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Hao Zhu

Publications and source records attributed to Hao Zhu.

At least 145 records · Page 8Linked to original sources

Mind the Gap! Static and Interactive Evaluations of Large Audio Models

As AI chatbots become ubiquitous, voice interaction presents a compelling way to enable rapid, high-bandwidth communication for both semantic and social signals. This has driven research into Large Audio Models (LAMs) to power voice-native experiences. However, aligning LAM development with user goals requires a clear understanding of user needs and preferences to establish reliable progress metrics. This study addresses these challenges by introducing an interactive approach to evaluate LAMs and collecting 7,500 LAM interactions from 484 participants. Through topic modeling of user queries, we identify primary use cases for audio interfaces. We then analyze user preference rankings and qualitative feedback to determine which models best align with user needs. Finally, we evaluate how static benchmarks predict interactive performance - our analysis reveals no individual benchmark strongly correlates with interactive results ($τ\leq 0.33$ for all benchmarks). While combining multiple coarse-grained features yields modest predictive power ($R^2$=$0.30$), only two out of twenty datasets on spoken question answering and age prediction show significantly positive correlations. This suggests a clear need to develop LAM evaluations that better correlate with user preferences.

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Machine Learning for Scalable and Optimal Load Shedding Under Power System Contingency

Prompt and effective corrective actions in response to unexpected contingencies are crucial for improving power system resilience and preventing cascading blackouts. The optimal load shedding (OLS) accounting for network limits has the potential to address the diverse system-wide impacts of contingency scenarios as compared to traditional local schemes. However, due to the fast cascading propagation of initial contingencies, real-time OLS solutions are challenging to attain in large systems with high computation and communication needs. In this paper, we propose a decentralized design that leverages offline training of a neural network (NN) model for individual load centers to autonomously construct the OLS solutions from locally available measurements. Our learning-for-OLS approach can greatly reduce the computation and communication needs during online emergency responses, thus preventing the cascading propagation of contingencies for enhanced power grid resilience. Numerical studies on both the IEEE 118-bus system and a synthetic Texas 2000-bus system have demonstrated the efficiency and effectiveness of our scalable OLS learning design for timely power system emergency operations.

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NNetNav: Unsupervised Learning of Browser Agents Through Environment Interaction in the Wild

We introduce NNetNav, a method for unsupervised interaction with websites that generates synthetic demonstrations for training browser agents. Given any website, NNetNav produces these demonstrations by retroactively labeling action sequences from an exploration policy. Most work on training browser agents has relied on expensive human supervision, and the limited prior work on such interaction-based techniques has failed to provide effective search through the exponentially large space of exploration. In contrast, NNetNav exploits the hierarchical structure of language instructions to make this search more tractable: Complex instructions are typically decomposable into simpler sub-tasks, allowing NNetNav to automatically prune interaction episodes when an intermediate trajectory cannot be annotated with a meaningful sub-task. \texttt{LLama-3.1-8b} finetuned on 10k NNetNav self-generated demonstrations obtains over 16\% success rate on WebArena, and 35\% on WebVoyager, an improvement of 15pts and 31pts respectively over zero-shot \texttt{LLama-3.1-8b}, outperforming zero-shot GPT-4 and reaching the state-of-the-art among unsupervised methods, for both benchmarks.

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A Privacy-Preserving Domain Adversarial Federated learning for multi-site brain functional connectivity analysis

Resting-state functional magnetic resonance imaging (rs-fMRI) and its derived functional connectivity networks (FCNs) have become critical for understanding neurological disorders. However, collaborative analyses and the generalizability of models still face significant challenges due to privacy regulations and the non-IID (non-independent and identically distributed) property of multiple data sources. To mitigate these difficulties, we propose Domain Adversarial Federated Learning (DAFed), a novel federated deep learning framework specifically designed for non-IID fMRI data analysis in multi-site settings. DAFed addresses these challenges through feature disentanglement, decomposing the latent feature space into domain-invariant and domain-specific components, to ensure robust global learning while preserving local data specificity. Furthermore, adversarial training facilitates effective knowledge transfer between labeled and unlabeled datasets, while a contrastive learning module enhances the global representation of domain-invariant features. We evaluated DAFed on the diagnosis of ASD and further validated its generalizability in the classification of AD, demonstrating its superior classification accuracy compared to state-of-the-art methods. Additionally, an enhanced Score-CAM module identifies key brain regions and functional connectivity significantly associated with ASD and MCI, respectively, uncovering shared neurobiological patterns across sites. These findings highlight the potential of DAFed to advance multi-site collaborative research in neuroimaging while protecting data confidentiality.

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aiXcoder-7B: A Lightweight and Effective Large Language Model for Code Processing

Large Language Models (LLMs) have been widely used in code completion, and researchers are focusing on scaling up LLMs to improve their accuracy. However, larger LLMs have lower inference efficiency, affecting developers' experience and productivity. In this paper, we propose a lightweight and effective LLM for code completion named aiXcoder-7B. Compared to existing LLMs, aiXcoder-7B achieves higher code completion accuracy while having smaller scales (i.e., 7 billion parameters). We attribute the superiority of aiXcoder-7B to three key factors: (1) Multi-objective training. We employ three training objectives, one of which is our proposed Structured Fill-In-the-Middle (SFIM). SFIM considers the syntax structures in code and effectively improves the performance of LLMs for code. (2) Diverse data sampling strategies. They consider inter-file relationships and enhance the capability of LLMs in understanding cross-file contexts. (3) Extensive high-quality data. We establish a rigorous data collection pipeline and consume a total of 1.2 trillion unique tokens for training aiXcoder-7B. This vast volume of data enables aiXcoder-7B to learn a broad distribution of code. We evaluate aiXcoder-7B in five popular code completion benchmarks and a new benchmark collected by this paper. The results show that aiXcoder-7B outperforms the latest six LLMs with similar sizes and even surpasses four larger LLMs (e.g., StarCoder2-15B and CodeLlama-34B), positioning aiXcoder-7B as a lightweight and effective LLM for academia and industry. Finally, we summarize three valuable insights for helping practitioners train the next generations of LLMs for code. aiXcoder-7B has been open-souced and gained significant attention. Until January 2025, aiXcoder-7B has received 2,226 GitHub Stars.

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MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/

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From 2D CAD Drawings to 3D Parametric Models: A Vision-Language Approach

In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods which rely on task-specific data representations and/or algorithms. Specifically, on the input side, we simply treat the 2D CAD drawing as a raster image, regardless of its original format, and encode the image with a standard ViT model. We show that such an encoding scheme achieves competitive performance against existing methods that operate on vector-graphics inputs, while imposing substantially fewer restrictions on the 2D drawings. On the output side, our method auto-regressively predicts a general-purpose language describing 3D parametric models in text form. Compared to other sequence modeling methods for CAD which use domain-specific sequence representations with fixed-size slots, our text-based representation is more flexible, and can be easily extended to arbitrary geometric entities and semantic or functional properties. Experimental results on a large-scale dataset of cabinet models demonstrate the effectiveness of our method.

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Exact: Exploring Space-Time Perceptive Clues for Weakly Supervised Satellite Image Time Series Semantic Segmentation

Automated crop mapping through Satellite Image Time Series (SITS) has emerged as a crucial avenue for agricultural monitoring and management. However, due to the low resolution and unclear parcel boundaries, annotating pixel-level masks is exceptionally complex and time-consuming in SITS. This paper embraces the weakly supervised paradigm (i.e., only image-level categories available) to liberate the crop mapping task from the exhaustive annotation burden. The unique characteristics of SITS give rise to several challenges in weakly supervised learning: (1) noise perturbation from spatially neighboring regions, and (2) erroneous semantic bias from anomalous temporal periods. To address the above difficulties, we propose a novel method, termed exploring space-time perceptive clues (Exact). First, we introduce a set of spatial clues to explicitly capture the representative patterns of different crops from the most class-relative regions. Besides, we leverage the temporal-to-class interaction of the model to emphasize the contributions of pivotal clips, thereby enhancing the model perception for crop regions. Build upon the space-time perceptive clues, we derive the clue-based CAMs to effectively supervise the SITS segmentation network. Our method demonstrates impressive performance on various SITS benchmarks. Remarkably, the segmentation network trained on Exact-generated masks achieves 95% of its fully supervised performance, showing the bright promise of weakly supervised paradigm in crop mapping scenario. Our code will be publicly available.

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Less is More: Extreme Gradient Boost Rank-1 Adaption for Efficient Finetuning of LLMs

Fine-tuning Large Language Models (LLMs) has become a crucial technique for adapting pre-trained models to downstream tasks. However, the enormous size of LLMs poses significant challenges in terms of computational complexity and resource requirements. Low-Rank Adaptation (LoRA) has emerged as a promising solution. However, there exists a gap between the practical performance of low-rank adaptations and its theoretical optimum. In this work, we propose eXtreme Gradient Boosting LoRA (XGBLoRA), a novel framework that bridges this gap by leveraging the power of ensemble learning. Inspired by gradient boosting, XGBLoRA iteratively learns and merges a sequence of LoRA adaptations to refine model predictions. It achieves better performance than the standard LoRA, while enjoying the computational efficiency of rank-1 adaptations. We provide theoretical analysis to show the convergence and optimality of our approach, and conduct extensive experiments on a range of natural language processing tasks. The results demonstrate that XGBLoRA consistently outperforms standard LoRA and achieves performance comparable to full fine-tuning with significantly fewer trainable parameters. This work advances parameter-efficient fine-tuning for LLMs, and offers a promising solution for adapting LLMs to downstream tasks while optimizing performance and efficiency.

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Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation

Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities. First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration. Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution. Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced "Wild" dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes. Project page https://fudan-generative-vision.github.io/hallo2

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Generating Equivalent Representations of Code By A Self-Reflection Approach

Equivalent Representations (ERs) of code are textual representations that preserve the same semantics as the code itself, e.g., natural language comments and pseudocode. ERs play a critical role in software development and maintenance. However, how to automatically generate ERs of code remains an open challenge. In this paper, we propose a self-reflection approach to generating ERs of code. It enables two Large Language Models (LLMs) to work mutually and produce an ER through a reflection process. Depending on whether constraints on ERs are applied, our approach generates ERs in both open and constrained settings. We conduct a empirical study to generate ERs in two settings and obtain eight findings. (1) Generating ERs in the open setting. In the open setting, we allow LLMs to represent code without any constraints, analyzing the resulting ERs and uncovering five key findings. These findings shed light on how LLMs comprehend syntactic structures, APIs, and numerical computations in code. (2) Generating ERs in the constrained setting. In the constrained setting, we impose constraints on ERs, such as natural language comments, pseudocode, and flowcharts. This allows our approach to address a range of software engineering tasks. Based on our experiments, we have three findings demonstrating that our approach can effectively generate ERs that adhere to specific constraints, thus supporting various software engineering tasks. (3) Future directions. We also discuss potential future research directions, such as deriving intermediate languages for code generation, exploring LLM-friendly requirement descriptions, and further supporting software engineering tasks. We believe that this paper will spark discussions in research communities and inspire many follow-up studies.

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Towards Native Generative Model for 3D Head Avatar

Creating 3D head avatars is a significant yet challenging task for many applicated scenarios. Previous studies have set out to learn 3D human head generative models using massive 2D image data. Although these models are highly generalizable for human appearance, their result models are not 360$^\circ$-renderable, and the predicted 3D geometry is unreliable. Therefore, such results cannot be used in VR, game modeling, and other scenarios that require 360$^\circ$-renderable 3D head models. An intuitive idea is that 3D head models with limited amount but high 3D accuracy are more reliable training data for a high-quality 3D generative model. In this vein, we delve into how to learn a native generative model for 360$^\circ$ full head from a limited 3D head dataset. Specifically, three major problems are studied: 1) how to effectively utilize various representations for generating the 360$^\circ$-renderable human head; 2) how to disentangle the appearance, shape, and motion of human faces to generate a 3D head model that can be edited by appearance and driven by motion; 3) and how to extend the generalization capability of the generative model to support downstream tasks. Comprehensive experiments are conducted to verify the effectiveness of the proposed model. We hope the proposed models and artist-designed dataset can inspire future research on learning native generative 3D head models from limited 3D datasets.

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A Unified Approach for Learning the Dynamics of Power System Generators and Inverter-based Resources

The growing prevalence of inverter-based resources (IBRs) for renewable energy integration and electrification greatly challenges power system dynamic analysis. To account for both synchronous generators (SGs) and IBRs, this work presents an approach for learning the model of an individual dynamic component. The recurrent neural network (RNN) model is used to match the recursive structure in predicting the key dynamical states of a component from its terminal bus voltage and set-point input. To deal with the fast transients especially due to IBRs, we develop a Stable Integral (SI-)RNN to mimic high-order integral methods that can enhance the stability and accuracy for the dynamic learning task. We demonstrate that the proposed SI-RNN model not only can successfully predict the component's dynamic behaviors, but also offers the possibility of efficiently computing the dynamic sensitivity relative to a set-point change. These capabilities have been numerically validated based on full-order Electromagnetic Transient (EMT) simulations on a small test system with both SGs and IBRs, particularly for predicting the dynamics of grid-forming inverters.

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Multi-intention Inverse Q-learning for Interpretable Behavior Representation

In advancing the understanding of natural decision-making processes, inverse reinforcement learning (IRL) methods have proven instrumental in reconstructing animal's intentions underlying complex behaviors. Given the recent development of a continuous-time multi-intention IRL framework, there has been persistent inquiry into inferring discrete time-varying rewards with IRL. To address this challenge, we introduce the class of hierarchical inverse Q-learning (HIQL) algorithms. Through an unsupervised learning process, HIQL divides expert trajectories into multiple intention segments, and solves the IRL problem independently for each. Applying HIQL to simulated experiments and several real animal behavior datasets, our approach outperforms current benchmarks in behavior prediction and produces interpretable reward functions. Our results suggest that the intention transition dynamics underlying complex decision-making behavior is better modeled by a step function instead of a smoothly varying function. This advancement holds promise for neuroscience and cognitive science, contributing to a deeper understanding of decision-making and uncovering underlying brain mechanisms.

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Granular-ball Representation Learning for Deep CNN on Learning with Label Noise

In actual scenarios, whether manually or automatically annotated, label noise is inevitably generated in the training data, which can affect the effectiveness of deep CNN models. The popular solutions require data cleaning or designing additional optimizations to punish the data with mislabeled data, thereby enhancing the robustness of models. However, these methods come at the cost of weakening or even losing some data during the training process. As we know, content is the inherent attribute of an image that does not change with changes in annotations. In this study, we propose a general granular-ball computing (GBC) module that can be embedded into a CNN model, where the classifier finally predicts the label of granular-ball ($gb$) samples instead of each individual samples. Specifically, considering the classification task: (1) in forward process, we split the input samples as $gb$ samples at feature-level, each of which can correspond to multiple samples with varying numbers and share one single label; (2) during the backpropagation process, we modify the gradient allocation strategy of the GBC module to enable it to propagate normally; and (3) we develop an experience replay policy to ensure the stability of the training process. Experiments demonstrate that the proposed method can improve the robustness of CNN models with no additional data or optimization.

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Mitigating the Impact of Uncertain Wildfire Risk on Power Grids through Topology Control

Wildfires pose a significant threat to the safe and reliable operations of the electric grid. To mitigate wildfire risk, system operators resort to public safety power shutoffs, or PSPS, that shed load for a subset of customers. As wildfire risk forecasts are stochastic, such decision-making may often be sub-optimal. This paper proposes a two-stage topology control problem that jointly minimizes generation and load-shedding costs in the face of uncertain fire risk. Compared to existing work, we include preand post-event topology control actions and consider scenarios where the wildfire risk is known with low and high confidence. The effectiveness of the proposed approach is demonstrated using a benchmark test system, artificially geo-located in Southern California, and using stochastic wildfire risk data that exists in the literature. Our work provides a crucial study of the comparative benefits of pre-event versus post-event control and the effects of wildfire risk accuracy on each control strategy.

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Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.

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Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360°

Creating a 360° parametric model of a human head is a very challenging task. While recent advancements have demonstrated the efficacy of leveraging synthetic data for building such parametric head models, their performance remains inadequate in crucial areas such as expression-driven animation, hairstyle editing, and text-based modifications. In this paper, we build a dataset of artist-designed high-fidelity human heads and propose to create a novel parametric 360° renderable parametric head model from it. Our scheme decouples the facial motion/shape and facial appearance, which are represented by a classic parametric 3D mesh model and an attached neural texture, respectively. We further propose a training method for decompositing hairstyle and facial appearance, allowing free-swapping of the hairstyle. A novel inversion fitting method is presented based on single image input with high generalization and fidelity. To the best of our knowledge, our model is the first parametric 3D full-head that achieves 360° free-view synthesis, image-based fitting, appearance editing, and animation within a single model. Experiments show that facial motions and appearances are well disentangled in the parametric space, leading to SOTA performance in rendering and animating quality. The code and SynHead100 dataset are released at https://nju-3dv.github.io/projects/Head360.

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