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Gen Li

Publications and source records attributed to Gen Li.

At least 109 records · Page 6Linked to original sources

DreaMontage: Arbitrary Frame-Guided One-Shot Video Generation

The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation models offer a virtual alternative, existing approaches typically rely on naive clip concatenation, which frequently fails to maintain visual smoothness and temporal coherence. In this paper, we introduce DreaMontage, a comprehensive framework designed for arbitrary frame-guided generation, capable of synthesizing seamless, expressive, and long-duration one-shot videos from diverse user-provided inputs. To achieve this, we address the challenge through three primary dimensions. (i) We integrate a lightweight intermediate-conditioning mechanism into the DiT architecture. By employing an Adaptive Tuning strategy that effectively leverages base training data, we unlock robust arbitrary-frame control capabilities. (ii) To enhance visual fidelity and cinematic expressiveness, we curate a high-quality dataset and implement a Visual Expression SFT stage. In addressing critical issues such as subject motion rationality and transition smoothness, we apply a Tailored DPO scheme, which significantly improves the success rate and usability of the generated content. (iii) To facilitate the production of extended sequences, we design a Segment-wise Auto-Regressive (SAR) inference strategy that operates in a memory-efficient manner. Extensive experiments demonstrate that our approach achieves visually striking and seamlessly coherent one-shot effects while maintaining computational efficiency, empowering users to transform fragmented visual materials into vivid, cohesive one-shot cinematic experiences.

cs.CV↗

Leveraging Overfitting for Low-Complexity and Modality-Agnostic Joint Source-Channel Coding

This paper introduces Implicit-JSCC, a novel overfitted joint source-channel coding paradigm that directly optimizes channel symbols and a lightweight neural decoder for each source. This instance-specific strategy eliminates the need for training datasets or pre-trained models, enabling a storage-free, modality-agnostic solution. As a low-complexity alternative, Implicit-JSCC achieves efficient image transmission with around 1000x lower decoding complexity, using as few as 607 model parameters and 641 multiplications per pixel. This overfitted design inherently addresses source generalizability and achieves state-of-the-art results in the high SNR regimes, underscoring its promise for future communication systems, especially streaming scenarios where one-time offline encoding supports multiple online decoding.

eess.IV↗

Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model

Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.

cs.CV↗

Magnetism and Correlated Electrons in LaCr$_2$Ge$_2$N

We report the synthesis, structure and physical properties of a new quaternary nitride LaCr$_2$Ge$_2$N. The compound crystallizes in the CeCr$_2$Si$_2$C-type structure (P4/mmm), featuring distinctive Cr$_2$N square sheets within Cr$_2$Ge$_2$N block layers. Physical characterizations reveal enhanced electron correlations evidenced by a Sommerfeld coefficient substantially larger than band calculations and pressure-induced deviation from Fermi-liquid behavior. Magnetic measurements show short-range antiferromagnetic correlations developing around 460 K, followed by long-range magnetic ordering at 14 K. Additionally, subtle anomalies at 378 K suggest possible electronic ordering. First-principles calculations reveal nearly-flat Cr-3d bands near the Fermi level and predict a striped antiferromagnetic ground state. This work demonstrates how electron count variation in the CeCr$_2$Si$_2$C-type structure family leads to magnetic ordering in LaCr$_2$Ge$_2$N, contrasting with the paramagnetic behavior of LnCr$_2$Si$_2$C compounds.

cond-mat.str-el↗

Optimal Convergence Analysis of DDPM for General Distributions

Score-based diffusion models have achieved remarkable empirical success in generating high-quality samples from target data distributions. Among them, the Denoising Diffusion Probabilistic Model (DDPM) is one of the most widely used samplers, generating samples via estimated score functions. Despite its empirical success, a tight theoretical understanding of DDPM -- especially its convergence properties -- remains limited. In this paper, we provide a refined convergence analysis of the DDPM sampler and establish near-optimal convergence rates under general distributional assumptions. Specifically, we introduce a relaxed smoothness condition parameterized by a constant $L$, which is small for many practical distributions (e.g., Gaussian mixture models). We prove that the DDPM sampler with accurate score estimates achieves a convergence rate of $$\widetilde{O}\left(\frac{d\min\{d,L^2\}}{T^2}\right)~\text{in Kullback-Leibler divergence},$$ where $d$ is the data dimension, $T$ is the number of iterations, and $\widetilde{O}$ hides polylogarithmic factors in $T$. This result substantially improves upon the best-known $d^2/T^2$ rate when $L < \sqrt{d}$. By establishing a matching lower bound, we show that our convergence analysis is tight for a wide array of target distributions. Moreover, it reveals that DDPM and DDIM share the same dependence on $d$, raising an interesting question of why DDIM often appears empirically faster.

stat.ML↗

New Synthetic Goldmine: Hand Joint Angle-Driven EMG Data Generation Framework for Micro-Gesture Recognition

Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor generalization to unseen gestures. To address these challenges, we propose SeqEMG-GAN, a conditional, sequence-driven generative framework that synthesizes high-fidelity EMG signals from hand joint angle sequences. Our method introduces a context-aware architecture composed of an angle encoder, a dual-layer context encoder featuring the novel Ang2Gist unit, a deep convolutional EMG generator, and a discriminator, all jointly optimized via adversarial learning. By conditioning on joint kinematic trajectories, SeqEMG-GAN is capable of generating semantically consistent EMG sequences, even for previously unseen gestures, thereby enhancing data diversity and physiological plausibility. Experimental results show that classifiers trained solely on synthetic data experience only a slight accuracy drop (from 57.77\% to 55.71\%). In contrast, training with a combination of real and synthetic data significantly improves accuracy to 60.53\%, outperforming real-only training by 2.76\%. These findings demonstrate the effectiveness of our framework,also achieves the state-of-art performance in augmenting EMG datasets and enhancing gesture recognition performance for applications such as neural robotic hand control, AI/AR glasses, and gesture-based virtual gaming systems.

cs.HC↗

Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment

Vision-Language-Action (VLA) models have emerged as a powerful framework that unifies perception, language, and control, enabling robots to perform diverse tasks through multimodal understanding. However, current VLA models typically contain massive parameters and rely heavily on large-scale robot data pretraining, leading to high computational costs during training, as well as limited deployability for real-time inference. Moreover, most training paradigms often degrade the perceptual representations of the vision-language backbone, resulting in overfitting and poor generalization to downstream tasks. In this work, we present Evo-1, a lightweight VLA model that reduces computation and improves deployment efficiency, while maintaining strong performance without pretraining on robot data. Evo-1 builds on a native multimodal Vision-Language model (VLM), incorporating a novel cross-modulated diffusion transformer along with an optimized integration module, together forming an effective architecture. We further introduce a two-stage training paradigm that progressively aligns action with perception, preserving the representations of the VLM. Notably, with only 0.77 billion parameters, Evo-1 achieves state-of-the-art results on the Meta-World and RoboTwin suite, surpassing the previous best models by 12.4% and 6.9%, respectively, and also attains a competitive result of 94.8% on LIBERO. In real-world evaluations, Evo-1 attains a 78% success rate with high inference frequency and low memory overhead, outperforming all baseline methods. We release code, data, and model weights to facilitate future research on lightweight and efficient VLA models.

cs.RO↗

Towards a unified framework for guided diffusion models

Guided or controlled data generation with diffusion models\blfootnote{Partial preliminary results of this work appeared in International Conference on Machine Learning 2025 \citep{li2025provable}.} has become a cornerstone of modern generative modeling. Despite substantial advances in diffusion model theory, the theoretical understanding of guided diffusion samplers remains severely limited. We make progress by developing a unified algorithmic and theoretical framework that accommodates both diffusion guidance and reward-guided diffusion. Aimed at fine-tuning diffusion models to improve certain rewards, we propose injecting a reward guidance term -- constructed from the difference between the original and reward-reweighted scores -- into the backward diffusion process, and rigorously quantify the resulting reward improvement over the unguided counterpart. As a key application, our framework shows that classifier-free guidance (CFG) decreases the expected reciprocal of the classifier probability, providing the first theoretical characterization of the specific performance metric that CFG improves for general target distributions. When applied to reward-guided diffusion, our framework yields a new sampler that is easy-to-train and requires no full diffusion trajectories during training. Numerical experiments further corroborate our theoretical findings.

stat.ML↗

The Right to be Forgotten in Pruning: Unveil Machine Unlearning on Sparse Models

Machine unlearning aims to efficiently eliminate the memory about deleted data from trained models and address the right to be forgotten. Despite the success of existing unlearning algorithms, unlearning in sparse models has not yet been well studied. In this paper, we empirically find that the deleted data has an impact on the pruned topology in a sparse model. Motivated by the observation and the right to be forgotten, we define a new terminology ``un-pruning" to eliminate the impact of deleted data on model pruning. Then we propose an un-pruning algorithm to approximate the pruned topology driven by retained data. We remark that any existing unlearning algorithm can be integrated with the proposed un-pruning workflow and the error of un-pruning is upper-bounded in theory. Also, our un-pruning algorithm can be applied to both structured sparse models and unstructured sparse models. In the experiment, we further find that Membership Inference Attack (MIA) accuracy is unreliable for assessing whether a model has forgotten deleted data, as a small change in the amount of deleted data can produce arbitrary MIA results. Accordingly, we devise new performance metrics for sparse models to evaluate the success of un-pruning. Lastly, we conduct extensive experiments to verify the efficacy of un-pruning with various pruning methods and unlearning algorithms. Our code is released at https://github.com/NKUShaw/SparseModels .

cs.LG↗

DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images

Autonomous driving needs fast, scalable 4D reconstruction and re-simulation for training and evaluation, yet most methods for dynamic driving scenes still rely on per-scene optimization, known camera calibration, or short frame windows, making them slow and impractical. We revisit this problem from a feedforward perspective and introduce \textbf{Driving Gaussian Grounded Transformer (DGGT)}, a unified framework for pose-free dynamic scene reconstruction. We note that the existing formulations, treating camera pose as a required input, limit flexibility and scalability. Instead, we reformulate pose as an output of the model, enabling reconstruction directly from sparse, unposed images and supporting an arbitrary number of views for long sequences. Our approach jointly predicts per-frame 3D Gaussian maps and camera parameters, disentangles dynamics with a lightweight dynamic head, and preserves temporal consistency with a lifespan head that modulates visibility over time. A diffusion-based rendering refinement further reduces motion/interpolation artifacts and improves novel-view quality under sparse inputs. The result is a single-pass, pose-free algorithm that achieves state-of-the-art performance and speed. Trained and evaluated on large-scale driving benchmarks (Waymo, nuScenes, Argoverse2), our method outperforms prior work both when trained on each dataset and in zero-shot transfer across datasets, and it scales well as the number of input frames increases.

cs.CV↗

Evo-0: Vision-Language-Action Model with Implicit Spatial Understanding

Vision-Language-Action (VLA) models have emerged as a promising framework for enabling generalist robots capable of perceiving, reasoning, and acting in the real world. These models usually build upon pretrained Vision-Language Models (VLMs), which excel at semantic understanding due to large-scale image and text pretraining. However, existing VLMs typically lack precise spatial understanding capabilities, as they are primarily tuned on 2D image-text pairs without 3D supervision. To address this limitation, recent approaches have incorporated explicit 3D inputs such as point clouds or depth maps, but this necessitates additional depth sensors or pre-trained depth estimation models, which may yield defective results. In contrast, our work introduces a plug-and-play module that implicitly incorporates 3D geometry features into VLA models by leveraging an off-the-shelf visual geometry foundation model. This integration provides the model with depth-aware visual representations, improving its ability to understand the geometric structure of the scene and the spatial relationships among objects from RGB images alone. We evaluate our method on a set of spatially challenging tasks in both simulation and the real world. Extensive evaluations show that our method significantly improves the performance of state-of-the-art VLA models across diverse scenarios.

cs.RO↗

Mask2IV: Interaction-Centric Video Generation via Mask Trajectories

Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training, and affordance reasoning. However, existing methods often struggle to model such complex and dynamic interactions. While recent studies show that masks can serve as effective control signals and enhance generation quality, obtaining dense and precise mask annotations remains a major challenge for real-world use. To overcome this limitation, we introduce Mask2IV, a novel framework specifically designed for interaction-centric video generation. It adopts a decoupled two-stage pipeline that first predicts plausible motion trajectories for both actor and object, then generates a video conditioned on these trajectories. This design eliminates the need for dense mask inputs from users while preserving the flexibility to manipulate the interaction process. Furthermore, Mask2IV supports versatile and intuitive control, allowing users to specify the target object of interaction and guide the motion trajectory through action descriptions or spatial position cues. To support systematic training and evaluation, we curate two benchmarks covering diverse action and object categories across both human-object interaction and robotic manipulation scenarios. Extensive experiments demonstrate that our method achieves superior visual realism and controllability compared to existing baselines.

cs.CV↗

Scaffolding Metacognition in Programming Education: Understanding Student-AI Interactions and Design Implications

Generative AI tools such as ChatGPT now provide novice programmers with unprecedented access to instant, personalized support. While this holds clear promise, their influence on students' metacognitive processes remains underexplored. Existing work has largely focused on correctness and usability, with limited attention to whether and how students' use of AI assistants supports or bypasses key metacognitive processes. This study addresses that gap by analyzing student-AI interactions through a metacognitive lens in university-level programming courses. We examined more than 10,000 dialogue logs collected over three years, complemented by surveys of students and educators. Our analysis focused on how prompts and responses aligned with metacognitive phases and strategies. Synthesizing these findings across data sources, we distill design considerations for AI-powered coding assistants that aim to support rather than supplant metacognitive engagement. Our findings provide guidance for developing educational AI tools that strengthen students' learning processes in programming education.

cs.HC↗

P-orbital spin generator with large spin Hall angle and long spin diffusion length

High density data storage and spin-logic devices require highly efficient all-electric control of spin moments. So far, charge-to-spin conversion through the spin Hall effect (SHE) highly limits to d-orbital materials associated with strong spin-orbit coupling (SOC), especially heavy metals. However, d-orbital heavy metals with strong SOC results in a short spin diffusion length, which restricts the spin transport and accumulation in spintronic devices. Therefore, it is urgent to discovery new SHE materials with both large spin Hall conductivity and high spin transport ability beyond d-orbital materials. Here, we experimentally report a large charge to spin conversion in a p-orbital In2Bi alloy, exhibiting the coexistence of a large spin Hall angle and a long spin diffusion length (4 times that of Pt). Our first-principles calculations reveal that small gap openings near the Fermi level lead to large Berry curvature-related spin Hall conductivity. Due to the delocalized nature of p-orbitals of In2Bi, its spin current can overcome the physical barriers between spin Hall angle and spin diffusion length in d-orbital metals, thereby advancing the development of high performance spintronic devices.

cond-mat.mtrl-sci↗

Improving Diffusion-based Inverse Algorithms under Few-Step Constraint via Learnable Linear Extrapolation

Diffusion-based inverse algorithms have shown remarkable performance across various inverse problems, yet their reliance on numerous denoising steps incurs high computational costs. While recent developments of fast diffusion ODE solvers offer effective acceleration for diffusion sampling without observations, their application in inverse problems remains limited due to the heterogeneous formulations of inverse algorithms and their prevalent use of approximations and heuristics, which often introduce significant errors that undermine the reliability of analytical solvers. In this work, we begin with an analysis of ODE solvers for inverse problems that reveals a linear combination structure of approximations for the inverse trajectory. Building on this insight, we propose a canonical form that unifies a broad class of diffusion-based inverse algorithms and facilitates the design of more generalizable solvers. Inspired by the linear subspace search strategy, we propose Learnable Linear Extrapolation (LLE), a lightweight approach that universally enhances the performance of any diffusion-based inverse algorithm conforming to our canonical form. LLE optimizes the combination coefficients to refine current predictions using previous estimates, alleviating the sensitivity of analytical solvers for inverse algorithms. Extensive experiments demonstrate consistent improvements of the proposed LLE method across multiple algorithms and tasks, indicating its potential for more efficient solutions and boosted performance of diffusion-based inverse algorithms with limited steps. Codes for reproducing our experiments are available at https://github.com/weigerzan/LLE_inverse_problem.

cs.CV↗

EMG-UP: Unsupervised Personalization in Cross-User EMG Gesture Recognition

Cross-user electromyography (EMG)-based gesture recognition represents a fundamental challenge in achieving scalable and personalized human-machine interaction within real-world applications. Despite extensive efforts, existing methodologies struggle to generalize effectively across users due to the intrinsic biological variability of EMG signals, resulting from anatomical heterogeneity and diverse task execution styles. To address this limitation, we introduce EMG-UP, a novel and effective framework for Unsupervised Personalization in cross-user gesture recognition. The proposed framework leverages a two-stage adaptation strategy: (1) Sequence-Cross Perspective Contrastive Learning, designed to disentangle robust and user-specific feature representations by capturing intrinsic signal patterns invariant to inter-user variability, and (2) Pseudo-Label-Guided Fine-Tuning, which enables model refinement for individual users without necessitating access to source domain data. Extensive evaluations show that EMG-UP achieves state-of-the-art performance, outperforming prior methods by at least 2.0% in accuracy.

cs.HC↗

Optimal Transport for Brain-Image Alignment: Unveiling Redundancy and Synergy in Neural Information Processing

The design of artificial neural networks (ANNs) is inspired by the structure of the human brain, and in turn, ANNs offer a potential means to interpret and understand brain signals. Existing methods primarily align brain signals with stimulus signals using Mean Squared Error (MSE), which focuses only on local point-wise alignment and ignores global matching, leading to coarse interpretations and inaccuracies in brain signal decoding. In this paper, we address these issues through optimal transport (OT) and theoretically demonstrate why OT provides a more effective alignment strategy than MSE. Specifically, we construct a transport plan between brain voxel embeddings and image embeddings, enabling more precise matching. By controlling the amount of transport, we mitigate the influence of redundant information. We apply our alignment model directly to the Brain Captioning task by feeding brain signals into a large language model (LLM) instead of images. Our approach achieves state-of-the-art performance across ten evaluation metrics, surpassing the previous best method by an average of 6.11\% in single-subject training and 3.81\% in cross-subject training. Additionally, we have uncovered several insightful conclusions that align with existing brain research. We unveil the redundancy and synergy of brain information processing through region masking and data dimensionality reduction visualization experiments. We believe our approach paves the way for a more precise understanding of brain signals in the future. The code is available at https://github.com/NKUShaw/OT-Alignment4brain-to-image.

q-bio.NC↗

LightCache: Memory-Efficient, Training-Free Acceleration for Video Generation

Training-free acceleration has emerged as an advanced research area in video generation based on diffusion models. The redundancy of latents in diffusion model inference provides a natural entry point for acceleration. In this paper, we decompose the inference process into the encoding, denoising, and decoding stages, and observe that cache-based acceleration methods often lead to substantial memory surges in the latter two stages. To address this problem, we analyze the characteristics of inference across different stages and propose stage-specific strategies for reducing memory consumption: 1) Asynchronous Cache Swapping. 2) Feature chunk. 3) Slicing latents to decode. At the same time, we ensure that the time overhead introduced by these three strategies remains lower than the acceleration gains themselves. Compared with the baseline, our approach achieves faster inference speed and lower memory usage, while maintaining quality degradation within an acceptable range. The Code is available at https://github.com/NKUShaw/LightCache .

cs.CV↗