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Max Q. -H. Meng

Publications and source records attributed to Max Q. -H. Meng.

At least 73 records · Page 4Linked to original sources

A Survey on Deep-Learning Approaches for Vehicle Trajectory Prediction in Autonomous Driving

With the rapid development of machine learning, autonomous driving has become a hot issue, making urgent demands for more intelligent perception and planning systems. Self-driving cars can avoid traffic crashes with precisely predicted future trajectories of surrounding vehicles. In this work, we review and categorize existing learning-based trajectory forecasting methods from perspectives of representation, modeling, and learning. Moreover, we make our implementation of Target-driveN Trajectory Prediction publicly available at https://github.com/Henry1iu/TNT-Trajectory-Predition, demonstrating its outstanding performance whereas its original codes are withheld. Enlightenment is expected for researchers seeking to improve trajectory prediction performance based on the achievement we have made.

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Learning-based Fast Path Planning in Complex Environments

In this paper, we present a novel path planning algorithm to achieve fast path planning in complex environments. Most existing path planning algorithms are difficult to quickly find a feasible path in complex environments or even fail. However, our proposed framework can overcome this difficulty by using a learning-based prediction module and a sampling-based path planning module. The prediction module utilizes an auto-encoder-decoder-like convolutional neural network (CNN) to output a promising region where the feasible path probably lies in. In this process, the environment is treated as an RGB image to feed in our designed CNN module, and the output is also an RGB image. No extra computation is required so that we can maintain a high processing speed of 60 frames-per-second (FPS). Incorporated with a sampling-based path planner, we can extract a feasible path from the output image so that the robot can track it from start to goal. To demonstrate the advantage of the proposed algorithm, we compare it with conventional path planning algorithms in a series of simulation experiments. The results reveal that the proposed algorithm can achieve much better performance in terms of planning time, success rate, and path length.

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Automatic Recognition of Abdominal Organs in Ultrasound Images based on Deep Neural Networks and K-Nearest-Neighbor Classification

Abdominal ultrasound imaging has been widely used to assist in the diagnosis and treatment of various abdominal organs. In order to shorten the examination time and reduce the cognitive burden on the sonographers, we present a classification method that combines the deep learning techniques and k-Nearest-Neighbor (k-NN) classification to automatically recognize various abdominal organs in the ultrasound images in real time. Fine-tuned deep neural networks are used in combination with PCA dimension reduction to extract high-level features from raw ultrasound images, and a k-NN classifier is employed to predict the abdominal organ in the image. We demonstrate the effectiveness of our method in the task of ultrasound image classification to automatically recognize six abdominal organs. A comprehensive comparison of different configurations is conducted to study the influence of different feature extractors and classifiers on the classification accuracy. Both quantitative and qualitative results show that with minimal training effort, our method can "lazily" recognize the abdominal organs in the ultrasound images in real time with an accuracy of 96.67%. Our implementation code is publicly available at: https://github.com/LeeKeyu/abdominal_ultrasound_classification.

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Human-Aware Robot Navigation via Reinforcement Learning with Hindsight Experience Replay and Curriculum Learning

In recent years, the growing demand for more intelligent service robots is pushing the development of mobile robot navigation algorithms to allow safe and efficient operation in a dense crowd. Reinforcement learning (RL) approaches have shown superior ability in solving sequential decision making problems, and recent work has explored its potential to learn navigation polices in a socially compliant manner. However, the expert demonstration data used in existing methods is usually expensive and difficult to obtain. In this work, we consider the task of training an RL agent without employing the demonstration data, to achieve efficient and collision-free navigation in a crowded environment. To address the sparse reward navigation problem, we propose to incorporate the hindsight experience replay (HER) and curriculum learning (CL) techniques with RL to efficiently learn the optimal navigation policy in the dense crowd. The effectiveness of our method is validated in a simulated crowd-robot coexisting environment. The results demonstrate that our method can effectively learn human-aware navigation without requiring additional demonstration data.

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Hierarchical Policy for Non-prehensile Multi-object Rearrangement with Deep Reinforcement Learning and Monte Carlo Tree Search

Non-prehensile multi-object rearrangement is a robotic task of planning feasible paths and transferring multiple objects to their predefined target poses without grasping. It needs to consider how each object reaches the target and the order of object movement, which significantly deepens the complexity of the problem. To address these challenges, we propose a hierarchical policy to divide and conquer for non-prehensile multi-object rearrangement. In the high-level policy, guided by a designed policy network, the Monte Carlo Tree Search efficiently searches for the optimal rearrangement sequence among multiple objects, which benefits from imitation and reinforcement. In the low-level policy, the robot plans the paths according to the order of path primitives and manipulates the objects to approach the goal poses one by one. We verify through experiments that the proposed method can achieve a higher success rate, fewer steps, and shorter path length compared with the state-of-the-art.

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Reinforcement Learning with Evolutionary Trajectory Generator: A General Approach for Quadrupedal Locomotion

Recently reinforcement learning (RL) has emerged as a promising approach for quadrupedal locomotion, which can save the manual effort in conventional approaches such as designing skill-specific controllers. However, due to the complex nonlinear dynamics in quadrupedal robots and reward sparsity, it is still difficult for RL to learn effective gaits from scratch, especially in challenging tasks such as walking over the balance beam. To alleviate such difficulty, we propose a novel RL-based approach that contains an evolutionary foot trajectory generator. Unlike prior methods that use a fixed trajectory generator, the generator continually optimizes the shape of the output trajectory for the given task, providing diversified motion priors to guide the policy learning. The policy is trained with reinforcement learning to output residual control signals that fit different gaits. We then optimize the trajectory generator and policy network alternatively to stabilize the training and share the exploratory data to improve sample efficiency. As a result, our approach can solve a range of challenging tasks in simulation by learning from scratch, including walking on a balance beam and crawling through the cave. To further verify the effectiveness of our approach, we deploy the controller learned in the simulation on a 12-DoF quadrupedal robot, and it can successfully traverse challenging scenarios with efficient gaits.

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Autonomous Navigation of an Ultrasound Probe Towards Standard Scan Planes with Deep Reinforcement Learning

Autonomous ultrasound (US) acquisition is an important yet challenging task, as it involves interpretation of the highly complex and variable images and their spatial relationships. In this work, we propose a deep reinforcement learning framework to autonomously control the 6-D pose of a virtual US probe based on real-time image feedback to navigate towards the standard scan planes under the restrictions in real-world US scans. Furthermore, we propose a confidence-based approach to encode the optimization of image quality in the learning process. We validate our method in a simulation environment built with real-world data collected in the US imaging of the spine. Experimental results demonstrate that our method can perform reproducible US probe navigation towards the standard scan plane with an accuracy of $4.91mm/4.65^\circ$ in the intra-patient setting, and accomplish the task in the intra- and inter-patient settings with a success rate of $92\%$ and $46\%$, respectively. The results also show that the introduction of image quality optimization in our method can effectively improve the navigation performance.

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On Reciprocally Rotating Magnetic Actuation of a Robotic Capsule in Unknown Tubular Environments

Active wireless capsule endoscopy (WCE) based on simultaneous magnetic actuation and localization (SMAL) techniques holds great promise for improving diagnostic accuracy, reducing examination time and relieving operator burden. To date, the rotating magnetic actuation methods have been constrained to use a continuously rotating permanent magnet. In this paper, we first propose the reciprocally rotating magnetic actuation (RRMA) approach for active WCE to enhance patient safety. We first show how to generate a desired reciprocally rotating magnetic field for capsule actuation, and provide a theoretical analysis of the potential risk of causing volvulus due to the capsule motion. Then, an RRMA-based SMAL workflow is presented to automatically propel a capsule in an unknown tubular environment. We validate the effectiveness of our method in real-world experiments to automatically propel a robotic capsule in an ex-vivo pig colon. The experiment results show that our approach can achieve efficient and robust propulsion of the capsule with an average moving speed of $2.48 mm/s$ in the pig colon, and demonstrate the potential of using RRMA to enhance patient safety, reduce the inspection time, and improve the clinical acceptance of this technology.

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Adaptive Simultaneous Magnetic Actuation and Localization for WCE in a Tubular Environment

Simultaneous Magnetic Actuation and Localization (SMAL) is a promising technology for active wireless capsule endoscopy (WCE). In this paper, an adaptive SMAL system is presented to efficiently propel and precisely locate a capsule in a tubular environment with complex shapes. In order to track the capsule with high localization accuracy and update frequency in a large workspace, we propose a mechanism that can automatically activate a sub-array of sensors with the optimal layout during the capsule movement. The improved multiple objects tracking (IMOT) method is simplified and adapted to our system to estimate the 6-D pose of the capsule in real time. Also, we study the locomotion of a magnetically actuated capsule in a tubular environment, and formulate a method to adaptively adjust the pose of the actuator to improve the propulsion efficiency. Our presented methods are applicable to other permanent magnet-based SMAL systems, and help to improve the actuation efficiency of active WCE. We verify the effectiveness of our proposed system in extensive experiments on phantoms and ex-vivo animal organs. The results demonstrate that our system can achieve convincing performance compared with the state-of-the-art ones in terms of actuation efficiency, workspace size, robustness, localization accuracy and update frequency.

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Deep Learning-based Biological Anatomical Landmark Detection in Colonoscopy Videos

Colonoscopy is a standard imaging tool for visualizing the entire gastrointestinal (GI) tract of patients to capture lesion areas. However, it takes the clinicians excessive time to review a large number of images extracted from colonoscopy videos. Thus, automatic detection of biological anatomical landmarks within the colon is highly demanded, which can help reduce the burden of clinicians by providing guidance information for the locations of lesion areas. In this article, we propose a novel deep learning-based approach to detect biological anatomical landmarks in colonoscopy videos. First, raw colonoscopy video sequences are pre-processed to reject interference frames. Second, a ResNet-101 based network is used to detect three biological anatomical landmarks separately to obtain the intermediate detection results. Third, to achieve more reliable localization of the landmark periods within the whole video period, we propose to post-process the intermediate detection results by identifying the incorrectly predicted frames based on their temporal distribution and reassigning them back to the correct class. Finally, the average detection accuracy reaches 99.75\%. Meanwhile, the average IoU of 0.91 shows a high degree of similarity between our predicted landmark periods and ground truth. The experimental results demonstrate that our proposed model is capable of accurately detecting and localizing biological anatomical landmarks from colonoscopy videos.

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Categorical Relation-Preserving Contrastive Knowledge Distillation for Medical Image Classification

The amount of medical images for training deep classification models is typically very scarce, making these deep models prone to overfit the training data. Studies showed that knowledge distillation (KD), especially the mean-teacher framework which is more robust to perturbations, can help mitigate the over-fitting effect. However, directly transferring KD from computer vision to medical image classification yields inferior performance as medical images suffer from higher intra-class variance and class imbalance. To address these issues, we propose a novel Categorical Relation-preserving Contrastive Knowledge Distillation (CRCKD) algorithm, which takes the commonly used mean-teacher model as the supervisor. Specifically, we propose a novel Class-guided Contrastive Distillation (CCD) module to pull closer positive image pairs from the same class in the teacher and student models, while pushing apart negative image pairs from different classes. With this regularization, the feature distribution of the student model shows higher intra-class similarity and inter-class variance. Besides, we propose a Categorical Relation Preserving (CRP) loss to distill the teacher's relational knowledge in a robust and class-balanced manner. With the contribution of the CCD and CRP, our CRCKD algorithm can distill the relational knowledge more comprehensively. Extensive experiments on the HAM10000 and APTOS datasets demonstrate the superiority of the proposed CRCKD method.

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Learning Robot Exploration Strategy with 4D Point-Clouds-like Information as Observations

Being able to explore unknown environments is a requirement for fully autonomous robots. Many learning-based methods have been proposed to learn an exploration strategy. In the frontier-based exploration, learning algorithms tend to learn the optimal or near-optimal frontier to explore. Most of these methods represent the environments as fixed size images and take these as inputs to neural networks. However, the size of environments is usually unknown, which makes these methods fail to generalize to real world scenarios. To address this issue, we present a novel state representation method based on 4D point-clouds-like information, including the locations, frontier, and distance information. We also design a neural network that can process these 4D point-clouds-like information and generate the estimated value for each frontier. Then this neural network is trained using the typical reinforcement learning framework. We test the performance of our proposed method by comparing it with other five methods and test its scalability on a map that is much larger than maps in the training set. The experiment results demonstrate that our proposed method needs shorter average traveling distances to explore whole environments and can be adopted in maps with arbitrarily sizes.

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VDB-EDT: An Efficient Euclidean Distance Transform Algorithm Based on VDB Data Structure

This paper presents a fundamental algorithm, called VDB-EDT, for Euclidean distance transform (EDT) based on the VDB data structure. The algorithm executes on grid maps and generates the corresponding distance field for recording distance information against obstacles, which forms the basis of numerous motion planning algorithms. The contributions of this work mainly lie in three folds. Firstly, we propose a novel algorithm that can facilitate distance transform procedures by optimizing the scheduling priorities of transform functions, which significantly improves the running speed of conventional EDT algorithms. Secondly, we for the first time introduce the memory-efficient VDB data structure, a customed B+ tree, to represent the distance field hierarchically. Benefiting from the special index and caching mechanism, VDB shows a fast (average \textit{O}(1)) random access speed, and thus is very suitable for the frequent neighbor-searching operations in EDT. Moreover, regarding the small scale of existing datasets, we release a large-scale dataset captured from subterranean environments to benchmark EDT algorithms. Extensive experiments on the released dataset and publicly available datasets show that VDB-EDT can reduce memory consumption by about 30%-85%, depending on the sparsity of the environment, while maintaining a competitive running speed with the fastest array-based implementation. The experiments also show that VDB-EDT can significantly outperform the state-of-the-art EDT algorithm in both runtime and memory efficiency, which strongly demonstrates the advantages of our proposed method. The released dataset and source code are available on https://github.com/zhudelong/VDB-EDT.

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No Need for Interactions: Robust Model-Based Imitation Learning using Neural ODE

Interactions with either environments or expert policies during training are needed for most of the current imitation learning (IL) algorithms. For IL problems with no interactions, a typical approach is Behavior Cloning (BC). However, BC-like methods tend to be affected by distribution shift. To mitigate this problem, we come up with a Robust Model-Based Imitation Learning (RMBIL) framework that casts imitation learning as an end-to-end differentiable nonlinear closed-loop tracking problem. RMBIL applies Neural ODE to learn a precise multi-step dynamics and a robust tracking controller via Nonlinear Dynamics Inversion (NDI) algorithm. Then, the learned NDI controller will be combined with a trajectory generator, a conditional VAE, to imitate an expert's behavior. Theoretical derivation shows that the controller network can approximate an NDI when minimizing the training loss of Neural ODE. Experiments on Mujoco tasks also demonstrate that RMBIL is competitive to the state-of-the-art generative adversarial method (GAIL) and achieves at least 30% performance gain over BC in uneven surfaces.

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A Large-Scale Dataset for Benchmarking Elevator Button Segmentation and Character Recognition

Human activities are hugely restricted by COVID-19, recently. Robots that can conduct inter-floor navigation attract much public attention, since they can substitute human workers to conduct the service work. However, current robots either depend on human assistance or elevator retrofitting, and fully autonomous inter-floor navigation is still not available. As the very first step of inter-floor navigation, elevator button segmentation and recognition hold an important position. Therefore, we release the first large-scale publicly available elevator panel dataset in this work, containing 3,718 panel images with 35,100 button labels, to facilitate more powerful algorithms on autonomous elevator operation. Together with the dataset, a number of deep learning based implementations for button segmentation and recognition are also released to benchmark future methods in the community. The dataset will be available at \url{https://github.com/zhudelong/elevator_button_recognition

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Mobile Robot Path Planning in Dynamic Environments: A Survey

There are many challenges for robot navigation in densely populated dynamic environments. This paper presents a survey of the path planning methods for robot navigation in dense environments. Particularly, the path planning in the navigation framework of mobile robots is composed of global path planning and local path planning, with regard to the planning scope and the executability. Within this framework, the recent progress of the path planning methods is presented in the paper, while examining their strengths and weaknesses. Notably, the recently developed Velocity Obstacle method and its variants that serve as the local planner are analyzed comprehensively. Moreover, as a model-free method that is widely used in current robot applications, the reinforcement learning-based path planning algorithms are detailed in this paper.

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Efficient Heuristic Generation for Robot Path Planning with Recurrent Generative Model

Robot path planning is difficult to solve due to the contradiction between optimality of results and complexity of algorithms, even in 2D environments. To find an optimal path, the algorithm needs to search all the state space, which costs a lot of computation resource. To address this issue, we present a novel recurrent generative model (RGM) which generates efficient heuristic to reduce the search efforts of path planning algorithm. This RGM model adopts the framework of general generative adversarial networks (GAN), which consists of a novel generator that can generate heuristic by refining the outputs recurrently and two discriminators that check the connectivity and safety properties of heuristic. We test the proposed RGM module in various 2D environments to demonstrate its effectiveness and efficiency. The results show that the RGM successfully generates appropriate heuristic in both seen and new unseen maps with a high accuracy, demonstrating the good generalization ability of this model. We also compare the rapidly-exploring random tree star (RRT*) with generated heuristic and the conventional RRT* in four different maps, showing that the generated heuristic can guide the algorithm to find both initial and optimal solution in a faster and more efficient way.

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Generative Adversarial Network based Heuristics for Sampling-based Path Planning

Sampling-based path planning is a popular methodology for robot path planning. With a uniform sampling strategy to explore the state space, a feasible path can be found without the complex geometric modeling of the configuration space. However, the quality of initial solution is not guaranteed and the convergence speed to the optimal solution is slow. In this paper, we present a novel image-based path planning algorithm to overcome these limitations. Specifically, a generative adversarial network (GAN) is designed to take the environment map (denoted as RGB image) as the input without other preprocessing works. The output is also an RGB image where the promising region (where a feasible path probably exists) is segmented. This promising region is utilized as a heuristic to achieve nonuniform sampling for the path planner. We conduct a number of simulation experiments to validate the effectiveness of the proposed method, and the results demonstrate that our method performs much better in terms of the quality of initial solution and the convergence speed to the optimal solution. Furthermore, apart from the environments similar to the training set, our method also works well on the environments which are very different from the training set.

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