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Siyuan Huang

Publications and source records attributed to Siyuan Huang.

3 recordsLinked to original sources

UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment

In this paper, we address the challenging problem of 4D reconstruction from sparse-view videos. This setup usually relies on monocular depth estimation to provide priors for the reconstruction model. A key challenge arises from limited cross-view overlap and temporal variation, making monocular depth predictions inconsistent across views and time. Existing methods align spatial and temporal dimensions in separate stages, requiring foreground segmentation masks while failing to leverage temporal cues for cross-view alignment. Contrary to these methods, we propose a unified spatial-temporal depth alignment framework that jointly resolves cross-view and cross-time inconsistencies without distinguishing foreground/background. Our method represents depth maps across views and time as a set of spatio-temporal neural fields. This representation not only yields fast convergence, but also captures spatio-temporal correlation among depth maps implicitly, without dependence on external segmentation/tracking models. We also propose a multi-view depth-order loss while leveraging the classic scale-and-shift-invariant loss to further improve the final depth quality. The aligned depths initialize and supervise Gaussian splatting models for 4D reconstruction. Experiments on Ego-Exo4D and EgoHuman demonstrate that our improved depth alignment substantially benefits dynamic Gaussian-splatting-based reconstruction methods for novel-time/view synthesis and geometry accuracy/consistency.

cs.CV

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.

cs.CV

Physical Adversarial Examples for Person Detectors in Thermal Images Based on 3D Modeling

Thermal Infrared detection is widely used in autonomous driving, medical AI, etc., but its security has only attracted attention recently. We propose infrared adversarial clothing designed to evade thermal person detectors in real-world scenarios. The design of the adversarial clothing is based on 3D modeling, which makes it easier to simulate multiangle scenes near the real world compared to 2D modeling. We optimized the black patch layout pattern of 3D clothing based on the adversarial example technique and made physical adversarial clothing using the aerogel. The idea is to paste a set of square aerogel patches, which display black squares in thermal images, in the inner side of clothing at specific locations with specific orientations. To enhance realism, we propose a method to build infrared 3D models with real infrared photos and develop texture maps for 3D models to simulate varied infrared characteristics over time and location. In physical attacks, we achieved an attack success rate of 80.11\% indoors and 76.85\% outdoors against YOLOv9. In contrast, randomly placed patches yielded much lower success rates (26.53\% indoors and 23.03\% outdoors). The adversarial clothing also showed good transferability to unknown detectors with an ensemble attack method, demonstrating the effectiveness of our approach.

cs.CV