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Minh-Triet Tran

Publications and source records attributed to Minh-Triet Tran.

At least 19 recordsLinked to original sources

CounterSketch: Physics-Grounded Counterfactual Reasoning for Sketch-to-Video Generation

Counterfactual sketch animation explores how a static sketch evolves under a hypothetical intervention. We present CounterSketch, a physics-grounded framework that transforms natural-language ``What if...?'' queries into physically plausible sketch animations. The framework integrates VLM-guided scene grounding, causal event-chain reasoning, constraint-based trajectory generation, and verification. It models physical transitions to update the scene graph, computes continuous object trajectories, and validates them against physical, geometric, and semantic constraints. The verified trajectories are then projected into object-level motion bounding boxes to guide downstream sketch-video synthesis. Experiments on CounterSketchBench (80 questions) demonstrate that physics-grounded trajectories provide stronger motion guidance than direct VLM predictions.

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GEAR: Generative Editing for Scene-Conditioned Outfit Retrieval for VR Travel

In virtual environments, choosing appropriate outfits requires contextual harmony with surrounding scenes, yet bridging the visual gap between 3D ambient views and catalog garment assets remains challenging. This paper investigates scene-conditioned outfit retrieval for interactive 3D environments, where a user's egocentric view serves as the retrieval signal. We present GEAR (Generative Editing for Asset Retrieval), a framework that bridges the cross-domain gap by synthesizing intermediate visual queries rather than predicting direct compatibility. GEAR uses a vision-language model to describe suitable clothing from a captured scene, employs an instruction-guided diffusion model to render the concept onto a standardized reference character, and utilizes the cropped clothing region to retrieve existing 2D outfit assets via embedding similarity. An interactive Unity prototype demonstrates real-time scene capture, asset retrieval, and in-engine 3D avatar fitting. We benchmark GEAR against direct visual similarity, aesthetic scoring, and VLM-based reranking on a controlled dataset using automated Swiss-system pairwise judgments, where GEAR achieves competitive top-ranked performance (mean Elo@5 of 1012.75 and top-10 overlap of 0.180) alongside 0.539 pairwise agreement. Furthermore, a user study across 20 virtual travel scenes demonstrates that GEAR achieves the highest overall participant preference in both visual appeal (34.5%) and contextual suitability (34.5%).

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Content-Preserving Principal Feature Blending for Training-Free Style Personalization

Reference-based style personalization should reproduce the appearance of a style reference while preserving the subject specified by a content prompt. In visual autoregressive models, dominant reference features can also carry object and spatial information, causing content leakage. We propose Content-Preserving Principal Feature Blending (CoPFB), a training-free method that estimates a low-rank content basis from a clean generation branch and removes the content-aligned component of the style residual. CoPFB applies rank-one blending at the first two autoregressive scales, followed by weaker content-projected refinement at the next three scales. On 1,900 combinations of Parti content prompts and FineStyle reference images, CoPFB improves text alignment from 0.293 to 0.297 and the harmonic score from 0.391 to 0.393 over PFB+SAC, while style similarity decreases from 0.590 to 0.577. CoPFB requires no fine-tuning or learnable parameters. Project page: https://vdkhoi20.github.io/CoPFB/.

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Density-Aware Calibration for Resource-Efficient Medical Vision-Language Models

Medical vision-language models (VLMs) show promise for clinical image understanding, but their computational and memory requirements hinder deployment on resource-constrained clinical hardware. Post-training quantization (PTQ) offers a practical compression strategy without retraining, yet its effectiveness depends strongly on the calibration data. We propose CoreCalib, a training-free and quantizer-agnostic framework for constructing compact calibration sets that preserve the target medical VQA distribution. CoreCalib stratifies data by clinical question class, identifies representative visual modes using frozen DINOv2 features with UMAP and HDBSCAN, and expands selected images into class-balanced question-answer pairs. On Kvasir-VQA-x1, we evaluate CoreCalib with MASQuant, GPTQ, and QIG using a fixed 128-pair budget. CoreCalib achieves the best METEOR with all three quantizers and the best ROUGE-L with MASQuant and GPTQ. With W4A8 MASQuant, it improves METEOR from 0.5672 with COCO calibration to 0.6234, recovering approximately 41% of the degradation relative to BF16. These results support CoreCalib as a data-centric component for resource-efficient medical VLM deployment. Project page: https://magnusdtd.github.io/CoreCalib/ .

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Directional Dual-Head Supervision for Real-Time Source-Free Polyp Segmentation

Source-free domain adaptation (SFDA) is critical for medical image segmentation as it adapts a model to an unlabeled target domain without accessing source data, thereby preserving data privacy. However, its effectiveness is often limited by confirmation bias: self-training models tend to miss small polyps, hallucinate foreground, and produce imprecise contours. We propose MedRT-SFSeg, a real-time SFDA framework built on a dual-head one-to-one/one-to-many YOLO segmentation architecture. Mask-DHF fuses precision- and recall-oriented predictions into stable pseudo-instances, while DURR uses the sign of pixel-level dual-head disagreement as a directional cue to expand or shrink masks, and additionally recovers missed instances and suppresses hallucinations. Seg-MARD further regularizes feature representations through mask-guided, region-stratified sampling. Experiments on bidirectional adaptation between Kvasir-SEG and CVC-ClinicDB show that MedRT-SFSeg achieves 80.43%/80.77% Dice and 5.53/8.44 mm ASD, improving the non-adapted baseline by 7.7 and 9.8 Dice points while running at more than 62 FPS end-to-end. These results suggest that segmentation-aware dual-head supervision can improve pseudo-label quality without sacrificing real-time inference. Project page: https://danielnguyen-05.github.io/MedRT-SFSeg

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SketchBloom: Training-Free Vector Sketch Outpainting with Stroke-Level Style Control

Outpainting sparse sketches while preserving contour coherence and stroke style remains challenging. We present SketchBloom, a training-free framework that combines pretrained raster outpainting and style-transfer guidance with per-instance vector optimization. Given a sketch, a scene prompt, and an optional reference style, it produces an editable Scalable Vector Graphic (SVG) composed of Bezier strokes. Adaptive latent blending balances content contours and reference texture without model retraining. A reference-derived stroke vocabulary initializes contour- and DINO-attention-guided strokes, which are optimized separately for structure and texture before contour-emphasizing multiply fusion. As in prior optimization-based vector sketching, no task-specific network is trained; our contribution is the synthesis design specialized to sketch outpainting. On LineArtOut-1K, comprising 1,024 input and style combinations, SketchBloom improves perceptual, semantic, and structural fidelity over the evaluated vector baselines when all methods vectorize the same outpainted raster. This protocol evaluates vector synthesis rather than end-to-end outpainting or reference-style superiority. Runtime is approximately six minutes per pair on a single NVIDIA H200 GPU. Project page: https://khangcntn123.github.io/SketchBloom/

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SketchForge: Training-Free Scene-to-Vector Sketching via Decoupled Structure and Texture Optimization

Converting a raster image into a resolution-independent, stroke-editable vector sketch while faithfully preserving both structural contours and tonal texture remains challenging: raster-space rendering pipelines are difficult to edit at the stroke level, while generation-from-scratch vectorization methods struggle to remain faithful to an arbitrary input image. We present SketchForge, a training-free framework that converts an input raster image into a resolution-independent SVG sketch through per-instance test-time optimization of Bezier curves, requiring no additional training or fine-tuning. Strokes are seeded via a contour and attention-guided initialization, then refined by a vector-native differentiable rendering pipeline that decouples structural contour strokes from free-form texture strokes under dedicated objectives, composited via multiply-blend layering. Extensive experiments show that SketchForge consistently outperforms existing vector-based baselines in structural fidelity and generation quality. Project page: https://khangcntn123.github.io/SketchForge

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RecallGS: Geometry-Grounded Recall for Online Semantic Gaussian Splatting

Online semantic 3D Gaussian Splatting (3DGS) enables open-vocabulary scene understanding from streaming observations. However, existing methods recover geometric context missing from image-derived semantic features using an additionally learned 3D network, incurring extra training and runtime overhead. We observe that such geometric-semantic evidence may already exist in the agent's observation history and can be retrieved rather than learned. Based on this insight, we introduce RecallGS (Geometry-Grounded Recall for Online Semantic Gaussian Splatting), a lightweight, training-free mechanism that treats past observations as a non-parametric geometric-semantic prior. RecallGS follows a recall-ground-fuse pipeline: CLIP retrieves relevant observations, alpha-compositing weights identify geometrically supported views, and aggregate their semantic features over each Gaussian's rendered footprint. On ScanNet and ScanNet++, RecallGS achieves strong semantic segmentation performance at 2.48 FPS, demonstrating that geometric-semantic context can be effectively recovered from observation history without an additional learned 3D branch.

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Kingfisher: Fast Personalized Visual Autoregressive Generation via Scale-Aware Prompt-Conditioned Scale Decomposition

Personalized image generation has been extensively studied in diffusion models, often relying on subject-specific optimization of model weights, textual embeddings, LoRA modules, or adapters. In this work, we explore a different direction for fast personalization in visual autoregressive models. Our key observation is that a short prefix of early autoregressive scale codes is sufficient to strongly determine both object structure and global appearance, while later scales primarily refine the established generation trajectory. Based on this insight, we introduce Kingfisher, a model-tuning-free framework that decomposes early residual scale codes into content- and style-related components through prompt-conditioned scale-code subspaces. Given two real images, Kingfisher first decomposes their early scale codes, then recomposes the content components of one image with the style components of the other into a compact semantic prefix. The frozen generator subsequently predicts the remaining scales through bitwise self-correction for coherent refinement. Experiments on CSD-100 show that Kingfisher achieves strong content preservation and the highest style and text alignment among the evaluated methods, while reducing pair-specific preparation time by approximately 54x compared with diffusion-based methods and 7.5x compared with VAR-based alternatives. These results demonstrate that effective personalization can be achieved by directly manipulating the native scale-space representation of a frozen visual autoregressive generator.

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LAS-CLIP: A Lightweight Adapter Steering Approach for CLIP's Visual Encoder

CLIP's visual encoder produces only global image representations, limiting its use in region-level tasks. Existing adaptations rely on visual prompting, input masking, or encoder fine-tuning, each compromising pre-trained representations. We propose LAS-CLIP, a Lightweight Adapter Steering approach that keeps every CLIP parameter frozen. A compact MaskAdapter generates per-head, per-layer attention biases from an input mask and injects them into the frozen self-attention layers, steering attention toward the target region. Crucially, because the backbone remains strictly untouched, LAS-CLIP seamlessly reverts to vanilla CLIP when no mask is provided, preserving its foundational zero-shot capabilities. With approximately 116K to 145K trainable parameters and 100K training samples on two T4 GPUs, LAS-CLIP achieves competitive or superior results compared to Alpha-CLIP on ImageNet-S zero-shot classification and RefCOCO referring expression comprehension, despite the latter fine-tuning its entire encoder on millions of samples. Qualitative analysis further confirms stronger representational fidelity under incorrect masks and in downstream generation.

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THYME: Temporal Hierarchical-Cyclic Interactivity Modeling for Video Scene Graphs in Aerial Footage

The rapid proliferation of video in applications such as autonomous driving, surveillance, and sports analytics necessitates robust methods for dynamic scene understanding. Despite advances in static scene graph generation and early attempts at video scene graph generation, previous methods often suffer from fragmented representations, failing to capture fine-grained spatial details and long-range temporal dependencies simultaneously. To address these limitations, we introduce the Temporal Hierarchical Cyclic Scene Graph (THYME) approach, which synergistically integrates hierarchical feature aggregation with cyclic temporal refinement to address these limitations. In particular, THYME effectively models multi-scale spatial context and enforces temporal consistency across frames, yielding more accurate and coherent scene graphs. In addition, we present AeroEye-v1.0, a novel aerial video dataset enriched with five types of interactivity that overcome the constraints of existing datasets and provide a comprehensive benchmark for dynamic scene graph generation. Empirically, extensive experiments on ASPIRe and AeroEye-v1.0 demonstrate that the proposed THYME approach outperforms state-of-the-art methods, offering improved scene understanding in ground-view and aerial scenarios.

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SAGA: Stable Acceleration Guidance for Autoregressive Video Generation

Autoregressive video diffusion enables efficient streaming and long-horizon video generation, but repeatedly reusing generated latents as causal context can amplify temporal errors, resulting in flickering, motion jitter, and structural drift. In this paper, we investigate this failure mode from a spectral kinematic perspective and identify discrete latent acceleration as an effective signal for revealing unstable high-frequency temporal perturbations. To this end, we propose SAGA, a training-free \textbf{\textit{s}}table \textbf{\textit{a}}cceleration \textbf{\textit{g}}uidance approach for \textbf{\textit{a}}utoregressive video generation. SAGA integrates an acceleration domain spectral guidance objective based on finite-window Slepian projections with a structured autoregressive noise initialization strategy that suppresses short-range temporal correlations while preserving long-range motion structure. Without retraining or modifying the backbone, SAGA can be directly applied to existing chunk-wise autoregressive diffusion models, which is the prevalent setting for high-quality generation. Extensive experiments show that SAGA consistently improves temporal quality across multiple autoregressive diffusion models. On Self-Forcing, SAGA improves Temporal Quality from 97.30 to 97.91 and Image Quality from 69.60 to 70.51. Moreover, spectral analysis and human preference studies demonstrate that SAGA reduces temporal instability while maintaining visual fidelity.

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CogCanvas: A Benchmark for Evaluating Multi-Subject Reference-Based Image Generation

Multi-subject reference-based image generation requires jointly preserving multiple human identities, binding per-person objects and fashion items, and respecting a specified background scene, a regime where current diffusion models remain brittle. Existing benchmarks evaluate only one axis at a time and none jointly captures multi-identity composition with human-object interaction, background grounding, and spatial plausibility. We introduce CogCanvas, a benchmark of 1,952 curated reference images spanning 100 celebrity identities, 115 distinctive objects and fashion items, and 29 real-world background scenes including landmarks, from which we construct 1,361 compositional prompts covering 2-5 person group sizes. The curation pipeline combines DINOv2-based deduplication, two-stage aesthetic filtering, and automated derivation of structured interaction and position graphs that serve as ground-truth supervision. CogCanvas supports three tasks, reference-based multi-human-object generation (primary), text-to-image compositional generation, and reference retrieval, under a unified six-axis evaluation protocol. We introduce two metrics tailored to the multi-reference setting: BG-Sim, which scores background fidelity on SAM 3-masked regions via DINOv3 feature similarity, and Attr-VQA, which uses a multimodal LLM to verify per-subject attribute binding and inter-person interactions against the structured graphs. Benchmarking five SOTA methods reveals that every model degrades substantially as group size grows from 2 to 5, with near-complete failure on object/fashion binding beyond three subjects.

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PhysMirror: Physics-Aware Mirror Object Generation

Synthesizing physically accurate mirror reflections remains a fundamental challenge for modern text-to-image diffusion models, which are increasingly critical for generating synthetic training data for embodied AI and robotic perception. These models typically struggle with strict geometric constraints, leading to hallucinations that degrade the utility of the synthetic data. To address this, we introduce a novel, end-to-end physics-aware generation framework namely PhysMirror that natively enforces projective geometry through explicit 3D spatial priors. Our method automatically lifts prompted objects into 3D meshes and constructs a lightweight, mathematically exact mirror scene within a simulated environment. By rendering this explicit 3D scene, we extract precise 2D conditioning elements, such as depth maps and segmentation maps, that serve as robust guiding signals for downstream diffusion models, guiding them to generate images with physically correct mirror reflections. Moreover, we introduce Mirror Consistency Score (MCS), reference-free, fully automated metric that quantifies physical correctness using dense feature matching and vanishing point convergence. Experimental results on our newly constructed MirrOB dataset demonstrate that our approach outperforms state-of-the-art baselines in reflection accuracy and physical realism, while maintaining strong text-to-image semantic alignment, providing a reliable pipeline for embodied AI data generation. The source code is released at https://duyphuc0701.github.io/PhysMirror.

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PhysPlan: Grounded Physical State Reasoning and Graph-Guided Optimization for Physically Plausible Video Generation

Video diffusion models (VDMs) synthesize photorealistic content, yet they often fail to follow the course that a physical phenomenon should take within a given scene. Recent training-free methods let a vision-language model (VLM) plan the phenomenon and guide a frozen VDM toward the plan; however, such plans are derived from the prompt and consumed as whole keyframes or trajectories, which leaves unspecified where the consequences land in the observed scene and turns incidental visual details into optimization targets. We observe that a phenomenon specified in words unfolds as sparse, local changes to the physical state of the observed scene. Building on this observation, we present PhysPlan, a training-free image-to-video framework that represents a phenomenon as a grounded state graph and uses this graph to decide what, where, and when the guidance constrains. Grounded Physical State Reasoning decomposes the phenomenon into physical deltas, each stating which objects change, to what state, and by which physical rule, and translates each delta into graph edits, verified by deterministic checks, that leave all other objects unchanged. Graph-Guided Test-Time Optimization renders a keyframe for each state, measures the denoised estimates only along the properties selected by the edits, and concentrates the update on the edited objects. On PhyGenBench and Physics-IQ, PhysPlan raises its base model from 0.52 to 0.77 and from 27.1 to 38.2, surpassing the strongest prior I2V method (0.60 and 34.6), and lowers FVD by over 20%. Project page: https://physplan.github.io

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DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians

Recent advances in 3D Gaussian Splatting have enabled open-vocabulary and referring segmentation by distilling semantic knowledge from 2D foundation models into 3D representations. However, existing referring fields embed language features in a globally view-invariant space, making them fundamentally unable to resolve observer-centric spatial relations (e.g., "to the left of") that depend on camera pose. We propose DSSR-3D, an inference-time framework for view-dependent referring segmentation on continuous 3D Gaussian fields, formalized as two interfaces - pose-invariant semantic localization and pose-conditioned spatial reasoning - such that any pair of functions satisfying these constraints yields a valid instantiation, requiring no retraining of the underlying semantic field and no reliance on discrete geometric proxies such as bounding boxes. We instantiate the two interfaces with a temperature-sharpened softmax localization mechanism and a projection-based directional scoring function, fused via a lightweight, training-free step, and show they transfer zero-shot to structurally distinct semantic fields without adaptation. We further propose ViewRef-GS, a benchmark isolating view-dependent segmentation on 3D Gaussian fields, evaluated jointly with an augmented Ref-LERF to provide a comprehensive testbed for viewpoint-dependent spatial grounding. Experiments show consistent gains over existing 3DGS-based referring methods, with no additional training beyond the base semantic field

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Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations

Recent 4D Gaussian representation frameworks have demonstrated strong performance in language-guided dynamic scene understanding. However, these methods remain highly sensitive to verbose and narrative-style queries that contain noisy contextual information. In this paper, we investigate the impact of query rewriting for complex object segmentation in 4D Gaussian representations. Inspired by recent findings in retrieval-augmented language models and keyword-guided query reformulation, we propose a training-free reinterpretation strategy that transforms long descriptive queries into concise keyword-grounded forms. Our approach progressively reduces linguistic noise while preserving semantic anchors relevant to object-centric representations. Experiments on HyperNeRF and Neu3D demonstrate that concise rewritten queries significantly improve both temporal localization and spatial segmentation performance. In particular, our method improves average temporal accuracy from 60.92% to 92.21% and average vIoU from 20.08% to 76.94% without any additional fine-tuning. Extensive ablation studies further reveal that shorter, keyword-focused queries consistently yield stable video-feature similarity distributions and better alignment with object-centric Gaussian representations

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A Top-Down Framework for Metric-Scale Athlete Localization from Single Broadcast Frames

Accurate world-coordinate localization of athletes from single-frame broadcast footage is inherently challenging due to extreme scale disparities in ultra-high-resolution imagery. In this paper, we propose a top-down framework for metric-scale athlete localization from a single calibrated frame. Our approach centers on three key contributions. First, we propose Boundary-Aware Adaptive Tiling, a semantics-guided extension of standard sliced inference. By iteratively expanding tile boundaries based on coarse bounding-box predictions, it systematically ensures full object containment, effectively mitigating boundary-splitting artifacts through a lightweight pipeline adaptation without architectural modifications. By substantially mitigating recall degradation under extreme scale variance, Boundary-Aware Adaptive Tiling enables us to isolate perspective distortion as the primary source of residual localization error. Second, we adapt the RTMPose-X architecture into a specialized two-keypoint estimator (pelvis and ground projection), employing a reformulated Gated Attention Unit optimized for this geometrically coupled point pair, and then deterministically lift the 2D ground projections into world coordinates via camera-calibrated ray casting. On the public test set, our method achieves a LocSim score of 97.44 and an mAP of 0.9128, outperforming the baseline by over 21 \% and establishing a robust solution for high-resolution scale variance.

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