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Jing Lyu

Publications and source records attributed to Jing Lyu.

2 recordsLinked to original sources

Beyond Chain-of-Thought: Rewrite as a Universal Interface for Generative Multimodal Embeddings

Multimodal Large Language Models (MLLMs) have emerged as a promising foundation for universal multimodal embeddings. Recent studies have shown that reasoning-driven generative multimodal embeddings can outperform discriminative embeddings on several embedding tasks. However, Chain-of-Thought (CoT) reasoning tends to generate redundant thinking steps and introduce semantic ambiguity in the summarized answers in broader retrieval scenarios. To address this limitation, we propose Rewrite-driven Multimodal Embedding (RIME), a unified framework that jointly optimizes generation and embedding through a retrieval-friendly rewrite. Meanwhile, we present the Cross-Mode Alignment (CMA) to bridge the generative and discriminative embedding spaces, enabling flexible mutual retrieval to trade off efficiency and accuracy. Based on this, we also introduce Refine Reinforcement Learning (Refine-RL) that treats discriminative embeddings as stable semantic anchors to guide the rewrite optimization. Extensive experiments on MMEB-V2, MRMR and UVRB demonstrate that RIME substantially outperforms prior generative embedding models while significantly reducing the length of thinking. Code is available at https://github.com/PeppaWu/RIME.

cs.CV

StableWorld: Towards Stable and Consistent Long Interactive Video Generation

In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, \textbf{StableWorld}, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.

cs.CV