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Jing Lyu

Publications and source records attributed to Jing Lyu.

At least 19 recordsLinked to original sources

WeVisOne-VL: Unified Visual Perception from Objects to Pixels

Existing vision-language models (VLMs) remain unreliable for fine-grained visual perception. In this report, we present WeVisOne-VL (WeChat Vision All-in-One), a powerful VLM that unifies object-level and pixel-level perception through structured next-token prediction. It supports multiple visual tasks including object detection, referring localization, counting, OCR, segmentation, and matting, enabling localization at any user-specific granularity, from points and boxes to masks and alpha mattes. Architecturally, we integrate a lightweight pixel decoder into the VLM via a special token to generate instance-level pixel outputs. We train the model with a three-stage curriculum SFT followed by mixed-task RL. Across over 30 benchmarks, WeVisOne-VL demonstrates leading performance on both object-level and pixel-level tasks, while maintaining robust rejection for object-absent queries. By releasing WeVisOne-VL to the open-source community, we hope to advance VLMs from broad visual understanding toward truly reliable perception systems for real-world deployment.

cs.CV↗

Wan-Alpha++: Animating a Single RGBA Asset into Controllable Transparent Video Effects

RGBA video generation is essential for creating compositable visual assets in filmmaking, game development, and digital content production. However, generating high-quality RGB appearance alongside temporally coherent transparency remains a significant challenge. Existing text-to-RGBA video methods often entangle RGB and alpha distributions and offer limited control over the precise appearance of a target asset. In addition, incorporating image conditioning typically suffers from the emergence-disappearance effects, which fail existing first-frame or first-and-last-frame conditions due to their fully transparent boundary frames. To address these issues, we present Wan-Alpha++, a unified framework that brings controllable RGBA video generation to both text- and image-to-video diffusion backbones through a shared RGBA latent space, extending our conference version Wan-Alpha from the text-conditioned setting to image-conditioned generation with an interior reference frame. Our method first learns shiftable RGB-alpha distributions while preserving the pretrained RGB prior. Specifically, we introduce a transparency-aware bidirectional diffusion objective to produce distinguishable RGBA latent representations, and a transparency-guided mean sampler that shifts the noise distribution to improve transparency generation and enable spatial controllability. Building upon this RGBA generation prior, we introduce temporal phase reparameterization for image-conditioned effect generation. By cyclically transforming a zero-positive-zero alpha pattern into a positive-zero-positive pattern, it relocates visible content to both temporal boundaries, facilitating effective appearance conditioning with limited RGBA data.

cs.CV↗

Blame Errant Words, Not the Canvas: Defect-Aware Spatial Credit Assignment for Visual Text Generation

Recent reinforcement learning approaches have improved visual text generation, yet generated images still suffer from incorrect wording and malformed glyphs. We identify two coupled limitations: recognition-based rewards often overlook visible glyph defects, while whole-image scalar feedback obscures the uneven quality of individual text regions. These limitations motivate our central principle: $\textit{Blame errant words, not the canvas}$, to effectively preserve local quality distinctions. First, we introduce $\mathbf{TextDART}$, a defect-aware region-targeted reward model that localizes individual text regions and independently evaluates their semantic correctness and glyph quality, providing fine-grained, region-precise feedback. Building on TextDART, we propose $\mathbf{SCANNER}$, which turns these regional judgments into spatially differentiated policy feedback. It normalizes rewards for each text target across sampled images and casts the resulting regional advantages onto the corresponding latent tokens. Extensive experiments on existing benchmarks and our newly established $\textbf{PolyText-Bench}$ demonstrate that our approach achieves state-of-the-art performance in text accuracy and glyph fidelity. Project page: https://sujiehu.github.io/textdart-scanner

cs.CV↗

SyncReward: Human-Aligned Synchronization Reward for Audio-Visual Generation

Recent years have witnessed rapid progress in joint audio--visual generation. However, audio--visual synchronization remains a challenge, as generated speech and sound often temporally misalign with visual events. A key bottleneck is the lack of human-annotated data, reliable evaluation benchmarks, and synchronization-aware evaluation models for generated audio--visual outputs. To address these limitations, we conduct a comprehensive study spanning data, benchmarking, and reward modeling. We first introduce SyncReward-Data-80K, a dataset containing 80K professional synchronization ratings for clips from eight audio--visual generators. A taxonomy-guided construction pipeline covers four sound-event families: Speech, Onset, Instrument, and Ambient. We further construct \textbf{SyncReward-Bench}, a held-out benchmark of 1K clips, each independently rated by multiple professionals. Using this benchmark, we systematically evaluate specialized synchronization metrics and omni-modal models, revealing their substantial misalignment with human judgments. Finally, we develop SyncReward, a reward model that combines semantic--temporal contrastive pretraining on real clips with human supervision on generated clips. As an evaluation metric, SyncReward achieves the strongest agreement with human ratings among the evaluated methods. As a reward, it improves synchronization through inference-time best-of-$N$ selection and reinforcement learning based post-training. We will release the data, benchmark, model, and code at https://github.com/WeChatCV/SyncReward.

cs.CV↗

StageBreaker: Shifting Video RL Post-Training Scheduling from Stages down to Data Dependencies

Reinforcement learning (RL) post-training has emerged as the key paradigm for improving autoregressive video models. Emerging vision-language reward models further strengthen post-training with accurate rewards, but their long chain-of-thought inference substantially raises the associated costs, while the pursuit of long videos prolongs policy training. Despite these rising costs, existing video RL systems still adopt coarse-grained stage-centric execution, which stalls policy training until all reward evaluation finishes, replays every trajectory twice due to a further barrier within policy training, and induces load imbalance across GPUs. To address the challenges, we propose StageBreaker, a fine-grained data-dependency-driven scheduling framework, which schedules the true dataflow of an RL step rather than its stages. Specifically, StageBreaker overlaps policy training with reward evaluation by exploiting reward-separable policy training, and merges the two trajectory replays into one by leveraging loss-independent back-propagation. It further balances GPU load by scheduling computation at the finer granularity. Our evaluation results show that StageBreaker achieves a speedup of up to 1.41$\times$ over stage-centric execution.

cs.DC↗

DIDO: Distilling Interaction-Centric Dynamics into One-Step Denoising for World Action Models

World Action Models (WAMs) use video generation models to predict future visual dynamics for robotic manipulation, but iterative denoising introduces additional latency for closed-loop control. We empirically find that visual content converges at different rates during denoising. Static background structure forms early, whereas the gripper and manipulated object remain blurry after the first step, with their interaction dynamics emerging only through subsequent denoising. Consequently, naively truncating a multi-step video model to one step preserves scene structure but loses the interaction-centric dynamics most critical for manipulation. To address this issue, we propose DIDO, which distills the converged dynamics of a multi-step video model into a single denoising step. DIDO combines distribution matching distillation with interaction-centric representation guidance. Beyond compressing multi-step generation into one forward pass, DIDO explicitly models the gripper, manipulated object, and their interaction using supervised bounding-box visual reasoning tokens. Additionally, DIDO aligns the target object's representations across multiple model layers with features from a pretrained DINOv3 encoder. This interaction-centric guidance helps the distilled model preserve both the relevant entities and their future dynamics in a single step, while substantially reducing inference latency. DIDO achieves an average success rate of 99.0\% on LIBERO, 76.6\% on LIBERO-Plus, and 92.0\% on RoboTwin, while also demonstrating effective transfer to long-horizon and generalization tasks in real-world robotic manipulation.

cs.RO↗

Interpolated Policy Distillation: A Controllable Continuum Between Off-Policy and On-Policy Distillation

Off-policy and on-policy distillation have traditionally been formulated as separate paradigms, each favoring a different property of distillation trajectories. Teacher-generated (off-policy) traces are typically high-quality but lie far from the student's distribution, whereas student-generated (on-policy) rollouts are more learnable but often contain erroneous reasoning. We view these paradigms as the endpoints of a policy continuum and posit that a more effective rollout policy may lie in between. We introduce \textbf{Interpolated Policy Distillation (IPD)}, which defines the next-token distribution at every decoding step as an explicit linear interpolation between the student and teacher distributions. The interpolation operates at the distribution level, token by token, and its coefficient provides direct control over the balance between trajectory quality and student learnability. Naively sampling from this policy would require sequentially querying the teacher at every token and is thus expensive. To make IPD practical, we accelerate it with a new speculative-decoding rule while exactly preserving the interpolated next-token distribution.At the trajectory level, the resulting rollouts naturally interleave student- and teacher-generated segments. Unlike recent heuristic segment-interleaving methods, however, this interleaving is induced by an exactly realized token-level interpolated policy rather than by hand-designed switching rules. Across text-only and multimodal reasoning benchmarks, IPD consistently outperforms both endpoint policies (SFT and OPD), their conventional two-stage combination (SFT-then-OPD), and recent heuristic segment-interleaving methods, demonstrating that token-level policy interpolation better balances trajectory quality and student learnability.

cs.LG↗

Stage-adaptive Token Selection for Efficient Omni-modal LLMs

The unified audio-visual understanding capability of omni-modal large language models (om-LLMs) comes at the high cost of processing tens of thousands of visual and audio tokens throughout the LLM. To reduce the cost, training-free methods for om-LLM token selection are being actively developed, operating either pre-LLM or inner-LLM. Recognizing that the non-textual token redundancy varies across stages and LLM layers, we propose in this paper a novel stage-adaptive token selection (SEATS) method that operates in both pre-LLM and inner-LLM stages. Given an overall token budget measured by the token retention rate (TRR), SEATS performs top-down token budget allocation in an input-dependent manner. Specifically, a larger TRR is used for pre-LLM token selection, whilst within the LLM, all tokens are retained in shallow layers, increasingly decreased TRRs are applied in middle layers, and the non-textual tokens are fully removed in late layers. Extensive experiments on three representative om-LLMs and six benchmarks verify the viability of the proposed method. By retaining only 10\% of visual and audio tokens, SEATS preserves 94.9\% of the full-token performance on Qwen2.5-Omni while achieving a 9.3x FLOPs reduction and a 4.9x prefill speedup.

cs.CV↗

All-in-One Multilingual Scene Text Recognition with Script-aware Mixture-of-Experts

Multilingual scene text recognition (STR) remains challenging due to the scarcity of training data for most languages and the difficulty of serving diverse scripts within a single model. Existing solutions either deploy one recognizer per language, inflating cost and introducing error accumulation, or rely on massive vision-language models (VLMs) that are expensive and still inaccurate on many scripts. In this work, we pursue an all-in-one multilingual recognizer that is simpler than per-language experts, lighter than VLMs, and more accurate than both. First, we construct TextMuSS-10M, a large-scale synthetic scene text dataset spanning 10 scripts and 229 languages. It provides balanced and sufficient supervision where real data is unavailable. Second, we propose ScriptMoE, a script-aware Mixture-of-Experts (MoE) architecture. It shares a single visual encoder and replaces the dense decoder with a sparse MoE block, which consists of an image-level router dispatches each image to the top-2 script-aligned experts and a shared expert absorbs cross-script knowledge. Extensive experiments on our assembled TextMuSS-Bench (10 scripts, 10,899 images) show that ScriptMoE achieves the highest accuracy of 82.06%, outperforming the strongest STR baseline by 1.31%. On the CC-OCR end-to-end multilingual task, replacing only the recognizer in PP-OCRv5 with ScriptMoE lifts F1 score from 65.71% to 80.89%, slightly surpassing the best VLM (80.73%) at a fraction of the parameter count.

cs.CV↗

WeVisDoc: From Coverage to Capability for Robust End-to-End Document Parsing

Document parsing converts document images into structured content and requires reliable performance across diverse layouts and acquisition conditions. Yet training corpora are biased toward common document types and clean digital pages, while expanding coverage alone does not specify how to address a parser's remaining weaknesses. We present WeVisDoc, a two-stage data-centric framework for robust end-to-end document parsing. Stage I broadens semantic, structural, and appearance coverage through heterogeneous data and structure-preserving degradation synthesis. Stage II uses a held-out probe to measure the Stage I parser's residual errors within fixed visual-structural clusters. These diagnostics guide targeted data construction and reallocation of the target-token budget. WeVisDoc-4B achieves an Overall score of 95.38 on OmniDocBench v1.6 and a mean Overall score of 75.54 across the three PureDocBench tracks, ranking first among the compared end-to-end parsers in all four settings. Compared with Stage I, Stage II improves Overall scores for the 2B and 4B models on both benchmarks, with larger gains on the degraded PureDocBench tracks, including a 4.03-point gain for the 4B model on the Real Degraded track.

cs.CV↗

Beyond Chain-of-Thought: Rewrite as a Universal Interface for Generative Multimodal Embeddings

Multimodal Large Language Models (MLLMs) have emerged as a promising foundation for universal multimodal embeddings. Recent studies have shown that reasoning-driven generative multimodal embeddings can outperform discriminative embeddings on several embedding tasks. However, Chain-of-Thought (CoT) reasoning tends to generate redundant thinking steps and introduce semantic ambiguity in the summarized answers in broader retrieval scenarios. To address this limitation, we propose Rewrite-driven Multimodal Embedding (RIME), a unified framework that jointly optimizes generation and embedding through a retrieval-friendly rewrite. Meanwhile, we present the Cross-Mode Alignment (CMA) to bridge the generative and discriminative embedding spaces, enabling flexible mutual retrieval to trade off efficiency and accuracy. Based on this, we also introduce Refine Reinforcement Learning (Refine-RL) that treats discriminative embeddings as stable semantic anchors to guide the rewrite optimization. Extensive experiments on MMEB-V2, MRMR and UVRB demonstrate that RIME substantially outperforms prior generative embedding models while significantly reducing the length of thinking. Code is available at https://github.com/PeppaWu/RIME.

cs.CV↗

StableWorld: Towards Stable and Consistent Long Interactive Video Generation

In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, \textbf{StableWorld}, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.

cs.CV↗

WeMM-Embedding: WeChat Multi-Modal Embedding Technical Report

Universal multimodal embeddings are becoming a core component of modern AI systems, enabling heterogeneous content to be represented in a shared space for applications such as retrieval, recommendation, classification, and agentic systems. In this report, we present WeMM-Embedding, a family of universal multimodal embedding models supporting text, images, videos, visual documents, and arbitrarily interleaved multimodal inputs with flexible output dimensions. The family comprises 2B, 4B, and 9B variants and is trained in two stages: a large-scale multimodal alignment stage, followed by a refinement stage using curated data, fine-grained relevance supervision, and cross-scale knowledge transfer. Across extensive evaluations, WeMM-Embedding achieves leading performance on multiple public benchmarks. Notably, the 2B variant already surpasses the previously leading 8B open-source baseline on MMEB-v2, while the 9B variant further achieves a new state-of-the-art overall score of 80.6. WeMM-Embedding also demonstrates strong practical performance across WeChat applications, with substantial gains on a 26-task in-house benchmark and consistent improvements across 14 online A/B tests. It has been deployed at scale across recommendation and search applications, including WeChat Channels, Official Accounts, Moments, and e-commerce services. We have released the model weights and code to facilitate future research at https://github.com/Tencent/WeMM-Embedding.

cs.CV↗

Loopy: Seamless Video Loop Generation via Anchored Looping Shift of Positional Embedding

Looping videos are essential for practical applications such as web graphics, game development, and social media. However, existing approaches typically fail to generate high-quality looping videos due to the neglect of how video generation models perceive temporal order and how this relates to the looping behavior. In this work, we are the first to reveal that position embedding at different attention layers within DiT exhibits varying levels of positional control, with the most pronounced layer acting as an anchor. We formulate this anchored layer as the reference point of the looping video, offering strong contextual priors for the remaining layers to facilitate the generation of seamless and coherent video content. Based on this insight, we propose an anchored position embedding shifting strategy that applies layer-specific shift lengths according to each layer's temporal control effect, effectively transforming DiT's temporal perception from a straight line to a circle. Leveraging this strategy, we develop a general framework, Loopy, for high-quality looping video generation, supporting both RGB and RGBA videos, while also enabling advanced AIGC features such as identity control and style transfer. Experiments demonstrate that our approach significantly improves temporal consistency and visual fidelity in generated looping videos. The released model is available on our website: https://donghaotian123.github.io/Loopy.

cs.CV↗

Identity as Presence: Towards Appearance and Voice Personalized Joint Audio-Video Generation

Recent advances in video synthesis have enabled realistic integration of real individuals, driving demand for identity-aware generation. While emerging methods support joint appearance and voice injection in audio-visual models, they primarily focus on single-subject settings. Multimodal identity integration across multiple subjects remains limited, and precise alignment between visual and vocal identities in multi-subject scenarios remains underexplored. We present Identity-as-Presence, a unified framework for joint personalized audio-video generation. An automated data curation pipeline constructs identity-labeled audio-visual pairs for single- and multi-subject scenes. A unified identity injection mechanism then binds paired appearance and voice through shared cross-modal identity binding and subject-anchored captions. A multi-stage training strategy further leverages large-scale unimodal data alongside scarce paired clips to mitigate modality imbalance. Experiments show superior audio quality, video fidelity, and audio-visual consistency, with stronger multi-subject binding than the compared methods. For more details and qualitative results, please refer to our webpage: \href{https://chen-yingjie.github.io/projects/Identity-as-Presence}{Identity-as-Presence}.

cs.CV↗

PaDoc: Layout-Grounded Parallel Decoding for Document Parsing

End-to-end document parsers provide a unified interface, but serialize page layouts and regional contents into one autoregressive sequence. This formulation forces independent regions onto a decoding path whose length grows with the total content, whereas crop-based two-stage parsers expose region-level parallelism at the cost of repeated visual prefills and fragmented page context. To retain full-page context while removing dependencies, we propose PaDoc, a layout-grounded parser that treats the predicted layout as a branching structure over a shared page representation. Under a region-sufficiency assumption, we derive a prefix-conditioned factorization in which the layout stream and regional content branches advance concurrently, reducing the decoding depth to the longest layout-content path. We realize this factorization within a single MLLM: packed variable-length ancestor attention preserves the visibility under standard next-token training, while masked parallel decoding creates branches that the evaluated vLLM backend serves as concurrent requests with cache-resident shared-prefix reuse. On OmniDocBench Full, PaDoc attains an Overall layout F1 of 91.1 and, among end-to-end parsers, a top-tier Overall score of 94.24 together with the best Text Edit (0.038) and Formula CDM (95.59). On a 384-page subset and one A800 GPU, it is the fastest end-to-end parser at five concurrency levels, improving valid-page throughput by 67.4-118% and reducing P95 latency by 39.2-54.9% relative to a same-backbone Sequential SFT baseline. Code is available at https://github.com/Longin-Yu/Padoc

cs.AI↗

From Understanding to Erasing: Towards Complete and Stable Video Object Removal

Video object removal aims to erase target objects while reconstructing visually plausible and temporally coherent content. However, target objects often induce shadows, reflections, illumination changes and other effects that extend beyond the provided mask, making conventional mask-conditioned completion prone to visible residuals. We therefore formulate side-effect-aware object removal as an understanding-guided process that integrates object--effect relations, affected-region localization, and context-aware reconstruction. Specifically, we introduce Object-Induced Relation Distillation to transfer token-level object--effect relations from a pretrained vision foundation model to the video diffusion model. We then design Object-aware Framewise Context Cross-Attention to combine target-object semantics with per-frame background context for removal and reconstruction, and propose Attention-guided Region Localization to derive a soft spatial prior over the target object and its affected regions. Extensive experiments across multiple benchmarks demonstrate that our method achieves more complete object-and-effect removal and outperforms existing approaches in removal quality, side-effect suppression, and temporal consistency.

cs.CV↗

Orca: The World is in Your Mind

We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.

cs.CV↗