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Jiaheng Liu

Publications and source records attributed to Jiaheng Liu.

At least 37 records · Page 2Linked to original sources

REER-PT: Reverse-Engineered Reasoning for Perplexity-Guided Pre-training Data Augmentation

As language-model compute continues to scale, high-quality training data is becoming an increasingly important bottleneck. Conventional next-token prediction supervises what follows a context but leaves the intermediate reasoning behind that continuation implicit. We introduce \textbf{REER-PT}, a scalable framework that extends Reverse-Engineered Reasoning (REER) to raw pre-training data. REER-PT identifies continuations that are difficult to predict but can still be inferred from the preceding context, and inserts concise reasoning annotations that reconstruct the missing connection between context and continuation. Candidate annotations are generated and refined offline, with perplexity serving as the optimization signal. Constraints on length and target leakage filter out unhelpful or trivial annotations. This sparse transformation preserves the source text and remains compatible with standard next-token prediction, avoiding online reasoning rollouts during pre-training. We apply REER-PT to transform a source pre-training corpus into an augmented one. Across augmented-data, original-token, and selected-continuation comparisons, perplexity reductions range from 0.42 to 7.29, and only about 0.05\% of annotation 13-grams appear verbatim in the source text. We then train two 680M-parameter models with the same architecture and training configuration on the source and augmented corpora, respectively. The augmented-data model gains up to 2.07 percentage points on several knowledge and reasoning benchmarks. Together, the perplexity analysis indicates improved continuation predictability, while the controlled pre-training experiments suggest that this augmentation can improve model performance without changing the standard pre-training objective.

cs.CL↗

S3Gym: Can LLMs Turn Self-Testing and Self-Judging into Self-Improvement?

Large language models (LLMs) increasingly interact with external environments and accumulate substantial behavioral experience, yet existing agent benchmarks largely evaluate them as fixed policies. It therefore remains unclear whether an agent can actively test its behavior, judge the resulting experience, and use that experience to improve future decisions. We introduce \textbf{S\textsuperscript{3}Gym}, an interactive benchmark for evaluating LLM self-improvement through three coupled capabilities: \textbf{Self-Testing}, \textbf{Self-Judging}, and \textbf{Self-Improvement}. S$^3$Gym separates permissive exploration from strict held-out evaluation and instantiates this protocol in seven text-based games with executable environment verifiers. We evaluate three pathways for incorporating interaction experience: direct History ICL, score-conditioned Summary Memory, and parameter Training. Our experiments reveal that self-improvement is neither automatic nor uniform. Context-level experience improves performance for several model--game pairs, but the most effective pathway depends strongly on the task structure: summaries are beneficial when experience can be compressed into reusable strategic rules, yet often underperform raw history when success depends on precise, state-contingent information. Parameter training produces substantial gains on some tasks, but also exhibits unstable improvement and severe negative transfer on others. These findings show that recognizing successful actions is insufficient; agents must also transform feedback into executable and transferable policies. S$^3$Gym provides a unified framework for diagnosing this process and identifying the bottlenecks that prevent agents from translating interaction experience into reliable self-improvement.

cs.CL↗

Aspire: Can Models Self-Evolve from Vague Goals?

Many important forms of human learning begin with a vague goal, such as "become a better physicist" or "improve at research." Learners must interpret the goal, identify capability gaps, decide how to learn, and determine whether they have actually improved. In contrast, existing work on LLM self-evolution typically begins with tasks and evaluation metrics specified by humans, reducing self-evolution to optimizing an explicit objective rather than deciding what and how to learn. We introduce ASPIRE, a benchmark for vague-goal-driven self-evolution. ASPIRE provides only a natural-language capability goal while downstream evaluation tasks remain hidden. The agent must operationalize the goal by choosing data and update methods, constructing training and validation signals, and deciding when to evaluate. ASPIRE supports both model-weight and agent-harness evolution in a unified interactive environment and evaluates the resulting systems on a hidden, expert-authored set of 520 items spanning six goals. Our experiments show that vague goals redirect search effort toward goal interpretation. Current agents routinely complete training and harness-editing loops, but weight-level gains remain sparse and unstable, and the strongest evolved harness remains below the engineered Qwen-Agent reference. Agents often train on mismatched data and trust narrow self-evaluations, so local gains fail to transfer to hidden evaluation and continued search and training can erase earlier improvements.

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Procedura: Agentic 3D Modeling with Procedural Control

Native 3D generators now recover impressive mesh geometry from a single image. However, a dense mesh stays soft where a machined object should be sharp, it carries no part decomposition, and it exposes no parameter a user could edit. To address this, we explore the paradigm of 3D shape as code, leveraging and scaling the coding ability of an LLM for 3D modeling. We introduce Procedura, a novel 3D modeling agent framework that writes an object as a procedural assembly, a parametric program whose named parts are joined by typed, machine-checkable mates. From a text prompt, the agent plans the object as an assembly graph and writes the program part by part, solving each placement from the mated frames rather than guessing it, and admitting a part only once compile, mate, and connectivity checks pass. A decoupled vision critic then refines the assembly one diagnosed fix at a time. Moreover, the same graph carries per-part materials and a simulator-validated articulation. We evaluate on P3D-Bench under its assembly judge, and with the same judge on MechBench-36, our hard-surface benchmark. On both, Procedura outperforms state-of-the-art native 3D generators and every prior 3D-code agent on judged quality, produces the sharpest edges of any method we evaluate, and is the only one whose output is an editable, part-structured program.

cs.CV↗

StartupBench: Benchmarking General-Purpose Agents on Market-Validated End-to-End Workflows

Recent advances in Large Language Models(LLMs) and agents have substantially improved the ability of AI systems to execute complex tasks. Yet existing benchmarks largely rely on researcher-selected tasks, leaving uncertain whether such progress extends to the work that real-world users actually demand from AI systems. We introduce \textbf{StartupBench}, an E2E agent benchmark grounded in market-validated AI startup products. Rather than defining tasks from pre-defined assumptions about useful agent capabilities, we systematically study AI products with demonstrated adoption, together with their product workflows and users, to identify real-world tasks for which AI has established practical demand across diverse professional domains. We translate these workflows into complete deliverable-oriented tasks and evaluate them with fine-grained rubrics capturing their complex requirements. Across representative models evaluated under a unified agent harness, even the strongest model successfully completes only approximately 30\% of StartupBench, despite making substantial partial progress on many tasks. Further analysis identifies aspects like complex instruction following and domain-specific expertise as major sources of failure. Our results reveal that many market-validated workflows remain beyond the reliable capabilities of current general-purpose agents, establishing StartupBench as an empirical measure of progress toward E2E completions of real-world user tasks.

cs.AI↗

LoopsBench: From Harness Engineering to Loop Engineering in Coding Agent Evaluation

Coding agent infrastructure is shifting from harness engineering toward loop engineering as coding agents are deployed for sustained long-horizon software development. Existing benchmarks often center on localized tasks or end-state outcomes, offering limited insight into sustained execution. We introduce LOOPSBENCH, a long-horizon benchmark for loop engineering in coding agent evaluation. Each task is a dependency DAG over separately testable development units with source-evidenced prerequisite edges. LOOPSBENCH comprises 112 tasks from authentic sources spanning 8 programming languages and 9 domains. Its flow-aware runtime releases tests along the ready frontier and retains completed nodes as regression obligations. We evaluate frontier coding agents paired with widely used loop implementations. The strongest configuration, Opus-4.7 with Claude Code and outer continuation, resolves 25.00% of tasks. Recorded plans recover only part of the source-recovered prerequisite DAG, and regression events remain visible across the evaluated loop profiles. We open source the benchmark data and code, including all tasks, more than 5,300 development units, and executable tests, at microsoft/Loopsbench.

cs.SE↗

AlphaCrafter: Harnessing Multi-Agent Workflows for Cross-Sectional Quantitative Trading

Quantitative trading agents have demonstrated substantial promise in automating factor discovery, signal aggregation, and portfolio execution. However, existing agent-based trading systems predominantly rely on loosely specified natural-language workflows, leading to opaque reasoning processes, inconsistent behaviors across foundation models, and limited controllability and verifiability, all of which introduce significant risks in financial decision-making. To address these limitations, we propose AlphaCrafter, a multi-agent framework built upon a structured agent harness. Instead of treating agent behavior as unconstrained prompt execution, AlphaCrafter encapsulates each agent within programmable policy specifications that integrate procedural workflows, execution constraints, and explicit verification mechanisms. This harness-driven design transforms the entire trading pipeline into a sequence of well-defined, reproducible, and auditable decision processes with explicit execution semantics. Extensive experiments on the CSI 300 and S&P 500 benchmarks demonstrate that AlphaCrafter consistently achieves superior risk-adjusted returns while exhibiting substantially lower cross-model and cross-trial variance. These results suggest that harness-based agent design provides a practical foundation for building more reliable, controllable, and robust multi-agent systems for quantitative trading.

cs.AI↗

ClawBench: Can AI Agents Complete Everyday Online Tasks?

AI agents may be able to assist with emails and documents, but can they reliably complete everyday online workflows on real websites? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework comprising 153 everyday online tasks that people need to accomplish regularly in their lives and work, spanning 144 platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and interaction challenges of real-world web environments. An interception layer captures and blocks the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 8 frontier models show that both proprietary and open-source models complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%, which exposes gaps in current AI agents. Progress on ClawBench brings us closer to AI agents that can function as general-purpose assistants.

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Workflow-GYM: Towards Long-Horizon Evaluation of Computer-use Agentic tasks in Real-World Professional Fields

Recent years have witnessed the rapid evolution of AI agents toward handling increasingly complex, real-world tasks. However, existing benchmarks rarely evaluate whether agents can operate graphical user interfaces to complete long-horizon, high-value professional workflows across diverse domains. Current GUI benchmarks still predominantly focus on general-purpose software, relatively simple applications, and short-horizon tasks, leaving it largely unknown whether modern agents can follow user instructions to autonomously operate domain-specific professional software and accomplish economically valuable work in an end-to-end manner. To bridge this gap, we introduce Workflow-GYM, a benchmark for long-horizon GUI tasks centered on professional domains and specialized software environments. Through extensive experiments on state-of-the-art models, we find that even the strongest models achieve only slightly above 30% success rates, highlighting that professional long-horizon GUI workflows remain highly challenging for current GUI agents. Further analysis reveals that current agents struggle to maintain long-horizon workflow consistency, frequently exhibiting workflow stage omission, error propagation, objective drift, and insufficient understanding of professional software environments. Our findings provide important insights into the limitations of current agent systems and suggest key directions for the next generation of GUI-agent research.

cs.AI↗

ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.

cs.AI↗

AVE-Compass: Towards Holistic Evaluation for Audio-Video Editing Abilities

While instruction-based video editing has advanced rapidly, real-world videos contain tightly coupled audio and visual signals, and editing one modality often requires coordinated changes in the other. Existing benchmarks primarily evaluate visual transformations on silent clips or isolated audio editing, leaving complex audio-visual editing and cross-modal consistency underexplored. We introduce AVE-Compass, a comprehensive benchmark with 145 curated source videos, 196 audio-visually coupled editing instructions, and 2,688 fine-grained checklist items. It evaluates Instruction Following, Fidelity Preserving, Realism, and Editing Intent through checklist-based MLLM judging and a dedicated realism rubric, complemented by automated cross-modal, video, and audio metrics. Extensive evaluation shows that state-of-the-art models still struggle to execute cross-modal instructions while preserving non-target content. We further propose AVE-Agent, a modular agent framework that decomposes complex instructions into dependent subtasks and iteratively improves editing results through self-reflection and evaluator feedback. AVE-Agent improves instruction execution, Fidelity Preserving, and audio-visual alignment in joint editing while maintaining competitive perceptual quality.

cs.MM↗

MSQA: A Natively Sourced Multilingual and Multicultural SimpleQA Benchmark

Multilingual fluency often invites a stronger assumption: a model that can speak a user's language must also understand the culture encoded by that language. We call this the Illusion of Cultural Alignment. To test this assumption directly, we introduce MSQA, a benchmark of 1,064 natively sourced questions across 11 language groups, five cultural dimensions, and three difficulty tiers. Unlike translated benchmarks, MSQA targets locally grounded knowledge and reduces shortcuts from English-centric cross-lingual transfer. Evaluating 18 LLMs, we find substantial cultural degradation and a pronounced Locality Effect: cultural competence tracks pre-training exposure more closely than general reasoning ability. We further show that common inference-time remedies do not dissolve the illusion. Models remain overconfident on unfamiliar cultural questions, repeated sampling yields unstable rather than reliable correctness, and retrieval augmentation helps unevenly on long-tail facts. These findings indicate that cultural alignment cannot be inferred from multilingual ability alone and requires deeper intervention than calibration, sampling, or retrieval at inference time

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AVSCap: Orchestrating Audio-Visual Synergy for Omni-modal Video Captioning

Omni-modal video captioning is not merely combining visual captioning with audio transcription: a useful caption must describe how visual actions, speech, music, and sound effects co-evolve. Existing large multimodal models often fail at this relational step, treating audio and visual streams as loosely coupled observations, relying on automatic speech recognition, and under-specifying non-speech sounds and their links to visual events. We present AVSCap, a framework for audio-visual captioning centered on explicit cross-modal event binding. First, we construct AVSCap-130K, a tri-modal training corpus generated by a decoupled-then-fused pipeline that anchors visual and acoustic evidence before composing grounded omni-modal captions. Second, we train AVSCap-7B, a 7B captioner with a two-stage strategy: supervised fine-tuning establishes baseline capabilities, while sample-efficient reinforcement learning uses hybrid rewards to optimize acoustic completeness and audio-visual synergy. Our scaling analysis shows that reinforcement learning brings larger gains than increasing SFT data. Third, we introduce AVSCapBench, a benchmark that decomposes captions into visual, audio, and synergy events and evaluates them with fine-grained event recall. Experiments on AVSCapBench and external benchmarks show that AVSCap-7B improves non-speech audio coverage and cross-modal binding, delivering the best overall performance among evaluated open-source models.

cs.CV↗

Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning

Structure-property relationships are foundational to biology, chemistry and materials science, where function, reactivity and physical response emerge from spatial, chemical and periodic organization. Mechanistically explaining these relationships requires interpreting structural evidence through scientific principles and physical constraints, from stereochemistry and bonding to symmetry, energetics and periodic order. However, applying artificial intelligence to this process presents a joint challenge of representation and reasoning: models must preserve domain-native structural information while showing how specific evidence supports predictions under these constraints. Here we introduce SciReasoner, a multimodal scientific foundation model for native structural reasoning across proteins, small molecules and inorganic crystals. SciReasoner discretizes coordinates, topologies and periodic connectivities into a unified structure-aware vocabulary, treating structural tokens as addressable evidence units during reasoning. In homology-controlled Gene Ontology prediction, SciReasoner improves Cellular Component annotation for low-homology and orphan-like proteins, increasing $F_{\max}$ from 0.42 to 0.55. In chemistry, it raises single-step retrosynthesis accuracy from 0.63 to 0.72 while generating fragment-level disconnection and precursor-verification traces. In materials science, its representations separate elemental and compound phases and resolve high- and low-band-gap regimes. Across 86 benchmarks, SciReasoner achieves state-of-the-art performance on 67 tasks. Double-blind expert evaluation rates its reasoning traces as preferred or at least comparable to those of a frontier large language model in 98% of cases. By making structure an inspectable substrate for reasoning under scientific constraints, SciReasoner connects accurate prediction with interpretable scientific inference.

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Can Machines Really See Objects in Images? A Study Based on Syntactic Distance and Visual Self-Referential Instances

Can a vision model truly see an object, or does it only fit surface-level visual cues? Following Wittgenstein's view that the limits of language are the limits of the world, we view a model's recognition ability as bounded by the descriptive system it has learned. In current vision models, this system is often realized through learned feature representations that exploit local statistical cues. We therefore ask whether a model can still classify correctly when such local cues provide no stable basis for distinction. We formalize this question with syntactic distance, which measures class separability through the symmetry of the operations mapping one class to the other: positive distance exposes exploitable local features, whereas zero distance requires global semantics rather than local rules. We construct a visual self-referential task in maximum-variance binary noise: positive samples contain a closed square, while negative samples contain an otherwise identical square with one flipped boundary pixel. The two classes differ in global semantics but have zero syntactic distance, making local statistical shortcuts unreliable. Experiments on ResNets and Vision Transformers reveal a consistent phase-transition phenomenon, with accuracy collapsing to random guessing once the image scale crosses a critical point and does not recover within the tested range. Larger training sets and models only delay this collapse, while globally attentive ViTs reach it earlier. These results reveal a structural capability boundary of current architectures on global-concept tasks, suggesting that general intelligence may require creating new language, not reusing an existing one.

cs.CV↗

CLI-Universe: Towards Verifiable Task Synthesis Engine for Terminal Agents

While recent LLM-based terminal agents have demonstrated promising capabilities, the scarcity of high-quality, executable training data remains a critical bottleneck. Existing synthesis pipelines typically scale by retrofitting surface-level artifacts into tasks, frequently yielding ambiguous instructions, shallow execution paths, and brittle tests that provide weak learning signals. To overcome this, we introduce CLI-Universe, a principled synthesis engine that constructs terminal-agent tasks. CLI-Universe generates candidate tasks by sampling combinations across a multi-dimensional capability taxonomy (domain, skill type, capability, and engineering pillar), then grounds each candidate through evidence-guided deep research over real-world technical materials. To ensure rigorous supervision, validated blueprints are instantiated into Dockerized environments and subjected to a multi-stage executable verification pipeline featuring rubric-gated test construction, hint-conditional filtering, and strict fail-to-pass checking. Across the full pipeline, from candidate generation to verification, approximately two-thirds of candidates are discarded, retaining only those that are genuine, verifiable, and non-trivially challenging. To validate our framework, we instantiate a highly distilled dataset of 6,000 trajectories called CLI-Universe-6K. Remarkably, fine-tuning Qwen3-32B on CLI-Universe-6K achieves 33.4% on Terminal-Bench 2.0. This sets a new state-of-the-art for models trained on open-source data at or below 32B parameters, and outperforms several models an order of magnitude larger, demonstrating the profound data efficiency of structured, high-fidelity synthesis.

cs.AI↗

Enhancing Multilingual Reasoning via Steerable Model Merging

Model merging is an effective technique for composing the capabilities of a multilingual model and a reasoning model. It has achieved promising generalization in multilingual reasoning tasks by aligning feature spaces of different models. However, the merged single model often fails to address the conflicts between source models, leading to suboptimal performance. In other words, the one-size-fits-all merging strategy may not align with the characteristics of different inputs which may require prioritizing certain models over others. To this end, we propose a Steerable Model Merging (ST-Merge) framework to modulate the contribution of each source model. To realize this idea, we introduce a gated cross-attention mechanism to weight or filter the two attended source models in an adaptive manner. Extensive experiments demonstrate that ST-Merge consistently outperforms multiple strong baselines on four multilingual reasoning benchmarks across 21 different languages.

cs.CL↗

TVIR: Building Deep Research Agents Towards Text-Visual Interleaved Report Generation

Deep Research Agents have shown strong capability in multi-step information retrieval, reasoning, and long-form report generation, but existing benchmarks and systems remain predominantly text-centric, with limited evaluation of whether visual elements are factually reliable and well aligned with the surrounding analysis. To address this gap, we introduce TVIR (Text-Visual Interleaved Report Generation), which includes TVIR-Bench, a benchmark of 100 expert-curated multimodal deep research tasks that require visual elements to serve specific analytical sub-goals, and TVIR-Agent, a hierarchical multi-agent framework that serves as a strong baseline for constructing outlines, retrieving images, generating charts with traceable sources, and composing reports through context-aware sequential writing. We further develop a dual-path evaluation framework that combines Textual Assessment and Visual Assessment. Experiments across nine deep research systems show that TVIR-Agent achieves strong overall performance, underscoring the importance of explicit multimodal design and evaluation for evidence-driven report generation.

cs.CL↗