Search arXiv⌕ Search

arXiv subjects

Krisztian Balog

Publications and source records attributed to Krisztian Balog.

At least 37 records · Page 2Linked to original sources

MultiConAD: A Unified Multilingual Conversational Dataset for Early Alzheimer's Detection

Dementia is a progressive cognitive syndrome with Alzheimer's disease (AD) as the leading cause. Conversation-based AD detection offers a cost-effective alternative to clinical methods, as language dysfunction is an early biomarker of AD. However, most prior research has framed AD detection as a binary classification problem, limiting the ability to identify Mild Cognitive Impairment (MCI)-a crucial stage for early intervention. Also, studies primarily rely on single-language datasets, mainly in English, restricting cross-language generalizability. To address this gap, we make three key contributions. First, we introduce a novel, multilingual dataset for AD detection by unifying 16 publicly available dementia-related conversational datasets. This corpus spans English, Spanish, Chinese, and Greek and incorporates both audio and text data derived from a variety of cognitive assessment tasks. Second, we perform finer-grained classification, including MCI, and evaluate various classifiers using sparse and dense text representations. Third, we conduct experiments in monolingual and multilingual settings, finding that some languages benefit from multilingual training while others perform better independently. This study highlights the challenges in multilingual AD detection and enables future research on both language-specific approaches and techniques aimed at improving model generalization and robustness.

cs.CL↗

CRS Arena: Crowdsourced Benchmarking of Conversational Recommender Systems

We introduce CRS Arena, a research platform for scalable benchmarking of Conversational Recommender Systems (CRS) based on human feedback. The platform displays pairwise battles between anonymous conversational recommender systems, where users interact with the systems one after the other before declaring either a winner or a draw. CRS Arena collects conversations and user feedback, providing a foundation for reliable evaluation and ranking of CRSs. We conduct experiments with CRS Arena on both open and closed crowdsourcing platforms, confirming that both setups produce highly correlated rankings of CRSs and conversations with similar characteristics. We release CRSArena-Dial, a dataset of 474 conversations and their corresponding user feedback, along with a preliminary ranking of the systems based on the Elo rating system. The platform is accessible at https://iai-group-crsarena.hf.space/.

cs.IR↗

Can Users Detect Biases or Factual Errors in Generated Responses in Conversational Information-Seeking?

Information-seeking dialogues span a wide range of questions, from simple factoid to complex queries that require exploring multiple facets and viewpoints. When performing exploratory searches in unfamiliar domains, users may lack background knowledge and struggle to verify the system-provided information, making them vulnerable to misinformation. We investigate the limitations of response generation in conversational information-seeking systems, highlighting potential inaccuracies, pitfalls, and biases in the responses. The study addresses the problem of query answerability and the challenge of response incompleteness. Our user studies explore how these issues impact user experience, focusing on users' ability to identify biased, incorrect, or incomplete responses. We design two crowdsourcing tasks to assess user experience with different system response variants, highlighting critical issues to be addressed in future conversational information-seeking research. Our analysis reveals that it is easier for users to detect response incompleteness than query answerability and user satisfaction is mostly associated with response diversity, not factual correctness.

cs.IR↗

Report on the Workshop on Simulations for Information Access (Sim4IA 2024) at SIGIR 2024

This paper is a report of the Workshop on Simulations for Information Access (Sim4IA) workshop at SIGIR 2024. The workshop had two keynotes, a panel discussion, nine lightning talks, and two breakout sessions. Key takeaways were user simulation's importance in academia and industry, the possible bridging of online and offline evaluation, and the issues of organizing a companion shared task around user simulations for information access. We report on how we organized the workshop, provide a brief overview of what happened at the workshop, and summarize the main topics and findings of the workshop and future work.

cs.IR↗

Towards Realistic Synthetic User-Generated Content: A Scaffolding Approach to Generating Online Discussions

The emergence of synthetic data represents a pivotal shift in modern machine learning, offering a solution to satisfy the need for large volumes of data in domains where real data is scarce, highly private, or difficult to obtain. We investigate the feasibility of creating realistic, large-scale synthetic datasets of user-generated content, noting that such content is increasingly prevalent and a source of frequently sought information. Large language models (LLMs) offer a starting point for generating synthetic social media discussion threads, due to their ability to produce diverse responses that typify online interactions. However, as we demonstrate, straightforward application of LLMs yields limited success in capturing the complex structure of online discussions, and standard prompting mechanisms lack sufficient control. We therefore propose a multi-step generation process, predicated on the idea of creating compact representations of discussion threads, referred to as scaffolds. Our framework is generic yet adaptable to the unique characteristics of specific social media platforms. We demonstrate its feasibility using data from two distinct online discussion platforms. To address the fundamental challenge of ensuring the representativeness and realism of synthetic data, we propose a portfolio of evaluation measures to compare various instantiations of our framework.

cs.CL↗

A Surprisingly Simple yet Effective Multi-Query Rewriting Method for Conversational Passage Retrieval

Conversational passage retrieval is challenging as it often requires the resolution of references to previous utterances and needs to deal with the complexities of natural language, such as coreference and ellipsis. To address these challenges, pre-trained sequence-to-sequence neural query rewriters are commonly used to generate a single de-contextualized query based on conversation history. Previous research shows that combining multiple query rewrites for the same user utterance has a positive effect on retrieval performance. We propose the use of a neural query rewriter to generate multiple queries and show how to integrate those queries in the passage retrieval pipeline efficiently. The main strength of our approach lies in its simplicity: it leverages how the beam search algorithm works and can produce multiple query rewrites at no additional cost. Our contributions further include devising ways to utilize multi-query rewrites in both sparse and dense first-pass retrieval. We demonstrate that applying our approach on top of a standard passage retrieval pipeline delivers state-of-the-art performance without sacrificing efficiency.

cs.IR↗

Towards a Formal Characterization of User Simulation Objectives in Conversational Information Access

User simulation is a promising approach for automatically training and evaluating conversational information access agents, enabling the generation of synthetic dialogues and facilitating reproducible experiments at scale. However, the objectives of user simulation for the different uses remain loosely defined, hindering the development of effective simulators. In this work, we formally characterize the distinct objectives for user simulators: training aims to maximize behavioral similarity to real users, while evaluation focuses on the accurate prediction of real-world conversational agent performance. Through an empirical study, we demonstrate that optimizing for one objective does not necessarily lead to improved performance on the other. This finding underscores the need for tailored design considerations depending on the intended use of the simulator. By establishing clear objectives and proposing concrete measures to evaluate user simulators against those objectives, we pave the way for the development of simulators that are specifically tailored to their intended use, ultimately leading to more effective conversational agents.

cs.IR↗

Identifying Breakdowns in Conversational Recommender Systems using User Simulation

We present a methodology to systematically test conversational recommender systems with regards to conversational breakdowns. It involves examining conversations generated between the system and simulated users for a set of pre-defined breakdown types, extracting responsible conversational paths, and characterizing them in terms of the underlying dialogue intents. User simulation offers the advantages of simplicity, cost-effectiveness, and time efficiency for obtaining conversations where potential breakdowns can be identified. The proposed methodology can be used as diagnostic tool as well as a development tool to improve conversational recommendation systems. We apply our methodology in a case study with an existing conversational recommender system and user simulator, demonstrating that with just a few iterations, we can make the system more robust to conversational breakdowns.

cs.IR↗

User Simulation for Evaluating Information Access Systems

Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these systems presents a long-standing and complex scientific challenge. This challenge is rooted in the difficulty of assessing a system's overall effectiveness in assisting users to complete tasks through interactive support, and further exacerbated by the substantial variation in user behaviour and preferences. To address this challenge, user simulation emerges as a promising solution. This book focuses on providing a thorough understanding of user simulation techniques designed specifically for evaluation purposes. We begin with a background of information access system evaluation and explore the diverse applications of user simulation. Subsequently, we systematically review the major research progress in user simulation, covering both general frameworks for designing user simulators, utilizing user simulation for evaluation, and specific models and algorithms for simulating user interactions with search engines, recommender systems, and conversational assistants. Realizing that user simulation is an interdisciplinary research topic, whenever possible, we attempt to establish connections with related fields, including machine learning, dialogue systems, user modeling, and economics. We end the book with a detailed discussion of important future research directions, many of which extend beyond the evaluation of information access systems and are expected to have broader impact on how to evaluate interactive intelligent systems in general.

cs.HC↗

Dataset and Models for Item Recommendation Using Multi-Modal User Interactions

While recommender systems with multi-modal item representations (image, audio, and text), have been widely explored, learning recommendations from multi-modal user interactions (e.g., clicks and speech) remains an open problem. We study the case of multi-modal user interactions in a setting where users engage with a service provider through multiple channels (website and call center). In such cases, incomplete modalities naturally occur, since not all users interact through all the available channels. To address these challenges, we publish a real-world dataset that allows progress in this under-researched area. We further present and benchmark various methods for leveraging multi-modal user interactions for item recommendations, and propose a novel approach that specifically deals with missing modalities by mapping user interactions to a common feature space. Our analysis reveals important interactions between the different modalities and that a frequently occurring modality can enhance learning from a less frequent one.

cs.IR↗

Explainability for Transparent Conversational Information-Seeking

The increasing reliance on digital information necessitates advancements in conversational search systems, particularly in terms of information transparency. While prior research in conversational information-seeking has concentrated on improving retrieval techniques, the challenge remains in generating responses useful from a user perspective. This study explores different methods of explaining the responses, hypothesizing that transparency about the source of the information, system confidence, and limitations can enhance users' ability to objectively assess the response. By exploring transparency across explanation type, quality, and presentation mode, this research aims to bridge the gap between system-generated responses and responses verifiable by the user. We design a user study to answer questions concerning the impact of (1) the quality of explanations enhancing the response on its usefulness and (2) ways of presenting explanations to users. The analysis of the collected data reveals lower user ratings for noisy explanations, although these scores seem insensitive to the quality of the response. Inconclusive results on the explanations presentation format suggest that it may not be a critical factor in this setting.

cs.IR↗

An Ecosystem for Personal Knowledge Graphs: A Survey and Research Roadmap

This paper presents an ecosystem for personal knowledge graphs (PKGs), commonly defined as resources of structured information about entities related to an individual, their attributes, and the relations between them. PKGs are a key enabler of secure and sophisticated personal data management and personalized services. However, there are challenges that need to be addressed before PKGs can achieve widespread adoption. One of the fundamental challenges is the very definition of what constitutes a PKG, as there are multiple interpretations of the term. We propose our own definition of a PKG, emphasizing the aspects of (1) data ownership by a single individual and (2) the delivery of personalized services as the primary purpose. We further argue that a holistic view of PKGs is needed to unlock their full potential, and propose a unified framework for PKGs, where the PKG is a part of a larger ecosystem with clear interfaces towards data services and data sources. A comprehensive survey and synthesis of existing work is conducted, with a mapping of the surveyed work into the proposed unified ecosystem. Finally, we identify open challenges and research opportunities for the ecosystem as a whole, as well as for the specific aspects of PKGs, which include population, representation and management, and utilization.

cs.AI↗

Towards Self-Contained Answers: Entity-Based Answer Rewriting in Conversational Search

Conversational information-seeking (CIS) is an emerging paradigm for knowledge acquisition and exploratory search. Traditional web search interfaces enable easy exploration of entities, but this is limited in conversational settings due to the limited-bandwidth interface. This paper explore ways to rewrite answers in CIS, so that users can understand them without having to resort to external services or sources. Specifically, we focus on salient entities -- entities that are central to understanding the answer. As our first contribution, we create a dataset of conversations annotated with entities for saliency. Our analysis of the collected data reveals that the majority of answers contain salient entities. As our second contribution, we propose two answer rewriting strategies aimed at improving the overall user experience in CIS. One approach expands answers with inline definitions of salient entities, making the answer self-contained. The other approach complements answers with follow-up questions, offering users the possibility to learn more about specific entities. Results of a crowdsourcing-based study indicate that rewritten answers are clearly preferred over the original ones. We also find that inline definitions tend to be favored over follow-up questions, but this choice is highly subjective, thereby providing a promising future direction for personalization.

cs.IR↗

IAI MovieBot 2.0: An Enhanced Research Platform with Trainable Neural Components and Transparent User Modeling

While interest in conversational recommender systems has been on the rise, operational systems suitable for serving as research platforms for comprehensive studies are currently lacking. This paper introduces an enhanced version of the IAI MovieBot conversational movie recommender system, aiming to evolve it into a robust and adaptable platform for conducting user-facing experiments. The key highlights of this enhancement include the addition of trainable neural components for natural language understanding and dialogue policy, transparent and explainable modeling of user preferences, along with improvements in the user interface and research infrastructure.

cs.IR↗

PKG API: A Tool for Personal Knowledge Graph Management

Personal knowledge graphs (PKGs) offer individuals a way to store and consolidate their fragmented personal data in a central place, improving service personalization while maintaining full user control. Despite their potential, practical PKG implementations with user-friendly interfaces remain scarce. This work addresses this gap by proposing a complete solution to represent, manage, and interface with PKGs. Our approach includes (1) a user-facing PKG Client, enabling end-users to administer their personal data easily via natural language statements, and (2) a service-oriented PKG API. To tackle the complexity of representing these statements within a PKG, we present an RDF-based PKG vocabulary that supports this, along with properties for access rights and provenance.

cs.HC↗

Towards Reliable and Factual Response Generation: Detecting Unanswerable Questions in Information-Seeking Conversations

Generative AI models face the challenge of hallucinations that can undermine users' trust in such systems. We approach the problem of conversational information seeking as a two-step process, where relevant passages in a corpus are identified first and then summarized into a final system response. This way we can automatically assess if the answer to the user's question is present in the corpus. Specifically, our proposed method employs a sentence-level classifier to detect if the answer is present, then aggregates these predictions on the passage level, and eventually across the top-ranked passages to arrive at a final answerability estimate. For training and evaluation, we develop a dataset based on the TREC CAsT benchmark that includes answerability labels on the sentence, passage, and ranking levels. We demonstrate that our proposed method represents a strong baseline and outperforms a state-of-the-art LLM on the answerability prediction task.

cs.IR↗

Estimating the Usefulness of Clarifying Questions and Answers for Conversational Search

While the body of research directed towards constructing and generating clarifying questions in mixed-initiative conversational search systems is vast, research aimed at processing and comprehending users' answers to such questions is scarce. To this end, we present a simple yet effective method for processing answers to clarifying questions, moving away from previous work that simply appends answers to the original query and thus potentially degrades retrieval performance. Specifically, we propose a classifier for assessing usefulness of the prompted clarifying question and an answer given by the user. Useful questions or answers are further appended to the conversation history and passed to a transformer-based query rewriting module. Results demonstrate significant improvements over strong non-mixed-initiative baselines. Furthermore, the proposed approach mitigates the performance drops when non useful questions and answers are utilized.

cs.IR↗

Talk the Walk: Synthetic Data Generation for Conversational Music Recommendation

Recommender systems are ubiquitous yet often difficult for users to control, and adjust if recommendation quality is poor. This has motivated conversational recommender systems (CRSs), with control provided through natural language feedback. However, as with most application domains, building robust CRSs requires training data that reflects system usage$\unicode{x2014}$here conversations with user utterances paired with items that cover a wide range of preferences. This has proved challenging to collect scalably using conventional methods. We address the question of whether it can be generated synthetically, building on recent advances in natural language. We evaluate in the setting of item set recommendation, noting the increasing attention to this task motivated by use cases like music, news, and recipe recommendation. We present TalkTheWalk, which synthesizes realistic high-quality conversational data by leveraging domain expertise encoded in widely available curated item collections, generating a sequence of hypothetical yet plausible item sets, then using a language model to produce corresponding user utterances. We generate over one million diverse playlist curation conversations in the music domain, and show these contain consistent utterances with relevant item sets nearly matching the quality of an existing but small human-collected dataset for this task. We demonstrate the utility of the generated synthetic dataset on a conversational item retrieval task and show that it improves over both unsupervised baselines and systems trained on a real dataset.

cs.IR↗