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Eric Xing

Publications and source records attributed to Eric Xing.

At least 127 records · Page 7Linked to original sources

MLSys: The New Frontier of Machine Learning Systems

Machine learning (ML) techniques are enjoying rapidly increasing adoption. However, designing and implementing the systems that support ML models in real-world deployments remains a significant obstacle, in large part due to the radically different development and deployment profile of modern ML methods, and the range of practical concerns that come with broader adoption. We propose to foster a new systems machine learning research community at the intersection of the traditional systems and ML communities, focused on topics such as hardware systems for ML, software systems for ML, and ML optimized for metrics beyond predictive accuracy. To do this, we describe a new conference, MLSys, that explicitly targets research at the intersection of systems and machine learning with a program committee split evenly between experts in systems and ML, and an explicit focus on topics at the intersection of the two.

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Explaining a black-box using Deep Variational Information Bottleneck Approach

Interpretable machine learning has gained much attention recently. Briefness and comprehensiveness are necessary in order to provide a large amount of information concisely when explaining a black-box decision system. However, existing interpretable machine learning methods fail to consider briefness and comprehensiveness simultaneously, leading to redundant explanations. We propose the variational information bottleneck for interpretation, VIBI, a system-agnostic interpretable method that provides a brief but comprehensive explanation. VIBI adopts an information theoretic principle, information bottleneck principle, as a criterion for finding such explanations. For each instance, VIBI selects key features that are maximally compressed about an input (briefness), and informative about a decision made by a black-box system on that input (comprehensive). We evaluate VIBI on three datasets and compare with state-of-the-art interpretable machine learning methods in terms of both interpretability and fidelity evaluated by human and quantitative metrics

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Generalized Zero-shot ICD Coding

The International Classification of Diseases (ICD) is a list of classification codes for the diagnoses. Automatic ICD coding is in high demand as the manual coding can be labor-intensive and error-prone. It is a multi-label text classification task with extremely long-tailed label distribution, making it difficult to perform fine-grained classification on both frequent and zero-shot codes at the same time. In this paper, we propose a latent feature generation framework for generalized zero-shot ICD coding, where we aim to improve the prediction on codes that have no labeled data without compromising the performance on seen codes. Our framework generates pseudo features conditioned on the ICD code descriptions and exploits the ICD code hierarchical structure. To guarantee the semantic consistency between the generated features and real features, we reconstruct the keywords in the input documents that are related to the conditioned ICD codes. To the best of our knowledge, this works represents the first one that proposes an adversarial generative model for the generalized zero-shot learning on multi-label text classification. Extensive experiments demonstrate the effectiveness of our approach. On the public MIMIC-III dataset, our methods improve the F1 score from nearly 0 to 20.91% for the zero-shot codes, and increase the AUC score by 3% (absolute improvement) from previous state of the art. We also show that the framework improves the performance on few-shot codes.

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ProBO: Versatile Bayesian Optimization Using Any Probabilistic Programming Language

Optimizing an expensive-to-query function is a common task in science and engineering, where it is beneficial to keep the number of queries to a minimum. A popular strategy is Bayesian optimization (BO), which leverages probabilistic models for this task. Most BO today uses Gaussian processes (GPs), or a few other surrogate models. However, there is a broad set of Bayesian modeling techniques that could be used to capture complex systems and reduce the number of queries in BO. Probabilistic programming languages (PPLs) are modern tools that allow for flexible model definition, prior specification, model composition, and automatic inference. In this paper, we develop ProBO, a BO procedure that uses only standard operations common to most PPLs. This allows a user to drop in a model built with an arbitrary PPL and use it directly in BO. We describe acquisition functions for ProBO, and strategies for efficiently optimizing these functions given complex models or costly inference procedures. Using existing PPLs, we implement new models to aid in a few challenging optimization settings, and demonstrate these on model hyperparameter and architecture search tasks.

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Connecting the Dots Between MLE and RL for Sequence Prediction

Sequence prediction models can be learned from example sequences with a variety of training algorithms. Maximum likelihood learning is simple and efficient, yet can suffer from compounding error at test time. Reinforcement learning such as policy gradient addresses the issue but can have prohibitively poor exploration efficiency. A rich set of other algorithms such as RAML, SPG, and data noising, have also been developed from different perspectives. This paper establishes a formal connection between these algorithms. We present a generalized entropy regularized policy optimization formulation, and show that the apparently distinct algorithms can all be reformulated as special instances of the framework, with the only difference being the configurations of a reward function and a couple of hyperparameters. The unified interpretation offers a systematic view of the varying properties of exploration and learning efficiency. Besides, inspired from the framework, we present a new algorithm that dynamically interpolates among the family of algorithms for scheduled sequence model learning. Experiments on machine translation, text summarization, and game imitation learning demonstrate the superiority of the proposed algorithm.

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Regularizing Black-box Models for Improved Interpretability (HILL 2019 Version)

Most of the work on interpretable machine learning has focused on designing either inherently interpretable models, which typically trade-off accuracy for interpretability, or post-hoc explanation systems, which lack guarantees about their explanation quality. We propose an alternative to these approaches by directly regularizing a black-box model for interpretability at training time. Our approach explicitly connects three key aspects of interpretable machine learning: (i) the model's innate explainability, (ii) the explanation system used at test time, and (iii) the metrics that measure explanation quality. Our regularization results in substantial improvement in terms of the explanation fidelity and stability metrics across a range of datasets and black-box explanation systems while slightly improving accuracy. Further, if the resulting model is still not sufficiently interpretable, the weight of the regularization term can be adjusted to achieve the desired trade-off between accuracy and interpretability. Finally, we justify theoretically that the benefits of explanation-based regularization generalize to unseen points.

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Neural Architecture Search with Bayesian Optimisation and Optimal Transport

Bayesian Optimisation (BO) refers to a class of methods for global optimisation of a function $f$ which is only accessible via point evaluations. It is typically used in settings where $f$ is expensive to evaluate. A common use case for BO in machine learning is model selection, where it is not possible to analytically model the generalisation performance of a statistical model, and we resort to noisy and expensive training and validation procedures to choose the best model. Conventional BO methods have focused on Euclidean and categorical domains, which, in the context of model selection, only permits tuning scalar hyper-parameters of machine learning algorithms. However, with the surge of interest in deep learning, there is an increasing demand to tune neural network \emph{architectures}. In this work, we develop NASBOT, a Gaussian process based BO framework for neural architecture search. To accomplish this, we develop a distance metric in the space of neural network architectures which can be computed efficiently via an optimal transport program. This distance might be of independent interest to the deep learning community as it may find applications outside of BO. We demonstrate that NASBOT outperforms other alternatives for architecture search in several cross validation based model selection tasks on multi-layer perceptrons and convolutional neural networks.

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Text Infilling

Recent years have seen remarkable progress of text generation in different contexts, such as the most common setting of generating text from scratch, and the emerging paradigm of retrieval-and-rewriting. Text infilling, which fills missing text portions of a sentence or paragraph, is also of numerous use in real life, yet is under-explored. Previous work has focused on restricted settings by either assuming single word per missing portion or limiting to a single missing portion to the end of the text. This paper studies the general task of text infilling, where the input text can have an arbitrary number of portions to be filled, each of which may require an arbitrary unknown number of tokens. We study various approaches for the task, including a self-attention model with segment-aware position encoding and bidirectional context modeling. We create extensive supervised data by masking out text with varying strategies. Experiments show the self-attention model greatly outperforms others, creating a strong baseline for future research.

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Unsupervised Pseudo-Labeling for Extractive Summarization on Electronic Health Records

Extractive summarization is very useful for physicians to better manage and digest Electronic Health Records (EHRs). However, the training of a supervised model requires disease-specific medical background and is thus very expensive. We studied how to utilize the intrinsic correlation between multiple EHRs to generate pseudo-labels and train a supervised model with no external annotation. Experiments on real-patient data validate that our model is effective in summarizing crucial disease-specific information for patients.

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Deep Generative Models with Learnable Knowledge Constraints

The broad set of deep generative models (DGMs) has achieved remarkable advances. However, it is often difficult to incorporate rich structured domain knowledge with the end-to-end DGMs. Posterior regularization (PR) offers a principled framework to impose structured constraints on probabilistic models, but has limited applicability to the diverse DGMs that can lack a Bayesian formulation or even explicit density evaluation. PR also requires constraints to be fully specified a priori, which is impractical or suboptimal for complex knowledge with learnable uncertain parts. In this paper, we establish mathematical correspondence between PR and reinforcement learning (RL), and, based on the connection, expand PR to learn constraints as the extrinsic reward in RL. The resulting algorithm is model-agnostic to apply to any DGMs, and is flexible to adapt arbitrary constraints with the model jointly. Experiments on human image generation and templated sentence generation show models with learned knowledge constraints by our algorithm greatly improve over base generative models.

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On the Complexity of Exploration in Goal-Driven Navigation

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to navigate to the exit by accomplishing a number of intermediate tasks (\emph{subgoals}), such as finding keys or opening doors. Our environments are procedurally generated and vary in complexity, which can be controlled by the number of subgoals and relationships between them. Next, we propose to measure the complexity of each environment by constructing dependency graphs between the goals and analytically computing \emph{hitting times} of a random walk in the graph. We empirically evaluate Proximal Policy Optimization (PPO) with sparse and shaped rewards, a variation of policy sketches, and a hierarchical version of PPO (called HiPPO) akin to h-DQN. We show that analytically estimated \emph{hitting time} in goal dependency graphs is an informative metric of the environment complexity. We conjecture that the result should hold for environments other than navigation. Finally, we show that solving environments beyond certain level of complexity requires hierarchical approaches.

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AutoLoss: Learning Discrete Schedules for Alternate Optimization

Many machine learning problems involve iteratively and alternately optimizing different task objectives with respect to different sets of parameters. Appropriately scheduling the optimization of a task objective or a set of parameters is usually crucial to the quality of convergence. In this paper, we present AutoLoss, a meta-learning framework that automatically learns and determines the optimization schedule. AutoLoss provides a generic way to represent and learn the discrete optimization schedule from metadata, allows for a dynamic and data-driven schedule in ML problems that involve alternating updates of different parameters or from different loss objectives. We apply AutoLoss on four ML tasks: d-ary quadratic regression, classification using a multi-layer perceptron (MLP), image generation using GANs, and multi-task neural machine translation (NMT). We show that the AutoLoss controller is able to capture the distribution of better optimization schedules that result in higher quality of convergence on all four tasks. The trained AutoLoss controller is generalizable -- it can guide and improve the learning of a new task model with different specifications, or on different datasets.

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Real-to-Virtual Domain Unification for End-to-End Autonomous Driving

In the spectrum of vision-based autonomous driving, vanilla end-to-end models are not interpretable and suboptimal in performance, while mediated perception models require additional intermediate representations such as segmentation masks or detection bounding boxes, whose annotation can be prohibitively expensive as we move to a larger scale. More critically, all prior works fail to deal with the notorious domain shift if we were to merge data collected from different sources, which greatly hinders the model generalization ability. In this work, we address the above limitations by taking advantage of virtual data collected from driving simulators, and present DU-drive, an unsupervised real-to-virtual domain unification framework for end-to-end autonomous driving. It first transforms real driving data to its less complex counterpart in the virtual domain and then predicts vehicle control commands from the generated virtual image. Our framework has three unique advantages: 1) it maps driving data collected from a variety of source distributions into a unified domain, effectively eliminating domain shift; 2) the learned virtual representation is simpler than the input real image and closer in form to the "minimum sufficient statistic" for the prediction task, which relieves the burden of the compression phase while optimizing the information bottleneck tradeoff and leads to superior prediction performance; 3) it takes advantage of annotated virtual data which is unlimited and free to obtain. Extensive experiments on two public driving datasets and two driving simulators demonstrate the performance superiority and interpretive capability of DU-drive.

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Missing Value Imputation Based on Deep Generative Models

Missing values widely exist in many real-world datasets, which hinders the performing of advanced data analytics. Properly filling these missing values is crucial but challenging, especially when the missing rate is high. Many approaches have been proposed for missing value imputation (MVI), but they are mostly heuristics-based, lacking a principled foundation and do not perform satisfactorily in practice. In this paper, we propose a probabilistic framework based on deep generative models for MVI. Under this framework, imputing the missing entries amounts to seeking a fixed-point solution between two conditional distributions defined on the missing entries and latent variables respectively. These distributions are parameterized by deep neural networks (DNNs) which possess high approximation power and can capture the nonlinear relationships between missing entries and the observed values. The learning of weight parameters of DNNs is performed by maximizing an approximation of the log-likelihood of observed values. We conducted extensive evaluation on 13 datasets and compared with 11 baselines methods, where our methods largely outperforms the baselines.

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On the Automatic Generation of Medical Imaging Reports

Medical imaging is widely used in clinical practice for diagnosis and treatment. Report-writing can be error-prone for unexperienced physicians, and time- consuming and tedious for experienced physicians. To address these issues, we study the automatic generation of medical imaging reports. This task presents several challenges. First, a complete report contains multiple heterogeneous forms of information, including findings and tags. Second, abnormal regions in medical images are difficult to identify. Third, the re- ports are typically long, containing multiple sentences. To cope with these challenges, we (1) build a multi-task learning framework which jointly performs the pre- diction of tags and the generation of para- graphs, (2) propose a co-attention mechanism to localize regions containing abnormalities and generate narrations for them, (3) develop a hierarchical LSTM model to generate long paragraphs. We demonstrate the effectiveness of the proposed methods on two publicly available datasets.

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Geometric Generalization Based Zero-Shot Learning Dataset Infinite World: Simple Yet Powerful

Raven's Progressive Matrices are one of the widely used tests in evaluating the human test taker's fluid intelligence. Analogously, this paper introduces geometric generalization based zero-shot learning tests to measure the rapid learning ability and the internal consistency of deep generative models. Our empirical research analysis on state-of-the-art generative models discern their ability to generalize concepts across classes. In the process, we introduce Infinite World, an evaluable, scalable, multi-modal, light-weight dataset and Zero-Shot Intelligence Metric ZSI. The proposed tests condenses human-level spatial and numerical reasoning tasks to its simplistic geometric forms. The dataset is scalable to a theoretical limit of infinity, in numerical features of the generated geometric figures, image size and in quantity. We systematically analyze state-of-the-art model's internal consistency, identify their bottlenecks and propose a pro-active optimization method for few-shot and zero-shot learning.

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CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-driving

Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy through reinforcement learning in the high-fidelity simulator, which performs better-than supervised imitation learning.

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Gated Path Planning Networks

Value Iteration Networks (VINs) are effective differentiable path planning modules that can be used by agents to perform navigation while still maintaining end-to-end differentiability of the entire architecture. Despite their effectiveness, they suffer from several disadvantages including training instability, random seed sensitivity, and other optimization problems. In this work, we reframe VINs as recurrent-convolutional networks which demonstrates that VINs couple recurrent convolutions with an unconventional max-pooling activation. From this perspective, we argue that standard gated recurrent update equations could potentially alleviate the optimization issues plaguing VIN. The resulting architecture, which we call the Gated Path Planning Network, is shown to empirically outperform VIN on a variety of metrics such as learning speed, hyperparameter sensitivity, iteration count, and even generalization. Furthermore, we show that this performance gap is consistent across different maze transition types, maze sizes and even show success on a challenging 3D environment, where the planner is only provided with first-person RGB images.

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