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Davide Scaramuzza

Publications and source records attributed to Davide Scaramuzza.

At least 127 records · Page 7Linked to original sources

Recurrent Vision Transformers for Object Detection with Event Cameras

We present Recurrent Vision Transformers (RVTs), a novel backbone for object detection with event cameras. Event cameras provide visual information with sub-millisecond latency at a high-dynamic range and with strong robustness against motion blur. These unique properties offer great potential for low-latency object detection and tracking in time-critical scenarios. Prior work in event-based vision has achieved outstanding detection performance but at the cost of substantial inference time, typically beyond 40 milliseconds. By revisiting the high-level design of recurrent vision backbones, we reduce inference time by a factor of 6 while retaining similar performance. To achieve this, we explore a multi-stage design that utilizes three key concepts in each stage: First, a convolutional prior that can be regarded as a conditional positional embedding. Second, local and dilated global self-attention for spatial feature interaction. Third, recurrent temporal feature aggregation to minimize latency while retaining temporal information. RVTs can be trained from scratch to reach state-of-the-art performance on event-based object detection - achieving an mAP of 47.2% on the Gen1 automotive dataset. At the same time, RVTs offer fast inference (<12 ms on a T4 GPU) and favorable parameter efficiency (5 times fewer than prior art). Our study brings new insights into effective design choices that can be fruitful for research beyond event-based vision.

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Hilti-Oxford Dataset: A Millimetre-Accurate Benchmark for Simultaneous Localization and Mapping

Simultaneous Localization and Mapping (SLAM) is being deployed in real-world applications, however many state-of-the-art solutions still struggle in many common scenarios. A key necessity in progressing SLAM research is the availability of high-quality datasets and fair and transparent benchmarking. To this end, we have created the Hilti-Oxford Dataset, to push state-of-the-art SLAM systems to their limits. The dataset has a variety of challenges ranging from sparse and regular construction sites to a 17th century neoclassical building with fine details and curved surfaces. To encourage multi-modal SLAM approaches, we designed a data collection platform featuring a lidar, five cameras, and an IMU (Inertial Measurement Unit). With the goal of benchmarking SLAM algorithms for tasks where accuracy and robustness are paramount, we implemented a novel ground truth collection method that enables our dataset to accurately measure SLAM pose errors with millimeter accuracy. To further ensure accuracy, the extrinsics of our platform were verified with a micrometer-accurate scanner, and temporal calibration was managed online using hardware time synchronization. The multi-modality and diversity of our dataset attracted a large field of academic and industrial researchers to enter the second edition of the Hilti SLAM challenge, which concluded in June 2022. The results of the challenge show that while the top three teams could achieve an accuracy of 2cm or better for some sequences, the performance dropped off in more difficult sequences.

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Training Efficient Controllers via Analytic Policy Gradient

Control design for robotic systems is complex and often requires solving an optimization to follow a trajectory accurately. Online optimization approaches like Model Predictive Control (MPC) have been shown to achieve great tracking performance, but require high computing power. Conversely, learning-based offline optimization approaches, such as Reinforcement Learning (RL), allow fast and efficient execution on the robot but hardly match the accuracy of MPC in trajectory tracking tasks. In systems with limited compute, such as aerial vehicles, an accurate controller that is efficient at execution time is imperative. We propose an Analytic Policy Gradient (APG) method to tackle this problem. APG exploits the availability of differentiable simulators by training a controller offline with gradient descent on the tracking error. We address training instabilities that frequently occur with APG through curriculum learning and experiment on a widely used controls benchmark, the CartPole, and two common aerial robots, a quadrotor and a fixed-wing drone. Our proposed method outperforms both model-based and model-free RL methods in terms of tracking error. Concurrently, it achieves similar performance to MPC while requiring more than an order of magnitude less computation time. Our work provides insights into the potential of APG as a promising control method for robotics. To facilitate the exploration of APG, we open-source our code and make it available at https://github.com/lis-epfl/apg_trajectory_tracking.

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Improving safety in physical human-robot collaboration via deep metric learning

Direct physical interaction with robots is becoming increasingly important in flexible production scenarios, but robots without protective fences also pose a greater risk to the operator. In order to keep the risk potential low, relatively simple measures are prescribed for operation, such as stopping the robot if there is physical contact or if a safety distance is violated. Although human injuries can be largely avoided in this way, all such solutions have in common that real cooperation between humans and robots is hardly possible and therefore the advantages of working with such systems cannot develop its full potential. In human-robot collaboration scenarios, more sophisticated solutions are required that make it possible to adapt the robot's behavior to the operator and/or the current situation. Most importantly, during free robot movement, physical contact must be allowed for meaningful interaction and not recognized as a collision. However, here lies a key challenge for future systems: detecting human contact by using robot proprioception and machine learning algorithms. This work uses the Deep Metric Learning (DML) approach to distinguish between non-contact robot movement, intentional contact aimed at physical human-robot interaction, and collision situations. The achieved results are promising and show show that DML achieves 98.6\% accuracy, which is 4\% higher than the existing standards (i.e. a deep learning network trained without DML). It also indicates a promising generalization capability for easy portability to other robots (target robots) by detecting contact (distinguishing between contactless and intentional or accidental contact) without having to retrain the model with target robot data.

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Event-based Shape from Polarization

State-of-the-art solutions for Shape-from-Polarization (SfP) suffer from a speed-resolution tradeoff: they either sacrifice the number of polarization angles measured or necessitate lengthy acquisition times due to framerate constraints, thus compromising either accuracy or latency. We tackle this tradeoff using event cameras. Event cameras operate at microseconds resolution with negligible motion blur, and output a continuous stream of events that precisely measures how light changes over time asynchronously. We propose a setup that consists of a linear polarizer rotating at high-speeds in front of an event camera. Our method uses the continuous event stream caused by the rotation to reconstruct relative intensities at multiple polarizer angles. Experiments demonstrate that our method outperforms physics-based baselines using frames, reducing the MAE by 25% in synthetic and real-world dataset. In the real world, we observe, however, that the challenging conditions (i.e., when few events are generated) harm the performance of physics-based solutions. To overcome this, we propose a learning-based approach that learns to estimate surface normals even at low event-rates, improving the physics-based approach by 52% on the real world dataset. The proposed system achieves an acquisition speed equivalent to 50 fps (>twice the framerate of the commercial polarization sensor) while retaining the spatial resolution of 1MP. Our evaluation is based on the first large-scale dataset for event-based SfP

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Learning Agile, Vision-based Drone Flight: from Simulation to Reality

We present our latest research in learning deep sensorimotor policies for agile, vision-based quadrotor flight. We show methodologies for the successful transfer of such policies from simulation to the real world. In addition, we discuss the open research questions that still need to be answered to improve the agility and robustness of autonomous drones toward human-pilot performance.

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Event-based Agile Object Catching with a Quadrupedal Robot

Quadrupedal robots are conquering various indoor and outdoor applications due to their ability to navigate challenging uneven terrains. Exteroceptive information greatly enhances this capability since perceiving their surroundings allows them to adapt their controller and thus achieve higher levels of robustness. However, sensors such as LiDARs and RGB cameras do not provide sufficient information to quickly and precisely react in a highly dynamic environment since they suffer from a bandwidth-latency tradeoff. They require significant bandwidth at high frame rates while featuring significant perceptual latency at lower frame rates, thereby limiting their versatility on resource-constrained platforms. In this work, we tackle this problem by equipping our quadruped with an event camera, which does not suffer from this tradeoff due to its asynchronous and sparse operation. In leveraging the low latency of the events, we push the limits of quadruped agility and demonstrate high-speed ball catching for the first time. We show that our quadruped equipped with an event camera can catch objects with speeds up to 15 m/s from 4 meters, with a success rate of 83%. Using a VGA event camera, our method runs at 100 Hz on an NVIDIA Jetson Orin.

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COVERED, CollabOratiVE Robot Environment Dataset for 3D Semantic segmentation

Safe human-robot collaboration (HRC) has recently gained a lot of interest with the emerging Industry 5.0 paradigm. Conventional robots are being replaced with more intelligent and flexible collaborative robots (cobots). Safe and efficient collaboration between cobots and humans largely relies on the cobot's comprehensive semantic understanding of the dynamic surrounding of industrial environments. Despite the importance of semantic understanding for such applications, 3D semantic segmentation of collaborative robot workspaces lacks sufficient research and dedicated datasets. The performance limitation caused by insufficient datasets is called 'data hunger' problem. To overcome this current limitation, this work develops a new dataset specifically designed for this use case, named "COVERED", which includes point-wise annotated point clouds of a robotic cell. Lastly, we also provide a benchmark of current state-of-the-art (SOTA) algorithm performance on the dataset and demonstrate a real-time semantic segmentation of a collaborative robot workspace using a multi-LiDAR system. The promising results from using the trained Deep Networks on a real-time dynamically changing situation shows that we are on the right track. Our perception pipeline achieves 20Hz throughput with a prediction point accuracy of $>$96\% and $>$92\% mean intersection over union (mIOU) while maintaining an 8Hz throughput.

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User-Conditioned Neural Control Policies for Mobile Robotics

Recently, learning-based controllers have been shown to push mobile robotic systems to their limits and provide the robustness needed for many real-world applications. However, only classical optimization-based control frameworks offer the inherent flexibility to be dynamically adjusted during execution by, for example, setting target speeds or actuator limits. We present a framework to overcome this shortcoming of neural controllers by conditioning them on an auxiliary input. This advance is enabled by including a feature-wise linear modulation layer (FiLM). We use model-free reinforcement-learning to train quadrotor control policies for the task of navigating through a sequence of waypoints in minimum time. By conditioning the policy on the maximum available thrust or the viewing direction relative to the next waypoint, a user can regulate the aggressiveness of the quadrotor's flight during deployment. We demonstrate in simulation and in real-world experiments that a single control policy can achieve close to time-optimal flight performance across the entire performance envelope of the robot, reaching up to 60 km/h and 4.5g in acceleration. The ability to guide a learned controller during task execution has implications beyond agile quadrotor flight, as conditioning the control policy on human intent helps safely bringing learning based systems out of the well-defined laboratory environment into the wild.

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Learning Perception-Aware Agile Flight in Cluttered Environments

Recently, neural control policies have outperformed existing model-based planning-and-control methods for autonomously navigating quadrotors through cluttered environments in minimum time. However, they are not perception aware, a crucial requirement in vision-based navigation due to the camera's limited field of view and the underactuated nature of a quadrotor. We propose a learning-based system that achieves perception-aware, agile flight in cluttered environments. Our method combines imitation learning with reinforcement learning (RL) by leveraging a privileged learning-by-cheating framework. Using RL, we first train a perception-aware teacher policy with full-state information to fly in minimum time through cluttered environments. Then, we use imitation learning to distill its knowledge into a vision-based student policy that only perceives the environment via a camera. Our approach tightly couples perception and control, showing a significant advantage in computation speed (10 times faster) and success rate. We demonstrate the closed-loop control performance using hardware-in-the-loop simulation.

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Weighted Maximum Likelihood for Controller Tuning

Recently, Model Predictive Contouring Control (MPCC) has arisen as the state-of-the-art approach for model-based agile flight. MPCC benefits from great flexibility in trading-off between progress maximization and path following at runtime without relying on globally optimized trajectories. However, finding the optimal set of tuning parameters for MPCC is challenging because (i) the full quadrotor dynamics are non-linear, (ii) the cost function is highly non-convex, and (iii) of the high dimensionality of the hyperparameter space. This paper leverages a probabilistic Policy Search method - Weighted Maximum Likelihood (WML)- to automatically learn the optimal objective for MPCC. WML is sample-efficient due to its closed-form solution for updating the learning parameters. Additionally, the data efficiency provided by the use of a model-based approach allows us to directly train in a high-fidelity simulator, which in turn makes our approach able to transfer zero-shot to the real world. We validate our approach in the real world, where we show that our method outperforms both the previous manually tuned controller and the state-of-the-art auto-tuning baseline reaching speeds of 75 km/h.

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Learned Inertial Odometry for Autonomous Drone Racing

Inertial odometry is an attractive solution to the problem of state estimation for agile quadrotor flight. It is inexpensive, lightweight, and it is not affected by perceptual degradation. However, only relying on the integration of the inertial measurements for state estimation is infeasible. The errors and time-varying biases present in such measurements cause the accumulation of large drift in the pose estimates. Recently, inertial odometry has made significant progress in estimating the motion of pedestrians. State-of-the-art algorithms rely on learning a motion prior that is typical of humans but cannot be transferred to drones. In this work, we propose a learning-based odometry algorithm that uses an inertial measurement unit (IMU) as the only sensor modality for autonomous drone racing tasks. The core idea of our system is to couple a model-based filter, driven by the inertial measurements, with a learning-based module that has access to the thrust measurements. We show that our inertial odometry algorithm is superior to the state-of-the-art filter-based and optimization-based visual-inertial odometry as well as the state-of-the-art learned-inertial odometry in estimating the pose of an autonomous racing drone. Additionally, we show that our system is comparable to a visual-inertial odometry solution that uses a camera and exploits the known gate location and appearance. We believe that the application in autonomous drone racing paves the way for novel research in inertial odometry for agile quadrotor flight.

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E-NeRF: Neural Radiance Fields from a Moving Event Camera

Estimating neural radiance fields (NeRFs) from "ideal" images has been extensively studied in the computer vision community. Most approaches assume optimal illumination and slow camera motion. These assumptions are often violated in robotic applications, where images may contain motion blur, and the scene may not have suitable illumination. This can cause significant problems for downstream tasks such as navigation, inspection, or visualization of the scene. To alleviate these problems, we present E-NeRF, the first method which estimates a volumetric scene representation in the form of a NeRF from a fast-moving event camera. Our method can recover NeRFs during very fast motion and in high-dynamic-range conditions where frame-based approaches fail. We show that rendering high-quality frames is possible by only providing an event stream as input. Furthermore, by combining events and frames, we can estimate NeRFs of higher quality than state-of-the-art approaches under severe motion blur. We also show that combining events and frames can overcome failure cases of NeRF estimation in scenarios where only a few input views are available without requiring additional regularization.

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Pushing the Limits of Asynchronous Graph-based Object Detection with Event Cameras

State-of-the-art machine-learning methods for event cameras treat events as dense representations and process them with conventional deep neural networks. Thus, they fail to maintain the sparsity and asynchronous nature of event data, thereby imposing significant computation and latency constraints on downstream systems. A recent line of work tackles this issue by modeling events as spatiotemporally evolving graphs that can be efficiently and asynchronously processed using graph neural networks. These works showed impressive computation reductions, yet their accuracy is still limited by the small scale and shallow depth of their network, both of which are required to reduce computation. In this work, we break this glass ceiling by introducing several architecture choices which allow us to scale the depth and complexity of such models while maintaining low computation. On object detection tasks, our smallest model shows up to 3.7 times lower computation, while outperforming state-of-the-art asynchronous methods by 7.4 mAP. Even when scaling to larger model sizes, we are 13% more efficient than state-of-the-art while outperforming it by 11.5 mAP. As a result, our method runs 3.7 times faster than a dense graph neural network, taking only 8.4 ms per forward pass. This opens the door to efficient, and accurate object detection in edge-case scenarios.

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AEGNN: Asynchronous Event-based Graph Neural Networks

The best performing learning algorithms devised for event cameras work by first converting events into dense representations that are then processed using standard CNNs. However, these steps discard both the sparsity and high temporal resolution of events, leading to high computational burden and latency. For this reason, recent works have adopted Graph Neural Networks (GNNs), which process events as ``static" spatio-temporal graphs, which are inherently "sparse". We take this trend one step further by introducing Asynchronous, Event-based Graph Neural Networks (AEGNNs), a novel event-processing paradigm that generalizes standard GNNs to process events as ``evolving" spatio-temporal graphs. AEGNNs follow efficient update rules that restrict recomputation of network activations only to the nodes affected by each new event, thereby significantly reducing both computation and latency for event-by-event processing. AEGNNs are easily trained on synchronous inputs and can be converted to efficient, "asynchronous" networks at test time. We thoroughly validate our method on object classification and detection tasks, where we show an up to a 11-fold reduction in computational complexity (FLOPs), with similar or even better performance than state-of-the-art asynchronous methods. This reduction in computation directly translates to an 8-fold reduction in computational latency when compared to standard GNNs, which opens the door to low-latency event-based processing.

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Learning Deep Sensorimotor Policies for Vision-based Autonomous Drone Racing

Autonomous drones can operate in remote and unstructured environments, enabling various real-world applications. However, the lack of effective vision-based algorithms has been a stumbling block to achieving this goal. Existing systems often require hand-engineered components for state estimation, planning, and control. Such a sequential design involves laborious tuning, human heuristics, and compounding delays and errors. This paper tackles the vision-based autonomous-drone-racing problem by learning deep sensorimotor policies. We use contrastive learning to extract robust feature representations from the input images and leverage a two-stage learning-by-cheating framework for training a neural network policy. The resulting policy directly infers control commands with feature representations learned from raw images, forgoing the need for globally-consistent state estimation, trajectory planning, and handcrafted control design. Our experimental results indicate that our vision-based policy can achieve the same level of racing performance as the state-based policy while being robust against different visual disturbances and distractors. We believe this work serves as a stepping-stone toward developing intelligent vision-based autonomous systems that control the drone purely from image inputs, like human pilots.

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Data-Efficient Collaborative Decentralized Thermal-Inertial Odometry

We propose a system solution to achieve data-efficient, decentralized state estimation for a team of flying robots using thermal images and inertial measurements. Each robot can fly independently, and exchange data when possible to refine its state estimate. Our system front-end applies an online photometric calibration to refine the thermal images so as to enhance feature tracking and place recognition. Our system back-end uses a covariance-intersection fusion strategy to neglect the cross-correlation between agents so as to lower memory usage and computational cost. The communication pipeline uses Vector of Locally Aggregated Descriptors (VLAD) to construct a request-response policy that requires low bandwidth usage. We test our collaborative method on both synthetic and real-world data. Our results show that the proposed method improves by up to 46 % trajectory estimation with respect to an individual-agent approach, while reducing up to 89 % the communication exchange. Datasets and code are released to the public, extending the already-public JPL xVIO library.

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ESS: Learning Event-based Semantic Segmentation from Still Images

Retrieving accurate semantic information in challenging high dynamic range (HDR) and high-speed conditions remains an open challenge for image-based algorithms due to severe image degradations. Event cameras promise to address these challenges since they feature a much higher dynamic range and are resilient to motion blur. Nonetheless, semantic segmentation with event cameras is still in its infancy which is chiefly due to the lack of high-quality, labeled datasets. In this work, we introduce ESS (Event-based Semantic Segmentation), which tackles this problem by directly transferring the semantic segmentation task from existing labeled image datasets to unlabeled events via unsupervised domain adaptation (UDA). Compared to existing UDA methods, our approach aligns recurrent, motion-invariant event embeddings with image embeddings. For this reason, our method neither requires video data nor per-pixel alignment between images and events and, crucially, does not need to hallucinate motion from still images. Additionally, we introduce DSEC-Semantic, the first large-scale event-based dataset with fine-grained labels. We show that using image labels alone, ESS outperforms existing UDA approaches, and when combined with event labels, it even outperforms state-of-the-art supervised approaches on both DDD17 and DSEC-Semantic. Finally, ESS is general-purpose, which unlocks the vast amount of existing labeled image datasets and paves the way for new and exciting research directions in new fields previously inaccessible for event cameras.

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