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Mike Zheng Shou

Publications and source records attributed to Mike Zheng Shou.

At least 145 records · Page 8Linked to original sources

One Token to Seg Them All: Language Instructed Reasoning Segmentation in Videos

We introduce VideoLISA, a video-based multimodal large language model designed to tackle the problem of language-instructed reasoning segmentation in videos. Leveraging the reasoning capabilities and world knowledge of large language models, and augmented by the Segment Anything Model, VideoLISA generates temporally consistent segmentation masks in videos based on language instructions. Existing image-based methods, such as LISA, struggle with video tasks due to the additional temporal dimension, which requires temporal dynamic understanding and consistent segmentation across frames. VideoLISA addresses these challenges by integrating a Sparse Dense Sampling strategy into the video-LLM, which balances temporal context and spatial detail within computational constraints. Additionally, we propose a One-Token-Seg-All approach using a specially designed token, enabling the model to segment and track objects across multiple frames. Extensive evaluations on diverse benchmarks, including our newly introduced ReasonVOS benchmark, demonstrate VideoLISA's superior performance in video object segmentation tasks involving complex reasoning, temporal understanding, and object tracking. While optimized for videos, VideoLISA also shows promising generalization to image segmentation, revealing its potential as a unified foundation model for language-instructed object segmentation. Code and model will be available at: https://github.com/showlab/VideoLISA.

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Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

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Learning Video Context as Interleaved Multimodal Sequences

Narrative videos, such as movies, pose significant challenges in video understanding due to their rich contexts (characters, dialogues, storylines) and diverse demands (identify who, relationship, and reason). In this paper, we introduce MovieSeq, a multimodal language model developed to address the wide range of challenges in understanding video contexts. Our core idea is to represent videos as interleaved multimodal sequences (including images, plots, videos, and subtitles), either by linking external knowledge databases or using offline models (such as whisper for subtitles). Through instruction-tuning, this approach empowers the language model to interact with videos using interleaved multimodal instructions. For example, instead of solely relying on video as input, we jointly provide character photos alongside their names and dialogues, allowing the model to associate these elements and generate more comprehensive responses. To demonstrate its effectiveness, we validate MovieSeq's performance on six datasets (LVU, MAD, Movienet, CMD, TVC, MovieQA) across five settings (video classification, audio description, video-text retrieval, video captioning, and video question-answering). The code will be public at https://github.com/showlab/MovieSeq.

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DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation

Teaching robots to fold, drape, or reposition deformable objects such as cloth will unlock a variety of automation applications. While remarkable progress has been made for rigid object manipulation, manipulating deformable objects poses unique challenges, including frequent occlusions, infinite-dimensional state spaces and complex dynamics. Just as object pose estimation and tracking have aided robots for rigid manipulation, dense 3D tracking (scene flow) of highly deformable objects will enable new applications in robotics while aiding existing approaches, such as imitation learning or creating digital twins with real2sim transfer. We propose DeformGS, an approach to recover scene flow in highly deformable scenes, using simultaneous video captures of a dynamic scene from multiple cameras. DeformGS builds on recent advances in Gaussian splatting, a method that learns the properties of a large number of Gaussians for state-of-the-art and fast novel-view synthesis. DeformGS learns a deformation function to project a set of Gaussians with canonical properties into world space. The deformation function uses a neural-voxel encoding and a multilayer perceptron (MLP) to infer Gaussian position, rotation, and a shadow scalar. We enforce physics-inspired regularization terms based on conservation of momentum and isometry, which leads to trajectories with smaller trajectory errors. We also leverage existing foundation models SAM and XMEM to produce noisy masks, and learn a per-Gaussian mask for better physics-inspired regularization. DeformGS achieves high-quality 3D tracking on highly deformable scenes with shadows and occlusions. In experiments, DeformGS improves 3D tracking by an average of 55.8% compared to the state-of-the-art. With sufficient texture, DeformGS achieves a median tracking error of 3.3 mm on a cloth of 1.5 x 1.5 m in area. Website: https://deformgs.github.io

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VideoLLM-MoD: Efficient Video-Language Streaming with Mixture-of-Depths Vision Computation

A well-known dilemma in large vision-language models (e.g., GPT-4, LLaVA) is that while increasing the number of vision tokens generally enhances visual understanding, it also significantly raises memory and computational costs, especially in long-term, dense video frame streaming scenarios. Although learnable approaches like Q-Former and Perceiver Resampler have been developed to reduce the vision token burden, they overlook the context causally modeled by LLMs (i.e., key-value cache), potentially leading to missed visual cues when addressing user queries. In this paper, we introduce a novel approach to reduce vision compute by leveraging redundant vision tokens "skipping layers" rather than decreasing the number of vision tokens. Our method, VideoLLM-MoD, is inspired by mixture-of-depths LLMs and addresses the challenge of numerous vision tokens in long-term or streaming video. Specifically, for each transformer layer, we learn to skip the computation for a high proportion (e.g., 80\%) of vision tokens, passing them directly to the next layer. This approach significantly enhances model efficiency, achieving approximately \textasciitilde42\% time and \textasciitilde30\% memory savings for the entire training. Moreover, our method reduces the computation in the context and avoid decreasing the vision tokens, thus preserving or even improving performance compared to the vanilla model. We conduct extensive experiments to demonstrate the effectiveness of VideoLLM-MoD, showing its state-of-the-art results on multiple benchmarks, including narration, forecasting, and summarization tasks in COIN, Ego4D, and Ego-Exo4D datasets.

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Genixer: Empowering Multimodal Large Language Models as a Powerful Data Generator

Multimodal Large Language Models (MLLMs) demonstrate exceptional problem-solving capabilities, but few research studies aim to gauge the ability to generate visual instruction tuning data. This paper proposes to explore the potential of empowering MLLMs to generate data independently without relying on GPT-4. We introduce Genixer, a comprehensive data generation pipeline consisting of four key steps: (i) instruction data collection, (ii) instruction template design, (iii) empowering MLLMs, and (iv) data generation and filtering. Additionally, we outline two modes of data generation: task-agnostic and task-specific, enabling controllable output. We demonstrate that a synthetic VQA-like dataset trained with LLaVA1.5 enhances performance on 10 out of 12 multimodal benchmarks. Additionally, the grounding MLLM Shikra, when trained with a REC-like synthetic dataset, shows improvements on 7 out of 8 REC datasets. Through experiments and synthetic data analysis, our findings are: (1) current MLLMs can serve as robust data generators without assistance from GPT-4V; (2) MLLMs trained with task-specific datasets can surpass GPT-4V in generating complex instruction tuning data; (3) synthetic datasets enhance performance across various multimodal benchmarks and help mitigate model hallucinations. The data, code, and models can be found at https://github.com/zhaohengyuan1/Genixer.

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ProcessPainter: Learn Painting Process from Sequence Data

The painting process of artists is inherently stepwise and varies significantly among different painters and styles. Generating detailed, step-by-step painting processes is essential for art education and research, yet remains largely underexplored. Traditional stroke-based rendering methods break down images into sequences of brushstrokes, yet they fall short of replicating the authentic processes of artists, with limitations confined to basic brushstroke modifications. Text-to-image models utilizing diffusion processes generate images through iterative denoising, also diverge substantially from artists' painting process. To address these challenges, we introduce ProcessPainter, a text-to-video model that is initially pre-trained on synthetic data and subsequently fine-tuned with a select set of artists' painting sequences using the LoRA model. This approach successfully generates painting processes from text prompts for the first time. Furthermore, we introduce an Artwork Replication Network capable of accepting arbitrary-frame input, which facilitates the controlled generation of painting processes, decomposing images into painting sequences, and completing semi-finished artworks. This paper offers new perspectives and tools for advancing art education and image generation technology.

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RingID: Rethinking Tree-Ring Watermarking for Enhanced Multi-Key Identification

We revisit Tree-Ring Watermarking, a recent diffusion model watermarking method that demonstrates great robustness to various attacks. We conduct an in-depth study on it and reveal that the distribution shift unintentionally introduced by the watermarking process, apart from watermark pattern matching, contributes to its exceptional robustness. Our investigation further exposes inherent flaws in its original design, particularly in its ability to identify multiple distinct keys, where distribution shift offers no assistance. Based on these findings and analysis, we present RingID for enhanced multi-key identification. It consists of a novel multi-channel heterogeneous watermarking approach designed to seamlessly amalgamate distinctive advantages from diverse watermarks. Coupled with a series of suggested enhancements, RingID exhibits substantial advancements in multi-key identification. Github Page: https://github.com/showlab/RingID

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Unsupervised Open-Vocabulary Object Localization in Videos

In this paper, we show that recent advances in video representation learning and pre-trained vision-language models allow for substantial improvements in self-supervised video object localization. We propose a method that first localizes objects in videos via an object-centric approach with slot attention and then assigns text to the obtained slots. The latter is achieved by an unsupervised way to read localized semantic information from the pre-trained CLIP model. The resulting video object localization is entirely unsupervised apart from the implicit annotation contained in CLIP, and it is effectively the first unsupervised approach that yields good results on regular video benchmarks.

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Apprenticeship-Inspired Elegance: Synergistic Knowledge Distillation Empowers Spiking Neural Networks for Efficient Single-Eye Emotion Recognition

We introduce a novel multimodality synergistic knowledge distillation scheme tailored for efficient single-eye motion recognition tasks. This method allows a lightweight, unimodal student spiking neural network (SNN) to extract rich knowledge from an event-frame multimodal teacher network. The core strength of this approach is its ability to utilize the ample, coarser temporal cues found in conventional frames for effective emotion recognition. Consequently, our method adeptly interprets both temporal and spatial information from the conventional frame domain, eliminating the need for specialized sensing devices, e.g., event-based camera. The effectiveness of our approach is thoroughly demonstrated using both existing and our compiled single-eye emotion recognition datasets, achieving unparalleled performance in accuracy and efficiency over existing state-of-the-art methods.

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GUI Action Narrator: Where and When Did That Action Take Place?

The advent of Multimodal LLMs has significantly enhanced image OCR recognition capabilities, making GUI automation a viable reality for increasing efficiency in digital tasks. One fundamental aspect of developing a GUI automation system is understanding primitive GUI actions. This comprehension is crucial as it enables agents to learn from user demonstrations, an essential element of automation. To rigorously evaluate such capabilities, we developed a video captioning benchmark for GUI actions, comprising 4,189 diverse video captioning samples. This task presents unique challenges compared to natural scene video captioning: 1) GUI screenshots typically contain denser information than natural scenes, and 2) events within GUIs are subtler and occur more rapidly, requiring precise attention to the appropriate time span and spatial region for accurate understanding. To address these challenges, we introduce our GUI action dataset \textbf{Act2Cap} as well as a simple yet effective framework, \textbf{GUI Narrator}, for GUI video captioning that utilizes the cursor as a visual prompt to enhance the interpretation of high-resolution screenshots. Specifically, a cursor detector is trained on our dataset, and a multimodal LLM model with mechanisms for selecting keyframes and key regions generates the captions. Experimental results indicate that even for today's most advanced multimodal models, such as GPT-4o, the task remains highly challenging. Additionally, our evaluations show that our strategy effectively enhances model performance, whether integrated into the fine-tuning of open-source models or employed as a prompting strategy in closed-source models.

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VideoLLM-online: Online Video Large Language Model for Streaming Video

Recent Large Language Models have been enhanced with vision capabilities, enabling them to comprehend images, videos, and interleaved vision-language content. However, the learning methods of these large multimodal models typically treat videos as predetermined clips, making them less effective and efficient at handling streaming video inputs. In this paper, we propose a novel Learning-In-Video-Stream (LIVE) framework, which enables temporally aligned, long-context, and real-time conversation within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue, encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs, (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format, and (3) an optimized inference pipeline to speed up the model responses in real-world video streams. With our LIVE framework, we built VideoLLM-online model upon Llama-2/Llama-3 and demonstrate its significant advantages in processing streaming videos. For instance, on average, our model can support streaming dialogue in a 5-minute video clip at over 10 FPS on an A100 GPU. Moreover, it also showcases state-of-the-art performance on public offline video benchmarks, such as recognition, captioning, and forecasting. The code, model, data, and demo have been made available at https://showlab.github.io/videollm-online.

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VideoGUI: A Benchmark for GUI Automation from Instructional Videos

Graphical User Interface (GUI) automation holds significant promise for enhancing human productivity by assisting with computer tasks. Existing task formulations primarily focus on simple tasks that can be specified by a single, language-only instruction, such as "Insert a new slide." In this work, we introduce VideoGUI, a novel multi-modal benchmark designed to evaluate GUI assistants on visual-centric GUI tasks. Sourced from high-quality web instructional videos, our benchmark focuses on tasks involving professional and novel software (e.g., Adobe Photoshop or Stable Diffusion WebUI) and complex activities (e.g., video editing). VideoGUI evaluates GUI assistants through a hierarchical process, allowing for identification of the specific levels at which they may fail: (i) high-level planning: reconstruct procedural subtasks from visual conditions without language descriptions; (ii) middle-level planning: generate sequences of precise action narrations based on visual state (i.e., screenshot) and goals; (iii) atomic action execution: perform specific actions such as accurately clicking designated elements. For each level, we design evaluation metrics across individual dimensions to provide clear signals, such as individual performance in clicking, dragging, typing, and scrolling for atomic action execution. Our evaluation on VideoGUI reveals that even the SoTA large multimodal model GPT4o performs poorly on visual-centric GUI tasks, especially for high-level planning.

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Steganalysis on Digital Watermarking: Is Your Defense Truly Impervious?

Digital watermarking techniques are crucial for copyright protection and source identification of images, especially in the era of generative AI models. However, many existing watermarking methods, particularly content-agnostic approaches that embed fixed patterns regardless of image content, are vulnerable to steganalysis attacks that can extract and remove the watermark with minimal perceptual distortion. In this work, we categorize watermarking algorithms into content-adaptive and content-agnostic ones, and demonstrate how averaging a collection of watermarked images could reveal the underlying watermark pattern. We then leverage this extracted pattern for effective watermark removal under both graybox and blackbox settings, even when the collection contains multiple watermark patterns. For some algorithms like Tree-Ring watermarks, the extracted pattern can also forge convincing watermarks on clean images. Our quantitative and qualitative evaluations across twelve watermarking methods highlight the threat posed by steganalysis to content-agnostic watermarks and the importance of designing watermarking techniques resilient to such analytical attacks. We propose security guidelines calling for using content-adaptive watermarking strategies and performing security evaluation against steganalysis. We also suggest multi-key assignments as potential mitigations against steganalysis vulnerabilities.

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WMAdapter: Adding WaterMark Control to Latent Diffusion Models

Watermarking is crucial for protecting the copyright of AI-generated images. We propose WMAdapter, a diffusion model watermark plugin that takes user-specified watermark information and allows for seamless watermark imprinting during the diffusion generation process. WMAdapter is efficient and robust, with a strong emphasis on high generation quality. To achieve this, we make two key designs: (1) We develop a contextual adapter structure that is lightweight and enables effective knowledge transfer from heavily pretrained post-hoc watermarking models. (2) We introduce an extra finetuning step and design a hybrid finetuning strategy to further improve image quality and eliminate tiny artifacts. Empirical results demonstrate that WMAdapter offers strong flexibility, exceptional image generation quality and competitive watermark robustness.

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Leveraging Visual Tokens for Extended Text Contexts in Multi-Modal Learning

Training models with longer in-context lengths is a significant challenge for multimodal model due to substantial GPU memory and computational costs. This exploratory study does not present state-of-the-art models; rather, it introduces an innovative method designed to increase in-context text length in multi-modality large language models (MLLMs) efficiently. We present Visualized In-Context Text Processing (VisInContext), which processes long in-context text using visual tokens. This technique significantly reduces GPU memory usage and floating point operations (FLOPs) for both training and inferenceing stage. For instance, our method expands the pre-training in-context text length from 256 to 2048 tokens with nearly same FLOPs for a 56 billion parameter MOE model. Experimental results demonstrate that model trained with VisInContext delivers superior performance on common downstream benchmarks for in-context few-shot evaluation. Additionally, VisInContext is complementary to existing methods for increasing in-context text length and enhances document understanding capabilities, showing great potential in document QA tasks and sequential document retrieval.

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Visual Perception by Large Language Model's Weights

Existing Multimodal Large Language Models (MLLMs) follow the paradigm that perceives visual information by aligning visual features with the input space of Large Language Models (LLMs), and concatenating visual tokens with text tokens to form a unified sequence input for LLMs. These methods demonstrate promising results on various vision-language tasks but are limited by the high computational effort due to the extended input sequence resulting from the involvement of visual tokens. In this paper, instead of input space alignment, we propose a novel parameter space alignment paradigm that represents visual information as model weights. For each input image, we use a vision encoder to extract visual features, convert features into perceptual weights, and merge the perceptual weights with LLM's weights. In this way, the input of LLM does not require visual tokens, which reduces the length of the input sequence and greatly improves efficiency. Following this paradigm, we propose VLoRA with the perceptual weights generator. The perceptual weights generator is designed to convert visual features to perceptual weights with low-rank property, exhibiting a form similar to LoRA. The experimental results show that our VLoRA achieves comparable performance on various benchmarks for MLLMs, while significantly reducing the computational costs for both training and inference. The code and models will be made open-source.

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Multi-Modal Generative Embedding Model

Most multi-modal tasks can be formulated into problems of either generation or embedding. Existing models usually tackle these two types of problems by decoupling language modules into a text decoder for generation, and a text encoder for embedding. To explore the minimalism of multi-modal paradigms, we attempt to achieve only one model per modality in this work. We propose a Multi-Modal Generative Embedding Model (MM-GEM), whereby the generative and embedding objectives are encapsulated in one Large Language Model. We also propose a PoolAggregator to boost efficiency and enable the ability of fine-grained embedding and generation. A surprising finding is that these two objectives do not significantly conflict with each other. For example, MM-GEM instantiated from ViT-Large and TinyLlama shows competitive performance on benchmarks for multimodal embedding models such as cross-modal retrieval and zero-shot classification, while has good ability of image captioning. Additionally, MM-GEM can seamlessly execute region-level image caption generation and retrieval tasks. Besides, the advanced text model in MM-GEM brings over 5% improvement in Recall@1 for long text and image retrieval.

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