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Sixiang Chen

Publications and source records attributed to Sixiang Chen.

At least 19 recordsLinked to original sources

EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.

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LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence

World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support continued execution and subtask transitions. Within the world-action model, Mixture-of-Transformer Experts integrates modality-specific and shared computation for joint video--action modeling. Dual-stream hierarchical visual memory maintains temporal context for both models, while subtask-local value learning aligns action evaluation with semantic objectives and preserves supervision from successful prefixes of failed trajectories. LAW achieves 94.21% average success across 50 RoboTwin tasks. Replacing the WAM backbone with OpenWAM-$alpha$ further raises the average success rate to 95.56%, establishing a new open-source state of the art on RoboTwin. Despite having only 2B parameters, our VLM also outperforms variants using Embodied-R1.5 and GPT-5.5 High. On three long-horizon real-robot tasks, LAW achieves 65% average success, compared with 28.33% for $pi_{0.5}$ and 25% for Fast-WAM.

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Do Robotic World Models Really Follow Actions? Diagnosing and Aligning Action-Conditioned Generation for Policy Learning

Action-conditioned world models increasingly serve as learned simulators for robotic policy improvement, yet their reliability rests on an unverified assumption: generated futures faithfully reflect the consequences of arbitrary valid actions. Systematic evaluation against action-specific ground truth remains limited beyond expert demonstrations. To address this gap, we introduce WorldEcho, which evaluates action following over a broader action distribution through visual integrity and SE(3) end-effector trajectory alignment. Our diagnosis shows that expert-trained models perform better on demonstrated actions but struggle with off-expert trajectories, producing motion inconsistent with the commanded actions or visually invalid rollouts. To mitigate these failures, we propose WorldSync, which broadens action coverage, grounds intermediate video representations in action-induced robot dynamics through an Action-Forcing Expert, and aligns predicted and ground-truth changes under action interventions. Experiments show that WorldSync reduces integrity-gated error on RoboTwin and, when used for iterative policy improvement, yields higher success rates in simulation and on real robots.

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Rethinking Underwater Image Enhancement: Learning through Text-Guided Degradation Curriculum

Existing paired clean-degraded datasets have advanced learning-based underwater image enhancement, but they remain either limited in scale or difficult to acquire, and still fail to adequately cover the diverse degradations encountered in real-world underwater environments. Such scarce and insufficient data ultimately restrict the generalization of underwater image enhancement models, highlighting the need for realistic and controllable degradation modeling to better capture real underwater conditions and improve enhancement robustness. To this end, we propose a unified degradation-aware training framework for the underwater image enhancement task. A Text-Conditioned Degradation Augmentation Pipeline uses a text-guided diffusion model to synthesize diverse and semantically consistent degraded samples, providing paired data to support the subsequent curriculum learning strategy. The proposed Progressive Degradation Curriculum organizes training across multiple attributes and difficulty levels to promote balanced learning, and a Transmission-Guided One-Step Diffusion Model leverages this progressive process to better address the wide range of degradation severity and restoration ambiguity in underwater images. Extensive experiments on multiple underwater benchmarks demonstrate that our proposed method achieves superior performance. Our code and models will be released upon the publication of this work.

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SafeDojo: Safe Reinforcement Learning for VLA via Interactive World Model

Safe control is a prerequisite for real-world embodied intelligence, for which safe reinforcement learning has emerged as a promising paradigm. However, existing safe reinforcement learning methods either require costly real-world exploration or depend on hand-crafted safety functions. Neither scales to vision-language-action models deployed in open-world physical environments. We propose SafeDojo, a model-based safe reinforcement learning framework that improves vision-language-action policies through world-model imagination. SafeDojo performs online reinforcement learning on top of an interactive video world model. A ResNet success classifier scores predicted future frames, while a lightweight safety head predicts per-step contact probabilities from the current latent context and proposed action chunk, jointly assessing task execution and trajectory safety. These decoupled signals are balanced through Lagrangian-constrained GRPO. On SafeLIBERO Level I, SafeDojo improves average safe-success rate by 8.25 percentage points over the strongest baseline; on the zero-shot Level II setting, it is competitive with the strongest model-free baseline. Real-world Franka deployment further shows the best average task and safe-success rates across five tasks. These results support world-model-based safe reinforcement learning as a promising path toward safer embodied intelligence.

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MiCo: Mutual Information Coverage Optimization through Semantic Erasure Modeling for Efficient MLLM Inference

Multimodal large language models (MLLMs) have demonstrated impressive performance in multimodal understanding, but processing large numbers of visual tokens results in high computational costs. While many methods have been proposed to reduce the number of visual tokens, most of them rely on heuristics and are prone to discarding substantial visual information during pruning, leading to degradation in model performance. In this work, by using a semantic erasure model, we derive a general mutual information coverage objective from task log-loss and propose MiCo, a training-free two-stage pruning method. MiCo first uses visual signals to select a representative candidate pool before visual tokens enter the language model, then performs task-aware subset selection within it. At each stage, suitable observable proxies instantiate the derived objective as a monotone submodular coverage function, which MiCo greedily optimizes under the token budget. MiCo is evaluated on diverse MLLMs ranging from 7B to 13B parameters across a broad range of image and video benchmarks spanning general visual reasoning, fine-grained OCR and grounding, hallucination detection, and long-video understanding. MiCo consistently achieves the best performance across nearly all evaluated models under all pruning ratios. On LLaVA-NEXT-13B, MiCo uses only 5.6% visual tokens, retains 97.5% of baseline performance, and achieves a 3.8-fold inference speedup. Our experiments demonstrate the effectiveness of MiCo and our mutual information coverage objective for visual token pruning. Our code is available at https://github.com/MAX-7237/MiCo.

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STAR-Pro: Stage-Wise Token Adaptive Reduction with Progressive Refinement for Efficient Large Vision-Language Models

Large vision-language models (LVLMs) achieve strong multimodal understanding, but the hundreds to thousands of visual tokens they process impose substantial computational overhead, motivating training-free visual token pruning. In this work, we conduct two complementary analyses of visual token pruning. First, we measure the feature-space coverage of tokens retained before cross-modal fusion and find that aggressive pruning discards substantial visual information. Second, we track text-to-visual attention across decoder layers and find that the visual tokens considered important change substantially with depth, making one-shot pruning decisions unreliable. Together, these findings show that effective pruning should preserve broad visual coverage before fusion and progressively refine the retained tokens as cross-modal evidence evolves during fusion. We therefore propose STAR-Pro (STage-Wise Adaptive Token Reduction with Progressive Refinement), a training-free two-stage framework. Its Adaptive Stage applies pivoted QR to construct an over-budget feature-coverage candidate pool, while its Progressive Stage uses evolving text-to-visual attention at selected decoder layers to prune a nested survivor set under a target layer-average token budget. Extensive experiments across seven LVLMs spanning multiple architectures and 18 image and video benchmarks demonstrate the effectiveness of STAR-Pro under aggressive pruning. On LLaVA-Video-7B, STAR-Pro reduces visual tokens by 90.5%, retains 92.7% of baseline performance, and achieves a $2.24\times$ measured inference speedup. Code is available at https://github.com/EasonAI-5589/starpro.

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Robo-Dopamine 2.0: History-Conditioned and OOD-Aware Process Reward Modeling for Robotic Manipulation

Vision-language-action (VLA) models improve robotic manipulation but remain vulnerable to compounding errors, scene changes, and off-trajectory states. Reinforcement learning can refine pretrained VLA policies, yet sparse success signals hinder exploration, while engineered dense rewards are costly and task-specific. Existing learned visual reward models often rely on static before-after observations, causing temporal ambiguity and weak discrimination between robustness-preserving variations and task-invalid failures under out-of-distribution (OOD) execution. We introduce Robo-Dopamine 2.0, a history- and OOD-aware process reward model with a pairwise prediction interface. It combines (1) history-conditioned pairwise rewards that use source-aligned reference panels for synthetic OOD queries and observed rollout history for online queries, while preserving the queried endpoints, and (2) an OOD-aware signed progress space that represents valid progress, robustness, failure, and recovery. A Signed-Hop Curriculum with transition-aware replay learns coarse execution ordering before fine-grained progress calibration. We also construct an OOD trajectory dataset and a five-family benchmark. Reference panels improve mean visual order consistency (VOC) from 0.967 to 0.986 and OOD-robust VOC from 0.906 to 0.958. With the same 400K pairwise-reward budget, Signed-Hop training with 25% replay reaches 0.9872 mean VOC, compared with 0.9858 for a matched-pool shuffled control. In downstream reinforcement learning, the full model achieves 86.8% mean RoboTwin success and 71/80 successful real-world insertions.

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WorldSimProbe: Diagnosing Simulator Faithfulness in Action-Conditioned World Models for Embodied Manipulation

Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.

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JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents

Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent's external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.

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DeepSearch-World: Self-Distillation for Deep Search Agents in a Verifiable Environment

Training tool-use agents to improve from their own experience remains challenging, as supervised fine-tuning relies on fixed teacher-distilled trajectories, while sparse-reward reinforcement learning provides weak supervision for long-horizon interactions. We present DeepSearch-Evolve, a self-distillation framework for web agents built on DeepSearch-World, a deterministic and verifiable environment with reproducible search and page-reading tools. DeepSearch-World contains 420K multi-hop QA tasks constructed from entity-level random walks and supports key agentic cognitive behaviors useful for self-evolving, including progress verification, grounded reflection, and failure recovery. DeepSearch-Evolve iteratively performs trajectory generation, filtering, data mixing, and fine-tuning to train stronger agents. Without distillation from more capable models, DeepSearch-World-9B achieves competitive performance compared with open-source agents, reaching 31.2% on BrowseComp, 61.5% on GAIA, and 93.4% on HotpotQA, showing that verifiable environments enable scalable self-evolution for long-horizon web agents. We will release the environment, 420K training pool, validation set, model, and code to facilitate future research on self-improving deep search agents.

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GEAR: Guided End-to-End AutoRegression for Image Synthesis

Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.

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SegDINO: Introducing Multi-Scale Structure into DINO for Efficient Medical Image Segmentation

Self-supervised DINO models provide strong transferable visual representations, yet applying them directly to image segmentation remains challenging. Existing approaches commonly rely on heavy decoders with complex upsampling, introducing substantial parameter and computational overhead. We observe that introducing scale into DINO features is far more critical than increasing decoder capacity. In this work, we present SegDINO, an efficient segmentation framework that integrates a DINOv3 backbone with lightweight scale modeling. SegDINO introduces Token Pyramid Adaptation (TPA) to reorganize intermediate DINO features into a pseudo multi-scale hierarchy, and Scale-Aware Decoding (SAD) for efficient intra-scale refinement and top-down multi-scale propagation. We further curate PanCT, a new CT dataset containing 284 patients with expert-annotated pancreatic tumors, to assess SegDINO's ability to handle difficult small-lesion cases. Extensive experiments on PanCT and three public benchmarks demonstrate that SegDINO achieves state-of-the-art results with high efficiency. The code is available at https://github.com/script-Yang/segdino_v2.

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From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence

The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce \textsc{EmboCoach-Bench}, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5\% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.

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GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation

Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and demanding, we aim to develop a general image-generation agent that can self-evolve through trajectories and use tools more effectively across varied generation challenges. To this end, we propose GenEvolve, a self-evolving framework based on Tool-Orchestrated Visual Experience Distillation. In GenEvolve, each generation attempt is modeled as a tool-orchestrated trajectory, where the agent gathers evidence, selects references, invokes generation skills, and composes them into a prompt-reference program. Unlike existing agentic generation methods that mainly rely on image-level scalar rewards, GenEvolve compares multiple trajectories for the same request and abstracts best-worst differences into structured visual experience, provided only to a privileged teacher branch. Inspired by on-policy self-distillation, Visual Experience Distillation provides dense token-level supervision, helping the student internalize better search, knowledge activation, reference selection, and prompt construction. We further construct GenEvolve-Data and GenEvolve-Bench. Experiments on public benchmarks and GenEvolve-Bench show substantial gains over strong baselines, achieving state-of-the-art performance among current image-generation frameworks. Our website is as follows: https://ephemeral182.github.io/GenEvolve/

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Latent Action Control for Reasoning-Guided Unified Image Generation

Unified multimodal models can encode visual understanding and image generation within a shared backbone, yet understanding does not automatically translate into control: models may infer objects, relations, or knowledge cues but fail to instantiate them in the generated image. We propose Latent Action Control (LAC), which makes reasoning actionable by representing it as hidden continuous actions inside a unified generator. Given a prompt, LAC rolls out a role-structured latent trajectory for planning, internal visual drafting, diagnosis, and refinement, and injects these actions into the hidden stream that conditions flow-based generation, without producing reasoning tokens or intermediate images. Since such action trajectories are unobserved, LAC learns them through prior-guided variational latent action alignment from training-only rendered semantic priors, draft image features, and supervised halting signals, followed by Latent-Flow GRPO to align the latent-to-image rollout with terminal visual feedback. This provides a control path from inferred relations, bindings, and knowledge cues to the generation process. Instantiated on BAGEL-7B-MoT, LAC consistently improves compositional and knowledge-grounded generation across GenEval, WISE, and T2I-CompBench, with the largest gains on spatial relations, attribute binding, and world-knowledge-sensitive prompts. Ablations and latent interventions show that the learned action trajectory is consumed by the generator, suggesting that unified generation benefits when understanding is not only encoded, but made actionable during generation.

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LucidNFT: LR-Anchored Multi-Reward Preference Optimization for Flow-Based Real-World Super-Resolution

Generative real-world image super-resolution (Real-ISR) can synthesize visually convincing details from severely degraded low-resolution (LR) inputs, yet its stochastic sampling makes a critical failure mode hard to avoid: outputs may look sharp but be unfaithful to the LR evidence, exhibiting semantic or structural hallucinations. Preference-based reinforcement learning (RL) is a natural fit because each LR input yields a rollout group of candidate restorations. However, effective alignment in Real-ISR is hindered by three coupled challenges: (i) the lack of an LR-referenced faithfulness signal that is robust to degradation yet sensitive to localized hallucinations, (ii) a rollout-group optimization bottleneck where scalarizing heterogeneous rewards before normalization compresses objective-wise contrasts and weakens DiffusionNFT-style reward-weighted updates, and (iii) limited coverage of real degradations, which restricts rollout diversity and preference signal quality. We propose LucidNFT, a multi-reward RL framework for flow-matching Real-ISR. LucidNFT introduces LucidConsistency, a degradation-invariant and hallucination-sensitive LR-referenced evaluator trained with content-consistent degradation pools and original-inpainted hard negatives; a decoupled reward normalization strategy that preserves objective-wise contrasts within each LR-conditioned rollout group before fusion; and LucidLR, a large-scale collection of real-world degraded images for robust RL fine-tuning. Extensive experiments show that LucidNFT improves perceptual quality on strong flow-based Real-ISR baselines while generally maintaining LR-referenced consistency across diverse real-world scenarios.

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RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

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