, evaluation, and agent design, highlighting that unnecessary delegation not only causes inefficiency but can impede the development of internal reasoning capability. Our position provides a normative criterion for tool use that complements existing decision-theoretic models and is essential for building agents that are not only correct, but increasingly intelligent.

cs.AI↗

CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.

cs.AI↗

Trillion-atom molecular dynamics simulations with ab initio accuracy

Material properties are fundamentally dictated by multiscale phenomena, which often reach mesoscale in size. The μm mesoscale is also the size which can be observed directly under an optical microscope, bridging the atomistic microscopic description with the continuous model macroscopic world. In this work, we report an unprecedented molecular dynamics (MD) simulation comprising 1.62 trillion atoms. Utilizing the neuroevolution potential (NEP) framework, we attained ab initio accuracy on China's New-generation Intelligent Supercomputer. Our implementation achieves a time-to-solution (s/step/atom) 100 times faster than previous state-of-the-art machine learning force field simulations, and 1,000 times faster than the Gordon Bell Prize-winning application from six years ago. Furthermore, we demonstrate an 86.9% weak scaling efficiency from a single GPGPU to 45,000 GPGPUs. These results redefine atomistic simulation boundaries, enabling direct mesoscopic modeling with quantum-level precision.

cond-mat.mtrl-sci↗

ProjLens: Unveiling the Role of Projectors in Multimodal Model Safety

Multimodal Large Language Models (MLLMs) have achieved remarkable success in cross-modal understanding and generation, yet their deployment is threatened by critical safety vulnerabilities. While prior works have demonstrated the feasibility of backdoors in MLLMs via fine-tuning data poisoning to manipulate inference, the underlying mechanisms of backdoor attacks remain opaque, complicating the understanding and mitigation. To bridge this gap, we propose ProjLens, an interpretability framework designed to demystify MLLMs backdoors. We first establish that normal downstream task alignment--even when restricted to projector fine--tuning--introduces vulnerability to backdoor injection, whose activation mechanism is different from that observed in text-only LLMs. Through extensive experiments across four backdoor variants, we uncover:(1) Low-Rank Structure: Backdoor injection updates appear overall full-rank and lack dedicated ``trigger neurons'', but the backdoor-critical parameters are encoded within a low-rank subspace of the projector;(2) Activation Mechanism: Both clean and poisoned embedding undergoes a semantic shift toward a shared direction aligned with the backdoor target, but the shifting magnitude scales linearly with the input norm, resulting in the distinct backdoor activation on poisoned samples. Our code is available at: https://anonymous.4open.science/r/ProjLens-8FD7

cs.CR↗

M100: An Orchestrated Dataflow Architecture Powering General AI Computing

As deep learning-based AI technologies gain momentum, the demand for general-purpose AI computing architectures continues to grow. While GPGPU-based architectures offer versatility for diverse AI workloads, they often fall short in efficiency and cost-effectiveness. Various Domain-Specific Architectures (DSAs) excel at particular AI tasks but struggle to extend across broader applications or adapt to the rapidly evolving AI landscape. M100 is Li Auto's response: a performant, cost-effective architecture for AI inference in Autonomous Driving (AD), Large Language Models (LLMs), and intelligent human interactions, domains crucial to today's most competitive automobile platforms. M100 employs a dataflow parallel architecture, where compiler-architecture co-design orchestrates not only computation but, more critically, data movement across time and space. Leveraging dataflow computing efficiency, our hardware-software co-design improves system performance while reducing hardware complexity and cost. M100 largely eliminates caching: tensor computations are driven by compiler- and runtime-managed data streams flowing between computing elements and on/off-chip memories, yielding greater efficiency and scalability than cache-based systems. Another key principle was selecting the right operational granularity for scheduling, issuing, and execution across compiler, firmware, and hardware. Recognizing commonalities in AI workloads, we chose the tensor as the fundamental data element. M100 demonstrates general AI computing capability across diverse inference applications, including UniAD (for AD) and LLaMA (for LLMs). Benchmarks show M100 outperforms GPGPU architectures in AD applications with higher utilization, representing a promising direction for future general AI computing.

cs.LG↗

Rethinking On-Policy Distillation of Large Language Models: Phenomenology, Mechanism, and Recipe

On-policy distillation (OPD) has become a core technique in the post-training of large language models, yet its training dynamics remain poorly understood. This paper provides a systematic investigation of OPD dynamics and mechanisms. We first identify that two conditions govern whether OPD succeeds or fails: (i) the student and teacher should share compatible thinking patterns; and (ii) even with consistent thinking patterns and higher scores, the teacher must offer genuinely new capabilities beyond what the student has seen during training. We validate these findings through weak-to-strong reverse distillation, showing that same-family 1.5B and 7B teachers are distributionally indistinguishable from the student's perspective. Probing into the token-level mechanism, we show that successful OPD is characterized by progressive alignment on high-probability tokens at student-visited states, a small shared token set that concentrates most of the probability mass (97%-99%). We further propose two practical strategies to recover failing OPD: off-policy cold start and teacher-aligned prompt selection. Finally, we show that OPD's apparent free lunch of dense token-level reward comes at a cost, raising the question of whether OPD can scale to long-horizon distillation.

cs.LG↗

QMoP: Query Guided Mixture-of-Projector for Efficient Visual Token Compression

Multimodal large language models suffer from severe computational and memory bottlenecks, as the number of visual tokens far exceeds that of textual tokens. While recent methods employ projector modules to align and compress visual tokens into text-aligned features, they typically depend on fixed heuristics that limit adaptability across diverse scenarios. In this paper, we first propose Query Guided Mixture-of-Projector (QMoP), a novel and flexible framework that adaptively compresses visual tokens via three collaborative branches: (1) a pooling-based branch for coarse-grained global semantics, (2) a resampler branch for extracting high-level semantic representations, and (3) a pruning-based branch for fine-grained token selection to preserve critical visual detail. To adaptively coordinate these branches, we introduce the Query Guided Router (QGR), which dynamically selects and weights the outputs from different branches based on both visual input and textual queries. A Mixture-of-Experts-style fusion mechanism is designed to aggregate the outputs, harnessing the strengths of each strategy while suppressing noise. To systematically evaluate the effects of Visual Token Compression, we also develop VTCBench, a dedicated benchmark for evaluating the information loss induced by visual token compression. Extensive experiments demonstrate that despite relying on fundamental compression modules, QMoP outperforms strong baselines and delivers significant savings in memory, computation, and inference time.

cs.CV↗

How Far Can Unsupervised RLVR Scale LLM Training?

Unsupervised reinforcement learning with verifiable rewards (URLVR) offers a pathway to scale LLM training beyond the supervision bottleneck by deriving rewards without ground truth labels. Recent works leverage model intrinsic signals, showing promising early gains, yet their potential and limitations remain unclear. In this work, we revisit URLVR and provide a comprehensive analysis spanning taxonomy, theory and extensive experiments. We first classify URLVR methods into intrinsic versus external based on reward sources, then establish a unified theoretical framework revealing that all intrinsic methods converge toward sharpening the model's initial distribution This sharpening mechanism succeeds when initial confidence aligns with correctness but fails catastrophically when misaligned. Through systematic experiments, we show intrinsic rewards consistently follow a rise-then-fall pattern across methods, with collapse timing determined by model prior rather than engineering choices. Despite these scaling limits, we find intrinsic rewards remain valuable in test-time training on small datasets, and propose Model Collapse Step to measure model prior, serving as a practical indicator for RL trainability. Finally, we explore external reward methods that ground verification in computational asymmetries, showing preliminary evidence they may escape the confidence-correctness ceiling. Our findings chart boundaries for intrinsic URLVR while motivating paths toward scalable alternatives.

cs.LG↗

RM-R1: Reward Modeling as Reasoning

Reward modeling is essential for aligning large language models with human preferences through reinforcement learning. To provide accurate reward signals, a reward model (RM) should stimulate deep thinking and conduct interpretable reasoning before assigning a score or a judgment. Inspired by recent advances of long chain-of-thought on reasoning-intensive tasks, we hypothesize and validate that integrating reasoning into reward modeling significantly enhances RM's interpretability and performance. We introduce a new class of generative reward models, Reasoning Reward Models (ReasRMs), which formulate reward modeling as a reasoning task. We propose a reasoning-oriented training pipeline and train a family of ReasRMs, RM-R1. RM-R1 features a chain-of-rubrics (CoR) mechanism -- self-generating sample-level chat rubrics or math/code solutions, and evaluating candidate responses against them. The training of RM-R1 consists of two key stages: (1) distillation of high-quality reasoning chains and (2) reinforcement learning with verifiable rewards. Empirically, our models achieve superior performance across three reward model benchmarks on average, outperforming much larger open-weight models (e.g., INF-ORM-Llama3.1-70B) and proprietary ones (e.g., GPT-4o) by up to 4.9%. Beyond final performance, we perform thorough analyses to understand the key ingredients of successful ReasRM training.

cs.CL↗

From Word to World: Can Large Language Models be Implicit Text-based World Models?

Agentic reinforcement learning increasingly relies on experience-driven scaling, yet real-world environments remain non-adaptive, limited in coverage, and difficult to scale. World models offer a potential way to improve learning efficiency through simulated experience, but it remains unclear whether large language models can reliably serve this role and under what conditions they meaningfully benefit agents. We study these questions in text-based environments, which provide a controlled setting to reinterpret language modeling as next-state prediction under interaction. We introduce a three-level framework for evaluating LLM-based world models: (i) fidelity and consistency, (ii) scalability and robustness, and (iii) agent utility. Across five representative environments, we find that sufficiently trained world models maintain coherent latent state, scale predictably with data and model size, and improve agent performance via action verification, synthetic trajectory generation, and warm-starting reinforcement learning. Meanwhile, these gains depend critically on behavioral coverage and environment complexity, delineating clear boundry on when world modeling effectively supports agent learning.

cs.CL↗

Observer-Actor: Active Vision Imitation Learning with Sparse-View Gaussian Splatting

We propose Observer Actor (ObAct), a novel framework for active vision imitation learning in which the observer moves to optimal visual observations for the actor. We study ObAct on a dual-arm robotic system equipped with wrist-mounted cameras. At test time, ObAct dynamically assigns observer and actor roles: the observer arm constructs a 3D Gaussian Splatting (3DGS) representation from three images, virtually explores this to find an optimal camera pose, then moves to this pose; the actor arm then executes a policy using the observer's observations. This formulation enhances the clarity and visibility of both the object and the gripper in the policy's observations. As a result, we enable the training of ambidextrous policies on observations that remain closer to the occlusion-free training distribution, leading to more robust policies. We study this formulation with two existing imitation learning methods -- trajectory transfer and behavior cloning -- and experiments show that ObAct significantly outperforms static-camera setups: trajectory transfer improves by 145% without occlusion and 233% with occlusion, while behavior cloning improves by 75% and 143%, respectively. Videos are available at https://obact.github.io.

cs.RO↗

Tool-R0: Self-Evolving LLM Agents for Tool-Learning from Zero Data

Large language models (LLMs) are becoming the foundation for autonomous agents that can use tools to solve complex tasks. Reinforcement learning (RL) has emerged as a common approach for injecting such agentic capabilities, but typically under tightly controlled training setups. It often depends on carefully constructed task-solution pairs and substantial human supervision, which creates a fundamental obstacle to open-ended self-evolution toward superintelligent systems. In this paper, we propose Tool-R0 framework for training general purpose tool-calling agents from scratch with self-play RL, under a zero-data assumption. Initialized from the same base LLM, Tool-R0 co-evolves a Generator and a Solver with complementary rewards: one proposes targeted challenging tasks at the other's competence frontier and the other learns to solve them with real-world tool calls. This creates a self-evolving cycle that requires no pre-existing tasks or datasets. Evaluation on different tool-use benchmarks show that Tool-R0 yields 92.5 relative improvement over the base model and surpasses fully supervised tool-calling baselines under the same setting. Our work further provides empirical insights into self-play LLM agents by analyzing co-evolution, curriculum dynamics, and scaling behavior.

cs.LG↗

QD-MAPPER: A Quality Diversity Framework to Automatically Evaluate Multi-Agent Path Finding Algorithms in Diverse Maps

We use the Quality Diversity (QD) algorithm with Neural Cellular Automata (NCA) to automatically evaluate Multi-Agent Path Finding (MAPF) algorithms by generating diverse maps. Previously, researchers typically evaluate MAPF algorithms on a set of specific, human-designed maps at their initial stage of algorithm design. However, such fixed maps may not cover all scenarios, and algorithms may overfit to the small set of maps. To seek further improvements, systematic evaluations on a diverse suite of maps are needed. In this work, we propose Quality-Diversity Multi-Agent Path Finding Performance EvaluatoR (QD-MAPPER), a general framework that takes advantage of the QD algorithm to comprehensively understand the performance of MAPF algorithms by generating maps with patterns, be able to make fair comparisons between two MAPF algorithms, providing further information on the selection between two algorithms and on the design of the algorithms. Empirically, we employ this technique to evaluate and compare the behavior of different types of MAPF algorithms, including search-based, priority-based, rule-based, and learning-based algorithms. Through both single-algorithm experiments and comparisons between algorithms, researchers can identify patterns that each MAPF algorithm excels and detect disparities in runtime or success rates between different algorithms.

cs.MA↗