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Shingo Murata

Publications and source records attributed to Shingo Murata.

9 recordsLinked to original sources

Generative Action-Chunk Sampling for Adaptive Stiffness Control in Physical Human-Robot Collaboration

Physical human-robot collaboration requires a robot to provide assistance when human intention is clear while remaining compliant when several future motions are plausible. We present an adaptive stiffness framework based on generative action-chunk sampling. Conditioned on an RGB image and external joint-torque estimates, the policy samples multiple latent variables from an observation-conditioned prior and decodes them into future action chunks. Variation among the sampled action chunks is used to continuously adapt joint stiffness and damping. Greater variation makes the robot more compliant to facilitate human guidance, whereas lower variation provides firmer assistance. In a real-world collaborative transport task with four possible directions, the proposed method achieved an average success rate of 0.95, compared with 0.83 for a fixed-stiffness ablation and 0.69 for a deterministic baseline. Near direction determination, variation among the sampled action chunks increased, and the controller reduced stiffness accordingly. These results suggest that variation among actions sampled by a generative policy can serve as an online control signal for balancing assistance and compliance in physical human-robot interaction.

cs.RO

Real-World Robot Control by Deep Active Inference With a Temporally Hierarchical World Model

Robots in uncertain real-world environments must perform both goal-directed and exploratory actions. However, most deep learning-based control methods neglect exploration and struggle under uncertainty. To address this, we adopt deep active inference, a framework that accounts for human goal-directed and exploratory actions. Yet, conventional deep active inference approaches face challenges due to limited environmental representation capacity and high computational cost in action selection. We propose a novel deep active inference framework that consists of a world model, an action model, and an abstract world model. The world model encodes environmental dynamics into hidden state representations at slow and fast timescales. The action model compresses action sequences into abstract actions using vector quantization, and the abstract world model predicts future slow states conditioned on the abstract action, enabling low-cost action selection. We evaluate the framework on object-manipulation tasks with a real-world robot. Results show that it achieves high success rates across diverse manipulation tasks and switches between goal-directed and exploratory actions in uncertain settings, while making action selection computationally tractable. These findings highlight the importance of modeling multiple timescale dynamics and abstracting actions and state transitions.

cs.RO

Deep Active Inference with Diffusion Policy and Multiple Timescale World Model for Real-World Exploration and Navigation

Autonomous robotic navigation in real-world environments requires exploration to acquire environmental information as well as goal-directed navigation in order to reach specified targets. Active inference (AIF) based on the free-energy principle provides a unified framework for these behaviors by minimizing the expected free energy (EFE), thereby combining epistemic and extrinsic values. To realize this practically, we propose a deep AIF framework that integrates a diffusion policy as the policy model and a multiple timescale recurrent state-space model (MTRSSM) as the world model. The diffusion policy generates diverse candidate actions while the MTRSSM predicts their long-horizon consequences through latent imagination, enabling action selection that minimizes EFE. Real-world navigation experiments, including baseline comparisons, component ablations, and robustness evaluations, demonstrated that our framework achieved higher success rates and fewer collisions, particularly in exploration-demanding scenarios. These results highlight how AIF based on EFE minimization can unify exploration and goal-directed navigation in real-world robotic settings.

cs.RO

Variational Adaptive Noise and Dropout towards Stable Recurrent Neural Networks

This paper proposes a novel stable learning theory for recurrent neural networks (RNNs), so-called variational adaptive noise and dropout (VAND). As stabilizing factors for RNNs, noise and dropout on the internal state of RNNs have been separately confirmed in previous studies. We reinterpret the optimization problem of RNNs as variational inference, showing that noise and dropout can be derived simultaneously by transforming the explicit regularization term arising in the optimization problem into implicit regularization. Their scale and ratio can also be adjusted appropriately to optimize the main objective of RNNs, respectively. In an imitation learning scenario with a mobile manipulator, only VAND is able to imitate sequential and periodic behaviors as instructed. https://youtu.be/UOho3Xr6A2w

cs.LG

System 0/1/2/3: Quad-process theory for multi-timescale embodied collective cognitive systems

This paper introduces the System 0/1/2/3 framework as an extension of dual-process theory, employing a quad-process model of cognition. Expanding upon System 1 (fast, intuitive thinking) and System 2 (slow, deliberative thinking), we incorporate System 0, which represents pre-cognitive embodied processes, and System 3, which encompasses collective intelligence and symbol emergence. We contextualize this model within Bergson's philosophy by adopting multi-scale time theory to unify the diverse temporal dynamics of cognition. System 0 emphasizes morphological computation and passive dynamics, illustrating how physical embodiment enables adaptive behavior without explicit neural processing. Systems 1 and 2 are explained from a constructive perspective, incorporating neurodynamical and AI viewpoints. In System 3, we introduce collective predictive coding to explain how societal-level adaptation and symbol emergence operate over extended timescales. This comprehensive framework ranges from rapid embodied reactions to slow-evolving collective intelligence, offering a unified perspective on cognition across multiple timescales, levels of abstraction, and forms of human intelligence. The System 0/1/2/3 model provides a novel theoretical foundation for understanding the interplay between adaptive and cognitive processes, thereby opening new avenues for research in cognitive science, AI, robotics, and collective intelligence.

cs.AI

World Models and Predictive Coding for Cognitive and Developmental Robotics: Frontiers and Challenges

Creating autonomous robots that can actively explore the environment, acquire knowledge and learn skills continuously is the ultimate achievement envisioned in cognitive and developmental robotics. Their learning processes should be based on interactions with their physical and social world in the manner of human learning and cognitive development. Based on this context, in this paper, we focus on the two concepts of world models and predictive coding. Recently, world models have attracted renewed attention as a topic of considerable interest in artificial intelligence. Cognitive systems learn world models to better predict future sensory observations and optimize their policies, i.e., controllers. Alternatively, in neuroscience, predictive coding proposes that the brain continuously predicts its inputs and adapts to model its own dynamics and control behavior in its environment. Both ideas may be considered as underpinning the cognitive development of robots and humans capable of continual or lifelong learning. Although many studies have been conducted on predictive coding in cognitive robotics and neurorobotics, the relationship between world model-based approaches in AI and predictive coding in robotics has rarely been discussed. Therefore, in this paper, we clarify the definitions, relationships, and status of current research on these topics, as well as missing pieces of world models and predictive coding in conjunction with crucially related concepts such as the free-energy principle and active inference in the context of cognitive and developmental robotics. Furthermore, we outline the frontiers and challenges involved in world models and predictive coding toward the further integration of AI and robotics, as well as the creation of robots with real cognitive and developmental capabilities in the future.

cs.RO

Latent Representation in Human-Robot Interaction with Explicit Consideration of Periodic Dynamics

This paper presents a new data-driven framework for analyzing periodic physical human-robot interaction (pHRI) in latent state space. To elaborate human understanding and/or robot control during pHRI, the model representing pHRI is critical. Recent developments of deep learning technologies would enable us to learn such a model from a dataset collected from the actual pHRI. Our framework is developed based on variational recurrent neural network (VRNN), which can inherently handle time-series data like one pHRI generates. This paper modifies VRNN in order to include the latent dynamics from robot to human explicitly. In addition, to analyze periodic motions like walking, we integrate a new recurrent network based on reservoir computing (RC), which has random and fixed connections between numerous neurons, with VRNN. By augmenting RC into complex domain, periodic behavior can be represented as the phase rotation in complex domain without decaying the amplitude. For verification of the proposed framework, a rope-rotation/swinging experiment was analyzed. The proposed framework, trained on the dataset collected from the experiment, achieved the latent state space where the differences in periodic motions can be distinguished. Such a well-distinguished space yielded the best prediction accuracy of the human observations and the robot actions. The attached video can be seen in youtube: https://youtu.be/umn0MVcIpsY

cs.RO

Building-GAN: Graph-Conditioned Architectural Volumetric Design Generation

Volumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout generation for a single story has been widely studied, there is no developed method for multi-story buildings. This paper focuses on volumetric design generation conditioned on an input program graph. Instead of outputting dense 3D voxels, we propose a new 3D representation named voxel graph that is both compact and expressive for building geometries. Our generator is a cross-modal graph neural network that uses a pointer mechanism to connect the input program graph and the output voxel graph, and the whole pipeline is trained using the adversarial framework. The generated designs are evaluated qualitatively by a user study and quantitatively using three metrics: quality, diversity, and connectivity accuracy. We show that our model generates realistic 3D volumetric designs and outperforms previous methods and baselines.

cs.LG

Detecting Features of Tools, Objects, and Actions from Effects in a Robot using Deep Learning

We propose a tool-use model that can detect the features of tools, target objects, and actions from the provided effects of object manipulation. We construct a model that enables robots to manipulate objects with tools, using infant learning as a concept. To realize this, we train sensory-motor data recorded during a tool-use task performed by a robot with deep learning. Experiments include four factors: (1) tools, (2) objects, (3) actions, and (4) effects, which the model considers simultaneously. For evaluation, the robot generates predicted images and motions given information of the effects of using unknown tools and objects. We confirm that the robot is capable of detecting features of tools, objects, and actions by learning the effects and executing the task.

cs.RO