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Max Q. -H. Meng

Publications and source records attributed to Max Q. -H. Meng.

82 records · Page 5Linked to original sources

Conditional Generative Adversarial Networks for Optimal Path Planning

Path planning plays an important role in autonomous robot systems. Effective understanding of the surrounding environment and efficient generation of optimal collision-free path are both critical parts for solving path planning problem. Although conventional sampling-based algorithms, such as the rapidly-exploring random tree (RRT) and its improved optimal version (RRT*), have been widely used in path planning problems because of their ability to find a feasible path in even complex environments, they fail to find an optimal path efficiently. To solve this problem and satisfy the two aforementioned requirements, we propose a novel learning-based path planning algorithm which consists of a novel generative model based on the conditional generative adversarial networks (CGAN) and a modified RRT* algorithm (denoted by CGANRRT*). Given the map information, our CGAN model can generate an efficient possibility distribution of feasible paths, which can be utilized by the CGAN-RRT* algorithm to find the optimal path with a non-uniform sampling strategy. The CGAN model is trained by learning from ground truth maps, each of which is generated by putting all the results of executing RRT algorithm 50 times on one raw map. We demonstrate the efficient performance of this CGAN model by testing it on two groups of maps and comparing CGAN-RRT* algorithm with conventional RRT* algorithm.

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Search-Based Online Trajectory Planning for Car-like Robots in Highly Dynamic Environments

This paper presents a search-based partial motion planner to generate dynamically feasible trajectories for car-like robots in highly dynamic environments. The planner searches for smooth, safe, and near-time-optimal trajectories by exploring a state graph built on motion primitives, which are generated by discretizing the time dimension and the control space. To enable fast online planning, we first propose an efficient path searching algorithm based on the aggregation and pruning of motion primitives. We then propose a fast collision checking algorithm that takes into account the motions of moving obstacles. The algorithm linearizes relative motions between the robot and obstacles and then checks collisions by comparing a point-line distance. Benefiting from the fast searching and collision checking algorithms, the planner can effectively and safely explore the state-time space to generate near-time-optimal solutions. The results through extensive experiments show that the proposed method can generate feasible trajectories within milliseconds while maintaining a higher success rate than up-to-date methods, which significantly demonstrates its advantages.

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Online State-Time Trajectory Planning Using Timed-ESDF in Highly Dynamic Environments

Online state-time trajectory planning in highly dynamic environments remains an unsolved problem due to the unpredictable motions of moving obstacles and the curse of dimensionality from the state-time space. Existing state-time planners are typically implemented based on randomized sampling approaches or path searching on discretized state graph. The smoothness, path clearance, and planning efficiency of these planners are usually not satisfying. In this work, we propose a gradient-based planner over the state-time space for online trajectory generation in highly dynamic environments. To enable the gradient-based optimization, we propose a Timed-ESDT that supports distance and gradient queries with state-time keys. Based on the Timed-ESDT, we also define a smooth prior and an obstacle likelihood function that is compatible with the state-time space. The trajectory planning is then formulated to a MAP problem and solved by an efficient numerical optimizer. Moreover, to improve the optimality of the planner, we also define a state-time graph and then conduct path searching on it to find a better initialization for the optimizer. By integrating the graph searching, the planning quality is significantly improved. Experiment results on simulated and benchmark datasets show that our planner can outperform the state-of-the-art methods, demonstrating its significant advantages over the traditional ones.

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HouseExpo: A Large-scale 2D Indoor Layout Dataset for Learning-based Algorithms on Mobile Robots

As one of the most promising areas, mobile robots draw much attention these years. Current work in this field is often evaluated in a few manually designed scenarios, due to the lack of a common experimental platform. Meanwhile, with the recent development of deep learning techniques, some researchers attempt to apply learning-based methods to mobile robot tasks, which requires a substantial amount of data. To satisfy the underlying demand, in this paper we build HouseExpo, a large-scale indoor layout dataset containing 35,126 2D floor plans including 252,550 rooms in total. Together we develop Pseudo-SLAM, a lightweight and efficient simulation platform to accelerate the data generation procedure, thereby speeding up the training process. In our experiments, we build models to tackle obstacle avoidance and autonomous exploration from a learning perspective in simulation as well as real-world experiments to verify the effectiveness of our simulator and dataset. All the data and codes are available online and we hope HouseExpo and Pseudo-SLAM can feed the need for data and benefits the whole community.

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Autonomous Removal of Perspective Distortion for Robotic Elevator Button Recognition

Elevator button recognition is considered an indispensable function for enabling the autonomous elevator operation of mobile robots. However, due to unfavorable image conditions and various image distortions, the recognition accuracy remains to be improved. In this paper, we present a novel algorithm that can autonomously correct perspective distortions of elevator panel images. The algorithm first leverages the Gaussian Mixture Model (GMM) to conduct a grid fitting process based on button recognition results, then utilizes the estimated grid centers as reference features to estimate camera motions for correcting perspective distortions. The algorithm performs on a single image autonomously and does not need explicit feature detection or feature matching procedure, which is much more robust to noises and outliers than traditional feature-based geometric approaches. To verify the effectiveness of the algorithm, we collect an elevator panel dataset of 50 images captured from different angles of view. Experimental results show that the proposed algorithm can accurately estimate camera motions and effectively remove perspective distortions.

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Coverage Sampling Planner for UAV-enabled Environmental Exploration and Field Mapping

Unmanned Aerial Vehicles (UAVs) have been implemented for environmental monitoring by using their capabilities of mobile sensing, autonomous navigation, and remote operation. However, in real-world applications, the limitations of on-board resources (e.g., power supply) of UAVs will constrain the coverage of the monitored area and the number of the acquired samples, which will hinder the performance of field estimation and mapping. Therefore, the issue of constrained resources calls for an efficient sampling planner to schedule UAV-based sensing tasks in environmental monitoring. This paper presents a mission planner of coverage sampling and path planning for a UAV-enabled mobile sensor to effectively explore and map an unknown environment that is modeled as a random field. The proposed planner can generate a coverage path with an optimal coverage density for exploratory sampling, and the associated energy cost is subjected to a power supply constraint. The performance of the developed framework is evaluated and compared with the existing state-of-the-art algorithms, using a real-world dataset that is collected from an environmental monitoring program as well as physical field experiments. The experimental results illustrate the reliability and accuracy of the presented coverage sampling planner in a prior survey for environmental exploration and field mapping.

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SRM: An Efficient Framework for Autonomous Robotic Exploration in Indoor Environments

In this paper, we propose an integrated framework for the autonomous robotic exploration in indoor environments. Specially, we present a hybrid map, named Semantic Road Map (SRM), to represent the topological structure of the explored environment and facilitate decision-making in the exploration. The SRM is built incrementally along with the exploration process. It is a graph structure with collision-free nodes and edges that are generated within the sensor coverage. Moreover, each node has a semantic label and the expected information gain at that location. Based on the concise SRM, we present a novel and effective decision-making model to determine the next-best-target (NBT) during the exploration. The model concerns the semantic information, the information gain, and the path cost to the target location. We use the nodes of SRM to represent the candidate targets, which enables the target evaluation to be performed directly on the SRM. With the SRM, both the information gain of a node and the path cost to the node can be obtained efficiently. Besides, we adopt the cross-entropy method to optimize the path to make it more informative. We conduct experimental studies in both simulated and real-world environments, which demonstrate the effectiveness of the proposed method.

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Learning to Interrupt: A Hierarchical Deep Reinforcement Learning Framework for Efficient Exploration

To achieve scenario intelligence, humans must transfer knowledge to robots by developing goal-oriented algorithms, which are sometimes insensitive to dynamically changing environments. While deep reinforcement learning achieves significant success recently, it is still extremely difficult to be deployed in real robots directly. In this paper, we propose a hybrid structure named Option-Interruption in which human knowledge is embedded into a hierarchical reinforcement learning framework. Our architecture has two key components: options, represented by existing human-designed methods, can significantly speed up the training process and interruption mechanism, based on learnable termination functions, enables our system to quickly respond to the external environment. To implement this architecture, we derive a set of update rules based on policy gradient methods and present a complete training process. In the experiment part, our method is evaluated in Four-room navigation and exploration task, which shows the efficiency and flexibility of our framework.

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Object Structure from Manipulation via Particle Filter and Robot-based Active Learning

To learn object models for robotic manipulation, unsupervised methods cannot provide accurate object structural information and supervised methods require a large amount of manually labeled training samples, thus interactive object segmentation is developed to automate object modeling. In this article, we formulate a novel dynamic process for interactive object segmentation, and develop a solution based on particle filter and active learning so that a robot can manipulate and learn object structures incrementally and automatically. We demonstrate our method with a humanoidrobot on different types of objects, and compare its segmentation performancewith established methods on selected objects. The result shows that our approach allows more accurate object modeling and reveals richer object structural information.

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Inverse Reinforcement Learning with Multi-Relational Chains for Robot-Centered Smart Home

In a robot-centered smart home, the robot observes the home states with its own sensors, and then it can change certain object states according to an operator's commands for remote operations, or imitate the operator's behaviors in the house for autonomous operations. To model the robot's imitation of the operator's behaviors in a dynamic indoor environment, we use multi-relational chains to describe the changes of environment states, and apply inverse reinforcement learning to encoding the operator's behaviors with a learned reward function. We implement this approach with a mobile robot, and do five experiments to include increasing training days, object numbers, and action types. Besides, a baseline method by directly recording the operator's behaviors is also implemented, and comparison is made on the accuracy of home state evaluation and the accuracy of robot action selection. The results show that the proposed approach handles dynamic environment well, and guides the robot's actions in the house more accurately.

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