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Hui Huang

Publications and source records attributed to Hui Huang.

At least 181 records · Page 10Linked to original sources

EmoSet: A Large-scale Visual Emotion Dataset with Rich Attributes

Visual Emotion Analysis (VEA) aims at predicting people's emotional responses to visual stimuli. This is a promising, yet challenging, task in affective computing, which has drawn increasing attention in recent years. Most of the existing work in this area focuses on feature design, while little attention has been paid to dataset construction. In this work, we introduce EmoSet, the first large-scale visual emotion dataset annotated with rich attributes, which is superior to existing datasets in four aspects: scale, annotation richness, diversity, and data balance. EmoSet comprises 3.3 million images in total, with 118,102 of these images carefully labeled by human annotators, making it five times larger than the largest existing dataset. EmoSet includes images from social networks, as well as artistic images, and it is well balanced between different emotion categories. Motivated by psychological studies, in addition to emotion category, each image is also annotated with a set of describable emotion attributes: brightness, colorfulness, scene type, object class, facial expression, and human action, which can help understand visual emotions in a precise and interpretable way. The relevance of these emotion attributes is validated by analyzing the correlations between them and visual emotion, as well as by designing an attribute module to help visual emotion recognition. We believe EmoSet will bring some key insights and encourage further research in visual emotion analysis and understanding. Project page: https://vcc.tech/EmoSet.

cs.CV↗

TranssionADD: A multi-frame reinforcement based sequence tagging model for audio deepfake detection

Thanks to recent advancements in end-to-end speech modeling technology, it has become increasingly feasible to imitate and clone a user`s voice. This leads to a significant challenge in differentiating between authentic and fabricated audio segments. To address the issue of user voice abuse and misuse, the second Audio Deepfake Detection Challenge (ADD 2023) aims to detect and analyze deepfake speech utterances. Specifically, Track 2, named the Manipulation Region Location (RL), aims to pinpoint the location of manipulated regions in audio, which can be present in both real and generated audio segments. We propose our novel TranssionADD system as a solution to the challenging problem of model robustness and audio segment outliers in the trace competition. Our system provides three unique contributions: 1) we adapt sequence tagging task for audio deepfake detection; 2) we improve model generalization by various data augmentation techniques; 3) we incorporate multi-frame detection (MFD) module to overcome limited representation provided by a single frame and use isolated-frame penalty (IFP) loss to handle outliers in segments. Our best submission achieved 2nd place in Track 2, demonstrating the effectiveness and robustness of our proposed system.

cs.SD↗

Learning Practically Feasible Policies for Online 3D Bin Packing

We tackle the Online 3D Bin Packing Problem, a challenging yet practically useful variant of the classical Bin Packing Problem. In this problem, the items are delivered to the agent without informing the full sequence information. Agent must directly pack these items into the target bin stably without changing their arrival order, and no further adjustment is permitted. Online 3D-BPP can be naturally formulated as Markov Decision Process (MDP). We adopt deep reinforcement learning, in particular, the on-policy actor-critic framework, to solve this MDP with constrained action space. To learn a practically feasible packing policy, we propose three critical designs. First, we propose an online analysis of packing stability based on a novel stacking tree. It attains a high analysis accuracy while reducing the computational complexity from $O(N^2)$ to $O(N \log N)$, making it especially suited for RL training. Second, we propose a decoupled packing policy learning for different dimensions of placement which enables high-resolution spatial discretization and hence high packing precision. Third, we introduce a reward function that dictates the robot to place items in a far-to-near order and therefore simplifies the collision avoidance in movement planning of the robotic arm. Furthermore, we provide a comprehensive discussion on several key implemental issues. The extensive evaluation demonstrates that our learned policy outperforms the state-of-the-art methods significantly and is practically usable for real-world applications.

cs.RO↗

UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation

We present the UrbanBIS benchmark for large-scale 3D urban understanding, supporting practical urban-level semantic and building-level instance segmentation. UrbanBIS comprises six real urban scenes, with 2.5 billion points, covering a vast area of 10.78 square kilometers and 3,370 buildings, captured by 113,346 views of aerial photogrammetry. Particularly, UrbanBIS provides not only semantic-level annotations on a rich set of urban objects, including buildings, vehicles, vegetation, roads, and bridges, but also instance-level annotations on the buildings. Further, UrbanBIS is the first 3D dataset that introduces fine-grained building sub-categories, considering a wide variety of shapes for different building types. Besides, we propose B-Seg, a building instance segmentation method to establish UrbanBIS. B-Seg adopts an end-to-end framework with a simple yet effective strategy for handling large-scale point clouds. Compared with mainstream methods, B-Seg achieves better accuracy with faster inference speed on UrbanBIS. In addition to the carefully-annotated point clouds, UrbanBIS provides high-resolution aerial-acquisition photos and high-quality large-scale 3D reconstruction models, which shall facilitate a wide range of studies such as multi-view stereo, urban LOD generation, aerial path planning, autonomous navigation, road network extraction, and so on, thus serving as an important platform for many intelligent city applications.

cs.GR↗

Retrieval-Augmented Classification with Decoupled Representation

Retrieval augmented methods have shown promising results in various classification tasks. However, existing methods focus on retrieving extra context to enrich the input, which is noise sensitive and non-expandable. In this paper, following this line, we propose a $k$-nearest-neighbor (KNN) -based method for retrieval augmented classifications, which interpolates the predicted label distribution with retrieved instances' label distributions. Different from the standard KNN process, we propose a decoupling mechanism as we find that shared representation for classification and retrieval hurts performance and leads to training instability. We evaluate our method on a wide range of classification datasets. Experimental results demonstrate the effectiveness and robustness of our proposed method. We also conduct extra experiments to analyze the contributions of different components in our model.\footnote{\url{https://github.com/xnliang98/knn-cls-w-decoupling}}

cs.CL↗

Semi-Weakly Supervised Object Kinematic Motion Prediction

Given a 3D object, kinematic motion prediction aims to identify the mobile parts as well as the corresponding motion parameters. Due to the large variations in both topological structure and geometric details of 3D objects, this remains a challenging task and the lack of large scale labeled data also constrain the performance of deep learning based approaches. In this paper, we tackle the task of object kinematic motion prediction problem in a semi-weakly supervised manner. Our key observations are two-fold. First, although 3D dataset with fully annotated motion labels is limited, there are existing datasets and methods for object part semantic segmentation at large scale. Second, semantic part segmentation and mobile part segmentation is not always consistent but it is possible to detect the mobile parts from the underlying 3D structure. Towards this end, we propose a graph neural network to learn the map between hierarchical part-level segmentation and mobile parts parameters, which are further refined based on geometric alignment. This network can be first trained on PartNet-Mobility dataset with fully labeled mobility information and then applied on PartNet dataset with fine-grained and hierarchical part-level segmentation. The network predictions yield a large scale of 3D objects with pseudo labeled mobility information and can further be used for weakly-supervised learning with pre-existing segmentation. Our experiments show there are significant performance boosts with the augmented data for previous method designed for kinematic motion prediction on 3D partial scans.

cs.CV↗

ARO-Net: Learning Implicit Fields from Anchored Radial Observations

We introduce anchored radial observations (ARO), a novel shape encoding for learning implicit field representation of 3D shapes that is category-agnostic and generalizable amid significant shape variations. The main idea behind our work is to reason about shapes through partial observations from a set of viewpoints, called anchors. We develop a general and unified shape representation by employing a fixed set of anchors, via Fibonacci sampling, and designing a coordinate-based deep neural network to predict the occupancy value of a query point in space. Differently from prior neural implicit models that use global shape feature, our shape encoder operates on contextual, query-specific features. To predict point occupancy, locally observed shape information from the perspective of the anchors surrounding the input query point are encoded and aggregated through an attention module, before implicit decoding is performed. We demonstrate the quality and generality of our network, coined ARO-Net, on surface reconstruction from sparse point clouds, with tests on novel and unseen object categories, "one-shape" training, and comparisons to state-of-the-art neural and classical methods for reconstruction and tessellation.

cs.CV↗

Character, Word, or Both? Revisiting the Segmentation Granularity for Chinese Pre-trained Language Models

Pretrained language models (PLMs) have shown marvelous improvements across various NLP tasks. Most Chinese PLMs simply treat an input text as a sequence of characters, and completely ignore word information. Although Whole Word Masking can alleviate this, the semantics in words is still not well represented. In this paper, we revisit the segmentation granularity of Chinese PLMs. We propose a mixed-granularity Chinese BERT (MigBERT) by considering both characters and words. To achieve this, we design objective functions for learning both character and word-level representations. We conduct extensive experiments on various Chinese NLP tasks to evaluate existing PLMs as well as the proposed MigBERT. Experimental results show that MigBERT achieves new SOTA performance on all these tasks. Further analysis demonstrates that words are semantically richer than characters. More interestingly, we show that MigBERT also works with Japanese. Our code and model have been released here~\footnote{https://github.com/xnliang98/MigBERT}.

cs.CL↗

NIFT: Neural Interaction Field and Template for Object Manipulation

We introduce NIFT, Neural Interaction Field and Template, a descriptive and robust interaction representation of object manipulations to facilitate imitation learning. Given a few object manipulation demos, NIFT guides the generation of the interaction imitation for a new object instance by matching the Neural Interaction Template (NIT) extracted from the demos in the target Neural Interaction Field (NIF) defined for the new object. Specifically, the NIF is a neural field that encodes the relationship between each spatial point and a given object, where the relative position is defined by a spherical distance function rather than occupancies or signed distances, which are commonly adopted by conventional neural fields but less informative. For a given demo interaction, the corresponding NIT is defined by a set of spatial points sampled in the demo NIF with associated neural features. To better capture the interaction, the points are sampled on the Interaction Bisector Surface (IBS), which consists of points that are equidistant to the two interacting objects and has been used extensively for interaction representation. With both point selection and pointwise features defined for better interaction encoding, NIT effectively guides the feature matching in the NIFs of the new object instances such that the relative poses are optimized to realize the manipulation while imitating the demo interactions. Experiments show that our NIFT solution outperforms state-of-the-art imitation learning methods for object manipulation and generalizes better to objects from new categories.

cs.RO↗

Improved Data Augmentation for Translation Suggestion

Translation suggestion (TS) models are used to automatically provide alternative suggestions for incorrect spans in sentences generated by machine translation. This paper introduces the system used in our submission to the WMT'22 Translation Suggestion shared task. Our system is based on the ensemble of different translation architectures, including Transformer, SA-Transformer, and DynamicConv. We use three strategies to construct synthetic data from parallel corpora to compensate for the lack of supervised data. In addition, we introduce a multi-phase pre-training strategy, adding an additional pre-training phase with in-domain data. We rank second and third on the English-German and English-Chinese bidirectional tasks, respectively.

cs.CL↗

Learning Reconstructability for Drone Aerial Path Planning

We introduce the first learning-based reconstructability predictor to improve view and path planning for large-scale 3D urban scene acquisition using unmanned drones. In contrast to previous heuristic approaches, our method learns a model that explicitly predicts how well a 3D urban scene will be reconstructed from a set of viewpoints. To make such a model trainable and simultaneously applicable to drone path planning, we simulate the proxy-based 3D scene reconstruction during training to set up the prediction. Specifically, the neural network we design is trained to predict the scene reconstructability as a function of the proxy geometry, a set of viewpoints, and optionally a series of scene images acquired in flight. To reconstruct a new urban scene, we first build the 3D scene proxy, then rely on the predicted reconstruction quality and uncertainty measures by our network, based off of the proxy geometry, to guide the drone path planning. We demonstrate that our data-driven reconstructability predictions are more closely correlated to the true reconstruction quality than prior heuristic measures. Further, our learned predictor can be easily integrated into existing path planners to yield improvements. Finally, we devise a new iterative view planning framework, based on the learned reconstructability, and show superior performance of the new planner when reconstructing both synthetic and real scenes.

cs.GR↗

Active Self-Training for Weakly Supervised 3D Scene Semantic Segmentation

Since the preparation of labeled data for training semantic segmentation networks of point clouds is a time-consuming process, weakly supervised approaches have been introduced to learn from only a small fraction of data. These methods are typically based on learning with contrastive losses while automatically deriving per-point pseudo-labels from a sparse set of user-annotated labels. In this paper, our key observation is that the selection of what samples to annotate is as important as how these samples are used for training. Thus, we introduce a method for weakly supervised segmentation of 3D scenes that combines self-training with active learning. The active learning selects points for annotation that likely result in performance improvements to the trained model, while the self-training makes efficient use of the user-provided labels for learning the model. We demonstrate that our approach leads to an effective method that provides improvements in scene segmentation over previous works and baselines, while requiring only a small number of user annotations.

cs.CV↗

Point cloud completion via structured feature maps using a feedback network

In this paper, we tackle the challenging problem of point cloud completion from the perspective of feature learning. Our key observation is that to recover the underlying structures as well as surface details, given partial input, a fundamental component is a good feature representation that can capture both global structure and local geometric details. We accordingly first propose FSNet, a feature structuring module that can adaptively aggregate point-wise features into a 2D structured feature map by learning multiple latent patterns from local regions. We then integrate FSNet into a coarse-tofine pipeline for point cloud completion. Specifically, a 2D convolutional neural network is adopted to decode feature maps from FSNet into a coarse and complete point cloud. Next, a point cloud upsampling network is used to generate a dense point cloud from the partial input and the coarse intermediate output. To efficiently exploit local structures and enhance point distribution uniformity, we propose IFNet, a point upsampling module with a self-correction mechanism that can progressively refine details of the generated dense point cloud. We have conducted qualitative and quantitative experiments on ShapeNet, MVP, and KITTI datasets, which demonstrate that our method outperforms state-of-theart point cloud completion approaches.

cs.CV↗

Optimal consensus control models on the sphere

In this paper, we investigate the consensus models on the sphere with control signals, where both the first and second order systems are considered. We provide the existence of the optimal control-trajectory pair and derive the first order optimality condition taking the form of the Pontryagin Minimum Principle. Numeric simulations are also presented to show that the obtained optimal control can help to accelerate the process of reaching a consensus.

math.DS↗

On Learning the Right Attention Point for Feature Enhancement

We present a novel attention-based mechanism to learn enhanced point features for point cloud processing tasks, e.g., classification and segmentation. Unlike prior works, which were trained to optimize the weights of a pre-selected set of attention points, our approach learns to locate the best attention points to maximize the performance of a specific task, e.g., point cloud classification. Importantly, we advocate the use of single attention point to facilitate semantic understanding in point feature learning. Specifically, we formulate a new and simple convolution, which combines convolutional features from an input point and its corresponding learned attention point, or LAP, for short. Our attention mechanism can be easily incorporated into state-of-the-art point cloud classification and segmentation networks. Extensive experiments on common benchmarks such as ModelNet40, ShapeNetPart, and S3DIS all demonstrate that our LAP-enabled networks consistently outperform the respective original networks, as well as other competitive alternatives, which employ multiple attention points, either pre-selected or learned under our LAP framework.

cs.CV↗

Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset

We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km^2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research.

cs.CV↗

Constructing minimal telescopers for rational functions in three discrete variables

We present a new algorithm for constructing minimal telescopers for rational functions in three discrete variables. This is the first discrete reduction-based algorithm that goes beyond the bivariate case. The termination of the algorithm is guaranteed by a known existence criterion of telescopers. Our approach has the important feature that it avoids the potentially costly computation of certificates. Computational experiments are also provided so as to illustrate the efficiency of our approach.

cs.SC↗

On the Global Convergence of Particle Swarm Optimization Methods

In this paper we provide a rigorous convergence analysis for the renowned particle swarm optimization method by using tools from stochastic calculus and the analysis of partial differential equations. Based on a time-continuous formulation of the particle dynamics as a system of stochastic differential equations, we establish convergence to a global minimizer of a possibly nonconvex and nonsmooth objective function in two steps. First, we prove consensus formation of an associated mean-field dynamics by analyzing the time-evolution of the variance of the particle distribution. We then show that this consensus is close to a global minimizer by employing the asymptotic Laplace principle and a tractability condition on the energy landscape of the objective function. These results allow for the usage of memory mechanisms, and hold for a rich class of objectives provided certain conditions of well-preparation of the hyperparameters and the initial datum. In a second step, at least for the case without memory effects, we provide a quantitative result about the mean-field approximation of particle swarm optimization, which specifies the convergence of the interacting particle system to the associated mean-field limit. Combining these two results allows for global convergence guarantees of the numerical particle swarm optimization method with provable polynomial complexity. To demonstrate the applicability of the method we propose an efficient and parallelizable implementation, which is tested in particular on a competitive and well-understood high-dimensional benchmark problem in machine learning.

math.NA↗