Search arXiv⌕ Search

arXiv subjects

Rui Yan

Publications and source records attributed to Rui Yan.

At least 307 records · Page 17Linked to original sources

Construction of the Barrier for Reach-Avoid Differential Games in Three-Dimensional Space with Four Equal-Speed Players

This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while three pursuers cooperate to prevent that by capturing the evader. A complete, closed-form barrier for this differential game is provided, by which the game winner can be perfectly predicted before the game starts. All possible cooperations among three pursuers are considered and thus the guaranteed winning for each team is a prior. Furthermore, an algorithm is designed to compute the barrier for multiple pursuers of any numbers and any initial configurations. More realistically, since the whole achieved developments are analytical, they require a little memory without computational burden and allow for real-time updates, beyond the capacity of traditional Hamilton-Jacobi-Isaacs method.

math.OC↗

Task Assignment for Multiplayer Reach-Avoid Games in Convex Domains via Analytical Barriers

This work considers a multiplayer reach-avoid game between two adversarial teams in a general convex domain which consists of a target region and a play region. The evasion team, initially lying in the play region, aims to send as many its team members into the target region as possible, while the pursuit team with its team members initially distributed in both play region and target region, strives to prevent that by capturing the evaders. We aim at investigating a task assignment about the pursuer-evader matching, which can maximize the number of the evaders who can be captured before reaching the target region safely when both teams play optimally. To address this, two winning regions for a group of pursuers to intercept an evader are determined by constructing an analytical barrier which divides these two parts. Then, a task assignment to guarantee the most evaders intercepted is provided by solving a simplified 0-1 integer programming instead of a non-deterministic polynomial problem, easing the computation burden dramatically. It is worth noting that except the task assignment, the whole analysis is analytical. Finally, simulation results are also presented.

math.OC↗

Plan-And-Write: Towards Better Automatic Storytelling

Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is restricted in plot planning, or can only generate stories in a narrow domain. In this paper, we explore open-domain story generation that writes stories given a title (topic) as input. We propose a plan-and-write hierarchical generation framework that first plans a storyline, and then generates a story based on the storyline. We compare two planning strategies. The dynamic schema interweaves story planning and its surface realization in text, while the static schema plans out the entire storyline before generating stories. Experiments show that with explicit storyline planning, the generated stories are more diverse, coherent, and on topic than those generated without creating a full plan, according to both automatic and human evaluations.

cs.CL↗

Product-Aware Answer Generation in E-Commerce Question-Answering

In e-commerce portals, generating answers for product-related questions has become a crucial task. In this paper, we propose the task of product-aware answer generation, which tends to generate an accurate and complete answer from large-scale unlabeled e-commerce reviews and product attributes. Unlike existing question-answering problems, answer generation in e-commerce confronts three main challenges: (1) Reviews are informal and noisy; (2) joint modeling of reviews and key-value product attributes is challenging; (3) traditional methods easily generate meaningless answers. To tackle above challenges, we propose an adversarial learning based model, named PAAG, which is composed of three components: a question-aware review representation module, a key-value memory network encoding attributes, and a recurrent neural network as a sequence generator. Specifically, we employ a convolutional discriminator to distinguish whether our generated answer matches the facts. To extract the salience part of reviews, an attention-based review reader is proposed to capture the most relevant words given the question. Conducted on a large-scale real-world e-commerce dataset, our extensive experiments verify the effectiveness of each module in our proposed model. Moreover, our experiments show that our model achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations.

cs.CL↗

Abstractive Text Summarization by Incorporating Reader Comments

In neural abstractive summarization field, conventional sequence-to-sequence based models often suffer from summarizing the wrong aspect of the document with respect to the main aspect. To tackle this problem, we propose the task of reader-aware abstractive summary generation, which utilizes the reader comments to help the model produce better summary about the main aspect. Unlike traditional abstractive summarization task, reader-aware summarization confronts two main challenges: (1) Comments are informal and noisy; (2) jointly modeling the news document and the reader comments is challenging. To tackle the above challenges, we design an adversarial learning model named reader-aware summary generator (RASG), which consists of four components: (1) a sequence-to-sequence based summary generator; (2) a reader attention module capturing the reader focused aspects; (3) a supervisor modeling the semantic gap between the generated summary and reader focused aspects; (4) a goal tracker producing the goal for each generation step. The supervisor and the goal tacker are used to guide the training of our framework in an adversarial manner. Extensive experiments are conducted on our large-scale real-world text summarization dataset, and the results show that RASG achieves the state-of-the-art performance in terms of both automatic metrics and human evaluations. The experimental results also demonstrate the effectiveness of each module in our framework. We release our large-scale dataset for further research.

cs.CL↗

Find a Reasonable Ending for Stories: Does Logic Relation Help the Story Cloze Test?

Natural language understanding is a challenging problem that covers a wide range of tasks. While previous methods generally train each task separately, we consider combining the cross-task features to enhance the task performance. In this paper, we incorporate the logic information with the help of the Natural Language Inference (NLI) task to the Story Cloze Test (SCT). Previous work on SCT considered various semantic information, such as sentiment and topic, but lack the logic information between sentences which is an essential element of stories. Thus we propose to extract the logic information during the course of the story to improve the understanding of the whole story. The logic information is modeled with the help of the NLI task. Experimental results prove the strength of the logic information.

cs.CL↗

Chat More If You Like: Dynamic Cue Words Planning to Flow Longer Conversations

To build an open-domain multi-turn conversation system is one of the most interesting and challenging tasks in Artificial Intelligence. Many research efforts have been dedicated to building such dialogue systems, yet few shed light on modeling the conversation flow in an ongoing dialogue. Besides, it is common for people to talk about highly relevant aspects during a conversation. And the topics are coherent and drift naturally, which demonstrates the necessity of dialogue flow modeling. To this end, we present the multi-turn cue-words driven conversation system with reinforcement learning method (RLCw), which strives to select an adaptive cue word with the greatest future credit, and therefore improve the quality of generated responses. We introduce a new reward to measure the quality of cue words in terms of effectiveness and relevance. To further optimize the model for long-term conversations, a reinforcement approach is adopted in this paper. Experiments on real-life dataset demonstrate that our model consistently outperforms a set of competitive baselines in terms of simulated turns, diversity and human evaluation.

cs.CL↗

CGMH: Constrained Sentence Generation by Metropolis-Hastings Sampling

In real-world applications of natural language generation, there are often constraints on the target sentences in addition to fluency and naturalness requirements. Existing language generation techniques are usually based on recurrent neural networks (RNNs). However, it is non-trivial to impose constraints on RNNs while maintaining generation quality, since RNNs generate sentences sequentially (or with beam search) from the first word to the last. In this paper, we propose CGMH, a novel approach using Metropolis-Hastings sampling for constrained sentence generation. CGMH allows complicated constraints such as the occurrence of multiple keywords in the target sentences, which cannot be handled in traditional RNN-based approaches. Moreover, CGMH works in the inference stage, and does not require parallel corpora for training. We evaluate our method on a variety of tasks, including keywords-to-sentence generation, unsupervised sentence paraphrasing, and unsupervised sentence error correction. CGMH achieves high performance compared with previous supervised methods for sentence generation. Our code is released at https://github.com/NingMiao/CGMH

cs.CL↗

Revisiting Random Binning Features: Fast Convergence and Strong Parallelizability

Kernel method has been developed as one of the standard approaches for nonlinear learning, which however, does not scale to large data set due to its quadratic complexity in the number of samples. A number of kernel approximation methods have thus been proposed in the recent years, among which the random features method gains much popularity due to its simplicity and direct reduction of nonlinear problem to a linear one. The Random Binning (RB) feature, proposed in the first random-feature paper \cite{rahimi2007random}, has drawn much less attention than the Random Fourier (RF) feature. In this work, we observe that the RB features, with right choice of optimization solver, could be orders-of-magnitude more efficient than other random features and kernel approximation methods under the same requirement of accuracy. We thus propose the first analysis of RB from the perspective of optimization, which by interpreting RB as a Randomized Block Coordinate Descent in the infinite-dimensional space, gives a faster convergence rate compared to that of other random features. In particular, we show that by drawing $R$ random grids with at least $κ$ number of non-empty bins per grid in expectation, RB method achieves a convergence rate of $O(1/(κR))$, which not only sharpens its $O(1/\sqrt{R})$ rate from Monte Carlo analysis, but also shows a $κ$ times speedup over other random features under the same analysis framework. In addition, we demonstrate another advantage of RB in the L1-regularized setting, where unlike other random features, a RB-based Coordinate Descent solver can be parallelized with guaranteed speedup proportional to $κ$. Our extensive experiments demonstrate the superior performance of the RB features over other random features and kernel approximation methods. Our code and data is available at { \url{https://github.com/teddylfwu/RB_GEN}}.

cs.LG↗

Marrying up Regular Expressions with Neural Networks: A Case Study for Spoken Language Understanding

The success of many natural language processing (NLP) tasks is bound by the number and quality of annotated data, but there is often a shortage of such training data. In this paper, we ask the question: "Can we combine a neural network (NN) with regular expressions (RE) to improve supervised learning for NLP?". In answer, we develop novel methods to exploit the rich expressiveness of REs at different levels within a NN, showing that the combination significantly enhances the learning effectiveness when a small number of training examples are available. We evaluate our approach by applying it to spoken language understanding for intent detection and slot filling. Experimental results show that our approach is highly effective in exploiting the available training data, giving a clear boost to the RE-unaware NN.

cs.CL↗

One "Ruler" for All Languages: Multi-Lingual Dialogue Evaluation with Adversarial Multi-Task Learning

Automatic evaluating the performance of Open-domain dialogue system is a challenging problem. Recent work in neural network-based metrics has shown promising opportunities for automatic dialogue evaluation. However, existing methods mainly focus on monolingual evaluation, in which the trained metric is not flexible enough to transfer across different languages. To address this issue, we propose an adversarial multi-task neural metric (ADVMT) for multi-lingual dialogue evaluation, with shared feature extraction across languages. We evaluate the proposed model in two different languages. Experiments show that the adversarial multi-task neural metric achieves a high correlation with human annotation, which yields better performance than monolingual ones and various existing metrics.

cs.CL↗

Scale Up Event Extraction Learning via Automatic Training Data Generation

The task of event extraction has long been investigated in a supervised learning paradigm, which is bound by the number and the quality of the training instances. Existing training data must be manually generated through a combination of expert domain knowledge and extensive human involvement. However, due to drastic efforts required in annotating text, the resultant datasets are usually small, which severally affects the quality of the learned model, making it hard to generalize. Our work develops an automatic approach for generating training data for event extraction. Our approach allows us to scale up event extraction training instances from thousands to hundreds of thousands, and it does this at a much lower cost than a manual approach. We achieve this by employing distant supervision to automatically create event annotations from unlabelled text using existing structured knowledge bases or tables.We then develop a neural network model with post inference to transfer the knowledge extracted from structured knowledge bases to automatically annotate typed events with corresponding arguments in text.We evaluate our approach by using the knowledge extracted from Freebase to label texts from Wikipedia articles. Experimental results show that our approach can generate a large number of high quality training instances. We show that this large volume of training data not only leads to a better event extractor, but also allows us to detect multiple typed events.

cs.CL↗

Style Transfer in Text: Exploration and Evaluation

Style transfer is an important problem in natural language processing (NLP). However, the progress in language style transfer is lagged behind other domains, such as computer vision, mainly because of the lack of parallel data and principle evaluation metrics. In this paper, we propose to learn style transfer with non-parallel data. We explore two models to achieve this goal, and the key idea behind the proposed models is to learn separate content representations and style representations using adversarial networks. We also propose novel evaluation metrics which measure two aspects of style transfer: transfer strength and content preservation. We access our models and the evaluation metrics on two tasks: paper-news title transfer, and positive-negative review transfer. Results show that the proposed content preservation metric is highly correlate to human judgments, and the proposed models are able to generate sentences with higher style transfer strength and similar content preservation score comparing to auto-encoder.

cs.CL↗

RUBER: An Unsupervised Method for Automatic Evaluation of Open-Domain Dialog Systems

Open-domain human-computer conversation has been attracting increasing attention over the past few years. However, there does not exist a standard automatic evaluation metric for open-domain dialog systems; researchers usually resort to human annotation for model evaluation, which is time- and labor-intensive. In this paper, we propose RUBER, a Referenced metric and Unreferenced metric Blended Evaluation Routine, which evaluates a reply by taking into consideration both a groundtruth reply and a query (previous user-issued utterance). Our metric is learnable, but its training does not require labels of human satisfaction. Hence, RUBER is flexible and extensible to different datasets and languages. Experiments on both retrieval and generative dialog systems show that RUBER has a high correlation with human annotation.

cs.CL↗

Learning with Noise: Enhance Distantly Supervised Relation Extraction with Dynamic Transition Matrix

Distant supervision significantly reduces human efforts in building training data for many classification tasks. While promising, this technique often introduces noise to the generated training data, which can severely affect the model performance. In this paper, we take a deep look at the application of distant supervision in relation extraction. We show that the dynamic transition matrix can effectively characterize the noise in the training data built by distant supervision. The transition matrix can be effectively trained using a novel curriculum learning based method without any direct supervision about the noise. We thoroughly evaluate our approach under a wide range of extraction scenarios. Experimental results show that our approach consistently improves the extraction results and outperforms the state-of-the-art in various evaluation scenarios.

cs.CL↗

A Constrained Sequence-to-Sequence Neural Model for Sentence Simplification

Sentence simplification reduces semantic complexity to benefit people with language impairments. Previous simplification studies on the sentence level and word level have achieved promising results but also meet great challenges. For sentence-level studies, sentences after simplification are fluent but sometimes are not really simplified. For word-level studies, words are simplified but also have potential grammar errors due to different usages of words before and after simplification. In this paper, we propose a two-step simplification framework by combining both the word-level and the sentence-level simplifications, making use of their corresponding advantages. Based on the two-step framework, we implement a novel constrained neural generation model to simplify sentences given simplified words. The final results on Wikipedia and Simple Wikipedia aligned datasets indicate that our method yields better performance than various baselines.

cs.CL↗

Neural Emoji Recommendation in Dialogue Systems

Emoji is an essential component in dialogues which has been broadly utilized on almost all social platforms. It could express more delicate feelings beyond plain texts and thus smooth the communications between users, making dialogue systems more anthropomorphic and vivid. In this paper, we focus on automatically recommending appropriate emojis given the contextual information in multi-turn dialogue systems, where the challenges locate in understanding the whole conversations. More specifically, we propose the hierarchical long short-term memory model (H-LSTM) to construct dialogue representations, followed by a softmax classifier for emoji classification. We evaluate our models on the task of emoji classification in a real-world dataset, with some further explorations on parameter sensitivity and case study. Experimental results demonstrate that our method achieves the best performances on all evaluation metrics. It indicates that our method could well capture the contextual information and emotion flow in dialogues, which is significant for emoji recommendation.

cs.CL↗

Two are Better than One: An Ensemble of Retrieval- and Generation-Based Dialog Systems

Open-domain human-computer conversation has attracted much attention in the field of NLP. Contrary to rule- or template-based domain-specific dialog systems, open-domain conversation usually requires data-driven approaches, which can be roughly divided into two categories: retrieval-based and generation-based systems. Retrieval systems search a user-issued utterance (called a query) in a large database, and return a reply that best matches the query. Generative approaches, typically based on recurrent neural networks (RNNs), can synthesize new replies, but they suffer from the problem of generating short, meaningless utterances. In this paper, we propose a novel ensemble of retrieval-based and generation-based dialog systems in the open domain. In our approach, the retrieved candidate, in addition to the original query, is fed to an RNN-based reply generator, so that the neural model is aware of more information. The generated reply is then fed back as a new candidate for post-reranking. Experimental results show that such ensemble outperforms each single part of it by a large margin.

cs.CL↗