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Pengfei Xu

Publications and source records attributed to Pengfei Xu.

4 recordsLinked to original sources

ReRoom: Blending Virtual and Physical Contexts for In Situ Room Planning in Mixed Reality

Planning a real domestic space is an in situ authoring process: users evaluate candidate layouts at true scale, refine their intent, and carry accepted decisions into later iterations. Existing approaches either separate layout editing from the physical room or provide limited support for evaluating and refining whole-room proposals in situ. We present ReRoom, a mixed-reality system for in situ room-layout authoring. ReRoom presents a shared layout state through a virtual room proxy spatially registered to the target room, allowing interaction and layout generation to remain grounded in the physical context. Users refine the current proposal through direct manipulation or language and preserve accepted placements, allowing each generated update to continue the same evolving design. To balance layout quality with generation efficiency, ReRoom uses a skill-guided layout agent whose room-layout design skill operationalizes three principles that we formulate by synthesizing established interior-design guidance for real-room layout generation. The skill grounds these principles in a normalized representation of the scanned room and reusable geometric checks. Evaluations show that ReRoom produces high-quality layouts for non-rectangular rooms, while its in situ workflow improves the room-planning experience over an otherwise equivalent off-site VR workflow. Code will be released upon acceptance of the paper.

cs.GR

LayoutShop: Content-Constrained Exploratory Design of Creative Article Layout

We present LayoutShop, a novel computational framework for designing creative layouts that frame a given article. Inspired by the actual article layout design process, we enable users to create or select layout templates for conceptualization. These templates help construct a layout design space to extract eligible layout structures. Our algorithm then determines the geometry of the extracted layout structures to frame the given article via an optimization approach. We then employ two neural networks for layout assessment, and the high-quality outputs are returned to users for selection. We conducted a user study to evaluate the framework's usability and the quality of the article layouts it produces. The results of the user study confirmed that our framework can effectively help users create high-quality article layouts.

cs.GR

Telligram: Text-Driven Calligram Generation via Diffusion-Guided Skeleton Optimization

Compact calligram generation aims to form a semantic shape while keeping letters recognizable. Most existing methods are shape-conditioned and mainly solve downstream letter layout inside a given contour. We study text-only calligram generation without an input contour. This setting is difficult because semantic shape formation and letter readability strongly interfere with each other when optimized in a single stage. Pushing the word toward a clear figure can easily damage glyph structure, while preserving readable letters can weaken the target shape. To address this difficulty, we present Telligram, a training-free, low-tuning, two-stage framework composed of Semantic Occupancy Prior Formation and Readability-Constrained Glyph Realization. The first stage uses Variational Score Distillation (VSD) with structured skeleton optimization and hierarchical gradient projection to produce a semantic occupancy prior. The second stage converts this occupancy prior into per-letter regions and reconstructs readable glyph layouts through lightweight geometric processing. The framework generates coherent and creative word-level semantic calligrams directly from text prompts.

cs.GR

SketchFlow: Zero-Shot Vector Sketch Generation via GMM Prior Flow in CLIP Latent Space

Vector sketches remain one of the most concise and immediate mediums for abstract human expression. However, generating high-quality vector strokes that exhibit human-like drawing styles remains an open challenge due to the severe scarcity of fine-grained, high-quality text-to-sketch paired data. Existing text-conditioned generation methods often rely on unstable, time-consuming optimization or struggle to generalize to unseen categories in a zero-shot manner. To address these limitations, we present SketchFlow, a novel generative framework rooted in Optimal Transport (OT) theory and flow matching. By leveraging pre-trained CLIP models to bypass labor-intensive image-level text annotations, we formulate cross-modal alignment as a continuous mapping problem directly within the CLIP latent space. To bridge the inevitable modality gap between discrete text concepts and continuous sketch features, we first inject noise into discrete category embeddings to construct a continuous Gaussian Mixture Model (GMM) prior. We then utilize an Optimal Transport Conditional Flow Matching (OT-CFM) model to learn a deterministic vector field mapping from this continuous GMM prior to the target sketch feature distribution. Finally, a Hybrid Diffusion Decoder, fusing 1D U-Net and Transformer architectures, is designed to decode these features into fast and high-fidelity stroke trajectories. Extensive experiments demonstrate that SketchFlow substantially outperforms existing baselines in visual quality and adherence to natural human drawing styles. Furthermore, our geometry-preserving framework demonstrates promising local zero-shot synthesis for prompts beyond the QuickDraw training vocabulary, including unseen concept labels and semantic modifiers, while enabling smooth, continuous semantic interpolation between distinct concepts. Source code is available at: https://github.com/doudin404/SketchFlow.

cs.CV