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Paul Pu Liang

Publications and source records attributed to Paul Pu Liang.

At least 19 recordsLinked to original sources

CTM-AI: Evolving Multi-Agent Intelligence Inspired by a Model of Consciousness

Despite remarkable advances, today's AI systems remain narrow in scope, falling short of the adaptive and continual intelligence that characterizes human capabilities. This gap has fueled longstanding debates about whether AI might one day achieve human-like generality or even consciousness. Flipping the debate, we present a concrete blueprint for a multi-agent AI system inspired by a formal machine model of consciousness called the Conscious Turing Machine (CTM). Together, CTM-AI contains a large collection of powerful processors ranging from specialized experts (e.g., language models, multimodal models, tools, and APIs) to unspecialized general-purpose learners poised to develop their own expertise. Crucially, for whatever problem must be dealt with, information from many processors is competitively selected, integrated, and exchanged appropriately to solve the task. Feedback mechanisms in CTM-AI enable the system to iteratively evolve its internal connections and communication. CTM-AI achieves state-of-the-art accuracy on MUStARD (72.28) and UR-FUNNY (72.13), outperforming multimodal and multi-agent frameworks. On tool-using and agentic tasks, CTM-AI achieves 10+ points of improvement on StableToolBench and WebArena-Lite. Overall, CTM-AI offers a principled and testable multi-agent AI system inspired by a model of consciousness. The code is available at https://github.com/consciousness-lab/ctm-ai.

q-bio.NC↗

B[FM]$^2$: Brain Foundation Model via Flow Matching with SplitUNet

EEG foundation models can learn generalizable representations from large-scale EEG corpora to enable single-backbone transfer across diverse clinical and brain-computer interface tasks. Existing models typically discretize the continuous multi-channel EEG waveform into patches or codebook tokens and train a transformer with masked self-supervision. Recognizing that this discretization fragments continuous brain rhythms and obscures fine-grained temporal dynamics, we present B[FM]$^2$(Brain Foundation Model via Flow Matching), whose inductive bias aligns with the data by pretraining directly on the raw signal using continuous-time flow matching without patches, tokenization, or masking. However, multi-channel EEG signals pose an architectural challenge for flow matching: time is densely sampled and highly autocorrelated (thousands of timepoints), while the electrode axis is short (tens of channels) at distinct scalp positions. To address this time-electrode asymmetry, we introduce SplitUNet, a velocity network that factorizes each block into separate 1D temporal and 1D electrode convolutions and downsamples only along time, preserving electrode topology throughout the hierarchy. B[FM]$^2$ sets a new state of the art on $7$ of $9$ standard downstream EEG classification tasks, using a pretraining budget of only $36{,}895$ segments ($\approx$ 307h), 1-2 orders of magnitude ($\approx$ 30x) less than required by existing EEG foundation models. Further, it generates synthetic EEGs that two board-certified neurologists cannot distinguish from brain data (Cohen's $κ= -0.096$). https://jd730.github.io/projects/BFM2

cs.LG↗

MotorSense: A Video-EMG Dataset of Motoric Representations for Action Understanding

Computer vision models learn hand action only from its visual consequences, without access to the underlying embodied motor signals. We address this absence with MotorSense, the first large-scale paired egocentric video and surface electromyography (EMG) dataset. MotorSense pairs bimanual EMG bands with egocentric video and yields synchronized video, bimanual EMG and IMU, and audio across 100 hours of unscripted manipulation. EMG offers a powerful scalable alternative to manual annotation: it captures finger movement, hand configuration, and the forces exerted between hand and environment as a dense signal free of occlusion and labeler bias, whereas manual annotation is costly, subjective, and unreliable under occlusion. We use MotorSense to learn sensorimotor alignment, producing an organization of action that is shared across the visual and motoric spaces, through cross-modal pre-training between video and EMG. The resultant vision models are then transferred to downstream tasks that benefit from sensorimotor alignment: in this case, action recognition, 3D hand reconstruction, and 3D contact reconstruction. We further demonstrate a generative application in which EMG motor signals are used to condition a video diffusion model, yielding videos of fine-grained hand manipulation. Across four action-centric computer vision tasks and eight popular video datasets, we demonstrate that sensorimotor alignment provides a stronger foundation for visual representation learning than conventional self-supervised learning methods over video, outperforming every baseline across all tasks and datasets evaluated.

cs.CV↗

4D Reconstruction with Events & RGB

Reconstructing dynamic 3D scenes over time (4D reconstruction) from a single moving camera is central to robotics and AR/VR applications, yet state-of the-art feed-forward methods rely solely on RGB frames and therefore inherit the failure modes of conventional cameras, including motion blur and temporal aliasing under fast or non-uniform camera and object motion. Event cameras report per-pixel brightness changes asynchronously at microsecond resolution, offering a complementary signal that is largely immune to these artifacts, but whether this modality can be incorporated into existing RGB based 4D reconstruction pipelines without a full architectural redesign remains an open question. In this preliminary study, we investigate a minimal extension: we augment Monst3R, an existing RGB-only 4D reconstruction model, with an additional event-camera input branch, leaving the rest of the architecture unchanged. Across 3 benchmark datasets, this simple RGB-event fusion reduces Abs Rel by 3.4% on average relative to the RGB-only Monst3R baseline, and a sensitivity analysis shows that the improvement grows with the magnitude of camera and object motion, with the largest gains observed under high object motion conditions where RGB-only reconstruction degrades most. These early results suggest that even a lightweight, non-invasive fusion of event data can meaningfully improve 4D reconstruction robustness, motivating a more thorough architectural investigation in future work.

cs.CV↗

T-WLA: Bridging Slow Vision and Fast Touch

In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interaction dynamics relevant to action generation and correction. We evaluate T-WLA on tactile-conditioned hand-motion prediction using EgoTouch and Tachin, and on four real-world dexterous manipulation tasks. T-WLA reduces finger-joint MPJPE by 30% relative to the strongest reported baseline and achieves an average success rate of approximately 50.0% across real-robot manipulation tasks. Videos and code are available at https://anonymous-submission-20.github.io/T-WLA.github.io/.

cs.RO↗

SteerAct: Unlocking Action Models through Few-Shot Temporal Steering

Improving pretrained robot action models at test time from only a few rollouts remains challenging. Activation steering offers a lightweight approach by modifying feature activations while keeping model weights fixed. However, effective steering requires identifying which features to modify and determining the timing and strength of modification. We introduce SteerAct, a few-shot temporal steering framework that uses a shared temporal descriptor of sparse-feature dynamics for offline feature selection and online control. A pretrained sparse autoencoder provides candidate features, and our temporal descriptor summarizes the distribution of local activation-order patterns for each feature, enabling comparisons across rollouts without requiring timestep alignment. Before steering begins (offline), we use successful and failed reference rollouts to select a single task-specific feature whose temporal descriptors best distinguish the two outcomes and construct its reference banks. During each new execution (online), we compare the feature's evolving temporal descriptor with these references to determine when to intervene and how strongly to increase or decrease its activation via a steering coefficient. Using only 24 outcome-labeled rollouts per task, SteerAct improves task success by approximately 10% relative to unsteered models in evaluations spanning $π_{0.5}$, Fast-WAM, RoboTwin 2.0, DexJoCo, and real-world manipulation, without updating action-model weights. Code and demos are available at: https://steeract.github.io/.

cs.RO↗

Recursive Reward Improvement via Adversarial Meta-Prompt Evolution

Recursive Self-Improvement (RSI) has gained wide attention for its ability to work with limited data. In a proposer-solver loop, a proposer model writes training tasks and a solver model learns to solve them through reinforcement learning. Such loops have succeeded in mathematics and coding, where every answer can be checked automatically. Open-ended expert tasks, like clinical report generations, have no answer key, which makes simple question-answer generation not viable. Here the proposer must also write a rubric that lists the content an answer should include and the errors it should avoid. However, the unique challenge behind model-written rubric is the comprehensiveness of it. For naively generated rubric, solvers tend to exploit it, naming the expected topics without the substance behind them, which corrupts the learning process. To solve this problem, we introduce RRI, Recursive Reward Improvement, which uses a reward hacking adversary to supervise the reward. Before the solver trains on a generated task, an adversary writes an answer that games its rubric while being as useless as possible, the same model writes an honest answer without seeing the rubric, and up to two repair steps revise the rubric to make the honest answer win. The exploits found also rewrite how future tasks and rubrics are generated. On HealthBench Professional, RRI improves the adjusted score over the Generation Only self-improvement baseline by 10.9 points at 9B and 12.4 at 27B, and by 10.3 points without any external model. In particular, the gains are largest on difficult and writing tasks. We show that the 27B model trained on the HealthBench Professional description improves by 6.6 points on PRBench Hard and 8.0 on ProfBench without seeing a task from either. We further analyze the exploitable points of model-generated question-rubric pairs to facilitate future research on open-ended self-play.

cs.AI↗

The Ephemeral Cost of Switching Optimizers Across LLM Training Stages

Recent work suggests that switching optimizers between pretraining and subsequent training stages incurs a performance cost, but systematic investigation of this phenomenon is lacking. We study the mismatch between AdamW and Muon optimizers by pretraining 1.2B Llama-3 models from scratch while varying the proportion of updates taken with each optimizer, and similarly interpolating between the two optimizers during continued pretraining and supervised fine-tuning (SFT). Surprisingly, we find little evidence of a meaningful optimizer mismatch penalty: final performance is largely explained by the independent effects of the pretraining and post-training optimizers, with downstream performance generally improving as the proportion of Muon updates during SFT increases. Although matching the pretraining optimizer can reduce forgetting during SFT, this does not translate into improved final benchmark performance. We further evaluate AdamW and Muon for task-general SFT of open-weight models, across the Llama and Qwen families up to 14B parameters, where Muon remains competitive with AdamW, despite these models having been pretrained with AdamW. Together, our results suggest that the choice of optimizer for post-training can be made largely independently of the optimizer used during pretraining.

cs.LG↗

Economy of Minds: Emerging Multi-Agent Intelligence with Economic Interactions

How can a population of agents self-orchestrate and self-adapt into stronger collective intelligence without centralized control? Inspired by Friedrich Hayek's economic theory of decentralized coordination in markets, we study this question through an agent economy in which agents compete via auctions for the right to act, exchange payments, and accumulate wealth from environmental rewards. These simple local incentives induce decentralized credit assignment, driving global planning without explicit orchestration or communication protocols. The population evolves through economic selection: effective agents accumulate wealth and are mutated via exploitation, while ineffective ones go bankrupt and are replaced via exploration. Using modern Large Language Model (LLM) based agents, we show that, initialized with weak agents, the agent economy produces emergent multi-step reasoning strategies and outperforms stronger monolithic baselines across five agentic tasks, including mathematical reasoning, financial research, scientific research, accelerator design, and distributed-system optimization. Our results suggest a new path to multi-agent intelligence: rather than engineering coordination, we can design decentralized incentive structures under which it automatically emerges.

cs.CL↗

Evolving in Thought Space: Training a Small Model at Test Time Unlocks Better Discoveries

Open-ended scientific discovery often requires repeatedly proposing and evaluating candidate solutions. LLM-based systems can support this process by generating and refining executable solutions from verifier feedback. Methods such as TTT-Discover use test-time training (TTT) to update the solution-generating LLM from verifier feedback, adapting its generation policy to improve subsequent proposals on the target problem. However, this becomes expensive when reliable execution requires a large model, since training must maintain gradients, optimizer states, and policy statistics while repeatedly generating long, structured outputs. It also complicates credit assignment: outcome-level verifier feedback must jointly evaluate the high-level strategy and its low-level implementation. In this work, we introduce Guidance-TTT, which separates these roles. A compact guidance model is trained at test time to propose high-level strategic changes, while a frozen execution model implements them as complete executable solutions. At each step, the system selects a promising previously discovered solution, proposes a change, executes and verifies it, and updates only the guidance model using an adaptive group-relative RL objective. This concentrates test-time learning on short strategic decisions while retaining the implementation capability of a substantially stronger model without adapting it. Without web access, Guidance-TTT produces strong solutions across four distinct domains: combinatorial optimization (Polyomino Packing), heuristic programming (AHC058), machine learning (Lasso), and GPU kernel optimization (TriMul). Across these tasks, it outperforms the best solutions reported in prior work while remaining competitive with state-of-the-art results on public online leaderboards. Code is available at https://github.com/Human-Agent-Society/reef/tree/guidance-ttt-support.

cs.AI↗

ReactionBench: A Human-Anchored Benchmark for Modeling Reactions to Video

Understanding what happens in a video is not sufficient for socially responsive multimodal systems: such systems also aim to relate what a person observes to how that person responds. Existing video benchmarks largely evaluate events, temporal reasoning, or people depicted in the video, while affective and viewer-response datasets often focus on emotion labels, aggregate responses, or prediction from the stimulus alone. This leaves an underexplored question: can current multimodal models ground an observed viewer reaction in the stimulus context associated with it? We introduce ReactionBench, a human-anchored benchmark for reaction-specific video understanding. Built from a candidate pool of 31,834 synchronized stimulus-reaction clips spanning 433 hours and eight domains, ReactionBench evaluates three complementary abilities: ranking the intensity of a viewer's reactions within a video, matching a reaction to its temporally aligned stimulus, and explaining the concrete stimulus cues linked to that reaction. Human annotation provides 14,894 ratings over 3,257 moments, and the frozen evaluation comprises 250 intensity profiles, 112 matching items, and 200 rationale items with 447 blind-written human references. Across seven multimodal models, reaction-specific grounding remains challenging: the best model reaches 50.9% accuracy on four-way stimulus-reaction matching, while GPT-5 shows no detectable loss under reaction substitution. Performance is also sensitive to evaluation protocol. Project page: https://yibozh.github.io/ReactionBench-page/

cs.CV↗

AromaGen: Interactive Generation of Rich Olfactory Experiences with Multimodal Language Models

Smell's connections with food, memory, and social experience have motivated researchers to bring olfaction into interactive systems. Multimodal AI opens new possibilities for generating smells from natural language, yet it remains unclear whether pretrained models encode sufficient olfactory knowledge to translate language into perceptible compositions. We present AromaGen, an AI-powered 12-channel wearable olfactory system that maps free-form natural-language descriptions to 12 base odorants selected to cover a semantically derived olfactory space, while supporting iterative refinement through natural-language feedback. In a between-subjects study (N=60) across 50 real-world benchmark smells, participants distinguished AromaGen-generated target smells above chance in a three-alternative forced-choice task, with retrieval-augmented AI composition performing comparably to human-expert composition and zero-shot AI composition. Natural-language feedback significantly improved the perceived similarity of both AI- and human-expert compositions. Our findings demonstrate the feasibility of using pretrained multimodal AI, with human aroma composition data, to generate perceptible olfactory experiences from natural language.

cs.HC↗

CultureScore: Evaluating Cultural Faithfulness in Video Generation Models

As video generation models like Veo 3.1 and LTX-2 advance, their ability to accurately represent diverse global cultures remains a critical yet understudied frontier. Current metrics, such as VideoScore, only measure visual quality but offer no mechanism for assessing cultural faithfulness. Consequently, a model that replaces a Namaste with a handshake receives the same score as one that generates the gesture correctly. We propose CultureScore, a compositional evaluation framework that decomposes cultural faithfulness into three granular dimensions: Identity (who is represented), Context (culturally localized background), and Behavior (normative gestures and interactions). We operationalize this framework through an evaluation suite spanning 10 countries, yielding 6,174 generated videos across three state-of-the-art models. Our evaluation reveals that no current model achieves culturally faithful video generation: the best-performing model reaches only 56.8% overall CultureScore, with Behavior the most challenging dimension; no model exceeds 52.1% on behavior. Furthermore, the highest-scoring model (LTX-2) on visual quality was ranked last by native annotators, while CultureScore's Behavior dimension shows the strongest positive correlation with human cultural judgment among the automatic metrics we evaluate, underscoring that cultural faithfulness is an essential criterion for equitable video generation. Data and code are publicly available.\footnote{\url{https://huggingface.co/datasets/ankurani/CultureScore}}

cs.CV↗

Reinforcement Learning with Comparative Evidence for Social Intelligence

Developing socially intelligent AI remains heavily dependent on human-annotated data, limiting the scale and breadth of social understanding models can acquire. Methods that derive training signals from unlabeled data offer a path beyond this dependence, but social predictions lack the verification oracles available in mathematics and coding. Moreover, core social targets such as affect, intent, preference, and pragmatic meaning are often ambiguous. The same behavior can support multiple plausible interpretations, making it difficult to verify which is best supported. To address this challenge, we introduce Reinforcement Learning with Comparative Evidence (RLCE), a reinforcement learning method that learns social understanding from unlabeled training data without constructing rewards from ground-truth annotations. Given distinct answers in a rollout group, RLCE constructs evidence tests that identify observable evidence favoring an answer over another, validates these tests against the input sample, and aggregates test outcomes to determine the best-supported interpretation. Tests are regenerated as the policy produces new answers, enabling them to evolve with the policy. Across four benchmarks spanning affect, pragmatics, communicative intent, and preference, RLCE attains the strongest performance among seven methods that use no ground-truth training labels for rewards, including consensus, policy LLM-judge verification, multimodal co-evolution, and rubric-based rewards. Gains over the strongest baseline reach up to +18.93 points. Analyses further show that RLCE exhibits a larger share of reward variation between correct and incorrect predictions than compared rubric methods, can overturn erroneous policy-derived preferences, and benefits from pairwise test construction, compositional test aggregation, and on-policy test evolution.

cs.AI↗

NeuroAtlas: Benchmarking Foundation Models for Clinical EEG and Brain-Computer Interfaces

Foundation models (FMs) promise to extract unified representations that generalize across downstream tasks. They have emerged across fields, including electroencephalography (EEG), but it is less clear how effective they are in this particular field. Published evaluations differ in datasets, in the EEG-specific preprocessing that might influence reported results, and in the reported metrics, frequently obscuring the clinical relevance in EEG. We introduce NeuroAtlas, the largest EEG benchmark to date: 42 datasets and 260k hours covering clinical EEG (epilepsy, sleep medicine, brain age estimation) and brain-computer interfaces, and include multiple datasets per task along with bespoke clinical evaluation metrics. Besides evaluating EEG-FMs with respect to supervised baselines, we present results from generic time-series FMs. We report three findings. First, EEG-specific FMs do not consistently outperform time-series FMs, which have neither EEG-focused architectures nor been pretrained on EEG. Second, standard machine learning metrics are insufficient to assess clinical utility: thus, we thoroughly evaluate more appropriate measures such as the quality of event-level decision-making, hypnogram-derived features, and the brain-age gap in the domains of epilepsy, sleep, and brain age, respectively. Third, model rankings and performance can vary substantially within domains. We conclude that pretrained models perform largely on par, with only narrow advantages for a few, and that current models do not yet deliver on the promise of an out-of-the-box unified EEG model. NeuroAtlas exposes this gap and provides the datasets and metrics for the next generation of unified EEG FMs.

cs.LG↗

AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenes

Adding or removing a sounding object requires coordinated changes to visual content and sound while preserving the surrounding scene. Yet paired supervision for localized non-speech audiovisual editing remains limited, as visual and acoustic edits must target the same object and isolate its sound from overlapping sources. To address this gap, we introduce \textit{AVIOBench}, a dataset comprising 37.9 hours of paired audiovisual examples spanning 1{,}878 target-object names. AVIOBench links the visual presence and acoustic contribution of each target object through a shared identity and visual mask. Our automated pipeline uses visual grounding and cross-modal consistency to select target-sound removal candidates, then jointly refines the audiovisual pairs to improve perceptual quality and cross-modal consistency. Building on this dataset, we propose \textit{AVIO}, which adapts a pretrained text-to audiovisual generation model through source-conditioned feature modulation to jointly learn object addition and removal. A reference-frame curriculum gradually reduces reference conditioning during training, enabling one model to perform instruction-only editing with optional visual guidance. Quantitative and qualitative evaluations demonstrate effective audiovisual object removal and addition, with optional reference guidance providing appearance and placement control for addition.

cs.AI↗

On the Invariance and Generality of Neural Scaling Laws

Neural scaling laws establish a predictable relationship between model performance and data or compute, offering crucial guidance for resource allocation in new domains and tasks. Yet such laws are most needed precisely where they are hardest to obtain: fitting one for a new model task pair demands expensive sweeps that typically exhaust the very compute budget the law is meant to economize. This paper poses the research question of how to develop generalizable scaling laws: laws fit once on a well-resourced source domain and reliably transported to new domains where running a full sweep is infeasible, which requires a fundamental understanding of when and why scaling properties change. We address this by identifying the right invariants: scaling laws are preserved under bijective (information-preserving) transformations of the data and modified in predictable, information-theoretically grounded ways under non-bijective transformations that lower its information resolution $ρ$: a single axis along which a law fit in one domain can be transported to another. We validate this across language, vision, and speech, and demonstrate two cross-domain applications: predicting scaling for language models trained on electronic health records from laws fit on general text, and predicting time-series classification scaling under varying levels of noise injection, recovering the data-scaling exponents to within $3\%$ error.

cs.LG↗

Admissible Diffusion for Multimodal Interventional Trajectories

Generating a plausible clinical trajectory does not establish what would happen under a different treatment. We present ADMIT, a framework combining irregular multimodal representations, treatment-conditioned latent diffusion and explicit constraints on generated states or actions. We formulate its interventional target through sequential g-computation and distinguish causal assumptions from constraint satisfaction. Its admissibility mechanism translates physiological prior knowledge into explicit constraints on generated states and proposed actions. Treatment-exposure dynamics condition latent transitions, while state projection or action gating applies the constraints during rollout so that they influence subsequent trajectory generation. In our preliminary experiments, multimodal inputs improved supervised hidden-state recovery and reduced treatment-contrast error. In a simulated dosing-schedule experiment with leak-free history encoding, ADMIT predicted most of the tumor-volume change caused by redistributing a fixed total dose. An exposure input improved these predictions around a temporary dose reduction whether or not the assumed clearance rate was correct, but reduced the predicted size of a dose effect, and a deterministic recurrent baseline matched ADMIT's average predictions. Exposure projection reduced constraint violations, although enforcement remained incomplete. Semi-synthetic experiments using eICU context illustrated treatment-response generation under fixed and adaptive policies. Observational examples further characterize model treatment sensitivity. ADMIT provides a framework for testing whether complementary observations and physiological restrictions improve intervention trajectories, with representation recovery, effect accuracy and rule enforcement assessed separately.

cs.LG↗