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Paul Pu Liang

Publications and source records attributed to Paul Pu Liang.

At least 37 records · Page 2Linked to original sources

Continuous First, Discrete Later: VQ-VAEs Without Dimensional Collapse

While many approaches to improve VQ-VAE performance focus on codebook size and utilization, the effect of dimensional collapse, where trained VQ-VAE representations live in an extremely low-dimensional subspace (1-2% of full rank), remains unaddressed. We show theoretically and empirically that dimension collapse causes a hard loss lower bound that various codebook improvement techniques fail to surpass. Our analytic framework extends the sequential learning effect of Saxe et al. [2014] by introducing ideas from rate-distortion theory and explains how the latent collapse is caused by the VQ suppressing lower-variance directions. Our theory justifies a simple solution: a "warm-up phase" that trains the model as an (unquantized) autoencoder before introducing VQ. On both synthetic experiments and large-scale image (VQGAN) and audio (WavTokenizer) VQ-VAEs, we show that AE Warm-Up successfully restores representation dimension, leading to lower reconstruction and perceptual loss at the same training budget. Across codebook sizes $K \in$ {$2^{10}, 2^{14}, 2^{16}$}, AE warm-up raises VQGAN codebook effective dimension from 3-5 to 17-19 and reduces rFID by 17-35%; on WavTokenizer at $K \in$ {$2^{13}, 2^{14}$}, it raises codebook dimension from 4 to 17-19 and improves PESQ by 11-14%. We empirically characterize how warm-up duration governs the achievable final loss. In agreement with experiment, our theoretical analysis predicts downstream performance as a function of warm-up length, enabling an adaptive criterion for switching from AE Warm-up to VQ-VAE training.

cs.LG↗

Counterfactual Self-Evolving Agents for Evidence-Grounded Reasoning

Self-play proposer--solver methods improve reasoning by generating tasks and learning from verified solutions. However, for evidence-identifiable tasks, where case-specific evidence and domain knowledge determine a checkable answer, self-play requires generating plausible cases whose answers can be independently verified. We introduce counterfactual self-evolution, which generates counterfactual context for reconsidering the original case. A trainable Proposer constructs targeted evidence edits and describes potential outcome changes with causal explanations. We handcraft an expert-verified counterfactual instruction-tuning dataset to teach the Proposer to generate high-quality counterfactuals across a broad range of action--outcome scenarios. Each counterfactual instruction-tuning example specifies an edit within a defined category and explains its hypothesized causal effect on the decision, teaching the Proposer to reason systematically about what changes and why. We instruction-tune the Proposer on these examples, then formulate a fine-tuning reward that integrates feedback from the Solver and Verifier. Across diverse counterfactual scenarios, this reward favors high-quality counterfactuals and warranted revisions, while penalizing changes that overturn correct decisions. The counterfactual context aims to correct errors and strengthen confidence in correct decisions. Accepted counterfactuals accumulate in memory that supplies in-context evidence to the frozen Solver; the Solver adapts through evolving context rather than weight updates. We apply the framework to clinical reasoning, fact verification, and business reasoning. Our evaluation tracks performance over successive rounds as counterfactual memory grows, including transfer to harder cases. Our method achieves superior results across diverse frontier models.

cs.AI↗

Durably Reducing Belief in Women's Health Misinformation Through Culturally Adaptive AI Videos

Health misinformation disproportionately harms women, yet interventions rarely address the community norms that sustain false beliefs. We test whether culturally adaptive AI-generated video in which the presenter looks like someone from her community reduces misinformation belief among low-literacy women in suburban India. In a field experiment (N=434), participants watched an AI-generated video featuring either an adaptive or neutral presenter. The culturally adaptive presenter reduced misinformation belief by 30%, nearly twice the reduction produced by the neutral presenter compared to the non-intervention control condition. Post-experiment interviews suggest women recalled the neutral condition as a generic video but recognized the adaptive presenter. Gains persisted for three weeks. The adaptive advantage was largest for beliefs reinforced by community, such as blaming women for infertility, and negligible for medical knowledge gaps, such as understanding vaccines. These findings demonstrate the potential of culturally adaptive AI interventions to counter socially embedded health misinformation.

cs.HC↗

PaintCopilot: Modeling Painting as Autonomous Artistic Continuation

Existing neural painting methods are target-driven: given a reference image, strokes are optimized to reconstruct it, fixing the outcome before painting begins. We instead ask whether a model can predict plausible painting actions when the final image is unknown, a problem we call autonomous artistic continuation. PaintCopilot realizes this through three lightweight, task-specific models: a Target Predictor that infers a provisional visual target directly from the evolving canvas, a Stroke Predictor that formulates brushstroke generation as flow matching to capture multiple plausible continuations, and a Region Sampler that generates stroke sequences within artist-specified regions via a conditional VAE, trained on a constructed dataset of 3000 portraits with stroke-level supervision. This lets AI autonomously act on an artwork whose direction is still open, through interruptible, revisable delegation mechanisms spanning individual strokes, extended sequences, bounded regions, and prior stroke history. A two-week deployment with ten artists suggests that creative agency was shaped not simply by how much work artists delegated, but by their ability to continually negotiate the direction, scope, and persistence of AI participation.

cs.CV↗

CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery

Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.

cs.AI↗

HugAgent: A Human Simulation Benchmark for Individual-Level Reasoning

Simulating human reasoning in open-ended tasks has long been a central aspiration in AI and cognitive science. While large language models now approximate human responses at scale, they remain tuned to population-level consensus, often erasing the individuality of reasoning styles and belief trajectories. To advance the vision of more human-like reasoning in machines, we introduce HugAgent (HUman-Grounded AGENT Benchmark), which rethinks human reasoning simulation along three dimensions: (i) from averaged to individualized reasoning, (ii) from behavioral mimicry to cognitive alignment, and (iii) from vignette-based to open-ended data. The benchmark evaluates whether a model can predict a specific person's behavioral responses and the underlying reasoning dynamics in out-of-distribution scenarios, given partial evidence of their prior views. HugAgent combines structured questionnaires with semi-structured think-aloud interviews to collect ecologically valid belief states, belief updates, and reasoning traces from human participants. Our experiments reveal a clear asymmetry: models recover a person's belief state from their own context reasonably well, but struggle to predict belief updates under intervention. Cross-person and cross-domain controls trace this gap to associative matching within a topic rather than identity-consistent reasoning, suggesting that progress requires better-calibrated change detection, not simply more context. We scope the benchmark to self-reported belief reasoning in three policy domains: healthcare, surveillance, and zoning. The benchmark, along with its complete data collection pipeline and companion chatbot, is open-sourced as HugAgent (https://github.com/jajamoa/HugAgent) and TraceYourThinking (https://github.com/jajamoa/trace-your-thinking).

cs.AI↗

SPADE: Self-Play in Adaptive Synthetic Executable Environments

Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.

cs.CL↗

World-in-World: World Models in a Closed-Loop World

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.

cs.CV↗

BASeg: Boundary-Aware Remote Sensing Segmentation with Structural Penalties

Semantic segmentation is a core computer vision task in the remote sensing field, accelerating advancements in ur- ban development, agriculture, ecology, water resources, and environmental monitoring. However, recent methods usually struggle to capture fine-grained object features and bound- ary details. Besides, current widely used datasets often lack city morphology diversity and segmentation on generative im- ages remains largely unexplored. To address these issues, we propose a Mahalanobis-Angle Boundary Loss (MABL) that explicitly enhances boundary and shape consistency. MABL jointly models structural importance and boundary orientation through Mahalanobis distance-based weighting and angle- aware penalty. It can be readily integrated into diverse seg- mentation architectures and consistently improves their accu- racy. Built upon MABL, we introduce BASeg, a boundary- aware remote sensing segmentation framework with Struc- tural Penalties. BASeg integrates a Global Visual State Space module (GSM) with a Cross-Feature Fusion module (CFM) to capture both long-range contextual dependencies and fine- grained local details. Additionally, we establish a global 10- city benchmark dataset (GCD-25k) to facilitate accurate build- ing and road segmentation. Extensive experiments on four remote-sensing benchmarks demonstrate that BASeg consis- tently outperforms existing methods, achieving up to a 2.8% improvement in mIoU while producing more accurate object boundary segmentation across diverse scenes. Moreover, integrating MABL into multiple existing segmentation archi- tectures consistently improves performance across datasets, demonstrating its robustness and broad applicability.

cs.CV↗

PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception

Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models often struggle in real-world scenarios involving complex dynamic elements, such as moving humans or deformable objects like umbrellas. To address this limitation, we introduce PAGE-4D, a feedforward model that extends VGGT to dynamic scenes, enabling camera pose estimation, depth prediction and point cloud reconstruction - all without post-processing. A central challenge in multitask 4D reconstruction is the inherent conflict between tasks: accurate camera pose estimation requires suppressing dynamic regions, while geometry reconstruction requires modeling them. To resolve this tension, we propose a dynamics aware aggregator that disentangles static and dynamic information by predicting a dynamics-aware mask - suppressing motion cues for pose estimation while amplifying them for geometry reconstruction. Extensive experiments show that PAGE-4D consistently outperforms the original VGGT in dynamic scenarios, achieving superior results in camera pose estimation, monocular and video depth estimation, and dense point map reconstruction. Necessary code and additional demos are available at Link: https://page4d.github.io/, including both the training-and-inference masking variant and the training-only masking variant (= VGGT architecture at inference). Keywords: VGGT-4D, 4D Perception, Dynamic Scene Reconstruction.

cs.CV↗

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

Human evaluation of AI systems and digital products is costly, slow, and difficult to scale. Offline evaluations are more scalable but often abstract away human diversity and interactive behavior. We therefore introduce MatrAIx, a population-scale simulated-user evaluation infrastructure for testing AI systems and digital products with heterogeneous users. MatrAIx has three core components: First, Persona 8B contains 8.3 billion persona records represented by 1,290 categorical dimensions. Records are either sampled from a dependency graph that preserves correlated attributes or derived from human-authored profiles. We release a quality-filtered coreset of approximately 1 million personas, comprising 599,847 human-grounded and 400,000 synthetic records. Second, the MatrAIx Playground provides four environments in which diverse users evaluate and interact with digital products: Survey, AI Chatbot, Web, and App. Third, MatrAIx provides 1,010 application tasks spanning more than 25 domains, including Commerce, Software, Finance, and Healthcare. We conducted 18,189 evaluation trials across eight representative tasks. Persona agents were powered by three LLMs: Claude Opus 4.8, GPT 5.5, and Claude Haiku 4.5. The resulting feedback captures how decisions and preferences vary across persona backgrounds, including hesitation after a price increase, willingness to continue after an AI assistant fails, and latency tolerance. We conducted two main validation studies: First, a 400-trial controlled study evaluated persona adherence across ten behavioral attributes and all four environments. The declared behavior was expressed or correctly suppressed in 366 trials (91.5%). Second, human and LLM judges evaluated the extraction quality of human-grounded personas. Overall, MatrAIx provides an end-to-end infrastructure for evaluating AI systems and digital products with diverse simulated human users.

cs.AI↗

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.

cs.CV↗

MemoBench: Benchmarking World Modeling in Dynamically Changing Environments

Video generation models aspire to simulate dynamic environments, and several benchmarks now evaluate memory consistency across frames. However, most assess consistency only while the target remains in view, and the few that force objects out of view evaluate static scenes where nothing changes during occlusion. To bridge this gap, we introduce MemoBench, a diagnostic benchmark built around the disappear-and-reappear paradigm in dynamically changing environments: a target object undergoes a physical process, disappears from view, and must be correctly recovered in its updated state upon reappearance. We curate 360 ground-truth clips spanning synthetic and real-world scenes, and design an evaluation suite combining automated metrics with VQA-based assessment across four diagnostic pillars. Evaluation of eight state-of-the-art models reveals key insights and open challenges regarding memory consistency under the disappear-and-reappear paradigm.

cs.CV↗

EQPO: Equitable Group Relative Policy Optimization for Clinical Reasoning

Medical AI systems demonstrated impressive diagnostic performance, yet they routinely show uneven accuracy across demographic groups, disadvantaging underrepresented populations. Although multimodal reasoning foundation models have pushed clinical diagnosis forward, reinforcement learning-based post-training tends to absorb and magnify the biases present in majority-dominated training corpora. We propose Equitable Group Relative Policy Optimization (EQPO), a hierarchical reinforcement learning method that encourages balanced learning across heterogeneous clinical populations by adaptively reweighting samples according to subgroup representation, task difficulty, and data source. As demographic annotations are frequently missing in real-world clinical data, EQPO additionally applies unsupervised clustering to recover latent subpopulations when they are unavailable. On 7 diagnostic benchmarks covering 5 modalities (X-ray, CT, dermoscopy, mammography, ultrasound), EQPO reduces F1 standard deviation by 43.9% and the maximum cross-group F1 gap by 42.7% on QoQ-Med3-8B over vanilla GRPO, and narrows predictive parity gaps by 27.2% on MedGemma-4B over bias-mitigated RL baselines while raising F1 by 12.5% even without any demographic labels. Examining the training trajectory shows that EQPO steadily improves fairness over the course of optimization, in contrast to baseline methods whose fairness degrades as training proceeds, and the discovered implicit groups remain stable and align with masked demographic attributes. We further release EquiMedGemma-4B and EquiQoQ-Med3-8B, equitability-aware clinical VLLMs that attain state-of-the-art accuracy with markedly smaller demographic gaps.

cs.LG↗

OmniSapiens: A Foundation Model for Social Behavior Processing via Heterogeneity-Aware Relative Policy Optimization

Socially intelligent AI systems must reason across diverse human behavioral tasks and generalize to new social contexts. However, behavioral data is inherently heterogeneous, comprising diverse modalities and prediction targets that produce uneven training signals across samples, creating imbalanced learning dynamics that challenge existing AI models. To address this, we develop Omnisapiens-7B 2.0, a foundation model for social behavior processing that explicitly addresses learning from heterogeneous behavioral data. This is enabled through Heterogeneity-Aware Relative Policy Optimization, a new RL method that rebalances learning signals across samples by approximating each sample's contribution to the policy update and using these estimates to drive geometrically centered, inertially smoothed advantage modulation for stable training. Omnisapiens-7B 2.0 achieves the best and most consistent performance across 10 behavioral tasks, while also attaining the best performance on all five held-out benchmarks, with gains of up to +12.02% and +9.37% respectively. Furthermore, it demonstrates more consistent and interpretable reasoning traces, supporting reliable real-world behavioral applications. Our model is available at https://github.com/MIT-MI/human_behavior_atlas.

cs.AI↗

SHALA-LLM: Smartly Handling Ambiguous Labels in Aligning LLMs

Many human-centered tasks, including natural language inference (NLI) and emotion recognition (ER), have multiple plausible interpretations, leading to label ambiguity and challenging disagreements across human annotators. As LLMs are increasingly deployed in real-world settings, faithfully modeling such ambiguity is essential to identify contested inputs, preserve variability in ambiguous cases, and capture the full distribution of human judgments. Yet, existing LLM alignment approaches have predominantly assumed a single correct label, excluding annotator disagreement during optimization. Instead of treating this ambiguity as noise, we show how to treat it as information that improves model behavior through a new algorithm called SMARTLY HANDLING AMBIGUOUS LABELS IN ALIGNING LLMS (SHALA-LLM). This reinforcement learning framework provides a new way for LLMs to learn directly from annotator distributions while dynamically prioritizing highly ambiguous samples during optimization. Experiments on ambiguity-sensitive NLI and ER benchmarks, including ChaosNLI, GoEmotions, and MSP-Podcast, demonstrate that SHALA-LLM improves agreement with annotator label distributions, e.g. on ChaosNLI, it reduces Jensen-Shannon Distance by up to 62.1%. At the same time, SHALA-LLM improves F1 by up to 16.7%, showing that modeling annotator disagreement can also strengthen classification performance.

cs.LG↗

FrontierOR: Benchmarking LLMs' Capacity for Efficient Algorithm Design in Large-Scale Optimization

Large language models (LLMs) are increasingly used for optimization modeling and solver-code generation, yet practical operations research and optimization problems often require a harder capability: designing scalable algorithms that exploit problem structure and outperform direct formulation-and-solve baselines. Existing benchmarks are limited to small or simplified examples far below real-world scale and complexity. We introduce FrontierOR, among the first benchmarks to systematically evaluate LLM-based efficient algorithm design for realistic large-scale optimization problems. FrontierOR includes 180 tasks derived from methodologically diverse papers published in top-tier operations research venues, each with standardized instances and a hidden, expert-verified evaluation suite. We evaluate seven LLMs spanning frontier, cost-effective, and open-source models both in one-shot and test-time evolution settings. The results reveal that frontier models still struggle to move from executable formulations to efficient optimization algorithms: the strongest one-shot model outperforms Gurobi in only 31% of cases in both solution quality and computational efficiency, and even strong coding agents with test-time evolution achieve only 50% on selected hard tasks. FrontierOR establishes a practical evaluation platform for LLM-based optimization algorithm design, which enables future LLMs and agents to be systematically tested on whether they can move beyond correct formulation toward a feasible, high-quality, and efficient algorithm. Code and data are publicly released at https://github.com/Minw913/FrontierOR.

cs.AI↗

Self-Captioning Multimodal Interaction Tuning: Amplifying Exploitable Redundancies for Robust Vision Language Models

Current vision language models face hallucination and robustness issues against ambiguous or corrupted modalities. We hypothesize that these issues can be addressed by exploiting the shared information between modalities to compensate for the impaired one. To this end, we analyze multimodal interactions -- redundant (shared), unique (exclusive), and synergistic (emergent) task-relevant information provided by the modalities -- to determine their impacts on model reliability. Specifically, amplifying redundant interactions would increase this exploitable shared information to resolve these issues; yet, modern instruction datasets often eliminate redundancies to prioritize visual grounding. We bridge this gap through a self-captioning workflow featuring a \textsc{Multimodal Interaction Gate}: a mechanism to convert unique interactions into redundant interactions. Our findings suggest that increasing redundancy can reduce visual induced errors by 38.3\% and improve consistency by 16.8\%.

cs.CV↗