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Haoyu Chen

Publications and source records attributed to Haoyu Chen.

At least 19 recordsLinked to original sources

AffectGPT-RL: Revealing Roles of Reinforcement Learning in Open-Vocabulary Emotion Recognition

Open-Vocabulary Multimodal Emotion Recognition (OV-MER) aims to predict emotions without being constrained by predefined label spaces, thereby enabling fine-grained emotion understanding. Unlike traditional discriminative methods, OV-MER leverages generative models to capture the full spectrum of emotions and employs emotion wheels (EWs) for metric calculation. Previous approaches primarily rely on token-level loss during training. However, this objective is misaligned with the metrics used in OV-MER, and these metrics cannot be directly optimized via gradient backpropagation. To address this limitation, we turn our attention to reinforcement learning, as this strategy can optimize non-differentiable objectives. We term this framework AffectGPT-RL. Furthermore, we conduct extensive experiments to elucidate the role of reinforcement learning in this task, revealing the necessity of the reasoning process, the impact of different rewards, and the generalizability to other emotion tasks such as sentiment analysis and basic emotion recognition. Experimental results demonstrate that AffectGPT-RL yields significant performance improvements on OV-MER. Beyond this task, we also achieve remarkable performance gains on basic emotion recognition, attaining state-of-the-art results on MER-UniBench. To the best of our knowledge, this is the pioneering work exploring the role of reinforcement learning in OV-MER, providing valuable guidance for subsequent researchers. Our code is provided at: https://github.com/zeroQiaoba/AffectGPT/tree/master/AffectGPT-RL.

cs.HC↗

FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence

Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present $\mathrm{FluxVLA}$ Engine, an open, configuration-driven platform that turns heterogeneous embodied-policy components into a reproducible data-to-deployment workflow. Rather than introducing another policy model, $\mathrm{FluxVLA}$ standardizes interfaces for datasets, visual-language and world models, action heads, reward- or advantage-weighted learning, distributed training, simulation evaluation, optimized inference, and robot operators. The engine further integrates compositional dual-arm simulation, scalable automatic data generation, and model-decoupled human-in-the-loop rollout, takeover, correction collection, and reward annotation. For responsive physical execution, it combines Real-Time Chunking (RTC) with accelerated inference backends, lightweight remote GPU serving, and configurable trajectory post-processing. Together, these capabilities connect offline learning, simulation validation, online correction, and real-robot execution through shared and auditable contracts. $\mathrm{FluxVLA}$ therefore targets the engineering bottlenecks separating promising embodied-learning algorithms from reproducible evaluation and dependable deployment. Code is available at https://github.com/FluxVLA/FluxVLA

cs.RO↗

A Stronger Teacher Within: Strengthening MoE Models via On-Policy Bidirectional Distillation

Reinforcement Learning with Verifiable Rewards (RLVR) has substantially improved Mixture-of-Experts (MoE) LLMs, but its outcome-level rewards provide only sparse supervision. On-Policy Distillation offers dense token-level feedback, yet requires a stronger compatible teacher, while on-policy self-distillation relies on hand-designed privileged information. We observe that the MoE architecture itself offers a way to resolve this dilemma, as increasing the activation budget per token exposes latent expert capacity and yields a potentially stronger teacher within the model. However, naive expansion degrades performance because newly co-activated experts are not optimized to work together. We therefore propose MoEvolve, a bidirectional distillation framework following a recovery-then-improvement strategy: we first restore the activation-expanded high-$k$ model and further strengthen it by exploiting its additional active capacity, then reverse the direction of distillation to transfer the enhanced capabilities back into the original low-$k$ configuration, retaining its inference-time activation budget. Across diverse MoE models and benchmarks, MoEvolve improves the initial models by up to $22.2$ domain-average points and outperforms same-budget RLVR baselines by up to $6.5$ points. Notably, the final low-$k$ models often surpass their activation-expanded teachers.

cs.LG↗

T-WLA: Bridging Slow Vision and Fast Touch

In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interaction dynamics relevant to action generation and correction. We evaluate T-WLA on tactile-conditioned hand-motion prediction using EgoTouch and Tachin, and on four real-world dexterous manipulation tasks. T-WLA reduces finger-joint MPJPE by 30% relative to the strongest reported baseline and achieves an average success rate of approximately 50.0% across real-robot manipulation tasks. Videos and code are available at https://anonymous-submission-20.github.io/T-WLA.github.io/.

cs.RO↗

Computation of Free Boundary Minimal Tori via Extremal Steklov Eigenvalues

Fraser and Schoen showed that the first Steklov eigenfunctions of a metric maximizing the length-normalized first eigenvalue of a surface with boundary define a free boundary minimal immersion into a Euclidean ball. We develop a method for this extremal problem on surfaces of genus one with $b$ boundary components and use it to compute free boundary minimal tori for $b \in \{1, 2, 3, 4, 5, 8\}$. By uniformization, the problem is a nonsmooth maximization over the modulus of a flat torus, the centers and radii of $b$ removed disks, and a boundary weight. The eigenvalues are computed with doubly periodic layer potentials, all derivatives follow from a single formula for the underlying pencil of boundary integral operators, and the coalescence of eigenvalues at a maximizer is handled by a two-stage nonsmooth method. The Lagrange multiplier matrix that certifies first-order stationarity rescales the eigenfunctions into the free boundary minimal immersion. For $b=1$, the supremum is the Fraser--Schoen bound $4π$, attained by branched double covers of the disk; the embedded torus with connected boundary of Carlotto, Franz, and Schulz is a saddle point, which answers their question whether it maximizes the eigenvalue in the negative. For $b \geq 2$ the largest values correspond to free boundary minimal tori in \mathbb{B}^5 and \mathbb{B}^6; the surfaces of Folha, Pacard, and Zolotareva, two disks joined by a central neck and $b$ equatorial necks, are maximizers within their symmetry class but saddle points of the full problem, with values increasing toward $4π$ as $b \to \infty$.

math.OC↗

UltraDiff: Transferring High-Fidelity Priors to Compressed Latent Spaces for High-Resolution Image Generation

High-resolution synthesis with Latent Diffusion Models (LDMs) faces a fundamental trade-off between computational cost and generative fidelity. This trade off is largely governed by the latent compression factor f (e.g. f8 denotes f=8 and f32 f=32). While aggressive compression (f32) significantly improves efficiency, it suffers from severe information loss and ambiguity compared to standard f8 models. We propose UltraDiff, a framework that reformulates this challenge as joint latent diffusion learning followed by marginal score distillation. We introduce MixTeacher, a dual branch DiT that models the joint f8-f32 distribution, utilizing shared attention to resolve the ambiguity of the compressed space with high fidelity f8 priors. Crucially, we propose vector field distillation in the native f32 space. Theoretically, this compels the student to learn the conditional expectation of the teacher trajectory, effectively filtering out compression artifacts. Across the evaluated 1K to 4K settings, UltraDiff approaches f8 level quality while preserving f32 efficiency. With 20 sampling steps on a single A100 GPU, it generates a 2K image in 6.2 seconds over 40 times faster than our f8 baseline.

cs.CV↗

Scaling Online Exploration for Robot Agents

Robot learning has advanced by scaling demonstration datasets and model capacity; however, deploying a new robot embodiment or task typically necessitates a dedicated teleoperation corpus. The resulting policies remain bounded by their imitation distributions, limiting generalization and continual self-improvement. We introduce RAX (Robot Agent eXploration), an open-source framework for robot agents centered on scaling exploration: enabling agents to improve by acquiring online experience and synthesizing executable programs. In RAX, a general-purpose coding agent generates robot control code, operating without action demonstration data, hand-engineered action primitives, or value-function guidance. Through online exploration, the agent identifies decision sequences that achieve task goals and compiles them into modular programs encapsulating the full perception-planning-control loop. Using RAX, we present a systematic multi-embodiment study on scaling online exploration across precision and long-horizon manipulation tasks using single-arm, bimanual, dexterous, mobile, and humanoid systems in simulation and on real robots. Generalization performance on unseen environments improves consistently as exploration scales. In simulation, RAX outperforms top baseline models by +37.4% on average. On real robots, RAX autonomously learns memory-dependent, articulated, high-precision, deformable, and long-horizon mobile manipulation tasks without human demonstrations, continually improving performance by composing verified skills from prior exploration sessions. As exploration scales, we observe emergent capabilities including active perception, error recovery, safety guardrails, and human-robot collaboration. We open-source RAX as a generalist robot-agent platform in which new robot embodiments are integrated through their APIs alone, without teleoperated data collection or policy training.

cs.RO↗

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.

cs.CL↗

DIME: Scaling Facial Representation Learning via Differential Masked Autoencoding

Scaling up data and model capacity has driven substantial progress in visual representation learning. However, conventional pretext tasks exhibit diminishing returns on fine-grained facial analysis. We attribute this to a scaling bottleneck: these tasks model each image's appearance and are dominated by identity, pose, and illumination, so subtle within-identity facial differences contribute little to the training signal. We introduce DIME, a differential masked autoencoder for large-scale facial representation learning. DIME builds on a simple observation: two images of the same person share identity-specific appearance, so their difference exposes facial changes. DIME reconstructs both masked images in an identity-matched pair and, through an Explicit Differential Direction Supervision (EDDS) objective, aligns the direction of their reconstructed difference with the true difference, while source isolation makes each reconstruction depend only on its own image. Shared appearance cancels in this difference, and because EDDS ignores magnitude, subtle facial changes count as much as large pose or illumination changes. DIME uses identity labels only to form pretraining pairs, requires no dense annotations, and learns dense facial representations with emergent part-level semantics. We pretrain DIME on 20 million high-resolution facial images consolidated from existing face datasets. DIME's AU detection performance continues to improve as pretraining data scales from 6M to 20M images, with its BP4D F1 increasing by 5.9 points, while MAE gains only 0.5 points on the same subsets. DIME also outperforms specialized facial methods on AU detection, AU intensity estimation, cross-domain anti-spoofing, landmark localization, head pose estimation, face parsing, and face generation.

cs.CV↗

Minimax Rates and Improved Spectral Convergence for Multi-Manifold Clustering

We study eigenpair estimation for the tensorized, density-weighted Laplace--Beltrami operator from $n$ independent data points sampled from a multi-manifold mixture distribution where manifolds may intersect. Let $d$ denote the largest intrinsic dimension of the manifold components and $s\geq2$ the smoothness of the sampling densities. For simple, nontrivial eigenpairs, we establish the minimax rate $n^{-s/(d+2s)}$ for approximating the eigenvalue and eigenfunction of the tensorized Laplace--Beltrami operator, and show that a continuum plug-in estimator based on kernel density estimation attains the same rate when the supporting manifolds are known. We further analyze a manifold-agnostic graph Laplacian estimator and prove that its eigenpairs converge to those of the tensorized Laplace--Beltrami operator at rate $n^{-1/(2.5d-1)}$, up to logarithmic factors, improving upon previously known spectral convergence rates for multi-manifold learning. Numerical experiments on synthetic multi-manifold data corroborate the rates guaranteed by our theorems. These results characterize the information-theoretic difficulty of multi-manifold spectral estimation and quantify the additional cost of learning without oracle component information.

stat.ML↗

Honeycomb: Constant-Size Scene Memory Representation for Video World Models

Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.

cs.CV↗

From Laboratory to Real World: A New Benchmark Towards Privacy-Preserved Visible-Infrared Person Re-Identification

Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.

cs.CV↗

From LiDAR Maps to Visual Localization: Unified Visual Association for Robust Point-Line-Plane Pose Estimation

Camera localization in a prior LiDAR map provides a persistent geometric reference for long-term robotic navigation, yet remains challenging because of the substantial modality gap between camera images and point-cloud maps. We present a unified localization framework that makes the LiDAR map visually addressable rather than relying on a dedicated image-LiDAR correspondence model. Map geometry and reflectivity are rendered into LiDAR-derived quasi-images with explicit 2D-3D provenance, enabling camera observations and rendered map views to share mature visual features and matchers for both global localization and continuous pose tracking. Point and line correspondences are established through this common visual interface, while the retained provenance recovers metric LiDAR geometry and line-supported planar constraints for pose estimation. To improve robustness under ambiguous associations and weak geometry, we further introduce a distribution-aware, observability-complementary optimization strategy. Instead of reducing matching ambiguity to a scalar confidence, candidate association distributions are propagated into directional pose-information uncertainty, and reliable structural factors are selectively reinforced according to their ability to complement the currently weak pose directions. Experiments on the EuRoC MAV benchmark and self-collected real-world sequences demonstrate accurate global localization and robust continuous 6-DoF tracking using only a pre-built LiDAR map as the persistent prior, including under severe illumination variations and dynamic occlusions.

cs.RO↗

DeepSeek Elastic Compute (DSec): A Sandbox Infrastructure for Effective Agentic Training at Scale

Large-scale agentic training and evaluation with large language models (LLMs) rely on isolated, stateful execution environments in which models inspect repositories, invoke tools, execute commands, and interact with task-specific services. These workloads create sandboxes in large bursts, span heterogeneous functionality and isolation requirements, retain state across long interactions, and draw from large image corpora with limited reuse. Supporting them therefore requires an elastic execution platform rather than a single sandbox runtime. This report presents DeepSeek Elastic Compute (DSec), a production sandbox platform that exposes FnCall, container, microVM, and full-VM sandbox backends through a unified SDK. DSec coordinates placement and lifecycle management across the cluster, composes environments from independently versioned layers, combines memory sharing, reclamation, and CPU scheduling for high-density execution, and loads image data on demand from Fire-Flyer File System (3FS), a cluster-wide distributed filesystem. DSec is co-designed with the reinforcement learning (RL) framework, decouples stateful rollout execution from preemptible GPU training, coordinates sandbox lifecycle with training to preserve rollout state while reclaiming idle resources, and mitigates agent misbehavior such as reward hacking. A single production-scale unit of DSec spans around 160 nodes, serving about 3 million sandboxes per day; in production, it supports over 380,000 concurrent sandboxes and sustains over 5,000 sandbox creations per second. Our evaluation and deployment experience show that these mechanisms reduce environment setup and image-distribution overhead, improve memory efficiency, and preserve latency-sensitive performance under high-density overcommit.

cs.DC↗

DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression

The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Together, these compute, storage, and bandwidth demands constitute the primary bottleneck to further lowering deployment costs. To address this challenge, we introduce DeepSeek-V4.1-Flash, a multimodal Mixture-of-Experts (MoE) model with 552B backbone parameters and support for contexts of up to one million tokens. With its Causal Encoder-Decoder (CED) architecture, the model activates 16B parameters per token during decode but only 8B parameters during prefill, substantially improving cost efficiency for agentic workloads. To push the limits of KV cache compression, DeepSeek-V4.1-Flash combines cross-layer KV cache reuse in Compressed Sparse Attention 2 (CSA2) with FP4 KV caching. These designs reduce its global KV cache footprint (always in HBM) to 890 bytes per token, roughly 1/4 of the corresponding footprint of DeepSeek-V4-Flash. Further, through a dedicated deployment optimization known as SWA Bounded Replay, DeepSeek-V4.1-Flash reduces its persistent KV cache footprint (always on SSD or in host memory) to roughly 1/8 of that of DeepSeek-V4-Flash. Despite its much smaller KV cache footprint, the model delivers substantially better performance than the baseline. In addition, we streamline the DeepSeek-V4 architecture and introduce several efficient architectural extensions. We pretrain DeepSeek-V4.1-Flash on a multimodal corpus comprising 45T tokens and conduct comprehensive post-training, yielding strong performance across diverse text-based and multimodal agentic scenarios. Model checkpoints are available at https://huggingface.co/deepseek-ai/DeepSeek-V4.1-Flash.

cs.CL↗

Clinician-Friendly Foundation Models for Ophthalmic Image Diagnostics without Fine-Tuning or Technical Barriers

Artificial intelligence (AI) shows remarkable potential in medical imaging diagnostics, yet most current models require retraining when applied across different clinical settings, limiting their scalability. We developed GlobeReady, a deployment-oriented platform powered by the RetiGlobe foun- dation model and local feature augmentation. RetiGlobe was pretrained in two stages: 1) self-supervised learning using DINOv2 on 38 million synthetic ophthalmic images, and 2) contrastive learning using CLIP on 475,845 real image-text pairs spanning diverse ethnicities, imaging devices, and geographic regions worldwide. We evaluate GlobeReady on 488,448 ophthalmic images, including color fundus photographs (CFPs) and optical coherence tomography scans, from multi-centres in China, Singapore, Vietnam and the UK. Prospective testing included usability assessment with 31 ophthalmologists. Exploratory analyses evaluated domain generalisability, Bayesian uncertainty quantification, out-of-distribution (OOD) detection, and feature-based case retrieval.

cs.CV↗

RobotEQ: Towards Social Proactive Intelligence in Embodied Agents

Embodied agents represent a prominent research focus across both academia and industry. The prevailing paradigm has gradually shifted from reactive assistance, which requires explicit user queries, to proactive assistance, capable of recognizing human needs and offering support without explicit instructions. Nevertheless, existing studies on proactive assistance remain confined to narrow scenarios and primarily emphasize task completeness, whereas real-world agents must operate in open-domain environments while adhering to social expectations. To bridge this gap, we extend the concept of proactive assistance to Social Proactive Intelligence (SPI), characterized by diverse scenarios, social understanding, and robot-centric behaviors. We further introduce RobotEQ, a dedicated benchmark for SPI. We first define two tasks: behavior judgment, emphasizing global contextual understanding, and spatial grounding, focusing on local perceptual details. Building on these tasks, we construct RobotEQ-Data, a dataset comprising 1,812 synthetic and 223 real-world scenarios, 7 social facets, 22K+ human annotations, 3K+ behavior judgment questions, and 3K+ spatial grounding questions. Furthermore, we establish RobotEQ-Bench to evaluate the performance of representative models. Experimental results demonstrate that current models fall short of achieving reliable SPI. Further analysis reveals that incorporating external social knowledge yields consistent improvements. This work aims to advance the development of socially desirable embodied agents in open-domain environments.

cs.RO↗

Zero-MELO: Test-Time Evidence Calibration with Multimodal LLMs for Zero-Shot Micro-Gesture Recognition

While Multimodal Large Language Models (MLLMs) excel in general video understanding, their capability in fine-grained and motion-centric tasks remains limited. This limitation is particularly critical in micro-gesture recognition (MGR), where micro-gestures (MGs) - subtle, short-duration, and spatially localized human movements - serve as key discriminative signals for implicit affective analysis, yet are easily neglected following common prompting practices. Although MGR has been intensively studied by many discriminative approaches, the use of MLLMs for MGR is underexplored, with notably poor performance. We hypothesize that the motion-sensitive representation ability of MLLMs is constrained by their inherent single-pass forward inference, which can be substantially enhanced through carefully designed test-time guidance. Motivated by this, building on our prior findings regarding temporal insensitivity in Video LLMs, we diagnose zero-shot MGR errors in the Negative Log-Likelihood (NLL) space. We observe that MLLMs suffer from two bottlenecks: 1) insufficient localized evidence and 2) severe score biases driven by language and motion-agnostic appearances. Thus, we propose a novel test-time evidence calibration framework that improves both reasoning details and prediction reliability. Specifically, we introduce a tree search mechanism to progressively acquire localized, fine-grained visual evidence, coupled with a test-time calibration module to mitigate score biases. The multi-cue fusion module then integrates evidence from multiple cues without relying on a single cue for final prediction. Our framework achieves mean-class accuracies of 26.84\% on iMiGUE and 22.10\% on MA-52, significantly outperforming the Qwen2.5-VL baseline, which produces 16.15\% and 10.20\%, respectively. The code will be available at https://zero-melo.github.io/Zero-MELO.

cs.CV↗