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Siwei Ma

Publications and source records attributed to Siwei Ma.

At least 19 recordsLinked to original sources

SG-Splat: Stable Geometry Learning under Pose Uncertainty for Pose-Free 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has become a promising representation for real-time novel view synthesis and 3D scene reconstruction. For practical deployment, recent studies have explored pose-free feed-forward 3DGS, which reconstructs Gaussian representations directly from unposed input images. However, these methods remain sensitive to residual pose errors, which perturb canonical-space Gaussian transformation, introducing noisy supervision for geometry and attribute learning. To address this problem, we present SG-Splat, a pose-free feed-forward 3DGS framework that improves robustness to pose uncertainty and stabilizes the learning of Gaussian primitives. SG-Splat decouples geometry estimation and Gaussian attribute prediction into two dedicated branches, reducing error coupling between pose-sensitive geometry and Gaussian attributes. We further introduce a coarse-to-fine refinement pipeline, consisting of Flow-Guided Pose Refinement (FGPR) and Residual-Guided Geometry Correction (RGC), to improve geometric alignment before Gaussian attribute reconstruction. Specifically, FGPR refines camera poses with flow-based correlation features and differentiable bundle adjustment. RGC then corrects initial point maps using depth residuals derived from FGPR, producing more reliable Gaussian centers. To stabilize training, we introduce a dual-path strategy that mixes ground-truth and predicted poses for canonical transformation. It provides clean supervision for Gaussian attributes while improving geometry robustness to residual pose errors. Extensive experiments on DL3DV and RealEstate10K show that SG-Splat achieves state-of-the-art performance in both novel view synthesis and pose estimation.

cs.CV↗

Rethinking Video Storage for AI Training: Breaking Cross-Frame Dependencies for Efficient Random Access

Large-scale AI training increasingly relies on massive video datasets with random temporal sampling patterns. However, existing video storage paradigms are optimized for sequential playback and employ sophisticated inter-frame reference structures to maximize compression efficiency. When applied to the random-sampling workloads of AI training, these paradigms face substantial decoding-efficiency bottlenecks. Workarounds such as independent JPEG frames and short groups of pictures (GOPs) reduce decoding work at the cost of larger storage and transfer volumes. In this paper, we identify two sources of decode amplification: sequential reconstruction of unrelated frames and reconstruction of the reference chains required by sampled targets. We address both sources by co-designing the decoding schedule and video reference structure. Dependency-aware sparse decoding reconstructs only requested frames and their required references, skipping unrelated reconstruction without transcoding the source videos. Optional offline Dependency-Decoupled Random Access (DDRA) encoding further reduces reference reconstruction by restricting each interior frame to two bounding intra-coded anchors. Together, sparse decoding and DDRA retain inter-frame prediction while bounding reconstruction to at most three frames per requested target, independent of the intra period. Experiments on a large-scale robotics corpus show that, at comparable reconstruction quality, our method achieves $1.45\times$ the loading throughput of LeRobot v3 with 58.7% less media payload.

cs.CV↗

Mallea: Building, Steering, and Memorizing Worlds with Coding Agent

Code world models represent world dynamics through explicit state and executable rules. We investigate how to coordinate object representations, behavioral revisions, and visual memory within this formulation. We present Mallea, a system for building, steering, and memorizing worlds from text. A coding agent infers object interaction requirements from the prompt and jointly plans object structure, properties, and rules, favoring compact representations that support those requirements. The world evolves under the planned rules; optional user actions steer it, while text requests can edit properties or extend capabilities with unaffected state preserved. Object texture memory retains reusable appearance only for whitebox-defined objects and adapts it as those objects change. The program advances world state, while a generative renderer combines current structure with remembered appearance. By organizing construction, intervention, and memory around the same objects, Mallea conditions subsequent observations on the latest state and compatible appearance. Project page: https://lxycopper.github.io/Mallea.

cs.AI↗

MindWorldBench: Evaluating Mental-State-to-Behavior Reasoning in Image-to-Video Generation

Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/

cs.CV↗

CoViST: Visual Token Compression via Composable States

Visual token compression lowers the inference cost of vision--language models by representing images with fewer tokens. However, most existing methods compress visual tokens to a reduced set, leaving the amount of visual evidence represented by each token and its original spatial context implicit. Therefore, the compressed representation does not explicitly encode how much visual information each representative carries or where it lies in the original image. This limitation arises even after a single reduction and becomes more pronounced when compression is repeated across decoder layers. To address this issue, we propose CoViST, a training-free framework that represents a compressed image as a composable visual state. Specifically, the state combines representative features with original positions, effective contribution weights, and reusable selection metadata. CoViST constructs this state through coverage-guided selection and conservation-based contribution composition, and explicitly incorporates its contribution and positional information into decoder attention. Each component of the state retains its interpretation under successive reductions, enabling the same formulation to support both fixed compression before prefill and progressive compression within the decoder. Experimental results on seven LLaVA-1.5-7B benchmarks show that CoViST-Fixed retains 99.9\%, 99.5\%, and 98.1\% of uncompressed performance at 192, 128, and 64 tokens, respectively, and CoViST-Pro retains 99.8\%, 99.9\%, and 99.1\% at the corresponding layer-average budgets, outperforming state-of-the-art methods under their respective budget settings. Code will be released publicly.

cs.AI↗

PhiFold: Towards Dynamic Protein Design with Physics-Structured Covariance Modeling

Protein design is moving beyond structural correctness toward function-aware design, yet existing generative models typically treat dynamics as a downstream property estimated through simulation or prediction after structure generation. Using MD trajectories as a generative target is also undesirable because stochastic, path-dependent trajectories over-specify the underlying equilibrium ensemble. We introduce PhiFold, a framework for jointly generating protein backbones and their second-order dynamics, represented by residue-displacement covariance. Rather than predicting the quadratically sized full covariance, PhiFold decomposes dynamics into three interpretable components: local flexibility, a low-rank collective-motion representation, and residue-wise collective participation. These components are assembled into a positive-definite covariance matrix with exact marginal consistency, yielding a compact and physically constrained representation of equilibrium dynamics. Across generated proteins, PhiFold improves recovery of local fluctuations and long-range residue coupling while remaining competitive on dominant collective-motion subspaces. It further enables bidirectional control of residue flexibility while preserving backbone designability. By unifying structure generation with an explicit representation of equilibrium dynamics, PhiFold lays a foundation for designing proteins not only by how they look, but also by how they move.

cs.AI↗

RoboTwin-Phys: Do WAMs and VLAs Understand the Physical World?

Physical-condition diversity is largely missing from current benchmarks for robot manipulation. While large-scale simulation benchmarks increasingly incorporate variations in object appearance, scene layout, and visual observations, they typically keep the underlying physical parameters fixed. As a result, important sources of real-world variability, such as changes in mass, friction, and joint dynamics, remain largely untested. We introduce RoboTwin-Phys, a physics-diverse benchmark that treats physical-condition diversity as an explicit dimension of robot manipulation evaluation. The benchmark continuously varies 13 physical attributes within physically plausible ranges, providing a unified setting for evaluating policies across diverse physical operating conditions. We further release more than 5,000 expert demonstrations with ground-truth physical parameters, enabling physical-attribute estimation, condition-aware modeling, and physics-conditioned policy training. Evaluations of representative WAMs and VLAs reveal a substantial robustness gap: models that remain effective under existing visual and layout randomization can degrade markedly under changes in physical conditions. RoboTwin-Phys provides the benchmark, data, and evaluation protocol needed to systematically measure and improve robustness to physical-condition diversity in robot manipulation.

cs.RO↗

TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models

Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summarize overall performance with TWB-Score and retain per-view results to identify where predictions fail. This extends world-model evaluation beyond single-view visual quality. Code, data, and metric definitions are available at https://github.com/TriWorldBench/TriWorldBench.

cs.RO↗

Optimized Adaptive Loop Filter in Versatile Video Coding

In the Versatile Video Coding~(VVC) standard, adaptive loop filter~(ALF), including Geometry transformation-based Adaptive Loop Filter~(GALF) and Cross Component Adaptive Loop Filter~(CCALF), plays an essential role in reducing compression artifacts. However, it also has high coding complexity and requires many picture buffer accesses in the encoder that will increase external memory access and is unfriendly to the software and hardware design. Therefore, we propose an optimized ALF framework, including the parallel design of GALF and CCALF, the adaptive parameter decision of GALF, and one-pass CCALF scheme by effectively estimating the CCALF filtering distortion without conducting filter operation. Compared to VTM-8.0, the proposed method can reduce the picture buffer access from 152 to 1 and achieve roughly 25\% time-savings of the ALF module with negligible coding performance change under RA configuration. Some of the proposed methods have been adopted in the VVC reference software.

cs.CV↗

Overview of Cross-Component In-loop Filters in Video Coding Standards

In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capability. In the early stage of video coding, in-loop filters, such as Deblocking Filter, Sample Adaptive Offset, and Adaptive Loop Filter, were performed separately for each component. Recently, cross-component filters were studied to improve the chroma fidelity by exploiting correlations between the luma and chroma channels. This paper summarizes the cross-component filters used in the state-of-the-art video coding standard. Specifically, it includes the Cross-Component Adaptive Loop Filter and Cross-Component Sample Adaptive Offset. Cross-component filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values. In this paper, we introduce the origin, development, and status of cross-component filters in the current video coding standards. Finally, we had some discussions on the further evolutions of cross-component filters.

cs.CV↗

Flexible-Region Based Adaptive In-Loop Filter for Video Coding

Adaptive loop filter (ALF) for video coding, which is designed to minimize the mean square error between original and reconstructed samples by using Wiener-based filter, has attracted increasing attention for its significant capability in improving coding efficiency. In the second and third Audio Video Coding Standard, i.e., AVS2 and AVS3, ALF is adopted as one of the in-loop filters. In current design, each frame is divided into 16 regions at most and corresponding filter coefficients are then derived and utilized to reconstruct each region. In this paper, a flexible-region based ALF (FRALF) scheme is proposed to improve the adaptability of existing ALF in AVS3, which introduces multiple region partition templates, such as $2\times4$, $4\times4$, $4\times8$ and $8\times8$. We subsequently propose the filter coefficients merging algorithm to further improve coding efficiency by estimating the distortion level of different partition regions. The proposed FRALF can fully consider the local texture characteristics as well as non-local similarities synthetically. The experimental results show that FRALF outperforms the existing region-based ALF in AVS3 with relatively low complexity increasing.

eess.IV↗

T2LSC-Bench: Benchmarking Localized Semantic Control in Text-to-Image Generation

Recent text-to-image models have become increasingly capable of rendering explicit text, but reliable localized text control requires more than generating the correct string. In applications such as product labeling, signage, and interface design, target text should be rendered within a designated text-bearing region without altering the predefined subject identity or surrounding scene semantics. We refer to violations of this requirement as target-text-associated semantic leakage, in which target-text semantics are expressed through non-textual visual content beyond the designated anchor. Existing visual-text benchmarks primarily evaluate readability, spelling accuracy, and layout, leaving this form of semantic leakage largely unexamined. We introduce T2LSC-Bench, a controlled diagnostic benchmark comprising 50 seed subjects and 1,200 prompt cases per model, yielding 7,160 evaluated images across six models. Its factorized design varies semantic relation, scene openness, prompt mode, and language. A dual-branch protocol combines OCR-VLM text verification with structured VLM semantic judgments to measure Text-at-Anchor Accuracy (TAA), Semantic Subject Preservation (SSP), Semantic Leakage Rate (SLR), and Conditional Semantic Leakage Rate (cSLR). Under stress-test conditions, SLR increases from 1.2% to 18.1% and cSLR from 1.3% to 18.2%, whereas TAA decreases only from 91.4% to 90.9%. Anti-leakage prompting reduces SLR from 16.6% to 8.4% without degrading rendering accuracy. Human validation on 420 images shows strong agreement between automatic and adjudicated annotations. These results show that accurate text rendering does not guarantee local containment of target-text semantics.

cs.CV↗

CodecArena: Codec Quality Assessment via Visual Reinforcement Learning

Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.

cs.CV↗

LUMI: Tokenizer-Agnostic LLM-Based Lossless Image Compression

Large language model (LLM)-based lossless image compression methods typically represent pixel data through the native text interface of a pretrained model, converting pixel values into token sequences that the LLM processes through its vocabulary head. This design shows that pretrained language models can provide probability estimates for image coding, but it also couples compression to tokenizer behavior, vocabulary-specific numeric tokens, and model-family-specific adaptation. In this paper, we present LUMI (LLM-based Unified Model-agnostic lossless Image compression), a tokenizer-agnostic framework for lossless RGB image compression with frozen LLM backbones. LUMI replaces pixel-as-text tokenization with a pixel embedding module that maps raw intensity and channel information into the continuous embedding space of the LLM. It further introduces intra-patch position encoding to retain two-dimensional spatial structure after flattening, and uses a 256-way prediction head to produce probabilities over the native pixel alphabet. Only the pixel embedding, position encoding, soft-prefix parameters, and prediction head are trained, while the LLM backbone remains fixed. Experiments on natural, medical, and remote-sensing image benchmarks with LLaMA, Qwen, and Gemma backbones show that LUMI provides a unified interface across tokenizer families, achieves competitive compression rates, and improves cross-domain robustness over tokenizer-based LLM compression baselines. These results formulate LLM-based lossless image compression as pixel-space adaptation of frozen foundation models rather than tokenizer-specific language-symbol modeling.

cs.CV↗

Seeing is Believing: Aligning Prompt Rewriting with Visual Anchors for Text-to-Image Generation

Despite the impressive capabilities of text-to-image (T2I) models, an intent-generation gap often persists due to the brevity and ambiguity of user prompts. Existing approaches primarily polish the prompt for fluency and readability. However, the enhancement process still lacks visual grounding. As a result, the rewriter may over-infer missing details, causing an intent-generation gap. To address this limitation, we propose FaithRewriter, a novel prompt-enhancement framework for T2I generation. Specifically, FaithRewriter first leverages a multimodal MLLM to generate an image from the original prompt as an intermediate visual cue. This cue is then combined with the prompt and fed into a large-scale LLM to produce visually grounded augmentations that better reflect how the intended content should appear in images. Finally, these augmentations are distilled into a small-scale LLM for efficient deployment, enhancing its ability to generate effective T2I prompts. Experiments show that FaithRewriter yields prompts that are more faithful to the user intent and more visually plausible than strong baselines, helping narrow the intent-generation gap.

cs.CV↗

L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction

High-fidelity reconstruction of dynamic urban environments is a cornerstone of autonomous driving simulation and large-scale world modeling. While 3D Gaussian Splatting (3DGS) has established a new standard for real-time rendering, its reliance on expensive per-scene optimization limits scalability. Conversely, recent feedforward methods that infer Gaussian parameters offer faster speed but face fundamental bottlenecks: they are memory-prohibitive at high resolutions and struggle to fuse dense multi-view observations consistently. This paper presents L2D2-GS, a unified framework that reformulates generalizable reconstruction not as a one-shot regression, but as a robust iterative process of optimization and densification. To resolve the ambiguity of supervision in primitive generation, we propose a self-supervised densification policy that derives explicit reward signals from global reconstruction gains to guide local densification. Furthermore, we mitigate irreversible early-stage artifacts through a geometric regularization mechanism, utilizing reparameterization to constrain the optimization manifold and prevent convergence to poor local optima. Extensive experiments on the PandaSet and Waymo datasets demonstrate that our method achieves state-of-the-art reconstruction fidelity and strong zero-shot generalization, while using fewer primitives than competing baselines.

cs.CV↗

Boosting Neural Video Codec via Scale-Driven Online Flow Refinement

Although state-of-the-art neural video codecs (NVCs) have achieved remarkable performance, they suffer from limited generalization when encountering complex motion patterns unseen during training. To bridge this domain gap without the expensive cost of online fine-tuning, we propose a Training-Free Scale-Driven Online Flow Refinement (SOFR) method. Serving as a plug-and-play module, SOFR integrates motion information from coarse and fine scales and dynamically fuses them according to warping accuracy, effectively rectifying motion estimation errors with negligible computational overhead. Furthermore, we design a rate-aware strategy that selects different dynamic fusion strategies according to bitrate modes, and employs a reliability check based on warping error to ensure robustness. Extensive experiments on the USTC-TD dataset verify the effectiveness and generalization of SOFR across various NVC frameworks, including DCVC-SDD, DCVC-FM, and EHVC. Notably, it brings an average of 2.84% and 4.05% bitrate savings in terms of PSNR and MS-SSIM, respectively, to DCVC-FM with negligible coding time increase. Our code is available at https://github.com/SunnyMass/SOFR.

cs.CV↗

CamGeo: Sparse Camera-Conditioned Image-to-Video Generation with 3D Geometry Priors

Sparse camera-conditioned image-to-video generation presents a pivotal challenge: synthesizing geometrically consistent 3D motion from minimal pose cues. Existing methods, which largely rely on dense supervision or naive interpolation, suffer from severe pose drift and motion discontinuities due to the lack of robust 3D priors. In this paper, we introduce CamGeo, a novel framework that distills rich 3D geometric knowledge from a pre-trained video-to-3D model (VGGT) directly into the diffusion backbone. To achieve this without incurring inference latency, we propose a training-only distillation strategy. Specifically, CamGeo incorporates: (1) keyframe trajectory distillation that enforces cycle-consistency with sparse input poses, (2) cross-frame consistency distillation with both camera trajectory and depth constraints to generate consistent structure across unsupervised frames, and (3) a three-stage coarse-to-fine curriculum learning, progressively scales geometric complexity, from global structure coherence to fine-grained refinement, achieving stable optimization. Extensive experiments demonstrate that CamGeo achieves consistent improvements under various sparsity ratios.

cs.CE↗