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Jiaheng Liu

Publications and source records attributed to Jiaheng Liu.

At least 55 records · Page 3Linked to original sources

CoVEBench: Can Video Editing Models Handle Complex Instructions?

While recent text-guided video editing models excel at elementary tasks (e.g., style transfer, object insertion), real-world user requests are highly compositional. A single prompt often demands multiple coupled edits, such as modifying subjects, actions, and camera views, while strictly preserving unrelated spatiotemporal content. Existing benchmarks, heavily constrained by isolated edits and coarse global metrics, fail to diagnose how models handle such complex workflows. To address this gap, we introduce CoVEBench, a compositional video editing benchmark comprising 416 curated source videos, 626 multi-point editing instructions, and 9,990 fine-grained checklist items. Covering diverse editing dimensions, CoVEBench evaluates models via MLLM-judged instruction compliance and video fidelity, alongside automated metrics for video quality. Extensive experiments reveal that compositional editing remains a profound challenge: current models frequently omit edits, violate preservation constraints, or introduce artifacts when handling multiple operations simultaneously. CoVEBench provides a challenging, diagnostic testbed to advance video editing toward realistic user workflows.

cs.CV↗

Thinking-Based Non-Thinking: Solving the Reward Hacking Problem in Training Hybrid Reasoning Models via Reinforcement Learning

Large reasoning models (LRMs) have attracted much attention due to their exceptional performance. However, their performance mainly stems from thinking, a long Chain of Thought (CoT), which significantly increase computational overhead. To address this overthinking problem, existing work focuses on using reinforcement learning (RL) to train hybrid reasoning models that automatically decide whether to engage in thinking or not based on the complexity of the query. Unfortunately, using RL will suffer the the reward hacking problem, e.g., the model engages in thinking but is judged as not doing so, resulting in incorrect rewards. To mitigate this problem, existing works either employ supervised fine-tuning (SFT), which incurs high computational costs, or enforce uniform token limits on non-thinking responses, which yields limited mitigation of the problem. In this paper, we propose Thinking-Based Non-Thinking (TNT). It does not employ SFT, and sets different maximum token usage for responses not using thinking across various queries by leveraging information from the solution component of the responses using thinking. Experiments on five mathematical benchmarks demonstrate that TNT reduces token usage by around 50% compared to DeepSeek-R1-Distill-Qwen-1.5B/7B and DeepScaleR-1.5B, while significantly improving accuracy. In fact, TNT achieves the optimal trade-off between accuracy and efficiency among all tested methods. Additionally, the probability of reward hacking problem in TNT's responses, which are classified as not using thinking, remains below 10% across all tested datasets.

cs.AI↗

OmniCap-IF: Benchmarking and Improving Instruction Following Abilities for Omni-Video Captioning

While Omni-modal Large Language Models (OLLMs) have demonstrated impressive capabilities in jointly processing audio and visual streams, their ability to strictly adhere to complex, multi-faceted user instructions remains largely unexplored. Existing benchmarks primarily focus on holistic video understanding or text-only instruction following, failing to capture the intricate interplay between modalities and user constraints. To bridge this gap, we introduce OmniCap-IF, the first comprehensive benchmark specifically designed to evaluate instruction-following capabilities in omni-modal captioning. OmniCap-IF incorporates a systematic framework that assesses captions on two dimensions: format correctness and content correctness. Our benchmark encompasses 50 distinct constraint types across pure visual, pure audio, and audio-visual modalities, while integrating Temporal Grounding to assess spatio-temporal precision. Extensive evaluations of prominent models on 1,920 high-quality samples reveal significant performance disparities. Furthermore, our analysis uncovers a critical "format-content tradeoff", demonstrating that increasing formatting complexity directly degrades models' omni-modal reasoning abilities. Finally, to advance the field, we curate a 54K instruction-tuning dataset, OmniCap-IF-54K and present OmniCaptioner-IF, which achieves notable improvements in both complex instruction adherence and general omni-modal captioning performance.

cs.CV↗

Knowledge Index of Noah's Ark

Knowledge benchmarks for LLMs face three issues: scaling-driven designs that do not operationalize disciplinary representativeness; flat-payment annotation that permits lazy consensus; and unaudited ranking instability under bounded test budgets. We introduce KINA, an 899-item benchmark across 261 fine-grained disciplines, with two formal results. First, we cast representativeness as a coverage-style objective over expert-elicited anchors and operationalize disciplinary representativeness through a proxy, yielding a (1-1/e) greedy approximation (Proposition 1); the guarantee applies to the proxy, not to population representativeness. Second, we prove a bonus-on-bar tournament weakly FOSD-dominates flat payment in released-review quality, with incentive-compatibility threshold B > Delta C / Delta p_min (Theorem 1). Evaluating 42 models from 13 labs, the top model, Gemini-3.1-Pro-Preview, reaches 53.17%, followed by Claude-Opus-4.6 at 49.92% and GPT-5.4 at 48.55%, leaving substantial headroom below saturation. The full leaderboard shows a tiered structure rather than a smooth total order: a small frontier tier lies above 48%, a dense strong-model tier spans roughly 38-45%, and low-performing models remain only modestly above the 10% chance baseline. Tool augmentation adds up to 5.17 points across the five tool-use evaluations, with gains varying substantially across models. We report bootstrap ranking-stability statistics to make bounded-budget variance explicit and to discourage over-interpretation of adjacent ranks.

cs.AI↗

T2AV-Compass: Towards Unified Evaluation for Text-to-Audio-Video Generation

Text-to-Audio-Video (T2AV) generation aims to synthesize temporally coherent video and semantically synchronized audio from natural language, yet its evaluation remains fragmented, often relying on unimodal metrics or narrowly scoped benchmarks that fail to capture cross-modal alignment, instruction following, and perceptual realism under complex prompts. To address this limitation, we present T2AV-Compass, a unified benchmark for comprehensive evaluation of T2AV systems, consisting of 500 diverse and complex prompts constructed via a taxonomy-driven pipeline to ensure semantic richness and physical plausibility. Besides, T2AV-Compass introduces a dual-level evaluation framework that integrates objective signal-level metrics for video quality, audio quality, and cross-modal alignment with a subjective MLLM-as-a-Judge protocol for instruction following and realism assessment. Extensive evaluation of 11 representative T2AVsystems reveals that even the strongest models fall substantially short of human-level realism and cross-modal consistency, with persistent failures in audio realism, fine-grained synchronization, instruction following, etc. These results indicate significant improvement room for future models and highlight the value of T2AV-Compass as a challenging and diagnostic testbed for advancing text-to-audio-video generation.

cs.CV↗

Where Do Deep-Research Agents Go Wrong? Span-Level Error Localization in Agent Trajectories

Deep-research agents solve tasks through long trajectories of search, tool use, evidence inspection, and answer synthesis. Evaluation based on final answers shows whether an agent succeeds, but not which parts of the trajectory make the answer unreliable. We study span-level error localization for deep-research agents. We collect 2,790 real trajectories from two agent frameworks, three backbone models, and three benchmarks, convert raw logs into semantic spans, and annotate harmful error spans through LLM-assisted expert review. From these annotations, we build TELBench, a 1,000-instance benchmark for identifying error spans among normal exploration, failed searches, tentative hypotheses, and harmless noise. We further propose DRIFT, a claim-centric auditing framework that tracks agent claims, checks their support in trajectory evidence, and marks spans where unsupported or conflicting claims affect the answer path. Experiments across model families and auditing frameworks show that DRIFT improves span-level error localization and first-error accuracy by up to 30 percentage points. Our work provides a process-level view of reliability in deep-research agents.

cs.AI↗

OmniHalluc-L: Counterfactual Benchmarking and Modality-Perturbation Reliability Calibration for Long-Form Omni Hallucination

Long-video Omni assistants often fail not by inventing content, but by misbinding real evidence: they hear the right utterance and see the right event, yet attach it to the wrong speaker, moment, or modality. These \emph{almost-true} errors evade standard video QA because local evidence remains valid, so item-level scoring can reward both a supported claim and its near-counterfactual. We introduce a counterfactual event-binding protocol that constructs paired supported/counterfactual claims from the same audio-visual event evidence and evaluates them by strict-pair accuracy. We instantiate it as \bench, a benchmark for long-video Omni hallucination, with 3{,}600 single-claim QA items from 638 long-form videos averaging 24.16 minutes and covering 256.87 hours. Under this protocol, open-weight Omni models remain weak at pair-level binding: Qwen2.5-Omni-7B reaches 32.06\% and Qwen3-Omni-Instruct reaches 41.55\%, versus 76.54\% for a closed-source reference. To narrow this gap without updating the backbone, we propose \method, Modality-Perturbation Reliability Calibration, a frozen-backbone framework that selects audio-negative probes within video-level folds and fuses their response shifts with native audio-visual confidence into per-claim support estimates. \method lifts Qwen2.5-Omni-7B to 36.22\% and Qwen3 to 51.09\% on \bench, and improves target-adapted MCQ accuracy on OmniVideoBench ($+$2.20) and WorldSense ($+$1.51) with Qwen3.

cs.MM↗

MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?

Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.

cs.CL↗

OProver: A Unified Framework for Agentic Formal Theorem Proving

Recent progress in formal theorem proving has benefited from large-scale proof generation and verifier-aware training, but agentic proving is rarely integrated into prover training, appearing only at inference time. We present OProver, a unified framework for agentic formal theorem proving in Lean 4, in which failed proof attempts are iteratively revised using retrieved compiler verified proofs and Lean compiler feedback. OProver is trained through continued pretraining followed by iterative post-training: each iteration runs agentic proving, indexes newly verified proofs into OProofs and the retrieval memory, uses repair trajectories as SFT data, and uses unresolved hard cases for RL. OProofs is built from public Lean resources, large-scale proof synthesis, and agentic proving traces, containing 1.77M Lean statements, 6.86M compiler-verified proofs, and serialized trajectories with retrieved context, failed attempts, feedback, and repairs. Across five benchmarks, OProver-32B attains the best Pass@32 on MiniF2F (93.3%), ProverBench (58.2%), and PutnamBench (11.3%), and ranks second on MathOlympiad (22.8%) and ProofNet (33.2%) more top placements than any prior open-weight whole-proof prover.

cs.CL↗

Solvita: Enhancing Large Language Models for Competitive Programming via Agentic Evolution

Large language models (LLMs) still struggle with the rigorous reasoning demands of hard competitive programming. While recent multi-agent frameworks attempt to bridge this reliability gap, they remain fundamentally stateless: they rely on static retrieval and discard the valuable problem-solving and debugging experience gained from previous tasks. To address this, we present Solvita, an agentic evolution framework that enables continuous learning without requiring weight updates to the underlying LLM. Solvita reorganizes problem-solving into a closed-loop system of strategy selection, program synthesis, certified supervision, and targeted hacking, executed by four specialized agents: Planner, Solver, Oracle, and Hacker. Crucially, each agent is paired with a trainable, graph-structured knowledge network. As the system operates, outcome signals, such as pass/fail verdicts, test certification quality, and adversarial vulnerabilities discovered by the Hacker, are recast as reinforcement learning updates to these network weights. This allows the agents to dynamically route future queries based on past successes and failures, effectively accumulating transferable reasoning experience over time. Evaluated across CodeContests, APPS, AetherCode, and live Codeforces rounds, Solvita establishes a new state-of-the-art among code-generation agents, outperforming existing multi-agent pipelines and nearly doubling the accuracy of single-pass baselines.

cs.AI↗

Table-R1: Region-based Reinforcement Learning for Table Understanding

Tables present unique challenges for language models due to their structured row-column interactions, necessitating specialized approaches for effective comprehension. While large language models (LLMs) have demonstrated potential in table reasoning through prompting and techniques like chain-of-thought (CoT) and program-of-thought (PoT), optimizing their performance for table question answering remains underexplored. In this paper, we introduce region-based Table-R1, a novel reinforcement learning approach that enhances LLM table understanding by integrating region evidence into reasoning steps. Our method employs Region-Enhanced Supervised Fine-Tuning (RE-SFT) to guide models in identifying relevant table regions before generating answers, incorporating textual, symbolic, and program-based reasoning. Additionally, Table-Aware Group Relative Policy Optimization (TARPO) introduces a mixed reward system to dynamically balance region accuracy and answer correctness, with decaying region rewards and consistency penalties to align reasoning steps. Experiments show that Table-R1 achieves an average performance improvement of 14.36 points across multiple base models on three benchmark datasets, even outperforming baseline models with ten times the parameters, while TARPO reduces response token consumption by 67.5% compared to GRPO, significantly advancing LLM capabilities in efficient tabular reasoning.

cs.CL↗

OmniSIFT: Modality-Asymmetric Token Compression for Efficient Omni-modal Large Language Models

Omni-modal Large Language Models (Omni-LLMs) have demonstrated strong capabilities in audio-video understanding tasks. However, their reliance on long multimodal token sequences leads to substantial computational overhead. Despite this challenge, token compression methods designed for Omni-LLMs remain limited. To bridge this gap, we propose OmniSIFT (Omni-modal Spatio-temporal Informed Fine-grained Token compression), a modality-asymmetric token compression framework tailored for Omni-LLMs. Specifically, OmniSIFT adopts a two-stage compression strategy: (i) a spatio-temporal video pruning module that removes video redundancy arising from both intra-frame structure and inter-frame overlap, and (ii) a vision-guided audio selection module that filters audio tokens. The entire framework is optimized end-to-end via a differentiable straight-through estimator. Extensive experiments on five representative benchmarks demonstrate the efficacy and robustness of OmniSIFT. Notably, for Qwen2.5-Omni-7B, OmniSIFT introduces only 4.85M parameters while maintaining lower latency than training-free baselines such as OmniZip. With merely 25% of the original token context, OmniSIFT consistently outperforms all compression baselines and even surpasses the performance of the full-token model on several tasks.

cs.CL↗

EcoGym: Evaluating LLMs for Long-Horizon Plan-and-Execute in Interactive Economies

Long-horizon planning is widely recognized as a core capability of autonomous LLM-based agents; however, current evaluation frameworks suffer from being largely episodic, domain-specific, or insufficiently grounded in persistent economic dynamics. We introduce EcoGym, a generalizable benchmark for continuous plan-and-execute decision making in interactive economies. EcoGym comprises three diverse environments: Vending (adapted from the closed-source Vending-Bench, with full open-source release), Freelance (new), and Operation (new), implemented in a unified decision-making process with standardized interfaces, and budgeted actions over an effectively unbounded horizon (1000+ steps if 365 day-loops for evaluation). The evaluation of EcoGym is based on business-relevant outcomes (e.g., net worth, income, and DAU), targeting long-term strategic coherence and robustness under partial observability and stochasticity. Experiments across eleven leading LLMs expose a systematic tension: no single model dominates across all three scenarios. Critically, we find that models exhibit significant suboptimality in either high-level strategies or efficient actions executions. EcoGym is released as an open, extensible testbed for transparent long-horizon agent evaluation and for studying controllability utility trade-offs in economic settings.

cs.CL↗

When Agents Look the Same: Quantifying Distillation-Induced Similarity in Tool-Use Behaviors

Model distillation is a primary driver behind the rapid progress of LLM agents, yet it often leads to behavioral homogenization. Many emerging agents share nearly identical reasoning steps and failure modes, suggesting they may be distilled echoes of a few dominant teachers. Existing metrics, however, fail to distinguish mandatory behaviors required for task success from non-mandatory patterns that reflect a model's autonomous preferences. We propose two complementary metrics to isolate non-mandatory behavioral patterns: \textbf{Response Pattern Similarity (RPS)} for verbal alignment and \textbf{Action Graph Similarity (AGS)} for tool-use habits modeled as directed graphs. Evaluating 18 models from 8 providers on $τ$-Bench and $τ^2$-Bench against Claude Sonnet 4.5 (thinking), we find that within-family model pairs score 5.9 pp higher in AGS than cross-family pairs, and that Kimi-K2 (thinking) reaches 82.6\% $S_{\text{node}}$ and 94.7\% $S_{\text{dep}}$, exceeding Anthropic's own Opus 4.1. A controlled distillation experiment further confirms that AGS distinguishes teacher-specific convergence from general improvement. RPS and AGS capture distinct behavioral dimensions (Pearson $r$ = 0.491), providing complementary diagnostic signals for behavioral convergence in the agent ecosystem. Our code is available at https://github.com/Syuchin/AgentEcho.

cs.CL↗

WebCompass: Towards Multimodal Web Coding Evaluation for Code Language Models

Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with static-correctness metrics, leaving visual fidelity, interaction quality, and codebase-level reasoning largely unmeasured. We introduce WebCompass, a multimodal benchmark that provides unified lifecycle evaluation of web engineering capability. Recognizing that real-world web coding is an iterative cycle of generation, editing, and repair, WebCompass spans three input modalities (text, image, video) and three task types (generation, editing, repair), yielding seven task categories that mirror professional workflows. Through a multi-stage, human-in-the-loop pipeline, we curate instances covering 15 generation domains, 16 editing operation types, and 11 repair defect types, each annotated at Easy/Medium/Hard levels. For evaluation, we adopt a checklist-guided LLM-as-a-Judge protocol for editing and repair, and propose a novel Agent-as-a-Judge paradigm for generation that autonomously executes generated websites in a real browser, explores interactive behaviors via the Model Context Protocol (MCP), and iteratively synthesizes targeted test cases, closely approximating human acceptance testing. We evaluate representative closed-source and open-source models and observe that: (1) closed-source models remain substantially stronger and more balanced; (2) editing and repair exhibit distinct difficulty profiles, with repair preserving interactivity better but remaining execution-challenging; (3) aesthetics is the most persistent bottleneck, especially for open-source models; and (4) framework choice materially affects outcomes, with Vue consistently challenging while React and Vanilla/HTML perform more strongly depending on task type.

cs.SE↗

DR$^{3}$-Eval: Towards Realistic and Reproducible Deep Research Evaluation

Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR$^{3}$-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR$^{3}$-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR$^{3}$-Agent based on multiple state-of-the-art language models demonstrate that DR$^{3}$-Eval is highly challenging and reveals critical failure modes in retrieval robustness and hallucination control. Our code and data are publicly available.

cs.AI↗

CodeTracer: Towards Traceable Agent States

Code agents are advancing rapidly, but debugging them is becoming increasingly difficult. As frameworks orchestrate parallel tool calls and multi-stage workflows over complex tasks, making the agent's state transitions and error propagation hard to observe. In these runs, an early misstep can trap the agent in unproductive loops or even cascade into fundamental errors, forming hidden error chains that make it hard to tell when the agent goes off track and why. Existing agent tracing analyses either focus on simple interaction or rely on small-scale manual inspection, which limits their scalability and usefulness for real coding workflows. We present CodeTracer, a tracing architecture that parses heterogeneous run artifacts through evolving extractors, reconstructs the full state transition history as a hierarchical trace tree with persistent memory, and performs failure onset localization to pinpoint the failure origin and its downstream chain. To enable systematic evaluation, we construct CodeTraceBench from a large collection of executed trajectories generated by four widely used code agent frameworks on diverse code tasks (e.g., bug fixing, refactoring, and terminal interaction), with supervision at both the stage and step levels for failure localization. Experiments show that CodeTracer substantially outperforms direct prompting and lightweight baselines, and that replaying its diagnostic signals consistently recovers originally failed runs under matched budgets. Our code and data are publicly available.

cs.SE↗

ViDiC: Video Difference Captioning

Understanding visual differences between dynamic scenes requires the comparative perception of compositional, spatial, and temporal changes--a capability that remains underexplored in existing vision-language systems. While prior work on Image Difference Captioning (IDC) has enabled models to describe semantic changes between static images, these approaches fail to capture motion continuity, event evolution, or editing consistency over time. We introduce the ViDiC (Video Difference Captioning) task and its corresponding ViDiC-1K dataset, designed to evaluate the ability of Multimodal Large Language Models (MLLMs) to provide fine-grained descriptions of similarities and differences between video pairs. ViDiC-1K comprises 1,000 curated video pairs annotated with over 4,000 comparative checklist items, covering seven categories: subject, style, background, cinematography, motion, location, and playback techniques. To ensure reliable evaluation, we propose a dual-checklist framework that measures the accuracy of similarity and difference separately, based on the LLM-as-a-Judge protocol. Experiments on nineteen representative multimodal models reveal a significant performance gap in their comparative description and difference perception abilities. We hope ViDiC-1K can be a challenging benchmark that lays a solid foundation for advancing video understanding, edit awareness, and comparative reasoning in multimodal intelligence.

cs.CV↗