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Ufuk Topcu

Publications and source records attributed to Ufuk Topcu.

At least 19 recordsLinked to original sources

Characterizing Opinion Evolution of Networked LLMs

Large language models (LLMs) increasingly interact with one another in multi-agent systems, from simulations of human discourse to influence operations and fully LLM-driven social platforms. These interactions give rise to new regimes of opinion propagation that are not yet well understood. We investigate whether classical opinion dynamics models, which have long been used to explain how interactions shape collective beliefs in human societies, can capture the behavior of LLM networks. Specifically, we quantify the relative contributions of classical opinion-dynamics mechanisms, including neighbor influence, stubbornness, homophily, and bias, to the evolution of LLM opinions. Among the mechanisms considered, a bias term capturing regression toward a model- and topic-dependent opinion emerges as a significant explanatory component, with its inclusion reducing cumulative estimated mean opinion error by up to $88\%$. We additionally observe similar trends across the evaluated model families, discussion topics, and network structures.

cs.MA↗

On the Complexity Gap Between POMDPs and Multi-Environment POMDPs

Multi-environment POMDPs (ME-POMDPs) generalize POMDPs by encoding a finite set of possible environments, capturing model uncertainty. The finite-horizon robust reward maximization problem for a ME-POMDP asks for a policy that maximizes reward in the worst environment, and recent work has shown this problem to be $\mathsf{PSPACE}$-complete. We expand the complexity landscape of ME-POMDPs by identifying which subclasses retain this $\mathsf{PSPACE}$-completeness. In particular, we take subclasses of POMDPs that are tractable in the single-environment case, and investigate the computational complexity of these classes when extended to the multi-environment setting. We first prove the $\mathsf{NP}$-completeness of multi-environment blind MDPs and deterministic POMDPs using a certain closure-under-mixture condition. We then prove $\mathsf{PSPACE}$-completeness for a range of subclasses that do not satisfy that closure condition, yielding new complexity results for multi-observation POMDPs. Finally, we show existential theory of the reals ($\exists \mathbb{R}$)-completeness for numerous ME-POMDP problems under time-dependent Markovian policies or finite-state controllers that are $\mathsf{NP}$-complete for standard POMDPs. These results reveal a subtle relationship between POMDP and ME-POMDP complexity that depends heavily on the subclasses involved.

cs.AI↗

Regime-Conditional Verification: Correctness Estimation for Adapting and Monitoring Safety Classifiers

Safety classifiers deployed with large language models often fail for two reasons: their decisions reflect the policy learned during training rather than the deployer's desired policy, and their performance degrades as deployment traffic evolves. We present Regime-Conditional Verification (RCV), a lightweight wrapper that adapts an off-the-shelf safety classifier without retraining it. RCV estimates, from the classifier's internal representations, the probability that each prediction disagrees with the deployer's policy, and selectively corrects predictions likely to be wrong. The same correctness estimates also provide a label-free signal for detecting distribution shift, enabling a maintenance loop that updates the correctness estimation layer and resorts to classifier fine-tuning only when repair fails within a label budget. Across three off-the-shelf safety classifiers and two benchmark datasets, RCV improves adherence to the deployer's policy in every classifier-dataset combination, catching up to 0.81 of previously missed unsafe content without modifying the underlying classifier. In a deployment study with ten attack campaigns, each a harm category held out of RCV's training, RCV detects every campaign in a dedicated injection panel; in the maintenance census most drift episodes are repaired without updating the classifier, and the fine-tune is reserved for the residual episodes.

cs.AI↗

$Q$ Can Play That Game: Online Fitted $Q$-Iteration for Continuous-Action Zero-Sum Markov Games with Convex-Concave Function Approximation

Zero-sum Markov games arise in a wide variety of sequential decision-making problems such as adversarial learning and planning against modeled uncertainties. However, prior work on finite-sample guarantees on the learned state-action value function ($Q$-function) for zero-sum Markov games is largely restricted to finite-action settings, or to continuous-action games in which agents have linear dynamics and quadratic rewards (i.e. linear-quadratic, or LQ, games). A central challenge in extending such guarantees to more general continuous-action zero-sum Markov games is that the associated Bellman operator involves a minimax problem that need not admit a tractable saddle-point solution. To this end, we first introduce a class of neural network function approximators for the $Q$-function that is convex-concave in the players' actions, which guarantees that this minimax problem admits a pure-strategy saddle point. We then study an online variant of fitted $Q$-iteration employing this function class and establish, to the best of our knowledge, the first finite-sample guarantees for non-LQ zero-sum Markov games with continuous states and actions. Our code can be found at https://github.com/CLeARoboticsLab/QCanPlayThatGame.

cs.GT↗

Deception Against Data-Driven Linear-Quadratic Control

Deception is a common defense mechanism against adversaries with an information disadvantage. It can force such adversaries to select suboptimal policies for a defender's benefit. We consider a setting where an adversary tries to learn the optimal linear-quadratic attack against a system, the dynamics of which it does not know. On the other end, a defender who knows its dynamics exploits its information advantage and injects a deceptive input into the system to mislead the adversary. The defender's aim is to then strategically design this deceptive input: it should force the adversary to learn, as closely as possible, a pre-selected attack that is different from the optimal one. We show that this deception design problem boils down to a solution of a coupled algebraic Riccati and a Lyapunov equation which, however, are challenging to tackle analytically. Nevertheless, we use a block successive over-relaxation algorithm to extract their solution numerically and prove the algorithm's convergence under certain conditions. We perform simulations on a benchmark aircraft, where we showcase how the proposed algorithm can mislead adversaries into learning attacks that are less performance-degrading.

eess.SY↗

Multi-Fidelity Policy Gradients Stabilize Data-Scarce Reinforcement Learning

Policy gradient methods for on-policy reinforcement learning (RL) can become unstable when expensive, scarce target-domain data yield noisy gradient estimates. We address this challenge by complementing limited high-fidelity (HF) target-domain data with abundant, cheap, but biased low-fidelity (LF) data, e.g., from a simplified simulator. Most existing methods directly optimize biased objectives based on LF data. In contrast, the recently introduced multi-fidelity policy gradient (MFPG) framework uses LF data solely to construct a control variate that reduces variance and improves HF data efficiency without biasing the policy gradient estimator. However, published work on MFPG is limited to REINFORCE on small-scale simulation tasks. We develop MFPG for modern actor-critic learning in GPU-parallel simulation and on a physical robot. Our analysis and experiments show that naive extensions to proximal policy optimization (PPO) can lose cross-fidelity correlation or inflate variance. Our MFPG-PPO addresses these failures by redesigning the sampling, advantage estimation, and control variate construction to preserve cross-fidelity correlation, and by monitoring estimator uncertainty to prevent variance inflation. We also introduce a budget-aware MFPG-PPO to divide a fixed sampling budget among high- and low-fidelity data sources. Across simulated robot locomotion tasks of varying LF-to-HF transfer difficulty and HF data budgets, MFPG-PPO improves upon PPO trained on HF data alone in nearly all settings, and consistently matches the performance of PPO trained with 16x more HF data on the hardest task at the smallest HF budgets. In contrast, most baselines that use LF data perform well only where direct LF-to-HF transfer succeeds. MFPG-PPO enables stable learning on a physical Franka arm using only 4 real-robot episodes per update and no human demonstrations.

cs.LG↗

A Flow Matching Algorithm for Many-Shot Adaptation to Unseen Distributions

While generative modeling has achieved remarkable success on tasks like natural language-conditioned image generation, enabling model adaptation from example data points remains a relatively underexplored and challenging problem. To this end, we propose Function Projection for Flow Matching (FP-FM), an algorithm that directly conditions generation on samples from the target distribution. FP-FM learns basis functions to span the velocity fields corresponding to a set of training distributions, and adapts to new distributions by computing a simple least-squares projection onto this basis. This enables efficient generation of samples from diverse target distributions without additional training at inference time. We further introduce multiple variants of FP-FM that provide a trade-off in expressivity and compute by enriching the coefficient calculation, e.g., by making the coefficients dependent on time. FP-FM achieves greatly improved precision and recall relative to baselines across synthetic and image-based datasets, with especially strong gains on unseen distributions.

cs.LG↗

Flatness-based Neural Network Control of DC-DC Converters

In this work, we present a simple method to engineer a small neural network to control power converters. Learning-based methods have emerged as a promising approach for power converter control over wide operating point variations. However, many of these approaches do not exploit the analytical structure of converter dynamics and, therefore, search over unnecessarily broad policy classes. We address this gap with a systematic framework that combines model-based trajectory generation with policy learning. First, we use differential flatness of averaged converter models to generate feasible state and constrained duty cycle trajectories where duty acts as a control effort signal. Then for policy learning, we use these model-generated trajectories to construct labeled state-to-duty data and train a multilayer perceptron to approximate the control law with a static map. We apply this framework across buck, boost, and buck-boost converters through topology-dependent flat output selection and a common learning pipeline. Simulations show close agreement between learned and model-generated duty trajectories and stable regulation under large synchronous input and load disturbances.

eess.SY↗

Learning Higher Order DC-DC Converter Control from Inversion

Control design for high-order converters with nonlinear dynamics is generally difficult. Nonlinear controls introduce formidable model complexity whereas linear controls suffer from poor disturbance rejection. Our objective in this paper is to develop a simple neural-network-based controller that learns the control law from supervised trajectories generated by a model-based bounded inversion framework. First, we establish strong invertibility for the converter models. Next, we prescribe the desired closed-loop behavior through a trajectory model that defines the target dynamics. We then invert the converter dynamics numerically to obtain the corresponding duty-cycle and state trajectories. We use these model-based trajectories as supervision and train a neural network to approximate the resulting state-to-duty control law. The results show that the learned controllers accurately recover the inversion-based control action and achieve effective regulation under load and input-voltage disturbances. We validate the method on fourth order Cuk, SEPIC, and zeta converters.

eess.SY↗

FORM: Robot Manipulation through Direct Material Law Identification

When interacting with an unfamiliar deformable material, a robot lacks prior knowledge of its physical properties and how it will respond to applied forces and motion. Rapid online identification is therefore essential for reliable manipulation. We present FORM (From Observed Response to Material laws), which identifies material properties from a single robot interaction and reuses the recovered model to plan manipulation under new actions and geometries. We use weak-form momentum balance to convert observed material motion and contact forces into linear equations in the unknown material parameters. These equations are assembled using the same material point method discretization as the forward simulator, so identification reduces to linear least-squares solves whose solutions can be used directly for prediction without refitting or conversion. Across four material classes, FORM reduces identification time from roughly 10--25 minutes for iterative baselines to 2--5 seconds, while maintaining competitive accuracy on new motions, initial conditions, and geometries. We demonstrate our approach in simulation and on hardware across four manipulation tasks: elastic rod insertion, golf putting with an elastic club, elastoplastic shaping, and target-volume pouring. In each task, the model identified from a single interaction is reused to plan new motions or manipulate a different geometry. FORM estimates elastic properties within 3.4% and elastoplastic properties within 2%, achieves 72.4--77.8% IoU in dough shaping, and keeps mean pouring error at 3.8 mL across target volumes of 60--160 mL.

cs.RO↗

Why Do LLMs Struggle in Strategic Play? Broken Links Between Observations, Beliefs, and Actions

Large language models (LLMs) are increasingly tasked with strategic decision-making under incomplete information, such as in negotiation and policymaking. While LLMs can excel at many such tasks, they also fail in ways that are poorly understood. We shed light on these failures by uncovering two fundamental gaps in the internal mechanisms underlying the decision-making of LLMs in incomplete-information games, supported by experiments with open-weight models Llama 3.1, Qwen3, and gpt-oss. First, an observation-belief gap: LLMs' internal representations of latent game states are substantially more accurate than their own verbal reports. However, these representations, which we call internal beliefs following game-theoretic terminology, are brittle. In particular, the belief accuracy degrades with multi-hop reasoning, exhibits primacy and recency biases, and drifts away from Bayesian coherence over extended interactions. Second, a belief-action gap: The implicit conversion of internal beliefs into actions is weaker than that of the beliefs externalized in the prompt, yet neither belief-conditioning consistently achieves higher game payoffs. Moreover, acting optimally on the decoded beliefs would improve payoffs in about 95% of games, pointing to a bottleneck in the belief-to-action conversion. These results show how analyzing LLMs' internal processes can expose systematic vulnerabilities that warrant caution before deploying LLMs in strategic domains without robust guardrails.

cs.CL↗

Social Laws for Multi-agent Coordination in Stochastic Environments

In multi-agent environments, coordinating agents to prevent interference and ensure robust individual performance is a critical challenge. Previous research on social laws for multi-agent systems has primarily focused on deterministic, goal-based settings. This paper extends the concept of social laws to stochastic, reward-based environments, proposing a formalism for defining and verifying their robustness under various conditions. We introduce the notion of $α$-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single agent policy, assuming all agents obey the social law. We then present an approach for robustness verification of social laws in stochastic settings, based on a reduction to solving a series of Markov decision processes. Empirical evaluations on toy environments illustrate the potential of our framework.

cs.MA↗

Scaling Chance-Constrained Correlated Equilibrium Computation for Exclusive Resource-Assignment Games

The chance-constrained correlated equilibrium concept provides a robust coordination technique for self-interested agents whose costs are uncertain to a central coordinator, but the number of joint actions considered in its computation grows exponentially with the number of agents. We propose an exact-one resource-assignment restriction for games in which agents compete for shared resources and simultaneous use of a resource is undesirable or unsafe. The restriction allows each resource to be assigned to exactly one agent, reducing the number of joint actions considered from O(2^(nr)) to O(n^r) for n agents and r resources. The resulting problem is solved over the restricted joint action set while retaining all incentive constraints associated with unilateral deviations. We show that the feasible set of the restricted problem is exactly the convex hull of the chance-constrained pure Nash equilibria contained in the exact-one assignment set, yielding a necessary and sufficient condition for nonemptiness. We further derive a sufficient condition under which all chance-constrained pure Nash equilibria of the unrestricted game are retained by the restriction. Numerical experiments in a vertiport departure-corridor coordination scenario demonstrate a 99.81% reduction in median computation time relative to the unrestricted formulation while achieving equivalent coordination performance.

cs.GT↗

Reinforcement Learning with Temporal-Logic-Based Causal Diagrams

We study a class of reinforcement learning (RL) tasks where the objective of the agent is to accomplish temporally extended goals. In this setting, a common approach is to represent the tasks as deterministic finite automata (DFA) and integrate them into the state-space for RL algorithms. However, while these machines model the reward function, they often overlook the causal knowledge about the environment. To address this limitation, we propose the Temporal-Logic-based Causal Diagram (TL-CD) in RL, which captures the temporal causal relationships between different properties of the environment. We exploit the TL-CD to devise an RL algorithm in which an agent requires significantly less exploration of the environment. To this end, based on a TL-CD and a task DFA, we identify configurations where the agent can determine the expected rewards early during an exploration. Through a series of case studies, we demonstrate the benefits of using TL-CDs, particularly the faster convergence of the algorithm to an optimal policy due to reduced exploration of the environment.

cs.AI↗

Integrated Noise and Safety Management in UAM via A Unified Reinforcement Learning Framework

Urban Air Mobility (UAM) envisions the widespread use of small aerial vehicles to transform transportation in dense urban environments. However, UAM faces critical operational challenges, particularly the balance between minimizing noise exposure and maintaining safe separation in low-altitude urban airspace, two potentially conflicting objectives that are often addressed separately. We propose a reinforcement learning (RL)-based air traffic management system that integrates both noise and safety considerations within a unified, decentralized framework. Under this scalable air traffic coordination solution, agents operate in a structured, multi-layered airspace and learn altitude adjustment policies to jointly manage noise impact and separation constraints. The system demonstrates strong performance across both objectives and reveals tradeoffs among separation, noise exposure, and energy efficiency under high traffic density. Among the three objectives, safe separation is accorded the highest priority, whereas the relative significance of noise and energy varies by location and is contingent upon financial and public policy considerations. The findings highlight the potential of RL and multi-objective coordination strategies in enhancing the safety, quietness, and efficiency of UAM operations.

cs.MA↗

Robust Multi-Agent Reinforcement Learning for Small UAS Separation Assurance under GPS Degradation and Spoofing

We address robust separation assurance for small Unmanned Aircraft Systems (sUAS) under GPS degradation and spoofing via Multi-Agent Reinforcement Learning (MARL). In cooperative surveillance, each aircraft (or agent) broadcasts its GPS-derived position; when such position broadcasts are corrupted, the entire observed air traffic state becomes unreliable. We cast this state observation corruption as a zero-sum game between the agents and an adversary: with probability R, the adversary perturbs the observed state to maximally degrade each agent's safety performance. We derive a closed-form expression for this adversarial perturbation, bypassing the iterative inner optimization of adversarial training entirely and enabling linear-time evaluation in the state dimension. We show that this expression approximates the exact minimizer of the value function over the modeled uncertainty set with second-order accuracy. We further bound the safety performance gap between clean and corrupted observations, showing that it degrades at most linearly with the corruption probability under Kullback-Leibler regularization. Finally, we integrate the closed-form adversarial policy into a MARL policy gradient algorithm to obtain a robust counter-policy for the agents. In a high-density sUAS simulation, we observe near-zero collision rates under corruption levels up to 35%, outperforming a baseline policy trained without adversarial perturbations.

cs.RO↗

Scaling Curriculum Learning For Autonomous Driving

Batched simulators for autonomous driving have recently enabled training reinforcement learning (RL) agents at scale, encompassing thousands of traffic scenarios and billions of interactions within a matter of days. Although such high-throughput feeds RL algorithms faster than ever, their sample-efficiency has not kept pace: As the standard training scheme, domain randomization uniformly samples scenarios, thereby consuming a vast number of interactions on cases that contribute little to learning. Curriculum learning offers a remedy by adaptively prioritizing scenarios that matter most to policy improvement. We present CL4AD, the first integration of curriculum learning into batched autonomous driving simulators by framing scenario selection as an unsupervised environment design problem. We introduce utility functions that shape curricula based on success rates and the realism of the agent's behavior, in addition to existing regret-estimation functions. Large-scale experiments in GPUDRIVE demonstrate that curriculum learning achieves a 99% success rate a billion steps earlier than domain randomization, reducing wall-clock time by 77%, and outperforms heuristic curricula with static and dynamic attributes, with only one exception at the largest scale. An ablation under limited compute shows that curriculum learning improves sample efficiency by 67%. We also investigate how utility functions behave at scale, and how prioritized scenarios evolve during training. We release an implementation of CLForAD in GPUDRIVE.

cs.AI↗

If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation

Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.

cs.CV↗