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Hao Zhu

Publications and source records attributed to Hao Zhu.

At least 127 records · Page 7Linked to original sources

Eigenstate Thermalization and its breakdown in Quantum Spin Chains with Inhomogeneous Interactions

The eigenstate thermalization hypothesis (ETH) is a successful theory that establishes the criteria for ergodicity and thermalization in isolated quantum many-body systems. In this work, we investigate the thermalization properties of spin-$ 1/2 $ XXZ chain with linearly-inhomogeneous interactions. We demonstrate that introduction of the inhomogeneous interactions leads to an onset of quantum chaos and thermalization, which, however, becomes inhibited for sufficiently strong inhomogeneity. To exhibit ETH, and to display its breakdown upon varying the strength of interactions, we probe statistics of energy levels and properties of matrix elements of local observables in eigenstates of the inhomogeneous XXZ spin chain. Moreover, we investigate the dynamics of the entanglement entropy and the survival probability which further evidence the thermalization and its breakdown in the considered model. We outline a way to experimentally realize the XXZ chain with linearly-inhomogeneous interactions in systems of ultracold atoms. Our results highlight a mechanism of emergence of ETH due to insertion of inhomogeneities in an otherwise integrable system and illustrate the arrest of quantum dynamics in presence of strong interactions.

quant-ph↗

DicFace: Dirichlet-Constrained Variational Codebook Learning for Temporally Coherent Video Face Restoration

Video face restoration faces a critical challenge in maintaining temporal consistency while recovering fine facial details from degraded inputs. This paper presents a novel approach that extends Vector-Quantized Variational Autoencoders (VQ-VAEs), pretrained on static high-quality portraits, into a video restoration framework through variational latent space modeling. Our key innovation lies in reformulating discrete codebook representations as Dirichlet-distributed continuous variables, enabling probabilistic transitions between facial features across frames. A spatio-temporal Transformer architecture jointly models inter-frame dependencies and predicts latent distributions, while a Laplacian-constrained reconstruction loss combined with perceptual (LPIPS) regularization enhances both pixel accuracy and visual quality. Comprehensive evaluations on blind face restoration, video inpainting, and facial colorization tasks demonstrate state-of-the-art performance. This work establishes an effective paradigm for adapting intensive image priors, pretrained on high-quality images, to video restoration while addressing the critical challenge of flicker artifacts. The source code has been open-sourced and is available at https://github.com/fudan-generative-vision/DicFace.

cs.CV↗

LIFELONG SOTOPIA: Evaluating Social Intelligence of Language Agents Over Lifelong Social Interactions

Humans engage in lifelong social interactions through interacting with different people under different scenarios for different social goals. This requires social intelligence to gather information through a long time span and use it to navigate various social contexts effectively. Whether AI systems are also capable of this is understudied in the existing research. In this paper, we present a novel benchmark, LIFELONG-SOTOPIA, to perform a comprehensive evaluation of language agents by simulating multi-episode interactions. In each episode, the language agents role-play characters to achieve their respective social goals in randomly sampled social tasks. With LIFELONG-SOTOPIA, we find that goal achievement and believability of all of the language models that we test decline through the whole interaction. Although using an advanced memory method improves the agents' performance, the best agents still achieve a significantly lower goal completion rate than humans on scenarios requiring an explicit understanding of interaction history. These findings show that we can use LIFELONG-SOTOPIA to evaluate the social intelligence of language agents over lifelong social interactions.

cs.AI↗

EgoNormia: Benchmarking Physical Social Norm Understanding

Human activity is moderated by norms; however, supervision for normative reasoning is sparse, particularly where norms are physically- or socially-grounded. We thus present EGONORMIA $\|ε\|$, comprising 1,853 (200 for EGONORMIA-verified) multiple choice questions (MCQs) grounded within egocentric videos of human interactions, enabling the evaluation and improvement of normative reasoning in vision-language models (VLMs). EGONORMIA spans seven norm categories: safety, privacy, proxemics, politeness, cooperation, coordination/proactivity, and communication/legibility. To compile this dataset at scale, we propose a novel pipeline to generate grounded MCQs from raw egocentric video. Our work demonstrates that current state-of-the-art VLMs lack robust grounded norm understanding, scoring a maximum of 54% on EGONORMIA and 65% on EGONORMIA-verified, with performance across norm categories indicating significant risks of safety and privacy when VLMs are used in real-world agents. We additionally explore methods for improving normative understanding, demonstrating that a naive retrieval-based generation (RAG) method using EGONORMIA can enhance normative reasoning in VLMs.

cs.CV↗

Computational Thinking Reasoning in Large Language Models

While large language models (LLMs) have demonstrated remarkable reasoning capabilities, they often struggle with complex tasks that require specific thinking paradigms, such as divide-and-conquer and procedural deduction, \etc Previous researches integrate external, reliable tools to alleviate logical inconsistencies and hallucinations in LLMs' problem-solving processes. However, we argue that the root challenge is more profound: LLMs lack the complex thinking paradigms (\ie, computational thinking) during reasoning. In this paper, we propose Computational Thinking Model (CTM), a novel framework that incorporates computational thinking paradigms into LLMs. This framework enables LLMs to reformulate complex problems through decomposition, abstraction, reduction, and simulation, among other techniques. Specifically, live code execution is seamlessly integrated into the reasoning process, allowing CTM to think by computing. CTM directly instills computational thinking objectives into LLMs through tailored reinforcement learning rewards, which encourages problem simplification, modular planning, and iterative verification. We conduct extensive evaluations on multiple code generation and mathematical benchmarks. The results demonstrate that CTM outperforms conventional reasoning models and tool-augmented baselines in terms of accuracy, interpretability, and generalizability. We hope this study offers valuable insights for AI reasoning, where LLMs can transform problems into robust, verifiable, and scalable computational workflows, much like computer scientists do.

cs.SE↗

LEVIS: Large Exact Verifiable Input Spaces for Neural Networks

The robustness of neural networks is crucial in safety-critical applications, where identifying a reliable input space is essential for effective model selection, robustness evaluation, and the development of reliable control strategies. Most existing robustness verification methods assess the worst-case output under the assumption that the input space is known. However, precisely identifying a verifiable input space \(\mathcal{C}\), where no adversarial examples exist, is challenging due to the possible high dimensionality, discontinuity, and non-convex nature of the input space. To address this challenge, we propose a novel framework, **LEVIS**, consisting of **LEVIS-α** and **LEVIS-\b{eta}**. **LEVIS-α** identifies a single, large verifiable ball that intersects at least two boundaries of a bounded region \(\mathcal{C}\), while **LEVIS-\b{eta}** systematically captures the entirety of the verifiable space by integrating multiple verifiable balls. Our contributions include: (1) introducing a verification framework that uses mixed-integer programming (MIP) to compute nearest and directional adversarial points, (2) integrating complementarity-constrained (CC) optimization with a reduced MIP formulation for scalability, achieving up to a 6 times runtime reduction, (3) theoretically characterizing the properties of the verifiable balls obtained by **LEVIS-α**, and (4) validating the approach across applications including electrical power flow regression and image classification, with demonstrated performance gains and geometric insights into the verifiable region.

cs.LG↗

Bounded Rationality for LLMs: Satisficing Alignment at Inference-Time

Aligning large language models with humans is challenging due to the inherently multifaceted nature of preference feedback. While existing approaches typically frame this as a multi-objective optimization problem, they often overlook how humans actually make decisions. Research on bounded rationality suggests that human decision making follows satisficing strategies-optimizing primary objectives while ensuring others meet acceptable thresholds. To bridge this gap and operationalize the notion of satisficing alignment, we propose SITAlign: an inference time framework that addresses the multifaceted nature of alignment by maximizing a primary objective while satisfying threshold-based constraints on secondary criteria. We provide theoretical insights by deriving sub-optimality bounds of our satisficing based inference alignment approach. We empirically validate SITAlign's performance through extensive experimentation on multiple benchmarks. For instance, on the PKU-SafeRLHF dataset with the primary objective of maximizing helpfulness while ensuring a threshold on harmlessness, SITAlign outperforms the state-of-the-art multi objective decoding strategy by a margin of 22.3% in terms of GPT-4 win-tie rate for helpfulness reward while adhering to the threshold on harmlessness.

cs.CL↗

Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction

Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering high-resolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depth-guided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2x faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF.

cs.CV↗

GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis

Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.

cs.CV↗

3D Gaussian Adaptive Reconstruction for Fourier Light-Field Microscopy

Compared to light-field microscopy (LFM), which enables high-speed volumetric imaging but suffers from non-uniform spatial sampling, Fourier light-field microscopy (FLFM) introduces sub-aperture division at the pupil plane, thereby ensuring spatially invariant sampling and enhancing spatial resolution. Conventional FLFM reconstruction methods, such as Richardson-Lucy (RL) deconvolution, exhibit poor axial resolution and signal degradation due to the ill-posed nature of the inverse problem. While data-driven approaches enhance spatial resolution by leveraging high-quality paired datasets or imposing structural priors, Neural Radiance Fields (NeRF)-based methods employ physics-informed self-supervised learning to overcome these limitations, yet they are hindered by substantial computational costs and memory demands. Therefore, we propose 3D Gaussian Adaptive Tomography (3DGAT) for FLFM, a 3D gaussian splatting based self-supervised learning framework that significantly improves the volumetric reconstruction quality of FLFM while maintaining computational efficiency. Experimental results indicate that our approach achieves higher resolution and improved reconstruction accuracy, highlighting its potential to advance FLFM imaging and broaden its applications in 3D optical microscopy.

eess.IV↗

SOTOPIA-S4: a user-friendly system for flexible, customizable, and large-scale social simulation

Social simulation through large language model (LLM) agents is a promising approach to explore and validate hypotheses related to social science questions and LLM agents behavior. We present SOTOPIA-S4, a fast, flexible, and scalable social simulation system that addresses the technical barriers of current frameworks while enabling practitioners to generate multi-turn and multi-party LLM-based interactions with customizable evaluation metrics for hypothesis testing. SOTOPIA-S4 comes as a pip package that contains a simulation engine, an API server with flexible RESTful APIs for simulation management, and a web interface that enables both technical and non-technical users to design, run, and analyze simulations without programming. We demonstrate the usefulness of SOTOPIA-S4 with two use cases involving dyadic hiring negotiation and multi-party planning scenarios.

cs.CY↗

Data-driven Modeling of Linearizable Power Flow for Large-scale Grid Topology Optimization

Effective power flow (PF) modeling critically affects the solution accuracy and computational complexity of large-scale grid optimization problems. Especially for grid optimization involving flexible topology to enhance resilience, obtaining a tractable yet accurate approximation of nonlinear AC-PF is essential. This work puts forth a data-driven approach to obtain piecewise linear (PWL) PF approximation using an innovative neural network (NN) architecture, effectively aligning with the inherent generative structure of AC-PF equations. Accordingly, our proposed generative NN (GenNN) method directly incorporates binary topology variables, efficiently enabling a mixed-integer linear program (MILP) formulation for grid optimization tasks like optimal transmission switching (OTS) and restoration ordering problems (ROP). To attain model scalability for large-scale applications, we develop an area-partitioning-based sparsification approach by using fixed-size areas to attain a linear growth rate of model parameters, as opposed to the quadratic one of existing work. Numerical tests on the IEEE 118-bus and 6716-bus synthetic Texas grid demonstrate that our sparse GenNN achieves superior accuracy and computational efficiency, substantially outperforming existing approaches in large-scale PF modeling and topology optimization.

eess.SY↗

IDOL: Instant Photorealistic 3D Human Creation from a Single Image

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks. Project page: https://yiyuzhuang.github.io/IDOL/.

cs.CV↗

FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video

Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities, notable challenges remain, including incomplete reconstruction and inefficient Gaussian representation. To address these challenges, we introduce FATE, a novel method for reconstructing an editable full-head avatar from a single monocular video. FATE integrates a sampling-based densification strategy to ensure optimal positional distribution of points, improving rendering efficiency. A neural baking technique is introduced to convert discrete Gaussian representations into continuous attribute maps, facilitating intuitive appearance editing. Furthermore, we propose a universal completion framework to recover non-frontal appearance, culminating in a 360$^\circ$-renderable 3D head avatar. FATE outperforms previous approaches in both qualitative and quantitative evaluations, achieving state-of-the-art performance. To the best of our knowledge, FATE is the first animatable and 360$^\circ$ full-head monocular reconstruction method for a 3D head avatar.

cs.CV↗

Mitigating Ambiguities in 3D Classification with Gaussian Splatting

3D classification with point cloud input is a fundamental problem in 3D vision. However, due to the discrete nature and the insufficient material description of point cloud representations, there are ambiguities in distinguishing wire-like and flat surfaces, as well as transparent or reflective objects. To address these issues, we propose Gaussian Splatting (GS) point cloud-based 3D classification. We find that the scale and rotation coefficients in the GS point cloud help characterize surface types. Specifically, wire-like surfaces consist of multiple slender Gaussian ellipsoids, while flat surfaces are composed of a few flat Gaussian ellipsoids. Additionally, the opacity in the GS point cloud represents the transparency characteristics of objects. As a result, ambiguities in point cloud-based 3D classification can be mitigated utilizing GS point cloud as input. To verify the effectiveness of GS point cloud input, we construct the first real-world GS point cloud dataset in the community, which includes 20 categories with 200 objects in each category. Experiments not only validate the superiority of GS point cloud input, especially in distinguishing ambiguous objects, but also demonstrate the generalization ability across different classification methods.

cs.CV↗

The onset of instability for zonal stratospheric flows

We investigate some qualitative aspects of the dynamics of the Euler equation on a rotating sphere that are relevant or stratospheric flows. Zonal flow dominates the dynamics of the stratosphere and for most known planetary stratospheres the observed flow pattern is a small perturbation of an n-jet, which corresponds to choosing the Legendre polynomial of degree n as the stream function. Since the 1-jet and the 2-jet are stable, the main interest is the onset of instability for the 3-jet. We confirm long standing conjectures based on numerical simulations by proving that the 3-jet is linearly unstable if and only if the rotation rate belongs to a critical interval. Turning to the nonlinear problem, we prove that linear instability implies nonlinear instability and that, as the rotation rate goes to infinity, nearby traveling waves change gradually from a cat's eyes streamline pattern to a profile with no stagnation points.

math.AP↗

Understanding and Mitigating Hyperbolic Dimensional Collapse in Graph Contrastive Learning

Learning generalizable self-supervised graph representations for downstream tasks is challenging. To this end, Contrastive Learning (CL) has emerged as a leading approach. The embeddings of CL are arranged on a hypersphere where similarity is measured by the cosine distance. However, many real-world graphs, especially of hierarchical nature, cannot be embedded well in the Euclidean space. Although the hyperbolic embedding is suitable for hierarchical representation learning, naively applying CL to the hyperbolic space may result in the so-called dimension collapse, i.e., features will concentrate mostly within few density regions, leading to poor utilization of the whole feature space. Thus, we propose a novel contrastive learning framework to learn high-quality graph embeddings in hyperbolic space. Specifically, we design the alignment metric that effectively captures the hierarchical data-invariant information, as well as we propose a substitute of the uniformity metric to prevent the so-called dimensional collapse. We show that in the hyperbolic space one has to address the leaf- and height-level uniformity related to properties of trees. In the ambient space of the hyperbolic manifold these notions translate into imposing an isotropic ring density towards boundaries of Poincaré ball. Our experiments support the efficacy of our method.

cs.LG↗

Graph Self-Supervised Learning with Learnable Structural and Positional Encodings

Traditional Graph Self-Supervised Learning (GSSL) struggles to capture complex structural properties well. This limitation stems from two main factors: (1) the inadequacy of conventional Graph Neural Networks (GNNs) in representing sophisticated topological features, and (2) the focus of self-supervised learning solely on final graph representations. To address these issues, we introduce \emph{GenHopNet}, a GNN framework that integrates a $k$-hop message-passing scheme, enhancing its ability to capture local structural information without explicit substructure extraction. We theoretically demonstrate that \emph{GenHopNet} surpasses the expressiveness of the classical Weisfeiler-Lehman (WL) test for graph isomorphism. Furthermore, we propose a structural- and positional-aware GSSL framework that incorporates topological information throughout the learning process. This approach enables the learning of representations that are both sensitive to graph topology and invariant to specific structural and feature augmentations. Comprehensive experiments on graph classification datasets, including those designed to test structural sensitivity, show that our method consistently outperforms the existing approaches and maintains computational efficiency. Our work significantly advances GSSL's capability in distinguishing graphs with similar local structures but different global topologies.

cs.LG↗