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Eric Xing

Publications and source records attributed to Eric Xing.

At least 19 recordsLinked to original sources

World-Action Models for Robot Learning and Control: A Survey

Robots operating in open environments act under partial observability, physical constraints, and dynamic task contexts. Beyond mapping observations and language instructions to actions, they must anticipate how candidate actions may affect future states and task-relevant outcomes. Recent advances in world models, video generation, and Vision-Language-Action (VLA) policies have motivated the development of World-Action Models (WAMs), which couple future world prediction with executable action generation. This survey provides a robotics-oriented review of WAMs. We clarify their scope relative to conventional world models, model-based reinforcement learning, action-conditioned video generation, and reactive VLA policies, and organize existing methods through a unified taxonomy covering representations, transition modeling, action interfaces, architectures, training pipelines, data modalities, and scaling strategies. We further review applications of WAMs in manipulation, navigation, and autonomous driving, and we summarize the datasets, benchmarks, metrics, and protocols used to evaluate WAM systems. Finally, we discuss key challenges in action alignment, world-action factorization, spatial and multi-view consistency, long-horizon memory, neural simulation for closed-loop policy learning, and efficient inference. Taken together, this survey aims to provide a concise technical foundation for integrating predictive world modeling with action generation, toward more reliable embodied robot intelligence. Project page: https://rcl-robotics.github.io/Awesome-World-Action-Models.

cs.RO

Genesis: A Generative Engine for Hierarchical Satellite Image Synthesis

Earth observation is fundamentally multi-scale; geospatial tasks span varied resolutions, and satellite imagery is organized into cascading tile pyramids that nest fine detail within wide coverage. Current generative models of satellite imagery, however, operate along a single axis: they either zoom to enhance a single tile's resolution or pan to extend imagery at a fixed scale. As a result, no existing method produces a complete pyramid that stays consistent across both scale and space, where a high-zoom tile must agree with the coarse context it refines and with the neighbors it meets. Motivated by this gap, we introduce a new task, multi-scale tile completion: given a sparse set of seed tiles at arbitrary zoom levels and positions, synthesize a complete, uniform quadtree that is globally consistent across both scale and space. We approach this task with Genesis, a generative engine that brings both axes together by composing two specialized operators over the quadtree: a vertical super-resolution model and a horizontal mask-based outpainting model, producing pyramids that are consistent across zoom levels and seamless across neighboring tiles. Each operator achieves state-of-the-art results on its subtask, and the engine propagates sparse seeds into seamless, multi-resolution maps from any initial configuration. To evaluate the task and benchmark Genesis, we introduce dense500, a fully observed multi-scale pyramid dataset spanning diverse geographic regions, together with a suite of pyramid-level metrics. Code, models, and our dataset are available at https://github.com/mvrl/genesis.

cs.CV

Toward a First-Principles Update Geometry for the Language-Model Head

Muon motivates designing optimizer geometry around the function of each parameter block and uses the spectral norm for hidden linear layers. For the language-model head, the spectral norm is not a faithful measure of functional change. Softmax removes shared logit shifts, whereas the spectral norm can assign arbitrarily large size to updates that change no output probability. We therefore treat the LM head and softmax as one module and derive an update geometry for their composition. Hilbert's projective distance respects this invariance as it measures the largest change in pairwise log odds. For an update $S$ with token rows $s_i^\top$, we show that the largest Hilbert distance over $\left\lVert h\right\rVert_2\leq H$ is exactly $H D(S)$, where $D(S)=\max_{i<j}\left\lVert s_i - s_j\right\rVert_2$ is the Euclidean row diameter. This diameter replaces the spectral norm in the resulting Muon-style steepest descent problem. An exact solution is possible, but its direct formulation contains one $d$-dimensional vector variable for every token pair. For a vocabulary size of approximately $50$k, this means more than one billion token pairs, making the calculation impractical at every training step. We instead impose a stronger common-ball constraint and derive projected RowNorm as an $O(Vd)$ solution. For the exact RowNorm oracle, we prove that its first-order decrease is at least $1/\sqrt{2}$ of the exact diameter-constrained optimum. With Muon on the backbone, experiments across three seeds at 190M, 380M, and 640M parameters show that RowNorm reduces mean final step diameters and empirical Hilbert RMS perturbations by factors of $45$--$60$ and $12$--$15$, respectively, with only a $0.0057$--$0.0153$ increase in mean final validation loss.

cs.LG

Unlocking Lossless Speedups in LLMs via Discrete Diffusion

Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/

cs.LG

Esoteric Language Models: A Family of Any-Order Diffusion LLMs

Diffusion-based language models offer a compelling alternative to autoregressive (AR) models by enabling parallel and controllable generation. Within this family, Masked Diffusion Models (MDMs) currently perform best but still underperform AR models in perplexity and lack key inference-time efficiency features, most notably KV caching. We introduce Eso-LMs, a new family of models that fuses AR and MDM paradigms, smoothly interpolating between their perplexities while overcoming their respective limitations. Unlike prior work, which uses transformers with bidirectional attention as MDM denoisers, we exploit the connection between MDMs and Any-Order autoregressive models and adopt causal attention. This design lets us compute the exact likelihood of MDMs for the first time and, crucially, enables us to introduce KV caching for MDMs while preserving parallel generation for the first time, significantly improving inference efficiency. Combined with an optimized sampling schedule, Eso-LMs establish a new state of the art on the speed-quality Pareto frontier for unconditional generation. We provide the code, model checkpoints, and the video tutorial on the project page: https://s-sahoo.com/Eso-LMs.

cs.CL

TerraDiT-$Ω$: Unified Spatial Control for Satellite Image Synthesis with Any Geospatial Primitive

Generative models have achieved remarkable progress, yet applying them to satellite imagery remains challenging. Unlike natural imagery, satellite scenes are structured by spatially complex and semantically distinct geometries. Prior work addresses this complexity by adapting natural image frameworks using dense rasters or sparse prompts, trading off annotation cost and fidelity while breaking compatibility with vector primitives commonly used to represent geographic information. We introduce TerraDiT-$Ω$, a unified spatial control framework that generates satellite imagery directly from any native geospatial primitive. By jointly leveraging precise annotations (polygons, polylines) and coarser ones (bounding boxes, points), the model supports controllable layouts across varying annotation budgets, broadening applicability to design tasks such as urban planning while remaining naturally compatible with end-to-end GeoAI workflows. To effectively leverage these primitives during generation, we propose Geometry-Aware Local Attention, a conditioning mechanism that injects explicit geometric cues into the attention space. Across all conditioning formats, our approach consistently outperforms both dense-control and sparse-control baselines. Furthermore, this flexibility enables controllable synthetic data augmentation using a single generative model, improving downstream performance on land-cover segmentation, object detection, road graph extraction, and scene classification. Code, data, and weights are available at https://github.com/mvrl/TerraDiT.

cs.CV

Tessellating The Earth

Geolocation encoders, which map geographic coordinates to learned representations, are emerging as an effective means of capturing visual and non-visual characteristics from a latitude-longitude pair alone. However, existing approaches project coordinates onto fixed bases (e.g., spherical harmonics), allocating representational capacity uniformly and devoting equal resources to the open ocean and to a developing city. We introduce Tessellating the Earth (TTE), a location encoder built from learnable Spherical Voronoi partitions that concentrates representational capacity where it is needed in a fully differentiable, end-to-end manner. Each Voronoi site carries its own embedding and migrates during training toward discriminative areas. To bridge the gap between local spatial structure and global semantic understanding, we introduce \emph{global semantic tokens}: a set of shared learnable concept tokens that distill semantic knowledge from the satellite imagery into a compact vocabulary the location encoder can reference at inference, enabling geographically distant sites covering similar environments to share semantics. TTE sets a new state of the art for location encoders across a suite of geospatial classification and regression tasks, and achieves the strongest results when used as a geographic prior for fine-grained species classification on iNaturalist-2018. Code, and weights are available at https://github.com/mvrl/TTE.

cs.CV

Critique of Agent Model

What is an agent? What constitutes agency? With the rise of Large Language Model (LLM) systems marketed as ``coding agents'', ``AI co-scientists'', and other ``agentic" tools that promise to drive up productivity, and at the same time, ``existential" concerns such as AI escaping human control with destructive power under a speculative ``machine agency" against humans, it has become essential to clarify where automation ends and agency begins, both for building capable systems and for understanding whether and what to fear. Drawing on Descartes' grounding of agency in independent thought, and on portrayals of autonomous beings in science fiction, we survey the current landscape of AI agents, and analyze agent architectures along five dimensions: goal, identity, decision-making, self-regulation, and learning. Specifically, we argue that genuine agency requires these structures to be \emph{internalized within the system itself} rather than assembled through external scaffolding. This distinction between \emph{agentic} systems, whose competence resides in engineered workflows, and \emph{agentive} systems, whose capabilities (including social interaction) arise endogenously, defines the boundary between systems designed for prescribed tasks, and those capable of operating in the open world with true autonomy. Building on this analysis, we propose the Goal-Identity-Configurator (GIC) architecture for a general-purpose agent model, combining hierarchical goal decomposition, identity evolution, simulative reasoning grounded in a separately trained world model, learned self-regulation, and self-directed learning from both real and simulated experience. Furthermore, we share insight on the auditability, controllability, and safety of agentive systems that possess greater autonomy and ``agency", but remain under human oversight.

cs.AI

Critique of World Model

World Model, the algorithmic simulator of the real-world environment which biological agents experience and act upon, has been an emerging topic in recent years due to the rising need to develop virtual agents with artificial (general) intelligence. There has been much discussion on what a world model really is, how to build it, how to use it, and how to evaluate it. In this essay, starting from the imagination in the famed Sci-Fi classic Dune, and drawing inspiration from the concept of ``hypothetical thinking'' in psychology literature, we argue the primary goal of a world model to be {\it simulating all actionable possibilities of the real world for purposeful reasoning and acting}. We examine the key design dimensions of world modeling: data, representation, architecture, learning objective, and usage, surveying existing approaches and analyzing their tradeoffs. Building on this examination, we propose a new Generative Latent Prediction (GLP) architecture for a general-purpose world model, based on stateful, hierarchical, multi-level, and mixed continuous/discrete representations, and a generative and self-supervised learning framework, with an outlook of a Physical, Agentic, and Nested (PAN) AGI system enabled by such a model.

cs.LG

General Agentic Planning Through Simulative Reasoning with World Models

What does it mean to plan? Current agentic systems, whether scaffolded workflows or end-to-end policies, rely on reactive decision-making: selecting the next action via a fixed procedure with at most undifferentiated adaptive computation (e.g., chain-of-thought) lacking explicit modeling of future outcomes. This limits generalizability, as each new task demands re-engineering rather than transfer of shared reasoning capacity. Humans, by contrast, plan by mentally simulating consequences of candidate actions within an internal world model, a capacity known as simulative reasoning (System II) that supports flexible, goal-directed behavior across diverse contexts. We argue that simulative reasoning through a world model provides a general-purpose planning mechanism for agentic systems, improving upon reactive policies (System I) by grounding decisions in predicted future states rather than pattern-matched responses. To verify this, we introduce SiRA (Simulative Reasoning Architecture), a goal-oriented architecture instantiating simulative reasoning using an LLM-based world model with natural-language belief states, while remaining model-agnostic. We evaluate across three qualitatively distinct task categories: constrained navigation, multi-hop information aggregation, and general instruction following, in a web-browser environment. Across all categories, simulative reasoning achieves up to 124% higher task completion rates than a matched reactive baseline, and increases constrained navigation success from 0% to 32.2% compared to a representative open-web agent. The persistent advantage across distinct task types suggests the benefit stems from generalizable counterfactual evaluation rather than task-specific tuning.

cs.AI

EMO: Frustratingly Easy Progressive Training of Extendable MoE

Sparse Mixture-of-Experts (MoE) models offer a powerful way to scale model size without increasing compute, as per-token FLOPs depend only on k active experts rather than the total pool of E experts. Yet, this asymmetry creates an MoE efficiency paradox in practice: adding more experts balloons memory and communication costs, making actual training inefficient. We argue that this bottleneck arises in part because current MoE training allocates too many experts from the beginning, even though early-stage data may not fully utilize such capacity. Motivated by this, we propose EMO, a simple progressive training framework that treats MoE capacity as expandable memory and grows the expert pool over the course of training. EMO explicitly models sparsity in scaling law to derive stage-wise compute-optimal token budgets for progressive expansion. Empirical results show that EMO matches the performance of a fixed-expert setup in large-scale experiments while improving wall-clock efficiency. It offers a surprisingly simple yet effective path to scalable MoE training, preserving the benefits of large expert pools while reducing both training time and GPU cost.

cs.LG

GQA-μP: The maximal parameterization update for grouped query attention

Hyperparameter transfer across model architectures dramatically reduces the amount of compute necessary for tuning large language models (LLMs). The maximal update parameterization (μP) ensures transfer through principled mathematical analysis but can be challenging to derive for new model architectures. Building on the spectral feature-learning view of Yang et al. (2023a), we make two advances. First, we promote spectral norm conditions on the weights from a heuristic to the definition of feature learning, and as a consequence arrive at the Complete-P depth and weight-decay scalings without recourse to lazy-learning. Second, we consider a modified spectral norm that preserves the valid scaling law of network weights when weight matrices are not full rank. This enables (to our knowledge, the first) derivation of μP scalings for grouped-query attention (GQA). We demonstrate the efficacy of our theoretical derivations by showing learning rate transfer across the GQA repetition hyperparameter as well as experiments regarding transfer over weight decay.

cs.LG

COPUS: Co-adaptive Parallelism and Batch Size Selection in Large Language Model Training

Training large language models requires jointly configuring two interdependent aspects of the system: the global batch size, which governs statistical efficiency, and the 3D parallelism strategy, which governs hardware throughput. Existing approaches make these decisions independently: optimization work adapts the batch size to track the evolving critical batch size while keeping parallelism fixed, and systems work selects the fastest parallelism for a given fixed batch size without anticipating that the optimal batch size could change. We show that these decisions are tightly coupled: the throughput-optimal parallelism strategy may shift as the global batch size changes, so any method that fixes one while adapting the other operates with a suboptimal configuration for part of the training run. We present COPUS, a system that adaptively tunes the global batch size, parallelism strategy, and micro-batch size as training evolves. COPUS is guided by Goodput, the product of throughput and statistical efficiency, which models both hardware and statistical effects jointly and directly measures useful convergence per unit of wall-clock time. The system combines online gradient noise scale estimation under 3D parallelism with throughput-aware evaluation of candidate configurations, and supports efficient reconfiguration of both batch size and parallelism during training. We evaluate COPUS on LLM pre-training workloads across 1-4 nodes of 8xH100 and 8xMI210 GPUs and model sizes from 3B to 32B parameters, demonstrating average time-to-convergence speedups of 3.9-8.0% over the fastest baseline across four configurations, with peak gains up to 11.1%, including system overheads.

cs.DC

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

cs.CV

IsoCompute Playbook: Optimally Scaling Sampling Compute for LLM RL

While scaling laws guide compute allocation for LLM pre-training, analogous prescriptions for reinforcement learning (RL) post-training of large language models (LLMs) remain poorly understood. We study the compute-optimal allocation of sampling compute for on-policy RL methods in LLMs, framing scaling as a compute-constrained optimization over three resources: parallel rollouts per problem, number of problems per batch, and number of update steps. We find that the compute-optimal number of parallel rollouts per problem increases predictably with compute budget and then saturates. This trend holds across both easy and hard problems, though driven by different mechanisms: solution sharpening on easy problems and coverage expansion on hard problems. We further show that increasing the number of parallel rollouts mitigates interference across problems, while the number of problems per batch primarily affects training stability and can be chosen within a broad range. Validated across base models and data distributions, our results recast RL scaling laws as prescriptive allocation rules and provide practical guidance for compute-efficient LLM RL post-training.

cs.LG

LAPS: A Length-Aware-Prefill LLM Serving System

LAPS identifies and disaggregates requests with different prompt lengths in LLM serving to reduce TTFT latency. While recent systems have decoupled the prefill and decode stages to improve throughput, they still rely on unified scheduling policies that fail to adapt to heterogeneous workload characteristics. We observe that prompt-length variations lead to distinct performance bottlenecks, motivating an adaptive scheduling strategy. LAPS disaggregates multi-turn long-prefill requests from short-prefill ones and introduces a length-aware smart batching mechanism for short-prefill workloads. It adopts a dual-queue design that supports temporal disaggregation on a single prefill instance or spatial disaggregation across multiple instances. For short-prefill batches, a batch waiting window and CUDA Graph-based clustering mitigate interference from heterogeneous computation, reducing batching delay and lowering average latency. In real multi-turn workloads, LAPS reduces prefill latency by over 30\% compared to vanilla SGLang under prefill-decode disaggregation, and further decreases SLO violations by 28\% in multi-instance deployments with vanilla data-parallel configuration. Compared to the SGLang router with load balancing, it further lowers SLO violations by 12\% in multi-GPU settings. Under high concurrency and mixed-request scenarios, LAPS improves request throughput by 35\% serving Qwen2.5-32B model for prefill instance, demonstrating its effectiveness in optimizing heterogeneous LLM serving workloads.

cs.DC

EvoLM: In Search of Lost Language Model Training Dynamics

Modern language model (LM) training has been divided into multiple stages, making it difficult for downstream developers to evaluate the impact of design choices made at each stage. We present EvoLM, a model suite that enables systematic and transparent analysis of LMs' training dynamics across pre-training, continued pre-training, supervised fine-tuning, and reinforcement learning. We train over 100 LMs with 1B and 4B parameters from scratch, and evaluate both upstream (language modeling) and downstream (problem-solving) capabilities, including considerations of both in-domain and out-of-domain generalization. Key insights highlight the diminishing returns from excessive pre-training and post-training, the importance and practices of mitigating forgetting during domain-specific continued pre-training, the crucial role of continued pre-training in bridging pre-training and post-training phases, and various intricate trade-offs when configuring supervised fine-tuning and reinforcement learning. To facilitate open research and reproducibility, we release all pre-trained and post-trained models, training datasets for all stages, and our entire training and evaluation pipeline.

cs.CL

Generative AI for Biosciences: Emerging Threats and Roadmap to Biosecurity

The rapid adoption of generative artificial intelligence (GenAI) in the biosciences is transforming biotechnology, medicine, and synthetic biology. Yet this advancement is intrinsically linked to new vulnerabilities, as GenAI lowers the barrier to misuse and introduces novel biosecurity threats, such as generating synthetic viral proteins or toxins. These dual-use risks are often overlooked, as existing safety guardrails remain fragile and can be circumvented through deceptive prompts or jailbreak techniques. In this Perspective, we first outline the current state of GenAI in the biosciences and emerging threat vectors ranging from jailbreak attacks and privacy risks to the dual-use challenges posed by autonomous AI agents. We then examine urgent gaps in regulation and oversight, drawing on insights from 130 expert interviews across academia, government, industry, and policy. A large majority ($\approx 76$\%) expressed concern over AI misuse in biology, and 74\% called for the development of new governance frameworks. Finally, we explore technical pathways to mitigation, advocating a multi-layered approach to GenAI safety. These defenses include rigorous data filtering, alignment with ethical principles during development, and real-time monitoring to block harmful requests. Together, these strategies provide a blueprint for embedding security throughout the GenAI lifecycle. As GenAI becomes integrated into the biosciences, safeguarding this frontier requires an immediate commitment to both adaptive governance and secure-by-design technologies.

cs.CR