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Marco Hutter

Publications and source records attributed to Marco Hutter.

At least 163 records · Page 9Linked to original sources

An Efficient Multi-Robot Arm Coordination Strategy for Pick-and-Place Tasks using Reinforcement Learning

We introduce a novel strategy for multi-robot sorting of waste objects using Reinforcement Learning. Our focus lies on finding optimal picking strategies that facilitate an effective coordination of a multi-robot system, subject to maximizing the waste removal potential. We realize this by formulating the sorting problem as an OpenAI gym environment and training a neural network with a deep reinforcement learning algorithm. The objective function is set up to optimize the picking rate of the robotic system. In simulation, we draw a performance comparison to an intuitive combinatorial game theory-based approach. We show that the trained policies outperform the latter and achieve up to 16% higher picking rates. Finally, the respective algorithms are validated on a hardware setup consisting of a two-robot sorting station able to process incoming waste objects through pick-and-place operations.

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RoadRunner M&M -- Learning Multi-range Multi-resolution Traversability Maps for Autonomous Off-road Navigation

Autonomous robot navigation in off-road environments requires a comprehensive understanding of the terrain geometry and traversability. The degraded perceptual conditions and sparse geometric information at longer ranges make the problem challenging especially when driving at high speeds. Furthermore, the sensing-to-mapping latency and the look-ahead map range can limit the maximum speed of the vehicle. Building on top of the recent work RoadRunner, in this work, we address the challenge of long-range (100 m) traversability estimation. Our RoadRunner (M&M) is an end-to-end learning-based framework that directly predicts the traversability and elevation maps at multiple ranges (50 m, 100 m) and resolutions (0.2 m, 0.8 m) taking as input multiple images and a LiDAR voxel map. Our method is trained in a self-supervised manner by leveraging the dense supervision signal generated by fusing predictions from an existing traversability estimation stack (X-Racer) in hindsight and satellite Digital Elevation Maps. RoadRunner M&M achieves a significant improvement of up to 50% for elevation mapping and 30% for traversability estimation over RoadRunner, and is able to predict in 30% more regions compared to X-Racer while achieving real-time performance. Experiments on various out-of-distribution datasets also demonstrate that our data-driven approach starts to generalize to novel unstructured environments. We integrate our proposed framework in closed-loop with the path planner to demonstrate autonomous high-speed off-road robotic navigation in challenging real-world environments. Project Page: https://leggedrobotics.github.io/roadrunner_mm/

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Learning to Open and Traverse Doors with a Legged Manipulator

Using doors is a longstanding challenge in robotics and is of significant practical interest in giving robots greater access to human-centric spaces. The task is challenging due to the need for online adaptation to varying door properties and precise control in manipulating the door panel and navigating through the confined doorway. To address this, we propose a learning-based controller for a legged manipulator to open and traverse through doors. The controller is trained using a teacher-student approach in simulation to learn robust task behaviors as well as estimate crucial door properties during the interaction. Unlike previous works, our approach is a single control policy that can handle both push and pull doors through learned behaviour which infers the opening direction during deployment without prior knowledge. The policy was deployed on the ANYmal legged robot with an arm and achieved a success rate of 95.0% in repeated trials conducted in an experimental setting. Additional experiments validate the policy's effectiveness and robustness to various doors and disturbances. A video overview of the method and experiments can be found at youtu.be/tQDZXN_k5NU.

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RoadRunner -- Learning Traversability Estimation for Autonomous Off-road Driving

Autonomous navigation at high speeds in off-road environments necessitates robots to comprehensively understand their surroundings using onboard sensing only. The extreme conditions posed by the off-road setting can cause degraded camera image quality due to poor lighting and motion blur, as well as limited sparse geometric information available from LiDAR sensing when driving at high speeds. In this work, we present RoadRunner, a novel framework capable of predicting terrain traversability and an elevation map directly from camera and LiDAR sensor inputs. RoadRunner enables reliable autonomous navigation, by fusing sensory information, handling of uncertainty, and generation of contextually informed predictions about the geometry and traversability of the terrain while operating at low latency. In contrast to existing methods relying on classifying handcrafted semantic classes and using heuristics to predict traversability costs, our method is trained end-to-end in a self-supervised fashion. The RoadRunner network architecture builds upon popular sensor fusion network architectures from the autonomous driving domain, which embed LiDAR and camera information into a common Bird's Eye View perspective. Training is enabled by utilizing an existing traversability estimation stack to generate training data in hindsight in a scalable manner from real-world off-road driving datasets. Furthermore, RoadRunner improves the system latency by a factor of roughly 4, from 500 ms to 140 ms, while improving the accuracy for traversability costs and elevation map predictions. We demonstrate the effectiveness of RoadRunner in enabling safe and reliable off-road navigation at high speeds in multiple real-world driving scenarios through unstructured desert environments.

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Identifying Terrain Physical Parameters from Vision -- Towards Physical-Parameter-Aware Locomotion and Navigation

Identifying the physical properties of the surrounding environment is essential for robotic locomotion and navigation to deal with non-geometric hazards, such as slippery and deformable terrains. It would be of great benefit for robots to anticipate these extreme physical properties before contact; however, estimating environmental physical parameters from vision is still an open challenge. Animals can achieve this by using their prior experience and knowledge of what they have seen and how it felt. In this work, we propose a cross-modal self-supervised learning framework for vision-based environmental physical parameter estimation, which paves the way for future physical-property-aware locomotion and navigation. We bridge the gap between existing policies trained in simulation and identification of physical terrain parameters from vision. We propose to train a physical decoder in simulation to predict friction and stiffness from multi-modal input. The trained network allows the labeling of real-world images with physical parameters in a self-supervised manner to further train a visual network during deployment, which can densely predict the friction and stiffness from image data. We validate our physical decoder in simulation and the real world using a quadruped ANYmal robot, outperforming an existing baseline method. We show that our visual network can predict the physical properties in indoor and outdoor experiments while allowing fast adaptation to new environments.

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IN-Sight: Interactive Navigation through Sight

Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.

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Learning Agile Locomotion on Risky Terrains

Quadruped robots have shown remarkable mobility on various terrains through reinforcement learning. Yet, in the presence of sparse footholds and risky terrains such as stepping stones and balance beams, which require precise foot placement to avoid falls, model-based approaches are often used. In this paper, we show that end-to-end reinforcement learning can also enable the robot to traverse risky terrains with dynamic motions. To this end, our approach involves training a generalist policy for agile locomotion on disorderly and sparse stepping stones before transferring its reusable knowledge to various more challenging terrains by finetuning specialist policies from it. Given that the robot needs to rapidly adapt its velocity on these terrains, we formulate the task as a navigation task instead of the commonly used velocity tracking which constrains the robot's behavior and propose an exploration strategy to overcome sparse rewards and achieve high robustness. We validate our proposed method through simulation and real-world experiments on an ANYmal-D robot achieving peak forward velocity of >= 2.5 m/s on sparse stepping stones and narrow balance beams. Video: youtu.be/Z5X0J8OH6z4

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MultiViPerFrOG: A Globally Optimized Multi-Viewpoint Perception Framework for Camera Motion and Tissue Deformation

Reconstructing the 3D shape of a deformable environment from the information captured by a moving depth camera is highly relevant to surgery. The underlying challenge is the fact that simultaneously estimating camera motion and tissue deformation in a fully deformable scene is an ill-posed problem, especially from a single arbitrarily moving viewpoint. Current solutions are often organ-specific and lack the robustness required to handle large deformations. Here we propose a multi-viewpoint global optimization framework that can flexibly integrate the output of low-level perception modules (data association, depth, and relative scene flow) with kinematic and scene-modeling priors to jointly estimate multiple camera motions and absolute scene flow. We use simulated noisy data to show three practical examples that successfully constrain the convergence to a unique solution. Overall, our method shows robustness to combined noisy input measures and can process hundreds of points in a few milliseconds. MultiViPerFrOG builds a generalized learning-free scaffolding for spatio-temporal encoding that can unlock advanced surgical scene representations and will facilitate the development of the computer-assisted-surgery technologies of the future.

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ROS-LLM: A ROS framework for embodied AI with task feedback and structured reasoning

We present a framework for intuitive robot programming by non-experts, leveraging natural language prompts and contextual information from the Robot Operating System (ROS). Our system integrates large language models (LLMs), enabling non-experts to articulate task requirements to the system through a chat interface. Key features of the framework include: integration of ROS with an AI agent connected to a plethora of open-source and commercial LLMs, automatic extraction of a behavior from the LLM output and execution of ROS actions/services, support for three behavior modes (sequence, behavior tree, state machine), imitation learning for adding new robot actions to the library of possible actions, and LLM reflection via human and environment feedback. Extensive experiments validate the framework, showcasing robustness, scalability, and versatility in diverse scenarios, including long-horizon tasks, tabletop rearrangements, and remote supervisory control. To facilitate the adoption of our framework and support the reproduction of our results, we have made our code open-source. You can access it at: https://github.com/huawei-noah/HEBO/tree/master/ROSLLM.

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Multi-Objective Global Path Planning for Lunar Exploration With a Quadruped Robot

In unstructured environments the best path is not always the shortest, but needs to consider various objectives like energy efficiency, risk of failure or scientific outcome. This paper proposes a global planner, based on the A* algorithm, capable of individually considering multiple layers of map data for different cost objectives. We introduce weights between the objectives, which can be adapted to achieve a variety of optimal paths. In order to find the best of these paths, a tool for statistical path analysis is presented. Our planner was tested on exemplary lunar topographies to propose two trajectories for exploring the Aristarchus Plateau. The optimized paths significantly reduce the risk of failure while yielding more scientific value compared to a manually planned paths in the same area. The planner and analysis tool are made open-source in order to simplify mission planning for planetary scientists.

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Rethinking Robustness Assessment: Adversarial Attacks on Learning-based Quadrupedal Locomotion Controllers

Legged locomotion has recently achieved remarkable success with the progress of machine learning techniques, especially deep reinforcement learning (RL). Controllers employing neural networks have demonstrated empirical and qualitative robustness against real-world uncertainties, including sensor noise and external perturbations. However, formally investigating the vulnerabilities of these locomotion controllers remains a challenge. This difficulty arises from the requirement to pinpoint vulnerabilities across a long-tailed distribution within a high-dimensional, temporally sequential space. As a first step towards quantitative verification, we propose a computational method that leverages sequential adversarial attacks to identify weaknesses in learned locomotion controllers. Our research demonstrates that, even state-of-the-art robust controllers can fail significantly under well-designed, low-magnitude adversarial sequence. Through experiments in simulation and on the real robot, we validate our approach's effectiveness, and we illustrate how the results it generates can be used to robustify the original policy and offer valuable insights into the safety of these black-box policies. Project page: https://fanshi14.github.io/me/rss24.html

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ViPlanner: Visual Semantic Imperative Learning for Local Navigation

Real-time path planning in outdoor environments still challenges modern robotic systems due to differences in terrain traversability, diverse obstacles, and the necessity for fast decision-making. Established approaches have primarily focused on geometric navigation solutions, which work well for structured geometric obstacles but have limitations regarding the semantic interpretation of different terrain types and their affordances. Moreover, these methods fail to identify traversable geometric occurrences, such as stairs. To overcome these issues, we introduce ViPlanner, a learned local path planning approach that generates local plans based on geometric and semantic information. The system is trained using the Imperative Learning paradigm, for which the network weights are optimized end-to-end based on the planning task objective. This optimization uses a differentiable formulation of a semantic costmap, which enables the planner to distinguish between the traversability of different terrains and accurately identify obstacles. The semantic information is represented in 30 classes using an RGB colorspace that can effectively encode the multiple levels of traversability. We show that the planner can adapt to diverse real-world environments without requiring any real-world training. In fact, the planner is trained purely in simulation, enabling a highly scalable training data generation. Experimental results demonstrate resistance to noise, zero-shot sim-to-real transfer, and a decrease of 38.02% in terms of traversability cost compared to purely geometric-based approaches. Code and models are made publicly available: https://github.com/leggedrobotics/viplanner.

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Cybathlon -- Legged Mobile Assistance for Quadriplegics

Assistance robots are the future for people who need daily care due to limited mobility or being wheelchair-bound. Current solutions of attaching robotic arms to motorized wheelchairs only provide limited additional mobility at the cost of increased size. We present a mouth joystick control interface, augmented with voice commands, for an independent quadrupedal assistance robot with an arm. We validate and showcase our system in the Cybathlon Challenges February 2024 Assistance Robot Race, where we solve four everyday tasks in record time, winning first place. Our system remains generic and sets the basis for a platform that could help and provide independence in the everyday lives of people in wheelchairs.

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ICGNet: A Unified Approach for Instance-Centric Grasping

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

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Learning Risk-Aware Quadrupedal Locomotion using Distributional Reinforcement Learning

Deployment in hazardous environments requires robots to understand the risks associated with their actions and movements to prevent accidents. Despite its importance, these risks are not explicitly modeled by currently deployed locomotion controllers for legged robots. In this work, we propose a risk sensitive locomotion training method employing distributional reinforcement learning to consider safety explicitly. Instead of relying on a value expectation, we estimate the complete value distribution to account for uncertainty in the robot's interaction with the environment. The value distribution is consumed by a risk metric to extract risk sensitive value estimates. These are integrated into Proximal Policy Optimization (PPO) to derive our method, Distributional Proximal Policy Optimization (DPPO). The risk preference, ranging from risk-averse to risk-seeking, can be controlled by a single parameter, which enables to adjust the robot's behavior dynamically. Importantly, our approach removes the need for additional reward function tuning to achieve risk sensitivity. We show emergent risk sensitive locomotion behavior in simulation and on the quadrupedal robot ANYmal. Videos of the experiments and code are available at https://sites.google.com/leggedrobotics.com/risk-aware-locomotion.

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TULIP: Transformer for Upsampling of LiDAR Point Clouds

LiDAR Upsampling is a challenging task for the perception systems of robots and autonomous vehicles, due to the sparse and irregular structure of large-scale scene contexts. Recent works propose to solve this problem by converting LiDAR data from 3D Euclidean space into an image super-resolution problem in 2D image space. Although their methods can generate high-resolution range images with fine-grained details, the resulting 3D point clouds often blur out details and predict invalid points. In this paper, we propose TULIP, a new method to reconstruct high-resolution LiDAR point clouds from low-resolution LiDAR input. We also follow a range image-based approach but specifically modify the patch and window geometries of a Swin-Transformer-based network to better fit the characteristics of range images. We conducted several experiments on three public real-world and simulated datasets. TULIP outperforms state-of-the-art methods in all relevant metrics and generates robust and more realistic point clouds than prior works.

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Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots

Autonomous wheeled-legged robots have the potential to transform logistics systems, improving operational efficiency and adaptability in urban environments. Navigating urban environments, however, poses unique challenges for robots, necessitating innovative solutions for locomotion and navigation. These challenges include the need for adaptive locomotion across varied terrains and the ability to navigate efficiently around complex dynamic obstacles. This work introduces a fully integrated system comprising adaptive locomotion control, mobility-aware local navigation planning, and large-scale path planning within the city. Using model-free reinforcement learning (RL) techniques and privileged learning, we develop a versatile locomotion controller. This controller achieves efficient and robust locomotion over various rough terrains, facilitated by smooth transitions between walking and driving modes. It is tightly integrated with a learned navigation controller through a hierarchical RL framework, enabling effective navigation through challenging terrain and various obstacles at high speed. Our controllers are integrated into a large-scale urban navigation system and validated by autonomous, kilometer-scale navigation missions conducted in Zurich, Switzerland, and Seville, Spain. These missions demonstrate the system's robustness and adaptability, underscoring the importance of integrated control systems in achieving seamless navigation in complex environments. Our findings support the feasibility of wheeled-legged robots and hierarchical RL for autonomous navigation, with implications for last-mile delivery and beyond.

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Autonomous Forest Inventory with Legged Robots: System Design and Field Deployment

We present a solution for autonomous forest inventory with a legged robotic platform. Compared to their wheeled and aerial counterparts, legged platforms offer an attractive balance of endurance and low soil impact for forest applications. In this paper, we present the complete system architecture of our forest inventory solution which includes state estimation, navigation, mission planning, and real-time tree segmentation and trait estimation. We present preliminary results for three campaigns in forests in Finland and the UK and summarize the main outcomes, lessons, and challenges. Our UK experiment at the Forest of Dean with the ANYmal D legged platform, achieved an autonomous survey of a 0.96 hectare plot in 20 min, identifying over 100 trees with typical DBH accuracy of 2 cm.

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