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Hui Huang

Publications and source records attributed to Hui Huang.

At least 163 records · Page 9Linked to original sources

Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning

We introduce a novel method for acquiring boundary representations (B-Reps) of 3D CAD models which involves a two-step process: it first applies a spatial partitioning, referred to as the ``split``, followed by a ``fit`` operation to derive a single primitive within each partition. Specifically, our partitioning aims to produce the classical Voronoi diagram of the set of ground-truth (GT) B-Rep primitives. In contrast to prior B-Rep constructions which were bottom-up, either via direct primitive fitting or point clustering, our Split-and-Fit approach is top-down and structure-aware, since a Voronoi partition explicitly reveals both the number of and the connections between the primitives. We design a neural network to predict the Voronoi diagram from an input point cloud or distance field via a binary classification. We show that our network, coined NVD-Net for neural Voronoi diagrams, can effectively learn Voronoi partitions for CAD models from training data and exhibits superior generalization capabilities. Extensive experiments and evaluation demonstrate that the resulting B-Reps, consisting of parametric surfaces, curves, and vertices, are more plausible than those obtained by existing alternatives, with significant improvements in reconstruction quality. Code will be released on https://github.com/yilinliu77/NVDNet.

cs.CV↗

Multi-View People Detection in Large Scenes via Supervised View-Wise Contribution Weighting

Recent deep learning-based multi-view people detection (MVD) methods have shown promising results on existing datasets. However, current methods are mainly trained and evaluated on small, single scenes with a limited number of multi-view frames and fixed camera views. As a result, these methods may not be practical for detecting people in larger, more complex scenes with severe occlusions and camera calibration errors. This paper focuses on improving multi-view people detection by developing a supervised view-wise contribution weighting approach that better fuses multi-camera information under large scenes. Besides, a large synthetic dataset is adopted to enhance the model's generalization ability and enable more practical evaluation and comparison. The model's performance on new testing scenes is further improved with a simple domain adaptation technique. Experimental results demonstrate the effectiveness of our approach in achieving promising cross-scene multi-view people detection performance. See code here: https://vcc.tech/research/2024/MVD.

cs.CV↗

Spatial and Surface Correspondence Field for Interaction Transfer

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers. Specifically, our method characterizes the example interaction using a combined spatial and surface representation. We correspond the agent points and object points related to the representation to the target object space using a learned spatial and surface correspondence field, which represents objects as deformed and rotated signed distance fields. With the corresponded points, an optimization is performed under the constraints of our spatial and surface interaction representation and additional regularization. Experiments conducted on human-chair and hand-mug interaction transfer tasks show that our approach can handle larger geometry and topology variations between source and target shapes, significantly outperforming state-of-the-art methods.

cs.CV↗

LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into semantically coherent human motion in computer animation. Specifically, traditional methods often struggle with semantic discrepancies, particularly in aligning specific motions to the correct body parts. To address this issue, we propose a two-stage pipeline to overcome this challenge: it first employs large language models (LLMs) to decompose global motion descriptions into part-specific narratives, which are then processed by independent body-part motion encoders to ensure precise local semantic alignment. Finally, an attention-based full-body optimizer refines the motion generation results and guarantees the overall coherence. Our experiments demonstrate that LGTM gains significant improvements in generating locally accurate, semantically-aligned human motion, marking a notable advancement in text-to-motion applications. Code and data for this paper are available at https://github.com/L-Sun/LGTM

cs.CV↗

Error Estimation in the Mean-Field Limit of Kinetic Flocking Models with Local Alignments

In this paper, we present an innovative particle system characterized by moderate interactions, designed to accurately approximate kinetic flocking models that incorporate singular interaction forces and local alignment mechanisms. We establish the existence of weak solutions to the corresponding flocking equations and provide an error estimate for the mean-field limit. This is achieved through the regularization of singular forces and a nonlocal approximation strategy for local alignments. We show that, by selecting the regularization and localization parameters logarithmically with respect to the number of particles, the particle system effectively approximates the mean-field equation.

math.AP↗

Cross Domain Early Crop Mapping using CropSTGAN

Driven by abundant satellite imagery, machine learning-based approaches have recently been promoted to generate high-resolution crop cultivation maps to support many agricultural applications. One of the major challenges faced by these approaches is the limited availability of ground truth labels. In the absence of ground truth, existing work usually adopts the "direct transfer strategy" that trains a classifier using historical labels collected from other regions and then applies the trained model to the target region. Unfortunately, the spectral features of crops exhibit inter-region and inter-annual variability due to changes in soil composition, climate conditions, and crop progress, the resultant models perform poorly on new and unseen regions or years. Despite recent efforts, such as the application of the deep adaptation neural network (DANN) model structure in the deep adaptation crop classification network (DACCN), to tackle the above cross-domain challenges, their effectiveness diminishes significantly when there is a large dissimilarity between the source and target regions. This paper introduces the Crop Mapping Spectral-temporal Generative Adversarial Neural Network (CropSTGAN), a novel solution for cross-domain challenges, that doesn't require target domain labels. CropSTGAN learns to transform the target domain's spectral features to those of the source domain, effectively bridging large dissimilarities. Additionally, it employs an identity loss to maintain the intrinsic local structure of the data. Comprehensive experiments across various regions and years demonstrate the benefits and effectiveness of the proposed approach. In experiments, CropSTGAN is benchmarked against various state-of-the-art (SOTA) methods. Notably, CropSTGAN significantly outperforms these methods in scenarios with large data distribution dissimilarities between the target and source domains.

cs.CV↗

Prior-agnostic Multi-scale Contrastive Text-Audio Pre-training for Parallelized TTS Frontend Modeling

Over the past decade, a series of unflagging efforts have been dedicated to developing highly expressive and controllable text-to-speech (TTS) systems. In general, the holistic TTS comprises two interconnected components: the frontend module and the backend module. The frontend excels in capturing linguistic representations from the raw text input, while the backend module converts linguistic cues to speech. The research community has shown growing interest in the study of the frontend component, recognizing its pivotal role in text-to-speech systems, including Text Normalization (TN), Prosody Boundary Prediction (PBP), and Polyphone Disambiguation (PD). Nonetheless, the limitations posed by insufficient annotated textual data and the reliance on homogeneous text signals significantly undermine the effectiveness of its supervised learning. To evade this obstacle, a novel two-stage TTS frontend prediction pipeline, named TAP-FM, is proposed in this paper. Specifically, during the first learning phase, we present a Multi-scale Contrastive Text-audio Pre-training protocol (MC-TAP), which hammers at acquiring richer insights via multi-granularity contrastive pre-training in an unsupervised manner. Instead of mining homogeneous features in prior pre-training approaches, our framework demonstrates the ability to delve deep into both global and local text-audio semantic and acoustic representations. Furthermore, a parallelized TTS frontend model is delicately devised to execute TN, PD, and PBP prediction tasks, respectively in the second stage. Finally, extensive experiments illustrate the superiority of our proposed method, achieving state-of-the-art performance.

cs.SD↗

Synchronized Dual-arm Rearrangement via Cooperative mTSP

Synchronized dual-arm rearrangement is widely studied as a common scenario in industrial applications. It often faces scalability challenges due to the computational complexity of robotic arm rearrangement and the high-dimensional nature of dual-arm planning. To address these challenges, we formulated the problem as cooperative mTSP, a variant of mTSP where agents share cooperative costs, and utilized reinforcement learning for its solution. Our approach involved representing rearrangement tasks using a task state graph that captured spatial relationships and a cooperative cost matrix that provided details about action costs. Taking these representations as observations, we designed an attention-based network to effectively combine them and provide rational task scheduling. Furthermore, a cost predictor is also introduced to directly evaluate actions during both training and planning, significantly expediting the planning process. Our experimental results demonstrate that our approach outperforms existing methods in terms of both performance and planning efficiency.

cs.RO↗

Deformable One-shot Face Stylization via DINO Semantic Guidance

This paper addresses the complex issue of one-shot face stylization, focusing on the simultaneous consideration of appearance and structure, where previous methods have fallen short. We explore deformation-aware face stylization that diverges from traditional single-image style reference, opting for a real-style image pair instead. The cornerstone of our method is the utilization of a self-supervised vision transformer, specifically DINO-ViT, to establish a robust and consistent facial structure representation across both real and style domains. Our stylization process begins by adapting the StyleGAN generator to be deformation-aware through the integration of spatial transformers (STN). We then introduce two innovative constraints for generator fine-tuning under the guidance of DINO semantics: i) a directional deformation loss that regulates directional vectors in DINO space, and ii) a relative structural consistency constraint based on DINO token self-similarities, ensuring diverse generation. Additionally, style-mixing is employed to align the color generation with the reference, minimizing inconsistent correspondences. This framework delivers enhanced deformability for general one-shot face stylization, achieving notable efficiency with a fine-tuning duration of approximately 10 minutes. Extensive qualitative and quantitative comparisons demonstrate our superiority over state-of-the-art one-shot face stylization methods. Code is available at https://github.com/zichongc/DoesFS

cs.CV↗

Unsupervised Generation of Pseudo Normal PET from MRI with Diffusion Model for Epileptic Focus Localization

[$^{18}$F]fluorodeoxyglucose (FDG) positron emission tomography (PET) has emerged as a crucial tool in identifying the epileptic focus, especially in cases where magnetic resonance imaging (MRI) diagnosis yields indeterminate results. FDG PET can provide the metabolic information of glucose and help identify abnormal areas that are not easily found through MRI. However, the effectiveness of FDG PET-based assessment and diagnosis depends on the selection of a healthy control group. The healthy control group typically consists of healthy individuals similar to epilepsy patients in terms of age, gender, and other aspects for providing normal FDG PET data, which will be used as a reference for enhancing the accuracy and reliability of the epilepsy diagnosis. However, significant challenges arise when a healthy PET control group is unattainable. Yaakub \emph{et al.} have previously introduced a Pix2PixGAN-based method for MRI to PET translation. This method used paired MRI and FDG PET scans from healthy individuals for training, and produced pseudo normal FDG PET images from patient MRIs that are subsequently used for lesion detection. However, this approach requires a large amount of high-quality, paired MRI and PET images from healthy control subjects, which may not always be available. In this study, we investigated unsupervised learning methods for unpaired MRI to PET translation for generating pseudo normal FDG PET for epileptic focus localization. Two deep learning methods, CycleGAN and SynDiff, were employed, and we found that diffusion-based method achieved improved performance in accurately localizing the epileptic focus.

cs.CV↗

Generating Non-Stationary Textures using Self-Rectification

This paper addresses the challenge of example-based non-stationary texture synthesis. We introduce a novel twostep approach wherein users first modify a reference texture using standard image editing tools, yielding an initial rough target for the synthesis. Subsequently, our proposed method, termed "self-rectification", automatically refines this target into a coherent, seamless texture, while faithfully preserving the distinct visual characteristics of the reference exemplar. Our method leverages a pre-trained diffusion network, and uses self-attention mechanisms, to gradually align the synthesized texture with the reference, ensuring the retention of the structures in the provided target. Through experimental validation, our approach exhibits exceptional proficiency in handling non-stationary textures, demonstrating significant advancements in texture synthesis when compared to existing state-of-the-art techniques. Code is available at https://github.com/xiaorongjun000/Self-Rectification

cs.CV↗

GraphiMind: LLM-centric Interface for Information Graphics Design

Information graphics are pivotal in effective information dissemination and storytelling. However, creating such graphics is extremely challenging for non-professionals, since the design process requires multifaceted skills and comprehensive knowledge. Thus, despite the many available authoring tools, a significant gap remains in enabling non-experts to produce compelling information graphics seamlessly, especially from scratch. Recent breakthroughs show that Large Language Models (LLMs), especially when tool-augmented, can autonomously engage with external tools, making them promising candidates for enabling innovative graphic design applications. In this work, we propose a LLM-centric interface with the agent GraphiMind for automatic generation, recommendation, and composition of information graphics design resources, based on user intent expressed through natural language. Our GraphiMind integrates a Textual Conversational Interface, powered by tool-augmented LLM, with a traditional Graphical Manipulation Interface, streamlining the entire design process from raw resource curation to composition and refinement. Extensive evaluations highlight our tool's proficiency in simplifying the design process, opening avenues for its use by non-professional users. Moreover, we spotlight the potential of LLMs in reshaping the domain of information graphics design, offering a blend of automation, versatility, and user-centric interactivity.

cs.HC↗

EmoGen: Emotional Image Content Generation with Text-to-Image Diffusion Models

Recent years have witnessed remarkable progress in image generation task, where users can create visually astonishing images with high-quality. However, existing text-to-image diffusion models are proficient in generating concrete concepts (dogs) but encounter challenges with more abstract ones (emotions). Several efforts have been made to modify image emotions with color and style adjustments, facing limitations in effectively conveying emotions with fixed image contents. In this work, we introduce Emotional Image Content Generation (EICG), a new task to generate semantic-clear and emotion-faithful images given emotion categories. Specifically, we propose an emotion space and construct a mapping network to align it with the powerful Contrastive Language-Image Pre-training (CLIP) space, providing a concrete interpretation of abstract emotions. Attribute loss and emotion confidence are further proposed to ensure the semantic diversity and emotion fidelity of the generated images. Our method outperforms the state-of-the-art text-to-image approaches both quantitatively and qualitatively, where we derive three custom metrics, i.e., emotion accuracy, semantic clarity and semantic diversity. In addition to generation, our method can help emotion understanding and inspire emotional art design.

cs.CV↗

Feature Fusion from Head to Tail for Long-Tailed Visual Recognition

The imbalanced distribution of long-tailed data presents a considerable challenge for deep learning models, as it causes them to prioritize the accurate classification of head classes but largely disregard tail classes. The biased decision boundary caused by inadequate semantic information in tail classes is one of the key factors contributing to their low recognition accuracy. To rectify this issue, we propose to augment tail classes by grafting the diverse semantic information from head classes, referred to as head-to-tail fusion (H2T). We replace a portion of feature maps from tail classes with those belonging to head classes. These fused features substantially enhance the diversity of tail classes. Both theoretical analysis and practical experimentation demonstrate that H2T can contribute to a more optimized solution for the decision boundary. We seamlessly integrate H2T in the classifier adjustment stage, making it a plug-and-play module. Its simplicity and ease of implementation allow for smooth integration with existing long-tailed recognition methods, facilitating a further performance boost. Extensive experiments on various long-tailed benchmarks demonstrate the effectiveness of the proposed H2T. The source code is available at https://github.com/Keke921/H2T.

cs.CV↗

Interaction-Driven Active 3D Reconstruction with Object Interiors

We introduce an active 3D reconstruction method which integrates visual perception, robot-object interaction, and 3D scanning to recover both the exterior and interior, i.e., unexposed, geometries of a target 3D object. Unlike other works in active vision which focus on optimizing camera viewpoints to better investigate the environment, the primary feature of our reconstruction is an analysis of the interactability of various parts of the target object and the ensuing part manipulation by a robot to enable scanning of occluded regions. As a result, an understanding of part articulations of the target object is obtained on top of complete geometry acquisition. Our method operates fully automatically by a Fetch robot with built-in RGBD sensors. It iterates between interaction analysis and interaction-driven reconstruction, scanning and reconstructing detected moveable parts one at a time, where both the articulated part detection and mesh reconstruction are carried out by neural networks. In the final step, all the remaining, non-articulated parts, including all the interior structures that had been exposed by prior part manipulations and subsequently scanned, are reconstructed to complete the acquisition. We demonstrate the performance of our method via qualitative and quantitative evaluation, ablation studies, comparisons to alternatives, as well as experiments in a real environment.

cs.CV↗

Neural Packing: from Visual Sensing to Reinforcement Learning

We present a novel learning framework to solve the transport-and-packing (TAP) problem in 3D. It constitutes a full solution pipeline from partial observations of input objects via RGBD sensing and recognition to final box placement, via robotic motion planning, to arrive at a compact packing in a target container. The technical core of our method is a neural network for TAP, trained via reinforcement learning (RL), to solve the NP-hard combinatorial optimization problem. Our network simultaneously selects an object to pack and determines the final packing location, based on a judicious encoding of the continuously evolving states of partially observed source objects and available spaces in the target container, using separate encoders both enabled with attention mechanisms. The encoded feature vectors are employed to compute the matching scores and feasibility masks of different pairings of box selection and available space configuration for packing strategy optimization. Extensive experiments, including ablation studies and physical packing execution by a real robot (Universal Robot UR5e), are conducted to evaluate our method in terms of its design choices, scalability, generalizability, and comparisons to baselines, including the most recent RL-based TAP solution. We also contribute the first benchmark for TAP which covers a variety of input settings and difficulty levels.

cs.LG↗

TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models

Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.

cs.GR↗

Consensus-Based Optimization for Saddle Point Problems

In this paper, we propose consensus-based optimization for saddle point problems (CBO-SP), a novel multi-particle metaheuristic derivative-free optimization method capable of provably finding global Nash equilibria. Following the idea of swarm intelligence, the method employs a group of interacting particles, which perform a minimization over one variable and a maximization over the other. This paradigm permits a passage to the mean-field limit, which makes the method amenable to theoretical analysis and allows to obtain rigorous convergence guarantees under reasonable assumptions about the initialization and the objective function, which most notably include nonconvex-nonconcave objectives.

math.OC↗