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Jiale Xu

Publications and source records attributed to Jiale Xu.

2 recordsLinked to original sources

MSCGC-KAN: Multi-scale Causal Graph Convolution and KAN-inspired Analytic-basis Mapping for EEG Emotion Recognition

Electroencephalogram (EEG)-based emotion recognition is an important affective computing task, and recent EEG foundation models provide useful generic representations for downstream adaptation. However, under the fine-tuning setting, three limitations remain prominent: insufficient modeling of multi-scale emotional dynamics, inadequate exploitation of inter-channel functional connectivity, and the limited expressive power of simple linear classification heads. To address these issues, this paper proposes a new EEG emotion recognition method, termed MSCGC-KAN, which introduces a structured task head composed of multi-scale causal graph convolution and Kolmogorov--Arnold feature mapping. Built on a pre-trained CBraMod backbone, MSCGC-KAN enhances downstream adaptation by jointly strengthening multi-scale temporal modeling, learnable inter-channel connectivity modeling, and nonlinear discriminative mapping within a compact task-specific head. This design preserves the representation advantage of the foundation model while making the classifier more sensitive to emotion-related spatiotemporal patterns. Extensive experiments are conducted on the public FACED and SEED-VII datasets. The proposed method achieves a balanced accuracy of 60.66\%, a Cohen's Kappa of 0.5525, and a weighted F1-score of 60.40\% on FACED, and obtains 33.27\%, 0.2223, and 33.64\%, respectively, on SEED-VII. Compared with the CBraMod+Linear baseline, the balanced accuracy is improved by 5.91 and 2.03 percentage points on the two datasets, respectively. These results indicate that structured task-head design is an effective way to improve EEG emotion recognition when fine-tuning pre-trained EEG models.

cs.CV

AniMaster: From Story Texts to Animated Videos via Cinematic Script Generation and Interactive Authoring

Recent advances in Video Generation Models (VGMs) have demonstrated strong capabilities in producing short video clips. However, it is still challenging for everyday creators to leverage these models to produce polished long-form animated videos from brief story texts. Informed by a formative study with both novice creators and film experts, we identify two major challenges of interactive video authoring: (1) the lack of expertise in translating free-form story texts to professional cinematic scripts and finally high-quality animated videos, and (2) the absence of effective ways to convey video design intents to key variables of visual storytelling, such as shot composition, camera controls and shot sequencing. Drawing on narratology and film studies, we propose a three-layer design framework that defines the key design dimensions across three layers (i.e., story texts, cinematic scripts, and animated videos) as well as the translation between them. Built on this framework, we present AniMaster, a VGM-powered authoring tool to enable everyday creators to easily produce smooth animated videos from free-form story texts. AniMaster automatically expands brief story texts to detailed cinematic scripts, and further translates cinematic scripts into polished videos by following professional visual storytelling principles. It also allows users to interactively edit the scripts and refine the generated videos via text instructions and intuitive interactions. We extensively evaluated AniMaster through an in-depth user study with 16 participants, two case studies, and expert interviews with 2 film professionals. The results demonstrate the effectiveness and usability of AniMaster in helping everyday creators create polished animated videos from free-form story texts.

cs.HC