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Marco Hutter

Publications and source records attributed to Marco Hutter.

At least 181 records · Page 10Linked to original sources

Wild Visual Navigation: Fast Traversability Learning via Pre-Trained Models and Online Self-Supervision

Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we present Wild Visual Navigation (WVN), an online self-supervised learning system for visual traversability estimation. The system is able to continuously adapt from a short human demonstration in the field, only using onboard sensing and computing. One of the key ideas to achieve this is the use of high-dimensional features from pre-trained self-supervised models, which implicitly encode semantic information that massively simplifies the learning task. Further, the development of an online scheme for supervision generator enables concurrent training and inference of the learned model in the wild. We demonstrate our approach through diverse real-world deployments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex, previously unseen outdoor terrains. Code: https://bit.ly/498b0CV - Project page:https://bit.ly/3M6nMHH

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Symmetry Considerations for Learning Task Symmetric Robot Policies

Symmetry is a fundamental aspect of many real-world robotic tasks. However, current deep reinforcement learning (DRL) approaches can seldom harness and exploit symmetry effectively. Often, the learned behaviors fail to achieve the desired transformation invariances and suffer from motion artifacts. For instance, a quadruped may exhibit different gaits when commanded to move forward or backward, even though it is symmetrical about its torso. This issue becomes further pronounced in high-dimensional or complex environments, where DRL methods are prone to local optima and fail to explore regions of the state space equally. Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns. In this paper, we revisit this topic for goal-conditioned tasks in robotics, where symmetry lies mainly in task execution and not necessarily in the learned motions themselves. In particular, we investigate two approaches to incorporate symmetry invariance into DRL -- data augmentation and mirror loss function. We provide a theoretical foundation for using augmented samples in an on-policy setting. Based on this, we show that the corresponding approach achieves faster convergence and improves the learned behaviors in various challenging robotic tasks, from climbing boxes with a quadruped to dexterous manipulation.

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SpaceHopper: A Small-Scale Legged Robot for Exploring Low-Gravity Celestial Bodies

We present SpaceHopper, a three-legged, small-scale robot designed for future mobile exploration of asteroids and moons. The robot weighs 5.2kg and has a body size of 245mm while using space-qualifiable components. Furthermore, SpaceHopper's design and controls make it well-adapted for investigating dynamic locomotion modes with extended flight-phases. Instead of gyroscopes or fly-wheels, the system uses its three legs to reorient the body during flight in preparation for landing. We control the leg motion for reorientation using Deep Reinforcement Learning policies. In a simulation of Ceres' gravity (0.029g), the robot can reliably jump to commanded positions up to 6m away. Our real-world experiments show that SpaceHopper can successfully reorient to a safe landing orientation within 9.7 degree inside a rotational gimbal and jump in a counterweight setup in Earth's gravity. Overall, we consider SpaceHopper an important step towards controlled jumping locomotion in low-gravity environments.

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Learning to walk in confined spaces using 3D representation

Legged robots have the potential to traverse complex terrain and access confined spaces beyond the reach of traditional platforms thanks to their ability to carefully select footholds and flexibly adapt their body posture while walking. However, robust deployment in real-world applications is still an open challenge. In this paper, we present a method for legged locomotion control using reinforcement learning and 3D volumetric representations to enable robust and versatile locomotion in confined and unstructured environments. By employing a two-layer hierarchical policy structure, we exploit the capabilities of a highly robust low-level policy to follow 6D commands and a high-level policy to enable three-dimensional spatial awareness for navigating under overhanging obstacles. Our study includes the development of a procedural terrain generator to create diverse training environments. We present a series of experimental evaluations in both simulation and real-world settings, demonstrating the effectiveness of our approach in controlling a quadruped robot in confined, rough terrain. By achieving this, our work extends the applicability of legged robots to a broader range of scenarios.

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Solving Multi-Entity Robotic Problems Using Permutation Invariant Neural Networks

Challenges in real-world robotic applications often stem from managing multiple, dynamically varying entities such as neighboring robots, manipulable objects, and navigation goals. Existing multi-agent control strategies face scalability limitations, struggling to handle arbitrary numbers of entities. Additionally, they often rely on engineered heuristics for assigning entities among agents. We propose a data driven approach to address these limitations by introducing a decentralized control system using neural network policies trained in simulation. Leveraging permutation invariant neural network architectures and model-free reinforcement learning, our approach allows control agents to autonomously determine the relative importance of different entities without being biased by ordering or limited by a fixed capacity. We validate our approach through both simulations and real-world experiments involving multiple wheeled-legged quadrupedal robots, demonstrating their collaborative control capabilities. We prove the effectiveness of our architectural choice through experiments with three exemplary multi-entity problems. Our analysis underscores the pivotal role of the end-to-end trained permutation invariant encoders in achieving scalability and improving the task performance in multi-object manipulation or multi-goal navigation problems. The adaptability of our policy is further evidenced by its ability to manage varying numbers of entities in a zero-shot manner, showcasing near-optimal autonomous task distribution and collision avoidance behaviors.

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X-ICP: Localizability-Aware LiDAR Registration for Robust Localization in Extreme Environments

Modern robotic systems are required to operate in challenging environments, which demand reliable localization under challenging conditions. LiDAR-based localization methods, such as the Iterative Closest Point (ICP) algorithm, can suffer in geometrically uninformative environments that are known to deteriorate point cloud registration performance and push optimization toward divergence along weakly constrained directions. To overcome this issue, this work proposes i) a robust fine-grained localizability detection module, and ii) a localizability-aware constrained ICP optimization module, which couples with the localizability detection module in a unified manner. The proposed localizability detection is achieved by utilizing the correspondences between the scan and the map to analyze the alignment strength against the principal directions of the optimization as part of its fine-grained LiDAR localizability analysis. In the second part, this localizability analysis is then integrated into the scan-to-map point cloud registration to generate drift-free pose updates by enforcing controlled updates or leaving the degenerate directions of the optimization unchanged. The proposed method is thoroughly evaluated and compared to state-of-the-art methods in simulated and real-world experiments, demonstrating the performance and reliability improvement in LiDAR-challenging environments. In all experiments, the proposed framework demonstrates accurate and generalizable localizability detection and robust pose estimation without environment-specific parameter tuning.

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Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Leg

Legged robots have the potential to become vital in maintenance, home support, and exploration scenarios. In order to interact with and manipulate their environments, most legged robots are equipped with a dedicated robot arm, which means additional mass and mechanical complexity compared to standard legged robots. In this work, we explore pedipulation - using the legs of a legged robot for manipulation. By training a reinforcement learning policy that tracks position targets for one foot, we enable a dedicated pedipulation controller that is robust to disturbances, has a large workspace through whole-body behaviors, and can reach far-away targets with gait emergence, enabling loco-pedipulation. By deploying our controller on a quadrupedal robot using teleoperation, we demonstrate various real-world tasks such as door opening, sample collection, and pushing obstacles. We demonstrate load carrying of more than 2.0 kg at the foot. Additionally, the controller is robust to interaction forces at the foot, disturbances at the base, and slippery contact surfaces. Videos of the experiments are available at https://sites.google.com/leggedrobotics.com/pedipulate.

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Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and high-fidelity rigid and deformable body simulation. With Orbit, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. Orbit allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future.

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Data-Efficient Task Generalization via Probabilistic Model-based Meta Reinforcement Learning

We introduce PACOH-RL, a novel model-based Meta-Reinforcement Learning (Meta-RL) algorithm designed to efficiently adapt control policies to changing dynamics. PACOH-RL meta-learns priors for the dynamics model, allowing swift adaptation to new dynamics with minimal interaction data. Existing Meta-RL methods require abundant meta-learning data, limiting their applicability in settings such as robotics, where data is costly to obtain. To address this, PACOH-RL incorporates regularization and epistemic uncertainty quantification in both the meta-learning and task adaptation stages. When facing new dynamics, we use these uncertainty estimates to effectively guide exploration and data collection. Overall, this enables positive transfer, even when access to data from prior tasks or dynamic settings is severely limited. Our experiment results demonstrate that PACOH-RL outperforms model-based RL and model-based Meta-RL baselines in adapting to new dynamic conditions. Finally, on a real robotic car, we showcase the potential for efficient RL policy adaptation in diverse, data-scarce conditions.

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DTC: Deep Tracking Control

Legged locomotion is a complex control problem that requires both accuracy and robustness to cope with real-world challenges. Legged systems have traditionally been controlled using trajectory optimization with inverse dynamics. Such hierarchical model-based methods are appealing due to intuitive cost function tuning, accurate planning, generalization, and most importantly, the insightful understanding gained from more than one decade of extensive research. However, model mismatch and violation of assumptions are common sources of faulty operation. Simulation-based reinforcement learning, on the other hand, results in locomotion policies with unprecedented robustness and recovery skills. Yet, all learning algorithms struggle with sparse rewards emerging from environments where valid footholds are rare, such as gaps or stepping stones. In this work, we propose a hybrid control architecture that combines the advantages of both worlds to simultaneously achieve greater robustness, foot-placement accuracy, and terrain generalization. Our approach utilizes a model-based planner to roll out a reference motion during training. A deep neural network policy is trained in simulation, aiming to track the optimized footholds. We evaluate the accuracy of our locomotion pipeline on sparse terrains, where pure data-driven methods are prone to fail. Furthermore, we demonstrate superior robustness in the presence of slippery or deformable ground when compared to model-based counterparts. Finally, we show that our proposed tracking controller generalizes across different trajectory optimization methods not seen during training. In conclusion, our work unites the predictive capabilities and optimality guarantees of online planning with the inherent robustness attributed to offline learning.

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Dense 3D Reconstruction Through Lidar: A Comparative Study on Ex-vivo Porcine Tissue

New sensing technologies and more advanced processing algorithms are transforming computer-integrated surgery. While researchers are actively investigating depth sensing and 3D reconstruction for vision-based surgical assistance, it remains difficult to achieve real-time, accurate, and robust 3D representations of the abdominal cavity for minimally invasive surgery. Thus, this work uses quantitative testing on fresh ex-vivo porcine tissue to thoroughly characterize the quality with which a 3D laser-based time-of-flight sensor (lidar) can perform anatomical surface reconstruction. Ground-truth surface shapes are captured with a commercial laser scanner, and the resulting signed error fields are analyzed using rigorous statistical tools. When compared to modern learning-based stereo matching from endoscopic images, time-of-flight sensing demonstrates higher precision, lower processing delay, higher frame rate, and superior robustness against sensor distance and poor illumination. Furthermore, we report on the potential negative effect of near-infrared light penetration on the accuracy of lidar measurements across different tissue samples, identifying a significant measured depth offset for muscle in contrast to fat and liver. Our findings highlight the potential of lidar for intraoperative 3D perception and point toward new methods that combine complementary time-of-flight and spectral imaging.

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Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-End

Autonomous robots must navigate reliably in unknown environments even under compromised exteroceptive perception, or perception failures. Such failures often occur when harsh environments lead to degraded sensing, or when the perception algorithm misinterprets the scene due to limited generalization. In this paper, we model perception failures as invisible obstacles and pits, and train a reinforcement learning (RL) based local navigation policy to guide our legged robot. Unlike previous works relying on heuristics and anomaly detection to update navigational information, we train our navigation policy to reconstruct the environment information in the latent space from corrupted perception and react to perception failures end-to-end. To this end, we incorporate both proprioception and exteroception into our policy inputs, thereby enabling the policy to sense collisions on different body parts and pits, prompting corresponding reactions. We validate our approach in simulation and on the real quadruped robot ANYmal running in real-time (<10 ms CPU inference). In a quantitative comparison with existing heuristic-based locally reactive planners, our policy increases the success rate over 30% when facing perception failures. Project Page: https://bit.ly/45NBTuh.

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MEM: Multi-Modal Elevation Mapping for Robotics and Learning

Elevation maps are commonly used to represent the environment of mobile robots and are instrumental for locomotion and navigation tasks. However, pure geometric information is insufficient for many field applications that require appearance or semantic information, which limits their applicability to other platforms or domains. In this work, we extend a 2.5D robot-centric elevation mapping framework by fusing multi-modal information from multiple sources into a popular map representation. The framework allows inputting data contained in point clouds or images in a unified manner. To manage the different nature of the data, we also present a set of fusion algorithms that can be selected based on the information type and user requirements. Our system is designed to run on the GPU, making it real-time capable for various robotic and learning tasks. We demonstrate the capabilities of our framework by deploying it on multiple robots with varying sensor configurations and showcasing a range of applications that utilize multi-modal layers, including line detection, human detection, and colorization.

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Evaluation of Constrained Reinforcement Learning Algorithms for Legged Locomotion

Shifting from traditional control strategies to Deep Reinforcement Learning (RL) for legged robots poses inherent challenges, especially when addressing real-world physical constraints during training. While high-fidelity simulations provide significant benefits, they often bypass these essential physical limitations. In this paper, we experiment with the Constrained Markov Decision Process (CMDP) framework instead of the conventional unconstrained RL for robotic applications. We perform a comparative study of different constrained policy optimization algorithms to identify suitable methods for practical implementation. Our robot experiments demonstrate the critical role of incorporating physical constraints, yielding successful sim-to-real transfers, and reducing operational errors on physical systems. The CMDP formulation streamlines the training process by separately handling constraints from rewards. Our findings underscore the potential of constrained RL for the effective development and deployment of learned controllers in robotics.

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PyPose v0.6: The Imperative Programming Interface for Robotics

PyPose is an open-source library for robot learning. It combines a learning-based approach with physics-based optimization, which enables seamless end-to-end robot learning. It has been used in many tasks due to its meticulously designed application programming interface (API) and efficient implementation. From its initial launch in early 2022, PyPose has experienced significant enhancements, incorporating a wide variety of new features into its platform. To satisfy the growing demand for understanding and utilizing the library and reduce the learning curve of new users, we present the fundamental design principle of the imperative programming interface, and showcase the flexible usage of diverse functionalities and modules using an extremely simple Dubins car example. We also demonstrate that the PyPose can be easily used to navigate a real quadruped robot with a few lines of code.

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Towards Autonomous Excavation Planning

Excavation plans are crucial in construction projects, dictating the dirt disposal strategy and excavation sequence based on the final geometry and machinery available. While most construction processes rely heavily on coarse sequence planning and local execution planning driven by human expertise and intuition, fully automated planning tools are notably absent from the industry. This paper introduces a fully autonomous excavation planning system. Initially, the site is mapped, followed by user selection of the desired excavation geometry. The system then invokes a global planner to determine the sequence of poses for the excavator, ensuring complete site coverage. For each pose, a local excavation planner decides how to move the soil around the machine, and a digging planner subsequently dictates the sequence of digging trajectories to complete a patch. We showcased our system by autonomously excavating the largest pit documented so far, achieving an average digging cycle time of roughly 30 seconds, comparable to the one of a human operator.

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Versatile Multi-Contact Planning and Control for Legged Loco-Manipulation

Loco-manipulation planning skills are pivotal for expanding the utility of robots in everyday environments. These skills can be assessed based on a system's ability to coordinate complex holistic movements and multiple contact interactions when solving different tasks. However, existing approaches have been merely able to shape such behaviors with hand-crafted state machines, densely engineered rewards, or pre-recorded expert demonstrations. Here, we propose a minimally-guided framework that automatically discovers whole-body trajectories jointly with contact schedules for solving general loco-manipulation tasks in pre-modeled environments. The key insight is that multi-modal problems of this nature can be formulated and treated within the context of integrated Task and Motion Planning (TAMP). An effective bilevel search strategy is achieved by incorporating domain-specific rules and adequately combining the strengths of different planning techniques: trajectory optimization and informed graph search coupled with sampling-based planning. We showcase emergent behaviors for a quadrupedal mobile manipulator exploiting both prehensile and non-prehensile interactions to perform real-world tasks such as opening/closing heavy dishwashers and traversing spring-loaded doors. These behaviors are also deployed on the real system using a two-layer whole-body tracking controller.

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Scientific Exploration of Challenging Planetary Analog Environments with a Team of Legged Robots

The interest in exploring planetary bodies for scientific investigation and in-situ resource utilization is ever-rising. Yet, many sites of interest are inaccessible to state-of-the-art planetary exploration robots because of the robots' inability to traverse steep slopes, unstructured terrain, and loose soil. Additionally, current single-robot approaches only allow a limited exploration speed and a single set of skills. Here, we present a team of legged robots with complementary skills for exploration missions in challenging planetary analog environments. We equipped the robots with an efficient locomotion controller, a mapping pipeline for online and post-mission visualization, instance segmentation to highlight scientific targets, and scientific instruments for remote and in-situ investigation. Furthermore, we integrated a robotic arm on one of the robots to enable high-precision measurements. Legged robots can swiftly navigate representative terrains, such as granular slopes beyond 25 degrees, loose soil, and unstructured terrain, highlighting their advantages compared to wheeled rover systems. We successfully verified the approach in analog deployments at the BeyondGravity ExoMars rover testbed, in a quarry in Switzerland, and at the Space Resources Challenge in Luxembourg. Our results show that a team of legged robots with advanced locomotion, perception, and measurement skills, as well as task-level autonomy, can conduct successful, effective missions in a short time. Our approach enables the scientific exploration of planetary target sites that are currently out of human and robotic reach.

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