Search arXiv⌕ Search

arXiv subjects

Siwei Ma

Publications and source records attributed to Siwei Ma.

At least 37 records · Page 2Linked to original sources

Edge-directed geometric partitioning for versatile video coding

To improve the coding performance, geometric partition (GEO) was proposed for the upcoming VVC standard. GEO provides 140 partition candidates. The index of optimal GEO mode needs to be signaled explicitly. Considering different structural characteristics of different CUs and the correlation between spatial adjacent blocks and temporal collocated blocks, we propose a GEO mode prediction strategy by constructing a Most Probable Mode (MPM) list to reduce the overhead of GEO index and improve coding efficiency. Based on the observation of the high correlation between the partition mode and object boundaries, an edge-directed geometric partition scheme is proposed to construct the MPM list according to spatio-temporal edge information. The proposed method provides an objective BD-rate gain of 0.58% and 1.00% on average for RA and LDB configurations compared to VTM-6.0. Besides, it also promotes the visual quality of object boundaries.

cs.CV↗

Spatio-Temporal Correlation Guided Geometric Partitioning for Versatile Video Coding

Geometric partitioning has attracted increasing attention by its remarkable motion field description capability in the hybrid video coding framework. However, the existing geometric partitioning (GEO) scheme in Versatile Video Coding (VVC) causes a non-negligible burden for signaling the side information. Consequently, the coding efficiency is limited. In view of this, we propose a spatio-temporal correlation guided geometric partitioning (STGEO) scheme to efficiently describe the object information in the motion field of video coding. The proposed method can economize the bits consumed for side information signaling, including the partitioning mode and motion information. We firstly analyze the characteristics of partitioning mode decision and motion vector selection in a statistically-sound way. Based on the observed spatio-temporal correlation, we design a mode prediction and coding method to reduce the overhead for representing the above mentioned side information. The main idea is to predict the STGEO modes and motion candidates that have higher selection possibilities, which can guide the entropy coding, i.e., representing the predicted high-probability modes and motion candidates with fewer bits. In particular, the high-probability STGEO modes are predicted based on the edge information and history modes of adjacent STGEO-coded blocks. The corresponding motion information is represented by the index in a merge candidate list, which is adaptively inferred based on the off-line trained merge candidate selection probability. Simulation results show that the proposed approach achieves 0.95% and 1.98% bit-rate savings on average compared to VTM-8.0 without GEO for Random Access and Low-Delay B configurations, respectively.

cs.CV↗

Deformable Wiener Filter for Future Video Coding

In-loop filters have attracted increasing attention due to the remarkable noise-reduction capability in the hybrid video coding framework. However, the existing in-loop filters in Versatile Video Coding (VVC) mainly take advantage of the image local similarity. Although some non-local based in-loop filters can make up for this shortcoming, the widely-used unsupervised parameter estimation method by non-local filters limits the performance. In view of this, we propose a deformable Wiener Filter (DWF). It combines the local and non-local characteristics and supervisedly trains the filter coefficients based on the Wiener Filter theory. In the filtering process, local adjacent samples and non-local similar samples are first derived for each sample of interest. Then the to-be-filtered samples are classified into specific groups based on the patch level noise and sample-level characteristics. Samples in each group share the same filter coefficients. After that, the local and non-local reference samples are adaptively fused based on the classification results. Finally, the filtering operation with outlier data constraints is conducted for each to-be-filtered sample. Moreover, the performance of the proposed DWF is analyzed with different reference sample derivation schemes in detail. Simulation results show that the proposed approach achieves 1.16%, 1.92%, and 2.67% bit-rate savings on average compared to the VTM-11.0 for All Intra, Random Access, and Low-Delay B configurations, respectively.

cs.CV↗

Spark3R: Asymmetric Token Reduction Makes Fast Feed-Forward 3D Reconstruction

Feed-forward 3D reconstruction models based on Vision Transformers can directly estimate scene geometry and camera poses from a small set of input images, but scaling them to video inputs with hundreds or thousands of frames remains challenging due to the quadratic cost of global attention layers. Recent token-merging methods accelerate these models by compressing the token sequence within the global attention layers, but they apply a uniform reduction to query tokens and key-value tokens, ignoring their functionally distinct roles in 3D reconstruction. In this work, we identify a key property of feed-forward 3D reconstruction models: query tokens encode view-specific geometric requests and are sensitive to compression, while key-value tokens represent shared scene context and tolerate aggressive compression. Guided by this insight, we propose Spark3R, a training-free acceleration framework that decouples the compression of query tokens and key-value tokens by assigning distinct reduction factors, with intra-group token merging applied to query tokens and lightweight token pruning to key-value tokens. Additionally, Spark3R adaptively adjusts the key-value reduction factor across layers, further improving the quality-efficiency trade-off. As a plug-and-play framework requiring no retraining, Spark3R integrates directly into multiple pretrained feed-forward 3D reconstruction models, including VGGT, $π^3$, Depth-Anything-3, and VGGT-$Ω$, and achieves up to $28\times$ speedup on 1,000-frame inputs while maintaining competitive reconstruction quality.

cs.CV↗

Dual-Latent Collaborative Decoding for Fidelity-Perception Balanced Image Compression

Learned image compression (LIC) increasingly requires reconstructions that balance distortion fidelity and perceptual realism across a wide range of bitrates. However, most existing methods still rely on a single compressed latent representation to simultaneously carry structural details, semantic cues, and perceptual priors, requiring the same latent representation to serve multiple, potentially conflicting roles. This tension becomes evident across different latent paradigms: scalar-quantized (SQ) continuous latents provide rate-scalable fidelity but tend to lose perceptual details at low rates, while vector-quantized (VQ) discrete tokens preserve compact semantic cues but suffer from limited structural fidelity and bitrate scalability. To address this issue, we propose Mixture of Decoder Experts (MoDE), a dual-latent collaborative decoding framework that decomposes reconstruction responsibilities across complementary latent paradigms. Specifically, MoDE treats the SQ branch as a fidelity-oriented expert and the VQ branch as a perception-oriented expert, and coordinates them through two decoder-side modules: Expert-Specific Enhancement (ESE), which preserves branch-specific expert references, and Cross-Expert Modulation (CEM), which enables selective complementary transfer during reconstruction. The resulting framework supports selective cross-latent collaboration under a shared dual-stream bitstream and enables both fidelity-anchored and perception-anchored decoding. Extensive experiments demonstrate that MoDE achieves a more favorable fidelity-perception balance than representative distortion-oriented, perception-oriented, generative, and dual-latent baselines across a wide bitrate range, highlighting decoder-side expert collaboration as an effective design for wide-range fidelity-perception balanced LIC.

cs.CV↗

Neural Video Compression with Domain Transfer

Content-adaptive compression has always been a key direction in neural video coding (NVC), aiming to mitigate the domain gap between training and testing data. Such gaps often arise from distributional discrepancies between training and inference data, which may cause noticeable performance degradation when the testing content differs from the training distribution. To tackle this challenge, we propose DCVC-DT, a domain transfer enhanced neural video compression framework. Specifically, we design a lightweight online domain transfer (DT) mechanism that dynamically adapts the encoded latent representation during inference, effectively bridging the domain gap without modifying the encoder or decoder parameters. In addition, we develop a frame-level dynamic RD (Rate and Distortion) adjustment scheme that actively regulates the ratio of R and D in the loss function based on quality fluctuation, thereby improving rate-distortion performance. Extensive experiments demonstrate that DCVC-DT achieves up to 6.21% bitrate savings over the baseline DCVC-DC, while significantly enhancing generalization to unseen testing data and alleviating error propagation. Our code is available at https://github.com/SunnyMass/DCVC-DT.

cs.CV↗

HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models

World Action Models (WAMs) have emerged as a promising paradigm for robot control by modeling physical dynamics. Current WAMs generally follow two paradigms: the "Imagine-then-Execute" approach, which uses video prediction to infer actions via inverse dynamics, and the "Joint Modeling" approach, which jointly models actions and video representations. Based on systematic experiments, we observe a fundamental trade-off between these paradigms: the former explicitly leverages world models for generalizable transit but lacks interaction precision, whereas the latter enables fine-grained, temporally coherent action generation but is constrained by the exploration space of the training distribution. Motivated by these findings, we propose HarmoWAM, an end-to-end WAM that fully leverages a world model to unify predictive and reactive control, enabling both generalizable transit and precise manipulation. Specifically, the world model provides spatio-temporal physical priors that condition two complementary action experts: a predictive expert that leverages latent dynamics for iterative action generation, and a reactive expert that directly infers actions from predicted visual evolution. To enable adaptive coordination, a Process-Adaptive Gating Mechanism is proposed to automatically determine the timing and location of switching between them. This allows the world model to drive the reactive expert to expand the exploration space and the predictive expert to perform precise interactions across different stages of a task. For evaluation, we construct three training-unseen test environments across six real-world robotic tasks, covering variations in background, position, and object semantics. Notably, HarmoWAM achieves strong zero-shot generalization across these scenarios, significantly outperforming prior state-of-the-art VLA models and WAMs by margins of 33% and 29%, respectively.

cs.RO↗

SoLAR: Error-Resilient Streamable Long-Horizon Free-Viewpoint Video Reconstruction with Anchor Activation and Latent Recalibration

Free-Viewpoint Video (FVV) has emerged as a cornerstone of next-generation immersive media systems and attracted widespread attention. Previous methods primarily focus on short video sequences and suffer from significant performance degradation when processing long-horizon free-viewpoint video (LFVV). Motivated by bit allocation theory, we analyze dynamic-anchor-based volumetric video representation within a rate-distortion optimization framework and propose \textbf{SoLAR}, which is the first error-resilient streamable FVV framework that maintains stable reconstruction quality on long sequences without requiring group-of-pictures partitioning. We propose the Anchor Activation Dynamics (AAD), which enables dynamic anchors to model non-rigid transformations by dynamically activating informative anchors and suppressing redundant ones. Furthermore, we introduce Latent Discrepancy Aware Recalibration (LaDAR), which is a mechanism to identify discrepancies between latent representations and recalibrate the correspondences encoded in the network, effectively mitigating error propagation in LFVV without compromising real-time performance or storage compactness. Extensive experiments demonstrate that \textbf{SoLAR} achieves state-of-the-art reconstruction performance while maintaining minimum storage overhead, which provides a new direction for LFVV reconstruction and advances the practical deployment of immersive systems. Demo free-viewpoint videos are provided in the supplementary material.

cs.CV↗

EditTransfer++: Toward Faithful and Efficient Visual-Prompt-Guided Image Editing

Visual-prompt-guided edit transfer aims to learn image transformations directly from example pairs, offering more precise and controllable editing than purely text-driven approaches. However, existing diffusion transformer-based methods often fail to faithfully reproduce the demonstrated edits due to structural mismatches between the task and the backbone, including a pretrained bias toward textual conditioning and inherent stochastic instability during sampling. To bridge this gap, we present EditTransfer++, a framework that combines progressively structured training with an efficient conditioning scheme to improve both visual prompt faithfulness and inference efficiency. We first mitigate textual dominance with a text-decoupled training strategy that removes text conditioning during fine-tuning, compelling the model to infer transformations solely from visual evidence while still supporting optional text guidance at inference. On top of this visually grounded model, a best-worst contrastive refinement mechanism reshapes the denoising trajectories to suppress unfaithful generations and improve consistency across random seeds. To alleviate the computational bottleneck of high-resolution in-context editing, we further introduce a condition compression and reuse strategy that reduces token redundancy and enables efficient generation of images with a 1024-pixel long edge. Extensive experiments on existing benchmarks and the proposed EditTransfer-Bench show that EditTransfer++ achieves state-of-the-art visual prompt faithfulness with substantially faster inference than prior methods, suggesting a promising direction for scalable prompt-guided image editing and broader visual in-context learning.

cs.CV↗

Domain-Specific Data Generation Framework for RAG Adaptation

Retrieval-Augmented Generation (RAG) combines the language understanding and reasoning power of large language models (LLMs) with external retrieval to enable domain-grounded responses. Effectively adapting RAG systems to domain-specific settings requires specialized, context-rich training data beyond general-purpose question-answering. Here, we propose RAGen, a scalable and modular framework for generating domain-grounded question-answer-context (QAC) triples tailored to diverse RAG adaptation approaches. RAGen produces these QAC triples by identifying key concepts in documents, generating diverse questions guided by Bloom's Taxonomy-inspired principles, and pairing them with precise answers extracted from relevant contexts. RAGen supports multiple RAG adaptation strategies, including the optimization of key components such as the LLM, retriever, and embedding model, etc. Its modular pipeline features semantic chunking, hierarchical concept extraction, and multi-chunk retrieval, along with the introduction of curated distractor contexts to promote robust reasoning. Designed for scalability, RAGen efficiently handles large and evolving document corpora without redundant processing, making it especially suitable for dynamic evolving domains such as scientific research and enterprise knowledge bases.

cs.CL↗

Parallax to Align Them All: An OmniParallax Attention Mechanism for Distributed Multi-View Image Compression

Multi-view image compression (MIC) aims to achieve high compression efficiency by exploiting inter-image correlations, playing a crucial role in 3D applications. As a subfield of MIC, distributed multi-view image compression (DMIC) offers performance comparable to MIC while eliminating the need for inter-view information at the encoder side. However, existing methods in DMIC typically treat all images equally, overlooking the varying degrees of correlation between different views during decoding, which leads to suboptimal coding performance. To address this limitation, we propose a novel $\textbf{OmniParallax Attention Mechanism}$ (OPAM), which is a general mechanism for explicitly modeling correlations and aligned features between arbitrary pairs of information sources. Building upon OPAM, we propose a Parallax Multi Information Fusion Module (PMIFM) to adaptively integrate information from different sources. PMIFM is incorporated into both the joint decoder and the entropy model to construct our end-to-end DMIC framework, $\textbf{ParaHydra}$. Extensive experiments demonstrate that $\textbf{ParaHydra}$ is $\textbf{the first DMIC method}$ to significantly surpass state-of-the-art MIC codecs, while maintaining low computational overhead. Performance gains become more pronounced as the number of input views increases. Compared with LDMIC, $\textbf{ParaHydra}$ achieves bitrate savings of $\textbf{19.72%}$ on WildTrack(3) and up to $\textbf{24.18%}$ on WildTrack(6), while significantly improving coding efficiency (as much as $\textbf{65}\times$ in decoding and $\textbf{34}\times$ in encoding).

cs.CV↗

MoSA: Motion-Coherent Human Video Generation via Structure-Appearance Decoupling

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment interactions. This often leads to unrealistic or physically implausible movements with inadequate structural coherence. To conquer these challenges, we propose MoSA, which decouples the process of human video generation into two components, i.e., structure generation and appearance generation. MoSA first employs a 3D structure transformer to generate a human motion sequence from the text prompt. The remaining video appearance is then synthesized under the guidance of this structural sequence. We achieve fine-grained control over the sparse human structures by introducing Human-Aware Dynamic Control modules with a dense tracking constraint during training. The modeling of human-environment interactions is improved through the proposed contact constraint. Those two components work comprehensively to ensure the structural and appearance fidelity across the generated videos. This paper also contributes a large-scale human video dataset, which features more complex and diverse motions than existing human video datasets. We conduct comprehensive comparisons between MoSA and a variety of approaches, including general video generation models, human video generation models, and human animation models. Experiments demonstrate that MoSA substantially outperforms existing approaches across the majority of evaluation metrics.

cs.CV↗

Generative Neural Video Compression via Video Diffusion Prior

We present GNVC-VD, the first DiT-based generative neural video compression framework built upon an advanced video generation foundation model, where spatio-temporal latent compression and sequence-level generative refinement are unified within a single codec. Existing perceptual codecs primarily rely on pre-trained image generative priors to restore high-frequency details, but their frame-wise nature lacks temporal modeling and inevitably leads to perceptual flickering. To address this, GNVC-VD introduces a unified flow-matching latent refinement module that leverages a video diffusion transformer to jointly enhance intra- and inter-frame latents through sequence-level denoising, ensuring consistent spatio-temporal details. Instead of denoising from pure Gaussian noise as in video generation, GNVC-VD initializes refinement from decoded spatio-temporal latents and learns a correction term that adapts the diffusion prior to compression-induced degradation. A conditioning adaptor further injects compression-aware cues into intermediate DiT layers, enabling effective artifact removal while maintaining temporal coherence under extreme bitrate constraints. Extensive experiments show that GNVC-VD surpasses both traditional and learned codecs in perceptual quality and significantly reduces the flickering artifacts that persist in prior generative approaches, even below 0.01 bpp, highlighting the promise of integrating video-native generative priors into neural codecs for next-generation perceptual video compression.

cs.CV↗

Content Adaptive based Motion Alignment Framework for Learned Video Compression

Recent advances in end-to-end video compression have shown promising results owing to their unified end-to-end learning optimization. However, such generalized frameworks often lack content-specific adaptation, leading to suboptimal compression performance. To address this, this paper proposes a content adaptive based motion alignment framework that improves performance by adapting encoding strategies to diverse content characteristics. Specifically, we first introduce a two-stage flow-guided deformable warping mechanism that refines motion compensation with coarse-to-fine offset prediction and mask modulation, enabling precise feature alignment. Second, we propose a multi-reference quality aware strategy that adjusts distortion weights based on reference quality, and applies it to hierarchical training to reduce error propagation. Third, we integrate a training-free module that downsamples frames by motion magnitude and resolution to obtain smooth motion estimation. Experimental results on standard test datasets demonstrate that our framework CAMA achieves significant improvements over state-of-the-art Neural Video Compression models, achieving a 24.95% BD-rate (PSNR) savings over our baseline model DCVC-TCM, while also outperforming reproduced DCVC-DC and traditional codec HM-16.25.

cs.CV↗

L-STEC: Learned Video Compression with Long-term Spatio-Temporal Enhanced Context

Neural Video Compression has emerged in recent years, with condition-based frameworks outperforming traditional codecs. However, most existing methods rely solely on the previous frame's features to predict temporal context, leading to two critical issues. First, the short reference window misses long-term dependencies and fine texture details. Second, propagating only feature-level information accumulates errors over frames, causing prediction inaccuracies and loss of subtle textures. To address these, we propose the Long-term Spatio-Temporal Enhanced Context (L-STEC) method. We first extend the reference chain with LSTM to capture long-term dependencies. We then incorporate warped spatial context from the pixel domain, fusing spatio-temporal information through a multi-receptive field network to better preserve reference details. Experimental results show that L-STEC significantly improves compression by enriching contextual information, achieving 37.01% bitrate savings in PSNR and 31.65% in MS-SSIM compared to DCVC-TCM, outperforming both VTM-17.0 and DCVC-FM and establishing new state-of-the-art performance.

cs.CV↗

ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes

Online free-viewpoint video (FVV) reconstruction is challenged by slow per-frame optimization, inconsistent motion estimation, and unsustainable storage demands. To address these challenges, we propose the Reconfigurable Continuum Gaussian Stream, dubbed ReCon-GS, a novel storage-aware framework that enables high fidelity online dynamic scene reconstruction and real-time rendering. Specifically, we dynamically allocate multi-level Anchor Gaussians in a density-adaptive fashion to capture inter-frame geometric deformations, thereby decomposing scene motion into compact coarse-to-fine representations. Then, we design a dynamic hierarchy reconfiguration strategy that preserves localized motion expressiveness through on-demand anchor re-hierarchization, while ensuring temporal consistency through intra-hierarchical deformation inheritance that confines transformation priors to their respective hierarchy levels. Furthermore, we introduce a storage-aware optimization mechanism that flexibly adjusts the density of Anchor Gaussians at different hierarchy levels, enabling a controllable trade-off between reconstruction fidelity and memory usage. Extensive experiments on three widely used datasets demonstrate that, compared to state-of-the-art methods, ReCon-GS improves training efficiency by approximately 15% and achieves superior FVV synthesis quality with enhanced robustness and stability. Moreover, at equivalent rendering quality, ReCon-GS slashes memory requirements by over 50% compared to leading state-of-the-art methods.

eess.IV↗

Deeply-Conditioned Image Compression via Self-Generated Priors

Learned image compression (LIC) has shown great promise for achieving high rate-distortion performance. However, current LIC methods are often limited in their capability to model the complex correlation structures inherent in natural images, particularly the entanglement of invariant global structures with transient local textures within a single monolithic representation. This limitation precipitates severe geometric deformation at low bitrates. To address this, we introduce a framework predicated on functional decomposition, which we term Deeply-Conditioned Image Compression via self-generated priors (DCIC-sgp). Our central idea is to first encode a potent, self-generated prior to encapsulate the image's structural backbone. This prior is subsequently utilized not as mere side-information, but to holistically modulate the entire compression pipeline. This deep conditioning, most critically of the analysis transform, liberates it to dedicate its representational capacity to the residual, high-entropy details. This hierarchical, dependency-driven approach achieves an effective disentanglement of information streams. Our extensive experiments validate this assertion; visual analysis demonstrates that our method substantially mitigates the geometric deformation artifacts that plague conventional codecs at low bitrates. Quantitatively, our framework establishes highly competitive performance, achieving significant BD-rate reductions of 14.4%, 15.7%, and 15.1% against the VVC test model VTM-12.1 on the Kodak, CLIC, and Tecnick datasets.

cs.CV↗

HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars

Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.

cs.CV↗