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Tianyu Wang

Publications and source records attributed to Tianyu Wang.

At least 127 records · Page 7Linked to original sources

Robust control for multi-legged elongate robots in noisy environments

Modern two and four legged robots exhibit impressive mobility on complex terrain, largely attributed to advancement in learning algorithms. However, these systems often rely on high-bandwidth sensing and onboard computation to perceive/respond to terrain uncertainties. Further, current locomotion strategies typically require extensive robot-specific training, limiting their generalizability across platforms. Building on our prior research connecting robot-environment interaction and communication theory, we develop a new paradigm to construct robust and simply controlled multi-legged elongate robots (MERs) capable of operating effectively in cluttered, unstructured environments. In this framework, each leg-ground contact is thought of as a basic active contact (bac), akin to bits in signal transmission. Reliable locomotion can be achieved in open-loop on "noisy" landscapes via sufficient redundancy in bacs. In such situations, robustness is achieved through passive mechanical responses. We term such processes as those displaying mechanical intelligence (MI) and analogize these processes to forward error correction (FEC) in signal transmission. To augment MI, we develop feedback control schemes, which we refer to as computational intelligence (CI) and such processes analogize automatic repeat request (ARQ) in signal transmission. Integration of these analogies between locomotion and communication theory allow analysis, design, and prediction of embodied intelligence control schemes (integrating MI and CI) in MERs, showing effective and reliable performance (approximately half body lengths per cycle) on complex landscapes with terrain "noise" over twice the robot's height. Our work provides a foundation for systematic development of MER control, paving the way for terrain-agnostic, agile, and resilient robotic systems capable of operating in extreme environments.

cs.RO↗

You Only Estimate Once: Unified, One-stage, Real-Time Category-level Articulated Object 6D Pose Estimation for Robotic Grasping

This paper addresses the problem of category-level pose estimation for articulated objects in robotic manipulation tasks. Recent works have shown promising results in estimating part pose and size at the category level. However, these approaches primarily follow a complex multi-stage pipeline that first segments part instances in the point cloud and then estimates the Normalized Part Coordinate Space (NPCS) representation for 6D poses. These approaches suffer from high computational costs and low performance in real-time robotic tasks. To address these limitations, we propose YOEO, a single-stage method that simultaneously outputs instance segmentation and NPCS representations in an end-to-end manner. We use a unified network to generate point-wise semantic labels and centroid offsets, allowing points from the same part instance to vote for the same centroid. We further utilize a clustering algorithm to distinguish points based on their estimated centroid distances. Finally, we first separate the NPCS region of each instance. Then, we align the separated regions with the real point cloud to recover the final pose and size. Experimental results on the GAPart dataset demonstrate the pose estimation capabilities of our proposed single-shot method. We also deploy our synthetically-trained model in a real-world setting, providing real-time visual feedback at 200Hz, enabling a physical Kinova robot to interact with unseen articulated objects. This showcases the utility and effectiveness of our proposed method.

cs.CV↗

Collision Induced Binding and Transport of Shape Changing Robot Pairs

We report in experiment and simulation the spontaneous formation of dynamically bound pairs of shape changing robots undergoing locally repulsive collisions. These physical `gliders' robustly emerge from an ensemble of individually undulating three-link two-motor robots and can remain bound for hundreds of undulations and travel for multiple robot dimensions. Gliders occur in two distinct binding symmetries and form over a wide range of angular oscillation extent. This parameter sets the maximal concavity which influences formation probability and translation characteristics. Analysis of dynamics in simulation reveals the mechanism of effective dynamical attraction -- a result of the emergent interplay of appropriately oriented and timed repulsive interactions. Tactile sensing stabilizes the short-lived conformation via concavity modulation.

cs.RO↗

CAP-Net: A Unified Network for 6D Pose and Size Estimation of Categorical Articulated Parts from a Single RGB-D Image

This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, particularly for objects with small parts. To address these limitations, we propose a single-stage Network, CAP-Net, for estimating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified network to simultaneously predict point-wise class labels, centroid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their estimated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real domain gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demonstrate that our method significantly outperforms the state-of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility. Our dataset, code and pre-trained models are available on the project page.

cs.CV↗

MegaAgent: A Large-Scale Autonomous LLM-based Multi-Agent System Without Predefined SOPs

LLM-based multi-agent systems (MAS) have shown promise in tackling complex tasks. However, existing solutions often suffer from limited agent coordination and heavy reliance on predefined Standard Operating Procedures (SOPs), which demand extensive human input. To address these limitations, we propose MegaAgent, a large-scale autonomous LLM-based multi-agent system. MegaAgent generates agents based on task complexity and enables dynamic task decomposition, parallel execution, efficient communication, and comprehensive system monitoring of agents. In evaluations, MegaAgent demonstrates exceptional performance, successfully developing a Gobang game within 800 seconds and scaling up to 590 agents in a national policy simulation to generate multi-domain policies. It significantly outperforms existing systems, such as MetaGPT, in both task completion efficiency and scalability. By eliminating the need for predefined SOPs, MegaAgent demonstrates exceptional scalability and autonomy, setting a foundation for advancing true autonomy in MAS. Our code is available at https://github.com/Xtra-Computing/MegaAgent .

cs.MA↗

DRO: A Python Library for Distributionally Robust Optimization in Machine Learning

We introduce dro, an open-source Python library for distributionally robust optimization (DRO) for regression and classification problems. The library implements 14 DRO formulations and 9 backbone models, enabling 79 distinct DRO methods. Furthermore, dro is compatible with both scikit-learn and PyTorch. Through vectorization and optimization approximation techniques, dro reduces runtime by 10x to over 1000x compared to baseline implementations on large-scale datasets. Comprehensive documentation is available at https://python-dro.org.

cs.LG↗

Large-scale quantum reservoir computing using a Gaussian Boson Sampler

A Gaussian boson sampler (GBS) is a special-purpose quantum computer that can be practically realized at large scale in optics. Here we report on experiments in which we used a frequency-multiplexed GBS with $>400$ modes as the reservoir in the quantum-machine-learning approach of quantum reservoir computing. We evaluated the accuracy of our GBS-based reservoir computer on a variety of benchmark tasks, including spoken-vowels classification and MNIST handwritten-digit classification. We found that when the reservoir computer was given access to the correlations between measured modes of the GBS, the achieved accuracies were the same or higher than when it was only given access to the mean photon number in each mode -- and in several cases the advantage in accuracy from using the correlations was greater than 20 percentage points. This provides experimental evidence in support of theoretical predictions that access to correlations enhances the power of quantum reservoir computers. We also tested our reservoir computer when operating the reservoir with various sources of classical rather than squeezed (quantum) light and found that using squeezed light consistently resulted in the highest (or tied highest, for simple tasks) accuracies. Our work experimentally establishes that a GBS can be an effective reservoir for quantum reservoir computing and provides a practical platform for experimentally exploring the role of quantumness and correlations in quantum machine learning at very large system sizes.

quant-ph↗

EdgeOL: Efficient in-situ Online Learning on Edge Devices

Emerging applications, such as robot-assisted eldercare and object recognition, generally employ deep learning neural networks (DNNs) and naturally require: i) handling streaming-in inference requests and ii) adapting to possible deployment scenario changes. Online model fine-tuning is widely adopted to satisfy these needs. However, an inappropriate fine-tuning scheme could involve significant energy consumption, making it challenging to deploy on edge devices. In this paper, we propose EdgeOL, an edge online learning framework that optimizes inference accuracy, fine-tuning execution time, and energy efficiency through both inter-tuning and intra-tuning optimizations. Experimental results show that, on average, EdgeOL reduces overall fine-tuning execution time by 64%, energy consumption by 52%, and improves average inference accuracy by 1.75% over the immediate online learning strategy

cs.LG↗

Programmable metasurfaces for future photonic artificial intelligence

Photonic neural networks (PNNs), which share the inherent benefits of photonic systems, such as high parallelism and low power consumption, could challenge traditional digital neural networks in terms of energy efficiency, latency, and throughput. However, producing scalable photonic artificial intelligence (AI) solutions remains challenging. To make photonic AI models viable, the scalability problem needs to be solved. Large optical AI models implemented on PNNs are only commercially feasible if the advantages of optical computation outweigh the cost of their input-output overhead. In this Perspective, we discuss how field-programmable metasurface technology may become a key hardware ingredient in achieving scalable photonic AI accelerators and how it can compete with current digital electronic technologies. Programmability or reconfigurability is a pivotal component for PNN hardware, enabling in situ training and accommodating non-stationary use cases that require fine-tuning or transfer learning. Co-integration with electronics, 3D stacking, and large-scale manufacturing of metasurfaces would significantly improve PNN scalability and functionalities. Programmable metasurfaces could address some of the current challenges that PNNs face and enable next-generation photonic AI technology.

physics.optics↗

3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer

Current 3D Large Multimodal Models (3D LMMs) have shown tremendous potential in 3D-vision-based dialogue and reasoning. However, how to further enhance 3D LMMs to achieve fine-grained scene understanding and facilitate flexible human-agent interaction remains a challenging problem. In this work, we introduce 3D-LLaVA, a simple yet highly powerful 3D LMM designed to act as an intelligent assistant in comprehending, reasoning, and interacting with the 3D world. Unlike existing top-performing methods that rely on complicated pipelines-such as offline multi-view feature extraction or additional task-specific heads-3D-LLaVA adopts a minimalist design with integrated architecture and only takes point clouds as input. At the core of 3D-LLaVA is a new Omni Superpoint Transformer (OST), which integrates three functionalities: (1) a visual feature selector that converts and selects visual tokens, (2) a visual prompt encoder that embeds interactive visual prompts into the visual token space, and (3) a referring mask decoder that produces 3D masks based on text description. This versatile OST is empowered by the hybrid pretraining to obtain perception priors and leveraged as the visual connector that bridges the 3D data to the LLM. After performing unified instruction tuning, our 3D-LLaVA reports impressive results on various benchmarks.

cs.CV↗

Thermodynamic formalism for non-uniform systems with controlled specification and entropy expansiveness

We study thermodynamic formalism of dynamical systems with non-uniform structure. Precisely, we obtain the uniqueness of equilibrium states for a family of non-uniformly expansive flows by generalizing Climenhaga-Thompson's orbit decomposition criteria. In particular, such family includes entropy expansive flows. Meanwhile, the essential part of the decomposition is allowed to satisfy an even weaker version of specification, namely controlled specification, thus also extends the corresponding results by Pavlov. Two applications of our abstract theorems are explored. Firstly, we introduce a notion of regularity condition called weak Walters condition, and study the uniqueness of measure of maximal entropy for a suspension flow with roof function satisfying such condition. Secondly, we investigate topologically transitive frame flows on rank one manifolds of nonpositive curvature, which is a group extension of nonuniformly hyperbolic flows. Under a bunched curvature condition and running a Gauss-Bonnet type of argument, we show the uniqueness of equilibrium states with respect to certain potentials.

math.DS↗

Batched Stochastic Bandit for Nondegenerate Functions

This paper studies batched bandit learning problems for nondegenerate functions. We introduce an algorithm that solves the batched bandit problem for nondegenerate functions near-optimally. More specifically, we introduce an algorithm, called Geometric Narrowing (GN), whose regret bound is of order $\widetilde{\mathcal{O}} ( A_{+}^d \sqrt{T} )$. In addition, GN only needs $\mathcal{O} (\log \log T)$ batches to achieve this regret. We also provide lower bound analysis for this problem. More specifically, we prove that over some (compact) doubling metric space of doubling dimension $d$: 1. For any policy $π$, there exists a problem instance on which $π$ admits a regret of order $Ω ( A_-^d \sqrt{T})$; 2. No policy can achieve a regret of order $ A_-^d \sqrt{T} $ over all problem instances, using less than $ Ω( \log \log T ) $ rounds of communications. Our lower bound analysis shows that the GN algorithm achieves near optimal regret with minimal number of batches.

stat.ML↗

Step-Video-TI2V Technical Report: A State-of-the-Art Text-Driven Image-to-Video Generation Model

We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.

cs.CV↗

ObjectMover: Generative Object Movement with Video Prior

Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.

cs.GR↗

HOP: Heterogeneous Topology-based Multimodal Entanglement for Co-Speech Gesture Generation

Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture accuracy, challenges remain in generating diverse and coherent gestures, as most approaches assume independence among multimodal inputs and lack explicit modeling of their interactions. In this work, we propose a novel multimodal learning method named HOP for co-speech gesture generation that captures the heterogeneous entanglement between gesture motion, audio rhythm, and text semantics, enabling the generation of coordinated gestures. By leveraging spatiotemporal graph modeling, we achieve the alignment of audio and action. Moreover, to enhance modality coherence, we build the audio-text semantic representation based on a reprogramming module, which is beneficial for cross-modality adaptation. Our approach enables the trimodal system to learn each other's features and represent them in the form of topological entanglement. Extensive experiments demonstrate that HOP achieves state-of-the-art performance, offering more natural and expressive co-speech gesture generation. More information, codes, and demos are available here: https://star-uu-wang.github.io/HOP/

cs.CV↗

Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Model

We present Step-Video-T2V, a state-of-the-art text-to-video pre-trained model with 30B parameters and the ability to generate videos up to 204 frames in length. A deep compression Variational Autoencoder, Video-VAE, is designed for video generation tasks, achieving 16x16 spatial and 8x temporal compression ratios, while maintaining exceptional video reconstruction quality. User prompts are encoded using two bilingual text encoders to handle both English and Chinese. A DiT with 3D full attention is trained using Flow Matching and is employed to denoise input noise into latent frames. A video-based DPO approach, Video-DPO, is applied to reduce artifacts and improve the visual quality of the generated videos. We also detail our training strategies and share key observations and insights. Step-Video-T2V's performance is evaluated on a novel video generation benchmark, Step-Video-T2V-Eval, demonstrating its state-of-the-art text-to-video quality when compared with both open-source and commercial engines. Additionally, we discuss the limitations of current diffusion-based model paradigm and outline future directions for video foundation models. We make both Step-Video-T2V and Step-Video-T2V-Eval available at https://github.com/stepfun-ai/Step-Video-T2V. The online version can be accessed from https://yuewen.cn/videos as well. Our goal is to accelerate the innovation of video foundation models and empower video content creators.

cs.CV↗

Imaging the photochemical dynamics of cyclobutanone with MeV ultrafast electron diffraction

We study the photoinduced chemical dynamics of cyclobutanone upon excitation at 200 nm to the 3s Rydberg state using MeV ultrafast electron diffraction (UED). We observe both the elastic scattering signal, which contains information about the structural dynamics, and the inelastic scattering signal, which encodes information about the electronic state. Our results suggest a sub-picosecond timescale for the photodissociation dynamics, and an excited state lifetime of about 230 femtoseconds. The dissociation is found to be dominated by the C3 channel where cyclopropane and CO are produced. The branching ratio of the C3 channel to the C2 channel where ethene and ketene are produced, is estimated to be approximately 5:3. Our data suggest that the C3 and C2 channels account for approximately 80% of the photoproducts, with the remaining 20% exhibiting ring-opened structures. It is found that the timescale associated with the dissociation process in the C2 channel is shorter compared to that in the C3 channel. Leveraging the enhanced temporal resolution of MeV UED, our results provide a real-time mapping of the nuclear wavepacket dynamics, capturing the complete photochemical dynamics from S2 minimum through the S1/S0 conical intersection, and finally to the dissociation. Our experimental results provide new insights into the Norrish Type I reaction and can be used to benchmark non-adiabatic dynamics simulations.

physics.chem-ph↗

Step-Audio: Unified Understanding and Generation in Intelligent Speech Interaction

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.

cs.CL↗