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Peng Wang

Publications and source records attributed to Peng Wang.

4 recordsLinked to original sources

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

cs.AI

BOLT: Online Lightweight Adaptation for Preparation-Free Heterogeneous Cooperative Perception

Most existing heterogeneous cooperative perception methods depend on prior preparation like offline joint training or tailored collaborator-model adaptation. Such preprocessing is, however, generally impractical in real scenarios, as agents are usually independently trained by different developers and meet occasionally online. This work investigates \emph{preparation-free heterogeneous cooperative perception}, where agents use independently trained single-agent detectors without any pre-deployment coordination. We find direct cross-agent fusion under this setting greatly underperforms ego-only perception. We present BOLT, a lightweight plug-and-play module that adapts neighboring features online via ego-as-teacher distillation, requiring only ego predictions without ground-truth labels. BOLT leverages high-confidence ego perception features to guide cross-agent feature-domain alignment, while enabling neighbors to contribute features in the ego's low-confidence regions. With only 0.9M trainable parameters, BOLT improves AP@50 by up to 32.3 points over vanilla unadapted fusion in the preparation-free setting. It consistently outperforms ego-only results on DAIR-V2X and OPV2V, across different encoder pairs and fusion strategies. Code: https://github.com/sidiangongyuan/BOLT.

cs.CV

MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

In this paper, we propose MoDGS, a new pipeline to render novel views of dy namic scenes from a casually captured monocular video. Previous monocular dynamic NeRF or Gaussian Splatting methods strongly rely on the rapid move ment of input cameras to construct multiview consistency but struggle to recon struct dynamic scenes on casually captured input videos whose cameras are either static or move slowly. To address this challenging task, MoDGS adopts recent single-view depth estimation methods to guide the learning of the dynamic scene. Then, a novel 3D-aware initialization method is proposed to learn a reasonable deformation field and a new robust depth loss is proposed to guide the learning of dynamic scene geometry. Comprehensive experiments demonstrate that MoDGS is able to render high-quality novel view images of dynamic scenes from just a casually captured monocular video, which outperforms state-of-the-art meth ods by a significant margin. The code is publicly available now.

cs.CV

An algebraic proof of Colombo's difference-power determinant conjecture

Let $n\ge2$ be even, let $λ=(λ_1,\ldots,λ_n)\in\mathbb{R}^n$ have pairwise distinct coordinates, and define the difference-power matrix \[ A_d(λ) := \bigl[(λ_r-λ_s)^d\bigr]_{r,s=1}^n, \qquad d\in\mathbb{N}. \] In 1928, Colombo proved that $\det A_{n-1}(λ)\ne0$---and hence $\det A_{n-1}(λ)>0$---and that $\operatorname{rank} A_d(λ)=d+1$ for $0\le d<n-1$. He conjectured that \[ \det A_d(λ)\ne0 \qquad\text{for every } d\ge n-1. \] For even $d$, the conjectured nonsingularity follows from previously published results on distance-power matrices. The remaining open cases were therefore the supercritical odd exponents $d\ge n+1$. We prove nonsingularity for all these odd exponents, thereby completing Colombo's conjecture. Consequently, \[ \operatorname{rank} A_d(λ)=\min\{n,d+1\} \qquad(d\in\mathbb{N}). \] Our proof converts a hypothetical kernel vector into a real binary form having more projective real linear factors, counted with multiplicity, than its real Waring length permits.

cs.LG