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Nikolay Atanasov

Publications and source records attributed to Nikolay Atanasov.

126 records · Page 7Linked to original sources

Learning Navigation Costs from Demonstration in Partially Observable Environments

This paper focuses on inverse reinforcement learning (IRL) to enable safe and efficient autonomous navigation in unknown partially observable environments. The objective is to infer a cost function that explains expert-demonstrated navigation behavior while relying only on the observations and state-control trajectory used by the expert. We develop a cost function representation composed of two parts: a probabilistic occupancy encoder, with recurrent dependence on the observation sequence, and a cost encoder, defined over the occupancy features. The representation parameters are optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder. Such differentiation is typically computed by dynamic programming through the value function over the whole state space. We observe that this is inefficient in large partially observable environments because most states are unexplored. Instead, we rely on a closed-form subgradient of the cost-to-go obtained only over a subset of promising states via an efficient motion-planning algorithm such as A* or RRT. Our experiments show that our model exceeds the accuracy of baseline IRL algorithms in robot navigation tasks, while substantially improving the efficiency of training and test-time inference.

cs.LG↗

Fast and Safe Path-Following Control using a State-Dependent Directional Metric

This paper considers the problem of fast and safe autonomous navigation in partially known environments. Our main contribution is a control policy design based on ellipsoidal trajectory bounds obtained from a quadratic state-dependent distance metric. The ellipsoidal bounds are used to embed directional preference in the control design, leading to system behavior that is adapted to the local environment geometry, carefully considering medial obstacles while paying less attention to lateral ones. We use a virtual reference governor system to adaptively follow a desired navigation path, slowing down when system safety may be violated and speeding up otherwise. The resulting controller is able to navigate complex environments faster than common Euclidean-norm and Lyapunov-function-based designs, while retaining stability and collision avoidance guarantees.

cs.RO↗

Autonomous Navigation in Unknown Environments using Sparse Kernel-based Occupancy Mapping

This paper focuses on real-time occupancy mapping and collision checking onboard an autonomous robot navigating in an unknown environment. We propose a new map representation, in which occupied and free space are separated by the decision boundary of a kernel perceptron classifier. We develop an online training algorithm that maintains a very sparse set of support vectors to represent obstacle boundaries in configuration space. We also derive conditions that allow complete (without sampling) collision-checking for piecewise-linear and piecewise-polynomial robot trajectories. We demonstrate the effectiveness of our mapping and collision checking algorithms for autonomous navigation of an Ackermann-drive robot in unknown environments.

cs.RO↗

Towards Search-based Motion Planning for Micro Aerial Vehicles

Search-based motion planning has been used for mobile robots in many applications. However, it has not been fully developed and applied for planning full state trajectories of Micro Aerial Vehicles (MAVs) due to their complicated dynamics and the requirement of real-time computation. In this paper, we explore a search-based motion planning framework that plans dynamically feasible, collision-free, and resolution optimal and complete trajectories. This paper extends the search-based planning approach to address three important scenarios for MAVs navigation: (i) planning safe trajectories in the presence of motion uncertainty; (ii) planning with constraints on field-of-view and (iii) planning in dynamic environments. We show that these problems can be solved effectively and efficiently using the proposed search-based planning with motion primitives.

cs.RO↗

Memory Augmented Control Networks

Planning problems in partially observable environments cannot be solved directly with convolutional networks and require some form of memory. But, even memory networks with sophisticated addressing schemes are unable to learn intelligent reasoning satisfactorily due to the complexity of simultaneously learning to access memory and plan. To mitigate these challenges we introduce the Memory Augmented Control Network (MACN). The proposed network architecture consists of three main parts. The first part uses convolutions to extract features and the second part uses a neural network-based planning module to pre-plan in the environment. The third part uses a network controller that learns to store those specific instances of past information that are necessary for planning. The performance of the network is evaluated in discrete grid world environments for path planning in the presence of simple and complex obstacles. We show that our network learns to plan and can generalize to new environments.

cs.AI↗

Dense 3-D Mapping with Spatial Correlation via Gaussian Filtering

Constructing an occupancy representation of the environment is a fundamental problem for robot autonomy. Many accurate and efficient methods exist that address this problem but most assume that the occupancy states of different elements in the map representation are statistically independent. The focus of this paper is to provide a model that captures correlation of the occupancy of map elements. Correlation is important not only for improved accuracy but also for quantifying uncertainty in the map and for planning autonomous mapping trajectories based on the correlation among known and unknown areas. Recent work proposes Gaussian Process (GP) regression to capture covariance information and enable resolution-free occupancy estimation. The drawback of techniques based on GP regression (or classification) is that the computation complexity scales cubically with the length of the measurement history. Our main contribution is a new approach for occupancy mapping that models the binary nature of occupancy measurements precisely, via a Bernoulli distribution, and provides an efficient approximation of GP classification with complexity that does not scale with time. We prove that the error between the estimates provided by our method and those provided by GP classification is negligible. The proposed method is evaluated using both simulated data and real data collected using a Velodyne Puck 3-D range sensor.

cs.RO↗

Fast, Autonomous Flight in GPS-Denied and Cluttered Environments

One of the most challenging tasks for a flying robot is to autonomously navigate between target locations quickly and reliably while avoiding obstacles in its path, and with little to no a-priori knowledge of the operating environment. This challenge is addressed in the present paper. We describe the system design and software architecture of our proposed solution, and showcase how all the distinct components can be integrated to enable smooth robot operation. We provide critical insight on hardware and software component selection and development, and present results from extensive experimental testing in real-world warehouse environments. Experimental testing reveals that our proposed solution can deliver fast and robust aerial robot autonomous navigation in cluttered, GPS-denied environments.

cs.RO↗

Search-based Motion Planning for Aggressive Flight in SE(3)

Quadrotors with large thrust-to-weight ratios are able to track aggressive trajectories with sharp turns and high accelerations. In this work, we develop a search-based trajectory planning approach that exploits the quadrotor maneuverability to generate sequences of motion primitives in cluttered environments. We model the quadrotor body as an ellipsoid and compute its flight attitude along trajectories in order to check for collisions against obstacles. The ellipsoid model allows the quadrotor to pass through gaps that are smaller than its diameter with non-zero pitch or roll angles. Without any prior information about the location of gaps and associated attitude constraints, our algorithm is able to find a safe and optimal trajectory that guides the robot to its goal as fast as possible. To accelerate planning, we first perform a lower dimensional search and use it as a heuristic to guide the generation of a final dynamically feasible trajectory. We analyze critical discretization parameters of motion primitive planning and demonstrate the feasibility of the generated trajectories in various simulations and real-world experiments.

cs.RO↗

Search-based Motion Planning for Quadrotors using Linear Quadratic Minimum Time Control

In this work, we propose a search-based planning method to compute dynamically feasible trajectories for a quadrotor flying in an obstacle-cluttered environment. Our approach searches for smooth, minimum-time trajectories by exploring the map using a set of short-duration motion primitives. The primitives are generated by solving an optimal control problem and induce a finite lattice discretization on the state space which can be explored using a graph-search algorithm. The proposed approach is able to generate resolution-complete (i.e., optimal in the discretized space), safe, dynamically feasibility trajectories efficiently by exploiting the explicit solution of a Linear Quadratic Minimum Time problem. It does not assume a hovering initial condition and, hence, is suitable for fast online re-planning while the robot is moving. Quadrotor navigation with online re-planning is demonstrated using the proposed approach in simulation and physical experiments and comparisons with trajectory generation based on state-of-art quadratic programming are presented.

cs.RO↗

Active End-Effector Pose Selection for Tactile Object Recognition through Monte Carlo Tree Search

This paper considers the problem of active object recognition using touch only. The focus is on adaptively selecting a sequence of wrist poses that achieves accurate recognition by enclosure grasps. It seeks to minimize the number of touches and maximize recognition confidence. The actions are formulated as wrist poses relative to each other, making the algorithm independent of absolute workspace coordinates. The optimal sequence is approximated by Monte Carlo tree search. We demonstrate results in a physics engine and on a real robot. In the physics engine, most object instances were recognized in at most 16 grasps. On a real robot, our method recognized objects in 2--9 grasps and outperformed a greedy baseline.

cs.RO↗

A spatiotemporal model with visual attention for video classification

High level understanding of sequential visual input is important for safe and stable autonomy, especially in localization and object detection. While traditional object classification and tracking approaches are specifically designed to handle variations in rotation and scale, current state-of-the-art approaches based on deep learning achieve better performance. This paper focuses on developing a spatiotemporal model to handle videos containing moving objects with rotation and scale changes. Built on models that combine Convolutional Neural Networks (CNNs) and Recurrent Neural Networks (RNNs) to classify sequential data, this work investigates the effectiveness of incorporating attention modules in the CNN stage for video classification. The superiority of the proposed spatiotemporal model is demonstrated on the Moving MNIST dataset augmented with rotation and scaling.

cs.CV↗

End-to-End Navigation in Unknown Environments using Neural Networks

We investigate how a neural network can learn perception actions loops for navigation in unknown environments. Specifically, we consider how to learn to navigate in environments populated with cul-de-sacs that represent convex local minima that the robot could fall into instead of finding a set of feasible actions that take it to the goal. Traditional methods rely on maintaining a global map to solve the problem of over coming a long cul-de-sac. However, due to errors induced from local and global drift, it is highly challenging to maintain such a map for long periods of time. One way to mitigate this problem is by using learning techniques that do not rely on hand engineered map representations and instead output appropriate control policies directly from their sensory input. We first demonstrate that such a problem cannot be solved directly by deep reinforcement learning due to the sparse reward structure of the environment. Further, we demonstrate that deep supervised learning also cannot be used directly to solve this problem. We then investigate network models that offer a combination of reinforcement learning and supervised learning and highlight the significance of adding fully differentiable memory units to such networks. We evaluate our networks on their ability to generalize to new environments and show that adding memory to such networks offers huge jumps in performance

cs.RO↗

Neural Network Memory Architectures for Autonomous Robot Navigation

This paper highlights the significance of including memory structures in neural networks when the latter are used to learn perception-action loops for autonomous robot navigation. Traditional navigation approaches rely on global maps of the environment to overcome cul-de-sacs and plan feasible motions. Yet, maintaining an accurate global map may be challenging in real-world settings. A possible way to mitigate this limitation is to use learning techniques that forgo hand-engineered map representations and infer appropriate control responses directly from sensed information. An important but unexplored aspect of such approaches is the effect of memory on their performance. This work is a first thorough study of memory structures for deep-neural-network-based robot navigation, and offers novel tools to train such networks from supervision and quantify their ability to generalize to unseen scenarios. We analyze the separation and generalization abilities of feedforward, long short-term memory, and differentiable neural computer networks. We introduce a new method to evaluate the generalization ability by estimating the VC-dimension of networks with a final linear readout layer. We validate that the VC estimates are good predictors of actual test performance. The reported method can be applied to deep learning problems beyond robotics.

cs.RO↗

Myopic Policy Bounds for Information Acquisition POMDPs

This paper addresses the problem of optimal control of robotic sensing systems aimed at autonomous information gathering in scenarios such as environmental monitoring, search and rescue, and surveillance and reconnaissance. The information gathering problem is formulated as a partially observable Markov decision process (POMDP) with a reward function that captures uncertainty reduction. Unlike the classical POMDP formulation, the resulting reward structure is nonlinear in the belief state and the traditional approaches do not apply directly. Instead of developing a new approximation algorithm, we show that if attention is restricted to a class of problems with certain structural properties, one can derive (often tight) upper and lower bounds on the optimal policy via an efficient myopic computation. These policy bounds can be applied in conjunction with an online branch-and-bound algorithm to accelerate the computation of the optimal policy. We obtain informative lower and upper policy bounds with low computational effort in a target tracking domain. The performance of branch-and-bounding is demonstrated and compared with exact value iteration.

eess.SY↗

Optimal Temporal Logic Planning in Probabilistic Semantic Maps

This paper considers robot motion planning under temporal logic constraints in probabilistic maps obtained by semantic simultaneous localization and mapping (SLAM). The uncertainty in a map distribution presents a great challenge for obtaining correctness guarantees with respect to the linear temporal logic (LTL) specification. We show that the problem can be formulated as an optimal control problem in which both the semantic map and the logic formula evaluation are stochastic. Our first contribution is to reduce the stochastic control problem for a subclass of LTL to a deterministic shortest path problem by introducing a confidence parameter $delta$. A robot trajectory obtained from the deterministic problem is guaranteed to have minimum cost and to satisfy the logic specification in the true environment with probability $delta$. Our second contribution is to design an admissible heuristic function that guides the planning in the deterministic problem towards satisfying the temporal logic specification. This allows us to obtain an optimal and very efficient solution using the A* algorithm. The performance and correctness of our approach are demonstrated in a simulated semantic environment using a differential-drive robot.

cs.RO↗

Active Deformable Part Models

This paper presents an active approach for part-based object detection, which optimizes the order of part filter evaluations and the time at which to stop and make a prediction. Statistics, describing the part responses, are learned from training data and are used to formalize the part scheduling problem as an offline optimization. Dynamic programming is applied to obtain a policy, which balances the number of part evaluations with the classification accuracy. During inference, the policy is used as a look-up table to choose the part order and the stopping time based on the observed filter responses. The method is faster than cascade detection with deformable part models (which does not optimize the part order) with negligible loss in accuracy when evaluated on the PASCAL VOC 2007 and 2010 datasets.

cs.CV↗

Information Acquisition with Sensing Robots: Algorithms and Error Bounds

Utilizing the capabilities of configurable sensing systems requires addressing difficult information gathering problems. Near-optimal approaches exist for sensing systems without internal states. However, when it comes to optimizing the trajectories of mobile sensors the solutions are often greedy and rarely provide performance guarantees. Notably, under linear Gaussian assumptions, the problem becomes deterministic and can be solved off-line. Approaches based on submodularity have been applied by ignoring the sensor dynamics and greedily selecting informative locations in the environment. This paper presents a non-greedy algorithm with suboptimality guarantees, which does not rely on submodularity and takes the sensor dynamics into account. Our method performs provably better than the widely used greedy one. Coupled with linearization and model predictive control, it can be used to generate adaptive policies for mobile sensors with non-linear sensing models. Applications in gas concentration mapping and target tracking are presented.

eess.SY↗

Nonmyopic View Planning for Active Object Detection

One of the central problems in computer vision is the detection of semantically important objects and the estimation of their pose. Most of the work in object detection has been based on single image processing and its performance is limited by occlusions and ambiguity in appearance and geometry. This paper proposes an active approach to object detection by controlling the point of view of a mobile depth camera. When an initial static detection phase identifies an object of interest, several hypotheses are made about its class and orientation. The sensor then plans a sequence of views, which balances the amount of energy used to move with the chance of identifying the correct hypothesis. We formulate an active hypothesis testing problem, which includes sensor mobility, and solve it using a point-based approximate POMDP algorithm. The validity of our approach is verified through simulation and real-world experiments with the PR2 robot. The results suggest that our approach outperforms the widely-used greedy view point selection and provides a significant improvement over static object detection.

cs.RO↗