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Jiaya Jia

Publications and source records attributed to Jiaya Jia.

At least 109 records · Page 6Linked to original sources

Self-supervised Learning by View Synthesis

We present view-synthesis autoencoders (VSA) in this paper, which is a self-supervised learning framework designed for vision transformers. Different from traditional 2D pretraining methods, VSA can be pre-trained with multi-view data. In each iteration, the input to VSA is one view (or multiple views) of a 3D object and the output is a synthesized image in another target pose. The decoder of VSA has several cross-attention blocks, which use the source view as value, source pose as key, and target pose as query. They achieve cross-attention to synthesize the target view. This simple approach realizes large-angle view synthesis and learns spatial invariant representation, where the latter is decent initialization for transformers on downstream tasks, such as 3D classification on ModelNet40, ShapeNet Core55, and ScanObjectNN. VSA outperforms existing methods significantly for linear probing and is competitive for fine-tuning. The code will be made publicly available.

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Rethinking Out-of-distribution (OOD) Detection: Masked Image Modeling is All You Need

The core of out-of-distribution (OOD) detection is to learn the in-distribution (ID) representation, which is distinguishable from OOD samples. Previous work applied recognition-based methods to learn the ID features, which tend to learn shortcuts instead of comprehensive representations. In this work, we find surprisingly that simply using reconstruction-based methods could boost the performance of OOD detection significantly. We deeply explore the main contributors of OOD detection and find that reconstruction-based pretext tasks have the potential to provide a generally applicable and efficacious prior, which benefits the model in learning intrinsic data distributions of the ID dataset. Specifically, we take Masked Image Modeling as a pretext task for our OOD detection framework (MOOD). Without bells and whistles, MOOD outperforms previous SOTA of one-class OOD detection by 5.7%, multi-class OOD detection by 3.0%, and near-distribution OOD detection by 2.1%. It even defeats the 10-shot-per-class outlier exposure OOD detection, although we do not include any OOD samples for our detection

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High-Quality Entity Segmentation

Dense image segmentation tasks e.g., semantic, panoptic) are useful for image editing, but existing methods can hardly generalize well in an in-the-wild setting where there are unrestricted image domains, classes, and image resolution and quality variations. Motivated by these observations, we construct a new entity segmentation dataset, with a strong focus on high-quality dense segmentation in the wild. The dataset contains images spanning diverse image domains and entities, along with plentiful high-resolution images and high-quality mask annotations for training and testing. Given the high-quality and -resolution nature of the dataset, we propose CropFormer which is designed to tackle the intractability of instance-level segmentation on high-resolution images. It improves mask prediction by fusing high-res image crops that provide more fine-grained image details and the full image. CropFormer is the first query-based Transformer architecture that can effectively fuse mask predictions from multiple image views, by learning queries that effectively associate the same entities across the full image and its crop. With CropFormer, we achieve a significant AP gain of $1.9$ on the challenging entity segmentation task. Furthermore, CropFormer consistently improves the accuracy of traditional segmentation tasks and datasets. The dataset and code will be released at http://luqi.info/entityv2.github.io/.

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Point2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields

Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this paper, we present Point2Pix as a novel point renderer to link the 3D sparse point clouds with 2D dense image pixels. Taking advantage of the point cloud 3D prior and NeRF rendering pipeline, our method can synthesize high-quality images from colored point clouds, generally for novel indoor scenes. To improve the efficiency of ray sampling, we propose point-guided sampling, which focuses on valid samples. Also, we present Point Encoding to build Multi-scale Radiance Fields that provide discriminative 3D point features. Finally, we propose Fusion Encoding to efficiently synthesize high-quality images. Extensive experiments on the ScanNet and ArkitScenes datasets demonstrate the effectiveness and generalization.

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TriVol: Point Cloud Rendering via Triple Volumes

Existing learning-based methods for point cloud rendering adopt various 3D representations and feature querying mechanisms to alleviate the sparsity problem of point clouds. However, artifacts still appear in rendered images, due to the challenges in extracting continuous and discriminative 3D features from point clouds. In this paper, we present a dense while lightweight 3D representation, named TriVol, that can be combined with NeRF to render photo-realistic images from point clouds. Our TriVol consists of triple slim volumes, each of which is encoded from the point cloud. TriVol has two advantages. First, it fuses respective fields at different scales and thus extracts local and non-local features for discriminative representation. Second, since the volume size is greatly reduced, our 3D decoder can be efficiently inferred, allowing us to increase the resolution of the 3D space to render more point details. Extensive experiments on different benchmarks with varying kinds of scenes/objects demonstrate our framework's effectiveness compared with current approaches. Moreover, our framework has excellent generalization ability to render a category of scenes/objects without fine-tuning.

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Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization

Current 3D scene stylization methods transfer textures and colors as styles using arbitrary style references, lacking meaningful semantic correspondences. We introduce Reference-Based Non-Photorealistic Radiance Fields (Ref-NPR) to address this limitation. This controllable method stylizes a 3D scene using radiance fields with a single stylized 2D view as a reference. We propose a ray registration process based on the stylized reference view to obtain pseudo-ray supervision in novel views. Then we exploit semantic correspondences in content images to fill occluded regions with perceptually similar styles, resulting in non-photorealistic and continuous novel view sequences. Our experimental results demonstrate that Ref-NPR outperforms existing scene and video stylization methods regarding visual quality and semantic correspondence. The code and data are publicly available on the project page at https://ref-npr.github.io.

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Hierarchical Dense Correlation Distillation for Few-Shot Segmentation

Few-shot semantic segmentation (FSS) aims to form class-agnostic models segmenting unseen classes with only a handful of annotations. Previous methods limited to the semantic feature and prototype representation suffer from coarse segmentation granularity and train-set overfitting. In this work, we design Hierarchically Decoupled Matching Network (HDMNet) mining pixel-level support correlation based on the transformer architecture. The self-attention modules are used to assist in establishing hierarchical dense features, as a means to accomplish the cascade matching between query and support features. Moreover, we propose a matching module to reduce train-set overfitting and introduce correlation distillation leveraging semantic correspondence from coarse resolution to boost fine-grained segmentation. Our method performs decently in experiments. We achieve $50.0\%$ mIoU on \coco~dataset one-shot setting and $56.0\%$ on five-shot segmentation, respectively.

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LargeKernel3D: Scaling up Kernels in 3D Sparse CNNs

Recent advance in 2D CNNs has revealed that large kernels are important. However, when directly applying large convolutional kernels in 3D CNNs, severe difficulties are met, where those successful module designs in 2D become surprisingly ineffective on 3D networks, including the popular depth-wise convolution. To address this vital challenge, we instead propose the spatial-wise partition convolution and its large-kernel module. As a result, it avoids the optimization and efficiency issues of naive 3D large kernels. Our large-kernel 3D CNN network, LargeKernel3D, yields notable improvement in 3D tasks of semantic segmentation and object detection. It achieves 73.9% mIoU on the ScanNetv2 semantic segmentation and 72.8% NDS nuScenes object detection benchmarks, ranking 1st on the nuScenes LIDAR leaderboard. The performance further boosts to 74.2% NDS with a simple multi-modal fusion. In addition, LargeKernel3D can be scaled to 17x17x17 kernel size on Waymo 3D object detection. For the first time, we show that large kernels are feasible and essential for 3D visual tasks.

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Spherical Transformer for LiDAR-based 3D Recognition

LiDAR-based 3D point cloud recognition has benefited various applications. Without specially considering the LiDAR point distribution, most current methods suffer from information disconnection and limited receptive field, especially for the sparse distant points. In this work, we study the varying-sparsity distribution of LiDAR points and present SphereFormer to directly aggregate information from dense close points to the sparse distant ones. We design radial window self-attention that partitions the space into multiple non-overlapping narrow and long windows. It overcomes the disconnection issue and enlarges the receptive field smoothly and dramatically, which significantly boosts the performance of sparse distant points. Moreover, to fit the narrow and long windows, we propose exponential splitting to yield fine-grained position encoding and dynamic feature selection to increase model representation ability. Notably, our method ranks 1st on both nuScenes and SemanticKITTI semantic segmentation benchmarks with 81.9% and 74.8% mIoU, respectively. Also, we achieve the 3rd place on nuScenes object detection benchmark with 72.8% NDS and 68.5% mAP. Code is available at https://github.com/dvlab-research/SphereFormer.git.

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Learning Context-aware Classifier for Semantic Segmentation

Semantic segmentation is still a challenging task for parsing diverse contexts in different scenes, thus the fixed classifier might not be able to well address varying feature distributions during testing. Different from the mainstream literature where the efficacy of strong backbones and effective decoder heads has been well studied, in this paper, additional contextual hints are instead exploited via learning a context-aware classifier whose content is data-conditioned, decently adapting to different latent distributions. Since only the classifier is dynamically altered, our method is model-agnostic and can be easily applied to generic segmentation models. Notably, with only negligible additional parameters and +2\% inference time, decent performance gain has been achieved on both small and large models with challenging benchmarks, manifesting substantial practical merits brought by our simple yet effective method. The implementation is available at \url{https://github.com/tianzhuotao/CAC}.

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VoxelNeXt: Fully Sparse VoxelNet for 3D Object Detection and Tracking

3D object detectors usually rely on hand-crafted proxies, e.g., anchors or centers, and translate well-studied 2D frameworks to 3D. Thus, sparse voxel features need to be densified and processed by dense prediction heads, which inevitably costs extra computation. In this paper, we instead propose VoxelNext for fully sparse 3D object detection. Our core insight is to predict objects directly based on sparse voxel features, without relying on hand-crafted proxies. Our strong sparse convolutional network VoxelNeXt detects and tracks 3D objects through voxel features entirely. It is an elegant and efficient framework, with no need for sparse-to-dense conversion or NMS post-processing. Our method achieves a better speed-accuracy trade-off than other mainframe detectors on the nuScenes dataset. For the first time, we show that a fully sparse voxel-based representation works decently for LIDAR 3D object detection and tracking. Extensive experiments on nuScenes, Waymo, and Argoverse2 benchmarks validate the effectiveness of our approach. Without bells and whistles, our model outperforms all existing LIDAR methods on the nuScenes tracking test benchmark.

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Image Inpainting via Iteratively Decoupled Probabilistic Modeling

Generative adversarial networks (GANs) have made great success in image inpainting yet still have difficulties tackling large missing regions. In contrast, iterative probabilistic algorithms, such as autoregressive and denoising diffusion models, have to be deployed with massive computing resources for decent effect. To achieve high-quality results with low computational cost, we present a novel pixel spread model (PSM) that iteratively employs decoupled probabilistic modeling, combining the optimization efficiency of GANs with the prediction tractability of probabilistic models. As a result, our model selectively spreads informative pixels throughout the image in a few iterations, largely enhancing the completion quality and efficiency. On multiple benchmarks, we achieve new state-of-the-art performance. Code is released at https://github.com/fenglinglwb/PSM.

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Video-P2P: Video Editing with Cross-attention Control

This paper presents Video-P2P, a novel framework for real-world video editing with cross-attention control. While attention control has proven effective for image editing with pre-trained image generation models, there are currently no large-scale video generation models publicly available. Video-P2P addresses this limitation by adapting an image generation diffusion model to complete various video editing tasks. Specifically, we propose to first tune a Text-to-Set (T2S) model to complete an approximate inversion and then optimize a shared unconditional embedding to achieve accurate video inversion with a small memory cost. For attention control, we introduce a novel decoupled-guidance strategy, which uses different guidance strategies for the source and target prompts. The optimized unconditional embedding for the source prompt improves reconstruction ability, while an initialized unconditional embedding for the target prompt enhances editability. Incorporating the attention maps of these two branches enables detailed editing. These technical designs enable various text-driven editing applications, including word swap, prompt refinement, and attention re-weighting. Video-P2P works well on real-world videos for generating new characters while optimally preserving their original poses and scenes. It significantly outperforms previous approaches.

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StraIT: Non-autoregressive Generation with Stratified Image Transformer

We propose Stratified Image Transformer(StraIT), a pure non-autoregressive(NAR) generative model that demonstrates superiority in high-quality image synthesis over existing autoregressive(AR) and diffusion models(DMs). In contrast to the under-exploitation of visual characteristics in existing vision tokenizer, we leverage the hierarchical nature of images to encode visual tokens into stratified levels with emergent properties. Through the proposed image stratification that obtains an interlinked token pair, we alleviate the modeling difficulty and lift the generative power of NAR models. Our experiments demonstrate that StraIT significantly improves NAR generation and out-performs existing DMs and AR methods while being order-of-magnitude faster, achieving FID scores of 3.96 at 256*256 resolution on ImageNet without leveraging any guidance in sampling or auxiliary image classifiers. When equipped with classifier-free guidance, our method achieves an FID of 3.36 and IS of 259.3. In addition, we illustrate the decoupled modeling process of StraIT generation, showing its compelling properties on applications including domain transfer.

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Understanding Imbalanced Semantic Segmentation Through Neural Collapse

A recent study has shown a phenomenon called neural collapse in that the within-class means of features and the classifier weight vectors converge to the vertices of a simplex equiangular tight frame at the terminal phase of training for classification. In this paper, we explore the corresponding structures of the last-layer feature centers and classifiers in semantic segmentation. Based on our empirical and theoretical analysis, we point out that semantic segmentation naturally brings contextual correlation and imbalanced distribution among classes, which breaks the equiangular and maximally separated structure of neural collapse for both feature centers and classifiers. However, such a symmetric structure is beneficial to discrimination for the minor classes. To preserve these advantages, we introduce a regularizer on feature centers to encourage the network to learn features closer to the appealing structure in imbalanced semantic segmentation. Experimental results show that our method can bring significant improvements on both 2D and 3D semantic segmentation benchmarks. Moreover, our method ranks 1st and sets a new record (+6.8% mIoU) on the ScanNet200 test leaderboard. Code will be available at https://github.com/dvlab-research/Imbalanced-Learning.

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What Makes for Good Tokenizers in Vision Transformer?

The architecture of transformers, which recently witness booming applications in vision tasks, has pivoted against the widespread convolutional paradigm. Relying on the tokenization process that splits inputs into multiple tokens, transformers are capable of extracting their pairwise relationships using self-attention. While being the stemming building block of transformers, what makes for a good tokenizer has not been well understood in computer vision. In this work, we investigate this uncharted problem from an information trade-off perspective. In addition to unifying and understanding existing structural modifications, our derivation leads to better design strategies for vision tokenizers. The proposed Modulation across Tokens (MoTo) incorporates inter-token modeling capability through normalization. Furthermore, a regularization objective TokenProp is embraced in the standard training regime. Through extensive experiments on various transformer architectures, we observe both improved performance and intriguing properties of these two plug-and-play designs with negligible computational overhead. These observations further indicate the importance of the commonly-omitted designs of tokenizers in vision transformer.

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Open-World Entity Segmentation

We introduce a new image segmentation task, called Entity Segmentation (ES), which aims to segment all visual entities (objects and stuffs) in an image without predicting their semantic labels. By removing the need of class label prediction, the models trained for such task can focus more on improving segmentation quality. It has many practical applications such as image manipulation and editing where the quality of segmentation masks is crucial but class labels are less important. We conduct the first-ever study to investigate the feasibility of convolutional center-based representation to segment things and stuffs in a unified manner, and show that such representation fits exceptionally well in the context of ES. More specifically, we propose a CondInst-like fully-convolutional architecture with two novel modules specifically designed to exploit the class-agnostic and non-overlapping requirements of ES. Experiments show that the models designed and trained for ES significantly outperforms popular class-specific panoptic segmentation models in terms of segmentation quality. Moreover, an ES model can be easily trained on a combination of multiple datasets without the need to resolve label conflicts in dataset merging, and the model trained for ES on one or more datasets can generalize very well to other test datasets of unseen domains. The code has been released at https://github.com/dvlab-research/Entity/.

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General Adversarial Defense Against Black-box Attacks via Pixel Level and Feature Level Distribution Alignments

Deep Neural Networks (DNNs) are vulnerable to the black-box adversarial attack that is highly transferable. This threat comes from the distribution gap between adversarial and clean samples in feature space of the target DNNs. In this paper, we use Deep Generative Networks (DGNs) with a novel training mechanism to eliminate the distribution gap. The trained DGNs align the distribution of adversarial samples with clean ones for the target DNNs by translating pixel values. Different from previous work, we propose a more effective pixel level training constraint to make this achievable, thus enhancing robustness on adversarial samples. Further, a class-aware feature-level constraint is formulated for integrated distribution alignment. Our approach is general and applicable to multiple tasks, including image classification, semantic segmentation, and object detection. We conduct extensive experiments on different datasets. Our strategy demonstrates its unique effectiveness and generality against black-box attacks.

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