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Hieu Le

Publications and source records attributed to Hieu Le.

At least 19 recordsLinked to original sources

Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations

Neural implicit representations have recently achieved impressive results in novel view synthesis and multi-view 3D reconstruction, yet both NeRF- and Gaussian Splatting-based methods require per-scene optimization, which makes them inefficient. Generalizable Neural Surface Reconstruction (GNSR) methods have been proposed to remove this need by learning feature representations directly predicted from input images. However, their typical reliance on dense feature volumes severely limits achievable resolution and fidelity due to prohibitive memory costs. We introduce Sparse Volumetric Reconstruction (SVRecon), a new GNSR framework that unlocks high-resolution, memory-efficient reconstruction through learned occupancy-driven sparsity, in a more effective way than earlier approaches to introducing sparsity in GNSRs. Our approach uses a nested two-stage architecture: (1) an occupancy prediction network that identifies surface-containing voxels, and (2) a high-resolution sparse volume rendering framework defined only within these occupied regions, together with specialized sparsified algorithms for ray sampling, feature aggregation, and querying. This design enables fine-grained surface reconstruction while avoiding the heavy memory footprint of dense grids. SVRecon operates at resolutions up to $512^3$ on standard 32GB hardware---substantially higher than prior generalizable methods---and delivers smoother and more precise reconstructions across diverse datasets, particularly in sparse-view settings.

cs.CV

Learning to Focus: CSI-Free Hierarchical MARL for Reconfigurable Reflectors

Reconfigurable Intelligent Surfaces (RIS) have the potential to engineer smart radio environments for next-generation millimeter-wave (mmWave) networks. However, the prohibitive computational overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization severely hinder practical large-scale deployments. To overcome these bottlenecks, we introduce a per-element CSI-free paradigm powered by a Hierarchical Multi-Agent Reinforcement Learning (HMARL) architecture to control mechanically reconfigurable reflective surfaces. By substituting pilot-based channel estimation for each element of the device with accessible user localization data, our framework leverages spatial intelligence for macro-scale wave propagation management. The control problem is decomposed into a two-tier neural architecture: a high-level controller executes temporally extended, discrete user-to-reflector allocations, while low-level controllers autonomously optimize continuous focal points using Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) scheme. Comprehensive deterministic ray-tracing evaluations in an indoor mmWave scenario demonstrate that this hierarchical framework achieves received signal strength indicator (RSSI) improvements of up to 7.79 dB over centralized Proximal Policy Optimization (PPO) baselines. Furthermore, the system maintains resilient beam-focusing performance under practical sub-meter localization tracking errors for up to four users and two reflector arrays. By eliminating execution-time CSI overhead while preserving high-fidelity signal redirection, this work provides a scalable and cost-effective step toward intelligent indoor wireless environments.

cs.AI

What is the Right Embedding Space for Contrastive Learning in Referring Expression Counting?

Referring Expression Counting (REC) requires distinguishing visually similar objects described by fine-grained text cues. Existing methods tackle this via image-text contrastive learning of visual features which aims to distinguish visual features corresponding to positive and negative referring expressions. However, this strategy relies heavily on accurate image-text alignment and is constrained by the limited number of available negative expressions. We argue that these limitations can be avoided by performing contrastive learning entirely in the visual embedding space. To this end, we introduce C-REX, a simple but effective supervised contrastive learning framework that learns fine-grained visual representations by contrasting visual tokens within the same image. By shifting the negative samples from incorrect Referring Expressions to visual tokens from the image, C-REX vastly increases the number of potential negatives, providing richer and more stable supervision. This design leads to stronger fine-grained visual discrimination and better generalization across complex open-world counting settings. C-REX serves as a plug-in module that can be seamlessly applied to any existing REC model without architectural changes. We apply it in three different REC architectures and achieve state-of-the-art results improving by up to 28% in MAE and 24.5% in RMSE. Moreover, we show that our framework is versatile and general, and can be applied to other counting tasks like class-agnostic counting, improving the performance of existing models.

cs.CV

DiffSwap++: 3D Latent-Controlled Diffusion for Identity-Preserving Face Swapping

Diffusion-based approaches have recently achieved strong results in face swapping, offering improved visual quality over traditional GAN-based methods. However, even state-of-the-art models often suffer from fine-grained artifacts and poor identity preservation, particularly under challenging poses and expressions. A key limitation of existing approaches is their failure to meaningfully leverage 3D facial structure, which is crucial for disentangling identity from pose and expression. In this work, we propose DiffSwap++, a novel diffusion-based face-swapping pipeline that incorporates 3D facial latent features during training. By guiding the generation process with 3D-aware representations, our method enhances geometric consistency and improves the disentanglement of facial identity from appearance attributes. We further design a diffusion architecture that conditions the denoising process on both identity embeddings and facial landmarks, enabling high-fidelity and identity-preserving face swaps. Extensive experiments on CelebA, FFHQ, and CelebV-Text demonstrate that DiffSwap++ outperforms prior methods in preserving source identity while maintaining target pose and expression. Additionally, we introduce a biometric-style evaluation and conduct a user study to further validate the realism and effectiveness of our approach. Code will be made publicly available at https://github.com/WestonBond/DiffSwapPP

cs.CV

Domain-Grounded Candidate Selection for Agentic Image Editing: A Shadow Removal Case

Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems. This raises a natural question: do they reduce the need for classic, physics-informed low-level vision? We study this through shadow removal, a problem shaped by scene geometry, illumination, materials, and occluders, where paired shadow and shadow-free data are hard to collect at scale. We find that a commercial generative editor, used directly, can produce clean shadow-free edits that preserve surface texture and local appearance. However, this comes with a new failure mode: the same editor can regenerate scene content, hallucinate objects, or misread a shadow as material or geometry, producing plausible but physically wrong edits. We address this with an agentic candidate-selection pipeline: the editor generates a guided probe, an evaluator screens for major failures, retries when needed, samples multiple candidates, filters them, and selects a final result balancing shadow removal against scene preservation. Grounding this process in shadow-formation physics makes it more reliable: prompting the generator and evaluator to treat shadows as illumination effects caused by light occlusion, not material or object structure, measurably improves quality and consistency. On the ShadowRemovalRefine benchmark, our physics-oriented pipeline achieves a CDD of 0.0075, reducing CDD by at least 47% over the strongest prior method. These results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.

cs.CV

Importance-Aware OBS Pruning for Diffusion Models

We propose importance-aware pruning for diffusion models, a training-free framework that prioritizes preserving parameters critical to semantically salient image regions. To do so, we incorporate spatial importance maps -- derived from conditioning signals or model attention -- into the pruning objective. This produces parameter rankings aligned with perceptual relevance rather than uniform reconstruction error. On MS-COCO dataset, our proposed approach consistently retains subject fidelity and structural correctness at high compression ratios where conventional pruning causes visible degradation. These results demonstrate that content-aware objectives are key to perceptually faithful compression of generative models.

cs.CV

End-to-End 4D Heart Mesh Recovery Across Full-Stack and Sparse Cardiac MRI

Reconstructing cardiac motion from CMR sequences is critical for diagnosis, prognosis, and intervention. Existing methods rely on complete CMR stacks to infer full heart motion, limiting their applicability during intervention when only sparse observations are available. We present TetHeart, the first end-to-end framework for unified 4D heart mesh recovery from both offline full-stack and intra-procedural sparse-slice observations. Our method leverages deformable tetrahedra to capture shape and motion in a coherent space shared across cardiac structures. Before a procedure, it initializes detailed, patient-specific heart meshes from high-quality full stacks, which can then be updated using whatever slices can be obtained in real-time, down to a single one during the procedure. TetHeart incorporates several key innovations: (i) an attentive slice-adaptive 2D-3D feature assembly mechanism that integrates information from arbitrary numbers of slices at any position; (ii) a distillation strategy to ensure accurate reconstruction under extreme sparsity; and (iii) a weakly supervised motion learning scheme requiring annotations only at keyframes, such as the end-diastolic and end-systolic phases. Trained and validated on three large public datasets and evaluated zero-shot on additional private interventional and public datasets without retraining, TetHeart achieves state-of-the-art accuracy and strong generalization in both pre- and intra-procedural settings. Code and dataset is available at https://github.com/Scalsol/TetHeart.

cs.CV

3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism

Photorealistic 3D face avatars are increasingly deployed as reusable digital assets across applications such as telepresence, animation, and personalized media. At the same time, vision-language models (VLMs) can infer sensitive attributes from rendered images with open-ended semantic reasoning without any fine-tuning. This creates a new privacy challenge: once a 3D face avatar is shared, any of its renderings can be analyzed to extract high-level facial attributes. Existing defenses largely operate in 2D image space and do not address identity-preserving semantic manipulation of 3D facial representations. We propose 3D FaceShell, a framework for steering VLM interpretations of faces rendered from 3D models while preserving geometric fidelity and facial identity. 3D FaceShell augments the original 3D representation with a learnable Gaussian shell that produces subtle, spatially distributed perturbations optimized through multi-view embedding alignment. The perturbations are designed to be visually inconspicuous yet sufficient to redirect VLM-based attribute inference in a view-consistent manner. Extensive experiments on reconstructed celebrity face avatars and multiple black-box VLMs demonstrate that 3D FaceShell significantly increases attribute injection and mismatch rates while maintaining high perceptual similarity and identity consistency. Our results show that it is possible to manipulate VLM-level semantic interpretation of 3D faces without compromising their human-recognizable appearance.

cs.CV

Learning to Generate Multiple Objects from Dense and Occluded Layouts

Text-to-image diffusion models fail to generate correct object counts in dense scenes, where overlapping instances collapse into indistinguishable structures despite appearing visually plausible. We identify this as instance ownership collapse: tokens from overlapping objects interact freely through attention, while heavily occluded instances receive weak supervision due to their small visible areas. We address this through layout-aware attention biases that softly bias token interactions toward region-consistent grouping and suppress cross-instance leakage, paired with an amodal-balanced loss that amplifies gradients for occluded objects based on their occlusion level. To enable systematic evaluation, we introduce OverlapDepth-45K, a benchmark of densely overlapping scenes with amodal supervision. Our approach substantially improves count accuracy and prevents instance merging while preserving image quality. Project page: https://bachngoh.github.io/AIBL

cs.CV

Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoning

Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast and attached shadows through explicit physical modeling of light direction and surface geometry under a dominant directional-light setting. Our approach is grounded in a simple observation: surfaces facing away from the light source tend to fall into shadow. We exploit the reciprocal relationship between shadow formation and light estimation to construct a closed feedback loop, a dual-module architecture in which a shadow detection module and a light estimation module iteratively refine each other. At each pass, updated light estimates, together with surface normals, produce partial attached shadow maps that guide detection, while improved shadow predictions sharpen light estimation. To support training and evaluation, we introduce a dataset of 1,458 images with manually annotated cast and attached shadow masks sourced from three existing benchmarks. Experiments demonstrate that our proposed method outperforms prior methods, with at least a 33% reduction in attached-shadow BER, while maintaining strong full-shadow and cast-shadow performance.

cs.CV

Phase-Aligned RoPE for Mixed-Resolution Diffusion Transformer

Rotary positional embeddings (RoPE) are widely used in diffusion transformers (DiTs) to encode spatial relationships, yet their behavior with mixed-resolution tokens remains underexplored. A natural approach is to rescale token positions from different resolutions into a unified coordinate system before attention, but we show this fails. Our analysis shows that with RoPE, the attention similarity score is a highly structured and periodic function of token distance, so rescaling distances across resolutions moves token pairs to different regions of this periodic function, leading to incorrect attention scores. Motivated by this, we introduce Phase-Aligned Mixed-Resolution Attention (PMA), a training-free mechanism that stabilizes mixed-resolution attention. PMA modifies the RoPE position mapping to enforce a consistent positional scale for every query-key pair, ensuring that relative distances are evaluated under a single reference scale. To further improve local coherence near resolution transitions, we incorporate a lightweight boundary refinement module that softly exchanges features across adjacent scales. Experiments on image and video diffusion models validate our analysis and demonstrate consistent improvements in visual fidelity and computational efficiency.

cs.CV

Counting Trees from Satellite Imagery with Noisy Supervision

Counting individual trees is a fundamental task for environmental monitoring, yet remains largely unexplored with satellite imagery. At these resolutions, isolated trees may still be identifiable, but crown boundaries become ambiguous in dense forests, making the notion of an individual tree inherently ill-defined. Moreover, large-scale manual annotations of individual trees are prohibitively expensive. While scalable supervision can be derived from airborne LiDAR, the resulting annotations are noisy and difficult to exploit effectively. We address these challenges by formulating tree counting as a spatial density matching problem supervised through Unbalanced Optimal Transport. This formulation naturally accommodates both precise localization of isolate trees and robust density estimation in dense forests. We further introduce a self-correction mechanism that leverages transport residuals to progressively refine noisy supervision during training. We evaluate our approach on TinyTrees, a new benchmark spanning three continents and three satellite sensors, comprising over 216 million tree annotations (including 639k manually verified instances) across $25\,890$ km$^2$. Our method consistently outperforms detection-based, regression-based, and transport-based distribution-matching baselines, demonstrating the effectiveness of unbalanced transport and reliability-aware supervision for large-scale tree counting from satellite imagery. Code, data and models are available at https://github.com/dgominski/treematch.

cs.CV

World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays

Going beyond predicting robot actions, World Action Models (WAMs) can also generate future visual observations. We build on this generative capability to propose Recurrent Generative Replay (REGEN), a continual imitation learning framework that synthesizes pseudo-replay trajectories, enabling a robot policy to rehearse previously learned tasks without storing their original human demonstrations. During continual adaptation, REGEN recursively queries the WAM to synthesize pseudo-replay trajectories conditioned only on prior task instructions and current-task observations. Experiments in both simulation and real-world manipulation settings show that REGEN reduces catastrophic forgetting by up to $50\%$ relative to sequential fine-tuning, while approaching the performance of privileged experience replay methods that require access to real replay data. Finally, we analyze the factors limiting generated replay, identifying long-horizon visual degradation and action-observation inconsistency as the primary bottlenecks. Our results establish WAMs as a promising foundation for continual robot learning without stored demonstrations.

cs.RO

UNIEGO: Proxies as Mediators for Unified Egocentric Video Representation Learning

Egocentric video understanding is inherently limited by the narrow perspective of wearable cameras: a single viewpoint, a single modality, a single model cannot capture the full richness of human action. We argue that a truly expressive egocentric representation must subsume complementary knowledge across viewpoints, modalities, and foundation model representations, yet remain deployable from egocentric video alone. To this end, we introduce a hierarchical multi-teacher distillation framework that produces UNIEGO, a unified egocentric encoder trained with nine teachers spanning ego-exo viewpoints, RGB, depth, and skeleton modalities, and four foundation models. Rather than distilling directly from heterogeneous teachers whose incompatible architectures and feature geometries induce conflicting gradients, our framework interposes a layer of representation-specific Proxy models that translate diverse teacher knowledge into a homogeneous egocentric space. A second distillation stage, Selective Proxy Distillation (SPD), then adaptively selects, for each training sample, the subset of proxies that are both correct and confident, distilling exclusively from reliable supervision and suppressing erroneous signals. SPD is further stabilized by initializing UNIEGO as a learned convex combination of proxy parameters, placing the unified model in a well-conditioned region of the loss landscape before distillation begins. UNIEGO achieves state-of-the-art performance across three egocentric video understanding tasks - action recognition, video retrieval, and action segmentation on three challenging ego-exo benchmarks, outperforming naive multi-teacher distillation baselines and demonstrating that structured, proxy-mediated knowledge transfer yields richer and more discriminative egocentric representations.

cs.CV

TimeProVe: Propose, then Verify for Efficient Long Video Temporal Reasoning in Activities of Daily Living

Long Video Question Answering (LVQA) requires identifying sparse, query-relevant evidence within hours-long untrimmed videos. Existing approaches either process videos densely with large vision-language models (VLMs), incurring prohibitive computational cost, or rely on sparse caption-based reasoning, which often misses temporally localized and motion-centric evidence. We introduce TimeProVe, a cost-efficient hybrid framework for temporally grounded reasoning in long videos. TimeProVe first employs lightweight modules to generate action-grounded answer--evidence hypotheses and subsequently invokes an expensive VLM only for targeted verification. The core of our framework lies in the Action-based Candidate Evidence (ACE) module, which converts temporally localized actions into query-conditioned candidate answers and supporting evidence windows through lightweight LLM reasoning. We further introduce OpenTSUBench (OTB), an open-ended benchmark designed to evaluate temporally grounded reasoning in real-world Activities of Daily Living (ADL) scenarios. Experiments show that TimeProVe outperforms the strongest baseline on OTB by 7.3%, while reducing VLM calls by 75% and inference cost by 93%. Furthermore, without explicit temporal grounding training, TimeProVe achieves competitive performance on Charades-STA, and reaches state-of-the-art results when enhanced with grounding VLMs.

cs.CV

LoRIF: Low-Rank Influence Functions for Scalable Training Data Attribution

Training data attribution (TDA) identifies which training examples most influenced a model's prediction. Influence function methods are a theoretically grounded family of TDA methods and exploit gradients. To overcome the scalability challenge arising from gradient computation, the most popular strategy is random projection (e.g., TRAK, LoGRA). However, this still faces two bottlenecks when scaling to large training sets and high-quality attribution: \emph{(i)} storing and loading projected per-example gradients for all $N$ training examples, where query latency is dominated by I/O; and \emph{(ii)} forming the $D \times D$ inverse Hessian approximation, which costs $O(D^2)$ memory. Both bottlenecks scale with the projection dimension $D$, yet increasing $D$ is necessary for attribution quality -- creating a quality--scalability tradeoff. We introduce \textbf{LoRIF} (\textbf{Lo}w-\textbf{R}ank \textbf{I}nfluence \textbf{F}unctions), which exploits low-rank structures of gradient to address both bottlenecks. First, we store rank-$c$ factors of projected per-example gradients rather than full matrices, reducing storage and query-time I/O from $O(D)$ to $O(c\sqrt{D})$ per layer per sample. Second, we use truncated SVD with the Woodbury identity to approximate the inverse Hessian term in an $r$-dimensional subspace, reducing memory from $O(D^2)$ to $O(Dr)$. On models from 0.1B to 70B parameters trained on datasets with millions of examples, LoRIF achieves up to 20$\times$ storage reduction and query-time speedup compared to LoGRA, while matching or exceeding its attribution quality. LoRIF makes gradient-based TDA practical at frontier scale.

cs.LG

Bypassing the CSI Bottleneck: MARL-Driven Spatial Control for Reflector Arrays

Reconfigurable Intelligent Surfaces (RIS) are pivotal for next-generation smart radio environments, yet their practical deployment is severely bottlenecked by the intractable computational overhead of Channel State Information (CSI) estimation. To bypass this fundamental physical-layer barrier, we propose an AI-native, data-driven paradigm that replaces complex channel modeling with spatial intelligence. This paper presents a fully autonomous Multi-Agent Reinforcement Learning (MARL) framework to control mechanically adjustable metallic reflector arrays. By mapping high-dimensional mechanical constraints to a reduced-order virtual focal point space, we deploy a Centralized Training with Decentralized Execution (CTDE) architecture. Using Multi-Agent Proximal Policy Optimization (MAPPO), our decentralized agents learn cooperative beam-focusing strategies relying on user coordinates, achieving CSI-free operation. High-fidelity ray-tracing simulations in dynamic non-line-of-sight (NLOS) environments demonstrate that this multi-agent approach rapidly adapts to user mobility, yielding up to a 26.86 dB enhancement over static flat reflectors and outperforming single-agent and hardware-constrained DRL baselines in both spatial selectivity and temporal stability. Crucially, the learned policies exhibit good deployment resilience, sustaining stable signal coverage even under 1.0-meter localization noise. These results validate the efficacy of MARL-driven spatial abstractions as a scalable, highly practical pathway toward AI-empowered wireless networks.

cs.AI

Phrase-Instance Alignment for Generalized Referring Segmentation

Generalized Referring expressions can describe one object, several related objects, or none at all. Existing generalized referring segmentation (GRES) models treat all cases alike, predicting a single binary mask and ignoring how linguistic phrases correspond to distinct visual instances. To this end, we reformulate GRES as an instance-level reasoning problem, where the model first predicts multiple instance-aware object queries conditioned on the referring expression, then aligns each with its most relevant phrase. This alignment is enforced by a Phrase-Object Alignment (POA) loss that builds fine-grained correspondence between linguistic phrases and visual instances. Given these aligned object instance queries and their learned relevance scores, the final segmentation and the no-target case are both inferred through a unified relevance-weighted aggregation mechanism. This instance-aware formulation enables explicit phrase-instance grounding, interpretable reasoning, and robust handling of complex or null expressions. Extensive experiments on the gRefCOCO and Ref-ZOM benchmarks demonstrate that our method significantly advances state-of-the-art performance by 3.22% cIoU and 12.25% N-acc.

cs.CV