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Mike Zheng Shou

Publications and source records attributed to Mike Zheng Shou.

At least 127 records · Page 7Linked to original sources

PhotoDoodle: Learning Artistic Image Editing from Few-Shot Pairwise Data

We introduce PhotoDoodle, a novel image editing framework designed to facilitate photo doodling by enabling artists to overlay decorative elements onto photographs. Photo doodling is challenging because the inserted elements must appear seamlessly integrated with the background, requiring realistic blending, perspective alignment, and contextual coherence. Additionally, the background must be preserved without distortion, and the artist's unique style must be captured efficiently from limited training data. These requirements are not addressed by previous methods that primarily focus on global style transfer or regional inpainting. The proposed method, PhotoDoodle, employs a two-stage training strategy. Initially, we train a general-purpose image editing model, OmniEditor, using large-scale data. Subsequently, we fine-tune this model with EditLoRA using a small, artist-curated dataset of before-and-after image pairs to capture distinct editing styles and techniques. To enhance consistency in the generated results, we introduce a positional encoding reuse mechanism. Additionally, we release a PhotoDoodle dataset featuring six high-quality styles. Extensive experiments demonstrate the advanced performance and robustness of our method in customized image editing, opening new possibilities for artistic creation.

cs.CV↗

LOVA3: Learning to Visual Question Answering, Asking and Assessment

Question answering, asking, and assessment are three innate human traits crucial for understanding the world and acquiring knowledge. By enhancing these capabilities, humans can more effectively utilize data, leading to better comprehension and learning outcomes. Current Multimodal Large Language Models (MLLMs) primarily focus on question answering, often neglecting the full potential of questioning and assessment skills. Inspired by the human learning mechanism, we introduce LOVA3, an innovative framework named "Learning tO Visual question Answering, Asking and Assessment," designed to equip MLLMs with these additional capabilities. Our approach involves the creation of two supplementary training tasks GenQA and EvalQA, aiming at fostering the skills of asking and assessing questions in the context of images. To develop the questioning ability, we compile a comprehensive set of multimodal foundational tasks. For assessment, we introduce a new benchmark called EvalQABench, comprising 64,000 training samples (split evenly between positive and negative samples) and 5,000 validation and testing samples. We posit that enhancing MLLMs with the capabilities to answer, ask, and assess questions will enhance their multimodal comprehension, ultimately improving overall performance. To validate this hypothesis, we train MLLMs using the LOVA3 framework and evaluate them on a range of multimodal datasets and benchmarks. Our results demonstrate consistent performance gains, underscoring the critical role of these additional tasks in fostering comprehensive intelligence in MLLMs. The code is available at https://github.com/showlab/LOVA3.

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UniMoD: Efficient Unified Multimodal Transformers with Mixture-of-Depths

Unified multimodal transformers, which handle both generation and understanding tasks within a shared parameter space, have received increasing attention in recent research. Although various unified transformers have been proposed, training these models is costly due to redundant tokens and heavy attention computation. In the past, studies on large language models have demonstrated that token pruning methods, such as Mixture of Depths (MoD), can significantly improve computational efficiency. MoD employs a router to select the most important ones for processing within a transformer layer. However, directly applying MoD-based token pruning to unified transformers will result in suboptimal performance because different tasks exhibit varying levels of token redundancy. In our work, we analyze the unified transformers by (1) examining attention weight patterns, (2) evaluating the layer importance and token redundancy, and (3) analyzing task interactions. Our findings reveal that token redundancy is primarily influenced by different tasks and layers. Building on these findings, we introduce UniMoD, a task-aware token pruning method that employs a separate router for each task to determine which tokens should be pruned. We apply our method to Show-o and Emu3, reducing training FLOPs by approximately 15% in Show-o and 40% in Emu3, while maintaining or improving performance on several benchmarks. Code will be released at https://github.com/showlab/UniMoD.

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MakeAnything: Harnessing Diffusion Transformers for Multi-Domain Procedural Sequence Generation

A hallmark of human intelligence is the ability to create complex artifacts through structured multi-step processes. Generating procedural tutorials with AI is a longstanding but challenging goal, facing three key obstacles: (1) scarcity of multi-task procedural datasets, (2) maintaining logical continuity and visual consistency between steps, and (3) generalizing across multiple domains. To address these challenges, we propose a multi-domain dataset covering 21 tasks with over 24,000 procedural sequences. Building upon this foundation, we introduce MakeAnything, a framework based on the diffusion transformer (DIT), which leverages fine-tuning to activate the in-context capabilities of DIT for generating consistent procedural sequences. We introduce asymmetric low-rank adaptation (LoRA) for image generation, which balances generalization capabilities and task-specific performance by freezing encoder parameters while adaptively tuning decoder layers. Additionally, our ReCraft model enables image-to-process generation through spatiotemporal consistency constraints, allowing static images to be decomposed into plausible creation sequences. Extensive experiments demonstrate that MakeAnything surpasses existing methods, setting new performance benchmarks for procedural generation tasks.

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IDProtector: An Adversarial Noise Encoder to Protect Against ID-Preserving Image Generation

Recently, zero-shot methods like InstantID have revolutionized identity-preserving generation. Unlike multi-image finetuning approaches such as DreamBooth, these zero-shot methods leverage powerful facial encoders to extract identity information from a single portrait photo, enabling efficient identity-preserving generation through a single inference pass. However, this convenience introduces new threats to the facial identity protection. This paper aims to safeguard portrait photos from unauthorized encoder-based customization. We introduce IDProtector, an adversarial noise encoder that applies imperceptible adversarial noise to portrait photos in a single forward pass. Our approach offers universal protection for portraits against multiple state-of-the-art encoder-based methods, including InstantID, IP-Adapter, and PhotoMaker, while ensuring robustness to common image transformations such as JPEG compression, resizing, and affine transformations. Experiments across diverse portrait datasets and generative models reveal that IDProtector generalizes effectively to unseen data and even closed-source proprietary models.

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GEB+: A Benchmark for Generic Event Boundary Captioning, Grounding and Retrieval

Cognitive science has shown that humans perceive videos in terms of events separated by the state changes of dominant subjects. State changes trigger new events and are one of the most useful among the large amount of redundant information perceived. However, previous research focuses on the overall understanding of segments without evaluating the fine-grained status changes inside. In this paper, we introduce a new dataset called Kinetic-GEB+. The dataset consists of over 170k boundaries associated with captions describing status changes in the generic events in 12K videos. Upon this new dataset, we propose three tasks supporting the development of a more fine-grained, robust, and human-like understanding of videos through status changes. We evaluate many representative baselines in our dataset, where we also design a new TPD (Temporal-based Pairwise Difference) Modeling method for visual difference and achieve significant performance improvements. Besides, the results show there are still formidable challenges for current methods in the utilization of different granularities, representation of visual difference, and the accurate localization of status changes. Further analysis shows that our dataset can drive developing more powerful methods to understand status changes and thus improve video level comprehension. The dataset including both videos and boundaries is available at https://yuxuan-w.github.io/GEB-plus/

cs.CV↗

Skinned Motion Retargeting with Dense Geometric Interaction Perception

Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.

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DiffSim: Taming Diffusion Models for Evaluating Visual Similarity

Diffusion models have fundamentally transformed the field of generative models, making the assessment of similarity between customized model outputs and reference inputs critically important. However, traditional perceptual similarity metrics operate primarily at the pixel and patch levels, comparing low-level colors and textures but failing to capture mid-level similarities and differences in image layout, object pose, and semantic content. Contrastive learning-based CLIP and self-supervised learning-based DINO are often used to measure semantic similarity, but they highly compress image features, inadequately assessing appearance details. This paper is the first to discover that pretrained diffusion models can be utilized for measuring visual similarity and introduces the DiffSim method, addressing the limitations of traditional metrics in capturing perceptual consistency in custom generation tasks. By aligning features in the attention layers of the denoising U-Net, DiffSim evaluates both appearance and style similarity, showing superior alignment with human visual preferences. Additionally, we introduce the Sref and IP benchmarks to evaluate visual similarity at the level of style and instance, respectively. Comprehensive evaluations across multiple benchmarks demonstrate that DiffSim achieves state-of-the-art performance, providing a robust tool for measuring visual coherence in generative models.

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VG-TVP: Multimodal Procedural Planning via Visually Grounded Text-Video Prompting

Large Language Model (LLM)-based agents have shown promise in procedural tasks, but the potential of multimodal instructions augmented by texts and videos to assist users remains under-explored. To address this gap, we propose the Visually Grounded Text-Video Prompting (VG-TVP) method which is a novel LLM-empowered Multimodal Procedural Planning (MPP) framework. It generates cohesive text and video procedural plans given a specified high-level objective. The main challenges are achieving textual and visual informativeness, temporal coherence, and accuracy in procedural plans. VG-TVP leverages the zero-shot reasoning capability of LLMs, the video-to-text generation ability of the video captioning models, and the text-to-video generation ability of diffusion models. VG-TVP improves the interaction between modalities by proposing a novel Fusion of Captioning (FoC) method and using Text-to-Video Bridge (T2V-B) and Video-to-Text Bridge (V2T-B). They allow LLMs to guide the generation of visually-grounded text plans and textual-grounded video plans. To address the scarcity of datasets suitable for MPP, we have curated a new dataset called Daily-Life Task Procedural Plans (Daily-PP). We conduct comprehensive experiments and benchmarks to evaluate human preferences (regarding textual and visual informativeness, temporal coherence, and plan accuracy). Our VG-TVP method outperforms unimodal baselines on the Daily-PP dataset.

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Anti-Reference: Universal and Immediate Defense Against Reference-Based Generation

Diffusion models have revolutionized generative modeling with their exceptional ability to produce high-fidelity images. However, misuse of such potent tools can lead to the creation of fake news or disturbing content targeting individuals, resulting in significant social harm. In this paper, we introduce Anti-Reference, a novel method that protects images from the threats posed by reference-based generation techniques by adding imperceptible adversarial noise to the images. We propose a unified loss function that enables joint attacks on fine-tuning-based customization methods, non-fine-tuning customization methods, and human-centric driving methods. Based on this loss, we train a Adversarial Noise Encoder to predict the noise or directly optimize the noise using the PGD method. Our method shows certain transfer attack capabilities, effectively challenging both gray-box models and some commercial APIs. Extensive experiments validate the performance of Anti-Reference, establishing a new benchmark in image security.

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Factorized Visual Tokenization and Generation

Visual tokenizers are fundamental to image generation. They convert visual data into discrete tokens, enabling transformer-based models to excel at image generation. Despite their success, VQ-based tokenizers like VQGAN face significant limitations due to constrained vocabulary sizes. Simply expanding the codebook often leads to training instability and diminishing performance gains, making scalability a critical challenge. In this work, we introduce Factorized Quantization (FQ), a novel approach that revitalizes VQ-based tokenizers by decomposing a large codebook into multiple independent sub-codebooks. This factorization reduces the lookup complexity of large codebooks, enabling more efficient and scalable visual tokenization. To ensure each sub-codebook captures distinct and complementary information, we propose a disentanglement regularization that explicitly reduces redundancy, promoting diversity across the sub-codebooks. Furthermore, we integrate representation learning into the training process, leveraging pretrained vision models like CLIP and DINO to infuse semantic richness into the learned representations. This design ensures our tokenizer captures diverse semantic levels, leading to more expressive and disentangled representations. Experiments show that the proposed FQGAN model substantially improves the reconstruction quality of visual tokenizers, achieving state-of-the-art performance. We further demonstrate that this tokenizer can be effectively adapted into auto-regressive image generation. https://showlab.github.io/FQGAN

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ROICtrl: Boosting Instance Control for Visual Generation

Natural language often struggles to accurately associate positional and attribute information with multiple instances, which limits current text-based visual generation models to simpler compositions featuring only a few dominant instances. To address this limitation, this work enhances diffusion models by introducing regional instance control, where each instance is governed by a bounding box paired with a free-form caption. Previous methods in this area typically rely on implicit position encoding or explicit attention masks to separate regions of interest (ROIs), resulting in either inaccurate coordinate injection or large computational overhead. Inspired by ROI-Align in object detection, we introduce a complementary operation called ROI-Unpool. Together, ROI-Align and ROI-Unpool enable explicit, efficient, and accurate ROI manipulation on high-resolution feature maps for visual generation. Building on ROI-Unpool, we propose ROICtrl, an adapter for pretrained diffusion models that enables precise regional instance control. ROICtrl is compatible with community-finetuned diffusion models, as well as with existing spatial-based add-ons (\eg, ControlNet, T2I-Adapter) and embedding-based add-ons (\eg, IP-Adapter, ED-LoRA), extending their applications to multi-instance generation. Experiments show that ROICtrl achieves superior performance in regional instance control while significantly reducing computational costs.

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ShowUI: One Vision-Language-Action Model for GUI Visual Agent

Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.

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The Dawn of GUI Agent: A Preliminary Case Study with Claude 3.5 Computer Use

The recently released model, Claude 3.5 Computer Use, stands out as the first frontier AI model to offer computer use in public beta as a graphical user interface (GUI) agent. As an early beta, its capability in the real-world complex environment remains unknown. In this case study to explore Claude 3.5 Computer Use, we curate and organize a collection of carefully designed tasks spanning a variety of domains and software. Observations from these cases demonstrate Claude 3.5 Computer Use's unprecedented ability in end-to-end language to desktop actions. Along with this study, we provide an out-of-the-box agent framework for deploying API-based GUI automation models with easy implementation. Our case studies aim to showcase a groundwork of capabilities and limitations of Claude 3.5 Computer Use with detailed analyses and bring to the fore questions about planning, action, and critic, which must be considered for future improvement. We hope this preliminary exploration will inspire future research into the GUI agent community. All the test cases in the paper can be tried through the project: https://github.com/showlab/computer_use_ootb.

cs.AI↗

ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning

Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique.

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ControLRM: Fast and Controllable 3D Generation via Large Reconstruction Model

Despite recent advancements in 3D generation methods, achieving controllability still remains a challenging issue. Current approaches utilizing score-distillation sampling are hindered by laborious procedures that consume a significant amount of time. Furthermore, the process of first generating 2D representations and then mapping them to 3D lacks internal alignment between the two forms of representation. To address these challenges, we introduce ControLRM, an end-to-end feed-forward model designed for rapid and controllable 3D generation using a large reconstruction model (LRM). ControLRM comprises a 2D condition generator, a condition encoding transformer, and a triplane decoder transformer. Instead of training our model from scratch, we advocate for a joint training framework. In the condition training branch, we lock the triplane decoder and reuses the deep and robust encoding layers pretrained with millions of 3D data in LRM. In the image training branch, we unlock the triplane decoder to establish an implicit alignment between the 2D and 3D representations. To ensure unbiased evaluation, we curate evaluation samples from three distinct datasets (G-OBJ, GSO, ABO) rather than relying on cherry-picking manual generation. The comprehensive experiments conducted on quantitative and qualitative comparisons of 3D controllability and generation quality demonstrate the strong generalization capacity of our proposed approach.

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EvolveDirector: Approaching Advanced Text-to-Image Generation with Large Vision-Language Models

Recent advancements in generation models have showcased remarkable capabilities in generating fantastic content. However, most of them are trained on proprietary high-quality data, and some models withhold their parameters and only provide accessible application programming interfaces (APIs), limiting their benefits for downstream tasks. To explore the feasibility of training a text-to-image generation model comparable to advanced models using publicly available resources, we introduce EvolveDirector. This framework interacts with advanced models through their public APIs to obtain text-image data pairs to train a base model. Our experiments with extensive data indicate that the model trained on generated data of the advanced model can approximate its generation capability. However, it requires large-scale samples of 10 million or more. This incurs significant expenses in time, computational resources, and especially the costs associated with calling fee-based APIs. To address this problem, we leverage pre-trained large vision-language models (VLMs) to guide the evolution of the base model. VLM continuously evaluates the base model during training and dynamically updates and refines the training dataset by the discrimination, expansion, deletion, and mutation operations. Experimental results show that this paradigm significantly reduces the required data volume. Furthermore, when approaching multiple advanced models, EvolveDirector can select the best samples generated by them to learn powerful and balanced abilities. The final trained model Edgen is demonstrated to outperform these advanced models. The code and model weights are available at https://github.com/showlab/EvolveDirector.

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High Quality Human Image Animation using Regional Supervision and Motion Blur Condition

Recent advances in video diffusion models have enabled realistic and controllable human image animation with temporal coherence. Although generating reasonable results, existing methods often overlook the need for regional supervision in crucial areas such as the face and hands, and neglect the explicit modeling for motion blur, leading to unrealistic low-quality synthesis. To address these limitations, we first leverage regional supervision for detailed regions to enhance face and hand faithfulness. Second, we model the motion blur explicitly to further improve the appearance quality. Third, we explore novel training strategies for high-resolution human animation to improve the overall fidelity. Experimental results demonstrate that our proposed method outperforms state-of-the-art approaches, achieving significant improvements upon the strongest baseline by more than 21.0% and 57.4% in terms of reconstruction precision (L1) and perceptual quality (FVD) on HumanDance dataset. Code and model will be made available.

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