Search arXiv⌕ Search

arXiv subjects

Rui Yan

Publications and source records attributed to Rui Yan.

At least 289 records · Page 16Linked to original sources

EnsembleGAN: Adversarial Learning for Retrieval-Generation Ensemble Model on Short-Text Conversation

Generating qualitative responses has always been a challenge for human-computer dialogue systems. Existing dialogue systems generally derive from either retrieval-based or generative-based approaches, both of which have their own pros and cons. Despite the natural idea of an ensemble model of the two, existing ensemble methods only focused on leveraging one approach to enhance another, we argue however that they can be further mutually enhanced with a proper training strategy. In this paper, we propose ensembleGAN, an adversarial learning framework for enhancing a retrieval-generation ensemble model in open-domain conversation scenario. It consists of a language-model-like generator, a ranker generator, and one ranker discriminator. Aiming at generating responses that approximate the ground-truth and receive high ranking scores from the discriminator, the two generators learn to generate improved highly relevant responses and competitive unobserved candidates respectively, while the discriminative ranker is trained to identify true responses from adversarial ones, thus featuring the merits of both generator counterparts. The experimental results on a large short-text conversation data demonstrate the effectiveness of the ensembleGAN by the amelioration on both human and automatic evaluation metrics.

cs.CL↗

Learning to Respond with Stickers: A Framework of Unifying Multi-Modality in Multi-Turn Dialog

Stickers with vivid and engaging expressions are becoming increasingly popular in online messaging apps, and some works are dedicated to automatically select sticker response by matching text labels of stickers with previous utterances. However, due to their large quantities, it is impractical to require text labels for the all stickers. Hence, in this paper, we propose to recommend an appropriate sticker to user based on multi-turn dialog context history without any external labels. Two main challenges are confronted in this task. One is to learn semantic meaning of stickers without corresponding text labels. Another challenge is to jointly model the candidate sticker with the multi-turn dialog context. To tackle these challenges, we propose a sticker response selector (SRS) model. Specifically, SRS first employs a convolutional based sticker image encoder and a self-attention based multi-turn dialog encoder to obtain the representation of stickers and utterances. Next, deep interaction network is proposed to conduct deep matching between the sticker with each utterance in the dialog history. SRS then learns the short-term and long-term dependency between all interaction results by a fusion network to output the the final matching score. To evaluate our proposed method, we collect a large-scale real-world dialog dataset with stickers from one of the most popular online chatting platform. Extensive experiments conducted on this dataset show that our model achieves the state-of-the-art performance for all commonly-used metrics. Experiments also verify the effectiveness of each component of SRS. To facilitate further research in sticker selection field, we release this dataset of 340K multi-turn dialog and sticker pairs.

cs.CL↗

Low-Resource Knowledge-Grounded Dialogue Generation

Responding with knowledge has been recognized as an important capability for an intelligent conversational agent. Yet knowledge-grounded dialogues, as training data for learning such a response generation model, are difficult to obtain. Motivated by the challenge in practice, we consider knowledge-grounded dialogue generation under a natural assumption that only limited training examples are available. In such a low-resource setting, we devise a disentangled response decoder in order to isolate parameters that depend on knowledge-grounded dialogues from the entire generation model. By this means, the major part of the model can be learned from a large number of ungrounded dialogues and unstructured documents, while the remaining small parameters can be well fitted using the limited training examples. Evaluation results on two benchmarks indicate that with only 1/8 training data, our model can achieve the state-of-the-art performance and generalize well on out-of-domain knowledge.

cs.CL↗

Matching-Based Capture Strategies for 3D Heterogeneous Multiplayer Reach-Avoid Differential Games

This paper studies a 3D multiplayer reach-avoid differential game with a goal region and a play region. Multiple pursuers defend the goal region by consecutively capturing multiple evaders in the play region. The players have heterogeneous moving speeds and the pursuers have heterogeneous capture radii. Since this game is hard to analyze directly, we decompose the whole game as many subgames which involve multiple pursuers and only one evader. Then, these subgames are used as a building block for the pursuer-evader matching. First, for multiple pursuers and one evader, we introduce an evasion space (ES) method characterized by a potential function to construct a guaranteed pursuer winning strategy. Then, based on this strategy, we develop conditions to determine whether a pursuit team can guard the goal region against one evader. It is shown that in 3D, if a pursuit team is able to defend the goal region against an evader, then at most three pursuers in the team are necessarily needed. We also compute the value function of the Hamilton-Jacobi-Isaacs (HJI) equation for a special subgame of degree. To capture the maximum number of evaders in the open-loop sense, we formulate a maximum bipartite matching problem with conflict graph (MBMC). We show that the MBMC is NP-hard and design a polynomial-time constant-factor approximation algorithm to solve it. Finally, we propose a receding horizon strategy for the pursuit team where in each horizon an MBMC is solved and the strategies of the pursuers are given. We also extend our results to the case of a bounded convex play region where the evaders escape through an exit. Two numerical examples are provided to demonstrate the obtained results.

math.OC↗

RPM-Oriented Query Rewriting Framework for E-commerce Keyword-Based Sponsored Search

Sponsored search optimizes revenue and relevance, which is estimated by Revenue Per Mille (RPM). Existing sponsored search models are all based on traditional statistical models, which have poor RPM performance when queries follow a heavy-tailed distribution. Here, we propose an RPM-oriented Query Rewriting Framework (RQRF) which outputs related bid keywords that can yield high RPM. RQRF embeds both queries and bid keywords to vectors in the same implicit space, converting the rewriting probability between each query and keyword to the distance between the two vectors. For label construction, we propose an RPM-oriented sample construction method, labeling keywords based on whether or not they can lead to high RPM. Extensive experiments are conducted to evaluate performance of RQRF. In a one month large-scale real-world traffic of e-commerce sponsored search system, the proposed model significantly outperforms traditional baseline.

cs.CL↗

Guarding a Subspace in High-Dimensional Space with Two Defenders and One Attacker

This paper considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders cooperate to protect the target subspace by capturing an attacker which strives to enter the target subspace from the play subspace without being captured. A closed-form solution is provided from the perspectives of kind and degree. Contributions of the work include the use of the attack subspace (AS) method to construct the barrier, by which the game winner can be perfectly predicted before the game starts. In addition to this inclusion, with the priori information about the game result, a critical payoff function is designed when the defenders can win the game. Then, the optimal strategy for each player is explicitly reformulated as a saddle-point equilibrium. Finally, we apply these theoretical results to a half-space guarding game in three-dimensional space. Since the whole achieved developments are analytical, they require a little memory without computational burden and allow for real-time updates, beyond the capacity of traditional Hamilton-Jacobi-Isaacs method. It is worth noting that this is the first time in the current work to consider the target guarding games for arbitrary high-dimensional space, and in a fully analytical form.

eess.SY↗

Query-bag Matching with Mutual Coverage for Information-seeking Conversations in E-commerce

Information-seeking conversation system aims at satisfying the information needs of users through conversations. Text matching between a user query and a pre-collected question is an important part of the information-seeking conversation in E-commerce. In the practical scenario, a sort of questions always correspond to a same answer. Naturally, these questions can form a bag. Learning the matching between user query and bag directly may improve the conversation performance, denoted as query-bag matching. Inspired by such opinion, we propose a query-bag matching model which mainly utilizes the mutual coverage between query and bag and measures the degree of the content in the query mentioned by the bag, and vice verse. In addition, the learned bag representation in word level helps find the main points of a bag in a fine grade and promotes the query-bag matching performance. Experiments on two datasets show the effectiveness of our model.

cs.CL↗

Transformation of Dense and Sparse Text Representations

Sparsity is regarded as a desirable property of representations, especially in terms of explanation. However, its usage has been limited due to the gap with dense representations. Most NLP research progresses in recent years are based on dense representations. Thus the desirable property of sparsity cannot be leveraged. Inspired by Fourier Transformation, in this paper, we propose a novel Semantic Transformation method to bridge the dense and sparse spaces, which can facilitate the NLP research to shift from dense space to sparse space or to jointly use both spaces. The key idea of the proposed approach is to use a Forward Transformation to transform dense representations to sparse representations. Then some useful operations in the sparse space can be performed over the sparse representations, and the sparse representations can be used directly to perform downstream tasks such as text classification and natural language inference. Then, a Backward Transformation can also be carried out to transform those processed sparse representations to dense representations. Experiments using classification tasks and natural language inference task show that the proposed Semantic Transformation is effective.

cs.CL↗

Multilingual Dialogue Generation with Shared-Private Memory

Existing dialog systems are all monolingual, where features shared among different languages are rarely explored. In this paper, we introduce a novel multilingual dialogue system. Specifically, we augment the sequence to sequence framework with improved shared-private memory. The shared memory learns common features among different languages and facilitates a cross-lingual transfer to boost dialogue systems, while the private memory is owned by each separate language to capture its unique feature. Experiments conducted on Chinese and English conversation corpora of different scales show that our proposed architecture outperforms the individually learned model with the help of the other language, where the improvement is particularly distinct when the training data is limited.

cs.CL↗

Semi-supervised Text Style Transfer: Cross Projection in Latent Space

Text style transfer task requires the model to transfer a sentence of one style to another style while retaining its original content meaning, which is a challenging problem that has long suffered from the shortage of parallel data. In this paper, we first propose a semi-supervised text style transfer model that combines the small-scale parallel data with the large-scale nonparallel data. With these two types of training data, we introduce a projection function between the latent space of different styles and design two constraints to train it. We also introduce two other simple but effective semi-supervised methods to compare with. To evaluate the performance of the proposed methods, we build and release a novel style transfer dataset that alters sentences between the style of ancient Chinese poem and the modern Chinese.

cs.CL↗

How to Write Summaries with Patterns? Learning towards Abstractive Summarization through Prototype Editing

Under special circumstances, summaries should conform to a particular style with patterns, such as court judgments and abstracts in academic papers. To this end, the prototype document-summary pairs can be utilized to generate better summaries. There are two main challenges in this task: (1) the model needs to incorporate learned patterns from the prototype, but (2) should avoid copying contents other than the patternized words---such as irrelevant facts---into the generated summaries. To tackle these challenges, we design a model named Prototype Editing based Summary Generator (PESG). PESG first learns summary patterns and prototype facts by analyzing the correlation between a prototype document and its summary. Prototype facts are then utilized to help extract facts from the input document. Next, an editing generator generates new summary based on the summary pattern or extracted facts. Finally, to address the second challenge, a fact checker is used to estimate mutual information between the input document and generated summary, providing an additional signal for the generator. Extensive experiments conducted on a large-scale real-world text summarization dataset show that PESG achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations.

cs.CL↗

Relation-Aware Entity Alignment for Heterogeneous Knowledge Graphs

Entity alignment is the task of linking entities with the same real-world identity from different knowledge graphs (KGs), which has been recently dominated by embedding-based methods. Such approaches work by learning KG representations so that entity alignment can be performed by measuring the similarities between entity embeddings. While promising, prior works in the field often fail to properly capture complex relation information that commonly exists in multi-relational KGs, leaving much room for improvement. In this paper, we propose a novel Relation-aware Dual-Graph Convolutional Network (RDGCN) to incorporate relation information via attentive interactions between the knowledge graph and its dual relation counterpart, and further capture neighboring structures to learn better entity representations. Experiments on three real-world cross-lingual datasets show that our approach delivers better and more robust results over the state-of-the-art alignment methods by learning better KG representations.

cs.CL↗

Mimicking Human Process: Text Representation via Latent Semantic Clustering for Classification

Considering that words with different characteristic in the text have different importance for classification, grouping them together separately can strengthen the semantic expression of each part. Thus we propose a new text representation scheme by clustering words according to their latent semantics and composing them together to get a set of cluster vectors, which are then concatenated as the final text representation. Evaluation on five classification benchmarks proves the effectiveness of our method. We further conduct visualization analysis showing statistical clustering results and verifying the validity of our motivation.

cs.CL↗

A Document-grounded Matching Network for Response Selection in Retrieval-based Chatbots

We present a document-grounded matching network (DGMN) for response selection that can power a knowledge-aware retrieval-based chatbot system. The challenges of building such a model lie in how to ground conversation contexts with background documents and how to recognize important information in the documents for matching. To overcome the challenges, DGMN fuses information in a document and a context into representations of each other, and dynamically determines if grounding is necessary and importance of different parts of the document and the context through hierarchical interaction with a response at the matching step. Empirical studies on two public data sets indicate that DGMN can significantly improve upon state-of-the-art methods and at the same time enjoys good interpretability.

cs.CL↗

Learning a Matching Model with Co-teaching for Multi-turn Response Selection in Retrieval-based Dialogue Systems

We study learning of a matching model for response selection in retrieval-based dialogue systems. The problem is equally important with designing the architecture of a model, but is less explored in existing literature. To learn a robust matching model from noisy training data, we propose a general co-teaching framework with three specific teaching strategies that cover both teaching with loss functions and teaching with data curriculum. Under the framework, we simultaneously learn two matching models with independent training sets. In each iteration, one model transfers the knowledge learned from its training set to the other model, and at the same time receives the guide from the other model on how to overcome noise in training. Through being both a teacher and a student, the two models learn from each other and get improved together. Evaluation results on two public data sets indicate that the proposed learning approach can generally and significantly improve the performance of existing matching models.

cs.CL↗

Improving Matching Models with Hierarchical Contextualized Representations for Multi-turn Response Selection

In this paper, we study context-response matching with pre-trained contextualized representations for multi-turn response selection in retrieval-based chatbots. Existing models, such as Cove and ELMo, are trained with limited context (often a single sentence or paragraph), and may not work well on multi-turn conversations, due to the hierarchical nature, informal language, and domain-specific words. To address the challenges, we propose pre-training hierarchical contextualized representations, including contextual word-level and sentence-level representations, by learning a dialogue generation model from large-scale conversations with a hierarchical encoder-decoder architecture. Then the two levels of representations are blended into the input and output layer of a matching model respectively. Experimental results on two benchmark conversation datasets indicate that the proposed hierarchical contextualized representations can bring significantly and consistently improvement to existing matching models for response selection.

cs.CL↗

GSN: A Graph-Structured Network for Multi-Party Dialogues

Existing neural models for dialogue response generation assume that utterances are sequentially organized. However, many real-world dialogues involve multiple interlocutors (i.e., multi-party dialogues), where the assumption does not hold as utterances from different interlocutors can occur "in parallel." This paper generalizes existing sequence-based models to a Graph-Structured neural Network (GSN) for dialogue modeling. The core of GSN is a graph-based encoder that can model the information flow along the graph-structured dialogues (two-party sequential dialogues are a special case). Experimental results show that GSN significantly outperforms existing sequence-based models.

cs.CL↗

Iterative Document Representation Learning Towards Summarization with Polishing

In this paper, we introduce Iterative Text Summarization (ITS), an iteration-based model for supervised extractive text summarization, inspired by the observation that it is often necessary for a human to read an article multiple times in order to fully understand and summarize its contents. Current summarization approaches read through a document only once to generate a document representation, resulting in a sub-optimal representation. To address this issue we introduce a model which iteratively polishes the document representation on many passes through the document. As part of our model, we also introduce a selective reading mechanism that decides more accurately the extent to which each sentence in the model should be updated. Experimental results on the CNN/DailyMail and DUC2002 datasets demonstrate that our model significantly outperforms state-of-the-art extractive systems when evaluated by machines and by humans.

cs.CL↗