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Krisztian Balog

Publications and source records attributed to Krisztian Balog.

At least 19 recordsLinked to original sources

"Act Like a 5th Grader" is Not Enough: Bounding Knowledge in LLM-Based User Simulators

Large language models (LLMs) are increasingly used to simulate human behavior but frequently fail to exhibit realistic cognitive constraints, suffering from a "superhuman bias." Using a dataset of over 71,000 reading comprehension responses from 2,359 primary-school students (grades 4--6), we demonstrate that standard persona prompting yields near-perfect, deterministic performance, failing to capture the natural variance of developing readers. To address this, we introduce the Cognitively Bounded User Simulator (CBUS), an architectural framework that explicitly models the restricted working memory of young readers through an episodic bottleneck. Within this framework, we formalize two distinct test-taking strategies to emulate different reading behaviors. Our evaluation shows that explicitly modeling cognitive bounds significantly narrows the simulation gap across multiple LLM backbones, demonstrating that enforcing architectural constraints is more effective for high-fidelity simulation than simply scaling raw model capabilities.

cs.CL↗

RecQuest: Towards Estimating User Domain Knowledge in Conversational Recommender Systems

The ideal conversational recommender system (CRS) acts like a savvy salesperson, adapting its language and suggestions to a user's expertise level. However, most current systems treat all users as experts, leading to frustrating and inefficient interactions when users are unfamiliar with a domain. Systems that can adapt their conversational strategies to a user's knowledge level stand to offer a much more natural and effective experience. To enable such adaptation, a CRS must first be able to estimate a user's domain knowledge from interaction signals. Yet, accurately estimating knowledge typically requires tailored interactions to elicit those signals in the first place, creating a fundamental chicken-and-egg problem. In this work, we take a first step toward breaking this dependency by introducing a new task: estimating user domain knowledge directly from conversational transcripts. A key obstacle to such estimation is the lack of suitable data; to our knowledge, no existing dataset captures the conversational behaviors of users with varying levels of domain knowledge. Furthermore, in most dialogue collection protocols, users are free to express their own preferences, which tends to concentrate on popular items and well-known features, offering little insight into how novices explore or learn about unfamiliar features. To address this, we design RecQuest, a game-with-a-purpose data collection protocol that elicits varied expressions of knowledge while using a target-aware CRS to guide interactions, release the resulting dataset, and provide baseline methods and analyses to support future work on user-knowledge-aware CRS.

cs.IR↗

A Standardized Re-evaluation of Conversational Recommender Systems on the ReDial Dataset

Recent years have seen a surge of research into conversational recommender systems (CRS). Among existing datasets, ReDial is the most widely used benchmark, cited in hundreds of studies. However, variations in how the dataset is preprocessed and used in experiments, particularly in the definition of ground-truth items, make it difficult to compare results across studies. These comparisons are further complicated by confounding factors such as the choice of the underlying large language model (LLM) and the use of external data sources. In this work, we revisit seven prominent CRS methods across three architectural families and evaluate them under standardized conditions. Our reproducibility study reveals a ``granularity gap,'' where fine-grained ranking (Recall@1) is highly sensitive to implementation details, while our replicability analysis shows that nearly 50% of reported accuracy stems from ``repetition shortcuts'' that are absent in novelty-focused evaluation. Furthermore, we find that performance gains are often driven more by the capacity of the LLM backbone than by specific architectural innovations. Finally, by applying user-centric utility metrics, we demonstrate that traditional recall frequently overstates a system's actual conversational effectiveness. This work establishes a transparent, controlled baseline and promotes evaluation practices that prioritize novelty and interaction efficiency.

cs.IR↗

User Simulation in the Era of Generative AI: User Modeling, Synthetic Data Generation, and System Evaluation

User simulation is an emerging interdisciplinary topic with multiple critical applications in the era of Generative AI. It involves creating an intelligent agent that mimics the actions of a human user interacting with an AI system, enabling researchers to model and analyze user behaviour, generate synthetic data for training, and evaluate interactive AI systems in a controlled and reproducible manner. Because of its broad scope, research on this topic currently remains scattered across artificial intelligence, human-computer interaction, information science, computational social science, and psychology. To address this fragmented landscape of current research, this article presents a foundational synthesis. We highlight the paradigm shift from traditional predictive models to modern generative approaches, and explicitly frame critical ethical considerations -- demonstrating how controlled simulation serves not merely as a risk vector for bias, but as a powerful, proactive tool to ensure fair representation and system safety. Furthermore, we establish the theoretical connection between user simulation and the pursuit of Artificial General Intelligence, arguing that realistic simulators are indispensable catalysts for overcoming critical data and evaluation bottlenecks and optimizing personalization. Ultimately, we propose a practical, self-sustaining innovation ecosystem bridging academia and industry to advance this increasingly important technology.

cs.AI↗

UserSimCRS v2: Simulation-Based Evaluation for Conversational Recommender Systems

Resources for simulation-based evaluation of conversational recommender systems (CRSs) are scarce. The UserSimCRS toolkit was introduced to address this gap. In this work, we present UserSimCRS v2, a significant upgrade aligning the toolkit with state-of-the-art research. Key extensions include an enhanced agenda-based user simulator, introduction of large language model-based simulators, integration for a wider range of CRSs and datasets, and new LLM-as-a-judge evaluation utilities. We demonstrate these extensions in a case study.

cs.IR↗

ConvApparel: A Benchmark Dataset and Validation Framework for User Simulators in Conversational Recommenders

The promise of LLM-based user simulators to improve conversational AI is hindered by a critical "realism gap," leading to systems that are optimized for simulated interactions, but may fail to perform well in the real world. We introduce ConvApparel, a new dataset of human-AI conversations designed to address this gap. Its unique dual-agent data collection protocol -- using both "good" and "bad" recommenders -- enables counterfactual validation by capturing a wide spectrum of user experiences, enriched with first-person annotations of user satisfaction. We propose a comprehensive validation framework that combines statistical alignment, a human-likeness score, and counterfactual validation to test for generalization. Our experiments reveal a significant realism gap across all simulators. However, the framework also shows that data-driven simulators outperform a prompted baseline, particularly in counterfactual validation where they adapt more realistically to unseen behaviors, suggesting they embody more robust, if imperfect, user models.

cs.CL↗

SciNUP: Natural Language User Interest Profiles for Scientific Literature Recommendation

The use of natural language (NL) user profiles in recommender systems offers greater transparency and user control compared to traditional representations. However, there is scarcity of large-scale, publicly available test collections for evaluating NL profile-based recommendation. To address this gap, we introduce SciNUP, a novel synthetic dataset for scholarly recommendation that leverages authors' publication histories to generate NL profiles and corresponding ground truth items. We use this dataset to conduct a comparison of baseline methods, ranging from sparse and dense retrieval approaches to state-of-the-art LLM-based rerankers. Our results show that while baseline methods achieve comparable performance, they often retrieve different items, indicating complementary behaviors. At the same time, considerable headroom for improvement remains, highlighting the need for effective NL-based recommendation approaches. The SciNUP dataset thus serves as a valuable resource for fostering future research and development in this area.

cs.IR↗

Trust Me on This: A User Study of Trustworthiness for RAG Responses

The integration of generative AI into information access systems often presents users with synthesized answers that lack transparency. This study investigates how different types of explanations can influence user trust in responses from retrieval-augmented generation systems. We conducted a controlled, two-stage user study where participants chose the more trustworthy response from a pair-one objectively higher quality than the other-both with and without one of three explanation types: (1) source attribution, (2) factual grounding, and (3) information coverage. Our results show that while explanations significantly guide users toward selecting higher quality responses, trust is not dictated by objective quality alone: Users' judgments are also heavily influenced by response clarity, actionability, and their own prior knowledge.

cs.IR↗

Sim4IA-Bench: A User Simulation Benchmark Suite for Next Query and Utterance Prediction

Validating user simulation is a difficult task due to the lack of established measures and benchmarks, which makes it challenging to assess whether a simulator accurately reflects real user behavior. As part of the Sim4IA Micro-Shared Task at the Sim4IA Workshop, SIGIR 2025, we present Sim4IA-Bench, a simulation benchmark suit for the prediction of the next queries and utterances, the first of its kind in the IR community. Our dataset as part of the suite comprises 160 real-world search sessions from the CORE search engine. For 70 of these sessions, up to 62 simulator runs are available, divided into Task A and Task B, in which different approaches predicted users next search queries or utterances. Sim4IA-Bench provides a basis for evaluating and comparing user simulation approaches and for developing new measures of simulator validity. Although modest in size, the suite represents the first publicly available benchmark that links real search sessions with simulated next-query predictions. In addition to serving as a testbed for next query prediction, it also enables exploratory studies on query reformulation behavior, intent drift, and interaction-aware retrieval evaluation. We also introduce a new measure for evaluating next-query predictions in this task. By making the suite publicly available, we aim to promote reproducible research and stimulate further work on realistic and explainable user simulation for information access: https://github.com/irgroup/Sim4IA-Bench.

cs.IR↗

SimLab: A Platform for Simulation-based Evaluation of Conversational Information Access Systems

Progress in conversational information access (CIA) systems has been hindered by the difficulty of evaluating such systems with reproducible experiments. While user simulation offers a promising solution, the lack of infrastructure and tooling to support this evaluation paradigm remains a significant barrier. To address this gap, we introduce SimLab, the first cloud-based platform providing a centralized solution for the community to benchmark both conversational systems and user simulators in a controlled and reproducible setting. We articulate the requirements for such a platform and propose a general infrastructure to meet them. We then present the design and implementation of an initial version of SimLab and showcase its features through an initial simulation-based evaluation task in conversational movie recommendation. Furthermore, we discuss the platform's sustainability and future opportunities for development, inviting the community to drive further progress in the fields of CIA and user simulation.

cs.IR↗

Limitations of Current Evaluation Practices for Conversational Recommender Systems and the Potential of User Simulation

Research and development on conversational recommender systems (CRSs) critically depends on sound and reliable evaluation methodologies. However, the interactive nature of these systems poses significant challenges for automatic evaluation. This paper critically examines current evaluation practices and identifies two key limitations: the over-reliance on static test collections and the inadequacy of existing evaluation metrics. To substantiate this critique, we analyze real user interactions with nine existing CRSs and demonstrate a striking disconnect between self-reported user satisfaction and performance scores reported in prior literature. To address these limitations, this work explores the potential of user simulation to generate dynamic interaction data, offering a departure from static datasets. Furthermore, we propose novel evaluation metrics, based on a general reward/cost framework, designed to better align with real user satisfaction. Our analysis of different simulation approaches provides valuable insights into their effectiveness and reveals promising initial results, showing improved correlation with system rankings compared to human evaluation. While these findings indicate a significant step forward in CRS evaluation, we also identify areas for future research and refinement in both simulation techniques and evaluation metrics.

cs.IR↗

The Indispensable Role of User Simulation in the Pursuit of AGI

Progress toward Artificial General Intelligence (AGI) faces significant bottlenecks, particularly in rigorously evaluating complex interactive systems and acquiring the vast interaction data needed for training adaptive agents. This paper posits that user simulation -- creating computational agents that mimic human interaction with AI systems -- is not merely a useful tool, but is a critical catalyst required to overcome these bottlenecks and accelerate AGI development. We argue that realistic simulators provide the necessary environments for scalable evaluation, data generation for interactive learning, and fostering the adaptive capabilities central to AGI. Therefore, research into user simulation technology and intelligent task agents are deeply synergistic and must advance hand-in-hand. This article elaborates on the critical role of user simulation for AGI, explores the interdisciplinary nature of building realistic simulators, identifies key challenges including those posed by large language models, and proposes a future research agenda.

cs.AI↗

Rankers, Judges, and Assistants: Towards Understanding the Interplay of LLMs in Information Retrieval Evaluation

Large language models (LLMs) are increasingly integral to information retrieval (IR), powering ranking, evaluation, and AI-assisted content creation. This widespread adoption necessitates a critical examination of potential biases arising from the interplay between these LLM-based components. This paper synthesizes existing research and presents novel experiment designs that explore how LLM-based rankers and assistants influence LLM-based judges. We provide the first empirical evidence of LLM judges exhibiting significant bias towards LLM-based rankers. Furthermore, we observe limitations in LLM judges' ability to discern subtle system performance differences. Contrary to some previous findings, our preliminary study does not find evidence of bias against AI-generated content. These results highlight the need for a more holistic view of the LLM-driven information ecosystem. To this end, we offer initial guidelines and a research agenda to ensure the reliable use of LLMs in IR evaluation.

cs.IR↗

UiS-IAI@LiveRAG: Retrieval-Augmented Information Nugget-Based Generation of Responses

Retrieval-augmented generation (RAG) faces challenges related to factual correctness, source attribution, and response completeness. The LiveRAG Challenge hosted at SIGIR'25 aims to advance RAG research using a fixed corpus and a shared, open-source LLM. We propose a modular pipeline that operates on information nuggets-minimal, atomic units of relevant information extracted from retrieved documents. This multistage pipeline encompasses query rewriting, passage retrieval and reranking, nugget detection and clustering, cluster ranking and summarization, and response fluency enhancement. This design inherently promotes grounding in specific facts, facilitates source attribution, and ensures maximum information inclusion within length constraints. In this challenge, we extend our focus to also address the retrieval component of RAG, building upon our prior work on multi-faceted query rewriting. Furthermore, for augmented generation, we concentrate on improving context curation capabilities, maximizing the breadth of information covered in the response while ensuring pipeline efficiency. Our results show that combining original queries with a few sub-query rewrites boosts recall, while increasing the number of documents used for reranking and generation beyond a certain point reduces effectiveness, without improving response quality.

cs.IR↗

Second SIGIR Workshop on Simulations for Information Access (Sim4IA 2025)

Simulations in information access (IA) have recently gained interest, as shown by various tutorials and workshops around that topic. Simulations can be key contributors to central IA research and evaluation questions, especially around interactive settings when real users are unavailable, or their participation is impossible due to ethical reasons. In addition, simulations in IA can help contribute to a better understanding of users, reduce complexity of evaluation experiments, and improve reproducibility. Building on recent developments in methods and toolkits, the second iteration of our Sim4IA workshop aims to again bring together researchers and practitioners to form an interactive and engaging forum for discussions on the future perspectives of the field. An additional aim is to plan an upcoming TREC/CLEF campaign.

cs.IR↗

Should We Tailor the Talk? Understanding the Impact of Conversational Styles on Preference Elicitation in Conversational Recommender Systems

Conversational recommender systems (CRSs) provide users with an interactive means to express preferences and receive real-time personalized recommendations. The success of these systems is heavily influenced by the preference elicitation process. While existing research mainly focuses on what questions to ask during preference elicitation, there is a notable gap in understanding what role broader interaction patterns including tone, pacing, and level of proactiveness play in supporting users in completing a given task. This study investigates the impact of different conversational styles on preference elicitation, task performance, and user satisfaction with CRSs. We conducted a controlled experiment in the context of scientific literature recommendation, contrasting two distinct conversational styles, high involvement (fast paced, direct, and proactive with frequent prompts) and high considerateness (polite and accommodating, prioritizing clarity and user comfort) alongside a flexible experimental condition where users could switch between the two. Our results indicate that adapting conversational strategies based on user expertise and allowing flexibility between styles can enhance both user satisfaction and the effectiveness of recommendations in CRSs. Overall, our findings hold important implications for the design of future CRSs.

cs.HC↗

Generating Usage-related Questions for Preference Elicitation in Conversational Recommender Systems

A key distinguishing feature of conversational recommender systems over traditional recommender systems is their ability to elicit user preferences using natural language. Currently, the predominant approach to preference elicitation is to ask questions directly about items or item attributes. Users searching for recommendations may not have deep knowledge of the available options in a given domain. As such, they might not be aware of key attributes or desirable values for them. However, in many settings, talking about the planned use of items does not present any difficulties, even for those that are new to a domain. In this paper, we propose a novel approach to preference elicitation by asking implicit questions based on item usage. As one of the main contributions of this work, we develop a multi-stage data annotation protocol using crowdsourcing, to create a high-quality labeled training dataset. Another main contribution is the development of four models for the question generation task: two template-based baseline models and two neural text-to-text models. The template-based models use heuristically extracted common patterns found in the training data, while the neural models use the training data to learn to generate questions automatically. Using common metrics from machine translation for automatic evaluation, we show that our approaches are effective in generating elicitation questions, even with limited training data. We further employ human evaluation for comparing the generated questions using both pointwise and pairwise evaluation designs. We find that the human evaluation results are consistent with the automatic ones, allowing us to draw conclusions about the quality of the generated questions with certainty. Finally, we provide a detailed analysis of cases where the models show their limitations.

cs.IR↗

GINGER: Grounded Information Nugget-Based Generation of Responses

Retrieval-augmented generation (RAG) faces challenges related to factual correctness, source attribution, and response completeness. To address them, we propose a modular pipeline for grounded response generation that operates on information nuggets-minimal, atomic units of relevant information extracted from retrieved documents. The multistage pipeline encompasses nugget detection, clustering, ranking, top cluster summarization, and fluency enhancement. It guarantees grounding in specific facts, facilitates source attribution, and ensures maximum information inclusion within length constraints. Extensive experiments on the TREC RAG'24 dataset evaluated with the AutoNuggetizer framework demonstrate that GINGER achieves state-of-the-art performance on this benchmark.

cs.CL↗