Search arXiv⌕ Search

arXiv · 2610.26067

PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Abstract

Generalizing real-time physics-based animation across diverse 3D shapes and spatial discretizations remains challenging. In this paper, we introduce PhysSkin++, a physics-informed framework that learns continuous neural skinning fields from static geometries to construct compact deformation subspaces. Specifically, we propose a Neural Skinning Fields Autoencoder that predicts shape-dependent deformation subspaces without per-object network training. To learn these subspaces without simulation trajectories, we develop a Physics-Informed Self-Supervised Learning strategy that combines skinning-field normalization with conflict-aware gradient correction, stabilizing joint optimization under physical and orthogonality constraints. The learned representation supports efficient reduced dynamics with user control and contact interactions, together with direct animation binding to meshes, point clouds, and 3D Gaussians. For prescribed rig animation, we further introduce a self-supervised complementarity objective to learn complementary elastic responses without enforcing complementarity constraints at runtime. Experiments demonstrate cross-shape generalization of the learned skinning fields, real-time reduced simulation, and applications to controllable, collision-aware, and rig-complementary animation.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yuanhang Lei, Baofei Liu, Xingxuan Li, Tao Cheng, Zixuan Wang, Boming Zhao, Yujun Shen, Siyuan Huang, Ruizhen Hu, Peter Yichen Chen, Hujun Bao, Zhaopeng Cui. 2026-10-19. PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning. https://arxiv.org/abs/2610.26067

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning with Lightweight Annotations

Large language models are increasingly being applied to 3D scene understanding. However, existing 3D-aware LLMs largely operate as black boxes: they produce bounding boxes or textual responses without exposing the reasoning process, and they typically depend on pre-trained 3D detectors for object proposals. We present Scene-R1, a video-grounded framework for 3D scene reasoning that avoids both pre-trained 3D object detectors and dense point-cloud backbones. The framework combines reinforcement-learning-based reasoning with a two-stage grounding pipeline. In the first stage, Scene-R1 performs temporal grounding by identifying the video segments most relevant to an open-ended query. In the second stage, it grounds the target in image space by predicting a 2D bounding box. This prediction is then refined into a precise 3D localization using high-quality candidates from a zero-shot segmentation module, enabling fine-grained geometric reasoning without detector-based proposals. Scene-R1 can also be adapted to 3D visual question answering, generating free-form answers directly from RGB-D video. Our training pipeline uses lightweight 2D supervision projected from sparse scans, avoiding the computational overhead required to train 3D instance segmentation models. Across multiple datasets, Scene-R1 outperforms existing open-vocabulary baselines while also providing interpretable intermediate reasoning steps. These results suggest that reinforcement-learning-based reasoning over RGB-D video can support accurate 3D scene understanding with task-level supervision. The training, inference, and 3D refinement code is available at https://github.com/819346675/Scene-R1.

cs.CV↗

MASC: Metal-Aware Sampling and Correction via Reinforcement Learning for Accelerated MRI

Metal implants in MRI cause severe artifacts that degrade image quality and hinder clinical diagnosis. Traditional approaches address metal artifact reduction (MAR) and accelerated MRI acquisition as separate problems. We propose MASC, a unified reinforcement learning framework that jointly optimizes metal-aware k-space sampling and artifact correction for accelerated MRI. To enable supervised training, we construct a paired MRI dataset using physics-based simulation, generating k-space data and reconstructions for phantoms with and without metal implants. This paired dataset provides simulated 3D MRI scans with and without metal implants, where each metal-corrupted sample has an exactly matched clean reference, enabling direct supervision for both artifact reduction and acquisition policy learning. We formulate active MRI acquisition as a sequential decision-making problem, where an artifact-aware Proximal Policy Optimization (PPO) agent learns to select k-space phase-encoding lines under a limited acquisition budget. The agent operates on undersampled reconstructions processed through a U-Net-based MAR network, learning patterns that maximize reconstruction quality. We further propose an end-to-end training scheme where the acquisition policy learns to select k-space lines that best support artifact removal while the MAR network simultaneously adapts to the resulting undersampling patterns. Experiments demonstrate that MASC's learned policies outperform conventional sampling strategies, and end-to-end training improves performance compared to using a frozen pre-trained MAR network, validating the benefit of joint optimization. Cross-dataset experiments on FastMRI with physics-based artifact simulation further confirm generalization to realistic clinical MRI data. The code and models of MASC have been made publicly available: https://github.com/hrlblab/masc

cs.CV↗

LSGQuant: Layer-Sensitivity Guided Quantization for One-Step Diffusion Real-World Video Super-Resolution

One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.

cs.CV↗